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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.replica.replicaisland;
public class GenericAnimationComponent extends GameComponent {
private SpriteComponent mSprite;
public GenericAnimationComponent() {
super();
setPhase(ComponentPhases.ANIMATION.ordinal());
reset();
}
@Override
public void reset() {
mSprite = null;
}
@Override
public void update(float timeDelta, BaseObject parent) {
if (mSprite != null) {
GameObject parentObject = (GameObject) parent;
if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) {
parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x);
}
switch(parentObject.getCurrentAction()) {
case IDLE:
mSprite.playAnimation(Animation.IDLE);
break;
case MOVE:
mSprite.playAnimation(Animation.MOVE);
break;
case ATTACK:
mSprite.playAnimation(Animation.ATTACK);
break;
case HIT_REACT:
mSprite.playAnimation(Animation.HIT_REACT);
break;
case DEATH:
mSprite.playAnimation(Animation.DEATH);
break;
case HIDE:
mSprite.playAnimation(Animation.HIDE);
break;
case FROZEN:
mSprite.playAnimation(Animation.FROZEN);
break;
case INVALID:
default:
mSprite.playAnimation(-1);
break;
}
}
}
public void setSprite(SpriteComponent sprite) {
mSprite = sprite;
}
public static final class Animation {
public static final int IDLE = 0;
public static final int MOVE = 1;
public static final int ATTACK = 2;
public static final int HIT_REACT = 3;
public static final int DEATH = 4;
public static final int HIDE = 5;
public static final int FROZEN = 6;
}
}