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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.replica.replicaisland;
/**
* A component that allows a game object to act like a solid object by submitting surfaces to the
* background collision system every frame.
*/
public class SolidSurfaceComponent extends GameComponent {
private FixedSizeArray<Vector2> mStartPoints;
private FixedSizeArray<Vector2> mEndPoints;
private FixedSizeArray<Vector2> mNormals;
private Vector2 mStart;
private Vector2 mEnd;
private Vector2 mNormal;
public SolidSurfaceComponent(int maxSurfaceCount) {
super();
inititalize(maxSurfaceCount);
mStart = new Vector2();
mEnd = new Vector2();
mNormal = new Vector2();
setPhase(ComponentPhases.POST_COLLISION.ordinal());
reset();
}
@Override
public void reset() {
mStartPoints.clear();
mEndPoints.clear();
mNormals.clear();
}
public SolidSurfaceComponent() {
super();
mStart = new Vector2();
mEnd = new Vector2();
mNormal = new Vector2();
setPhase(ComponentPhases.POST_COLLISION.ordinal());
}
public void inititalize(int maxSurfaceCount) {
if (mStartPoints == null
|| (mStartPoints != null && mStartPoints.getCount() != maxSurfaceCount)) {
mStartPoints = new FixedSizeArray<Vector2>(maxSurfaceCount);
mEndPoints = new FixedSizeArray<Vector2>(maxSurfaceCount);
mNormals = new FixedSizeArray<Vector2>(maxSurfaceCount);
}
mStartPoints.clear();
mEndPoints.clear();
mNormals.clear();
}
// Note that this function keeps direct references to the arguments it is passed.
public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) {
mStartPoints.add(startPoint);
mEndPoints.add(endPoint);
mNormals.add(normal);
}
@Override
public void update(float timeDelta, BaseObject parent) {
CollisionSystem collision = sSystemRegistry.collisionSystem;
final FixedSizeArray<Vector2> startPoints = mStartPoints;
final FixedSizeArray<Vector2> endPoints = mEndPoints;
final FixedSizeArray<Vector2> normals = mNormals;
final int surfaceCount = startPoints.getCount();
if (collision != null && surfaceCount > 0) {
GameObject parentObject = (GameObject)parent;
final Vector2 position = parentObject.getPosition();
Vector2 start = mStart;
Vector2 end = mEnd;
Vector2 normal = mNormal;
for (int x = 0; x < surfaceCount; x++) {
start.set(startPoints.get(x));
if (parentObject.facingDirection.x < 0.0f) {
start.flipHorizontal(parentObject.width);
}
if (parentObject.facingDirection.y < 0.0f) {
start.flipVertical(parentObject.height);
}
start.add(position);
end.set(endPoints.get(x));
if (parentObject.facingDirection.x < 0.0f) {
end.flipHorizontal(parentObject.width);
}
if (parentObject.facingDirection.y < 0.0f) {
end.flipVertical(parentObject.height);
}
end.add(position);
normal.set(normals.get(x));
if (parentObject.facingDirection.x < 0.0f) {
normal.flipHorizontal(0);
}
if (parentObject.facingDirection.y < 0.0f) {
normal.flipVertical(0);
}
collision.addTemporarySurface(start, end, normal, parentObject);
}
}
}
}