/* file generated by qcc, do not modify */ | |
typedef struct | |
{ int pad[28]; | |
int self; | |
int other; | |
int world; | |
float time; | |
float frametime; | |
float force_retouch; | |
string_t mapname; | |
float deathmatch; | |
float coop; | |
float teamplay; | |
float serverflags; | |
float total_secrets; | |
float total_monsters; | |
float found_secrets; | |
float killed_monsters; | |
float parm1; | |
float parm2; | |
float parm3; | |
float parm4; | |
float parm5; | |
float parm6; | |
float parm7; | |
float parm8; | |
float parm9; | |
float parm10; | |
float parm11; | |
float parm12; | |
float parm13; | |
float parm14; | |
float parm15; | |
float parm16; | |
vec3_t v_forward; | |
vec3_t v_up; | |
vec3_t v_right; | |
float trace_allsolid; | |
float trace_startsolid; | |
float trace_fraction; | |
vec3_t trace_endpos; | |
vec3_t trace_plane_normal; | |
float trace_plane_dist; | |
int trace_ent; | |
float trace_inopen; | |
float trace_inwater; | |
int msg_entity; | |
func_t main; | |
func_t StartFrame; | |
func_t PlayerPreThink; | |
func_t PlayerPostThink; | |
func_t ClientKill; | |
func_t ClientConnect; | |
func_t PutClientInServer; | |
func_t ClientDisconnect; | |
func_t SetNewParms; | |
func_t SetChangeParms; | |
} globalvars_t; | |
typedef struct | |
{ | |
float modelindex; | |
vec3_t absmin; | |
vec3_t absmax; | |
float ltime; | |
float movetype; | |
float solid; | |
vec3_t origin; | |
vec3_t oldorigin; | |
vec3_t velocity; | |
vec3_t angles; | |
vec3_t avelocity; | |
vec3_t punchangle; | |
string_t classname; | |
string_t model; | |
float frame; | |
float skin; | |
float effects; | |
vec3_t mins; | |
vec3_t maxs; | |
vec3_t size; | |
func_t touch; | |
func_t use; | |
func_t think; | |
func_t blocked; | |
float nextthink; | |
int groundentity; | |
float health; | |
float frags; | |
float weapon; | |
string_t weaponmodel; | |
float weaponframe; | |
float currentammo; | |
float ammo_shells; | |
float ammo_nails; | |
float ammo_rockets; | |
float ammo_cells; | |
float items; | |
float takedamage; | |
int chain; | |
float deadflag; | |
vec3_t view_ofs; | |
float button0; | |
float button1; | |
float button2; | |
float impulse; | |
float fixangle; | |
vec3_t v_angle; | |
float idealpitch; | |
string_t netname; | |
int enemy; | |
float flags; | |
float colormap; | |
float team; | |
float max_health; | |
float teleport_time; | |
float armortype; | |
float armorvalue; | |
float waterlevel; | |
float watertype; | |
float ideal_yaw; | |
float yaw_speed; | |
int aiment; | |
int goalentity; | |
float spawnflags; | |
string_t target; | |
string_t targetname; | |
float dmg_take; | |
float dmg_save; | |
int dmg_inflictor; | |
int owner; | |
vec3_t movedir; | |
string_t message; | |
float sounds; | |
string_t noise; | |
string_t noise1; | |
string_t noise2; | |
string_t noise3; | |
} entvars_t; | |
#define PROGHEADER_CRC 5927 |