Solaris 2 Quake / QuakeWorld | |
---------------------------- | |
This is an UNSUPPORTED version of Quake and QuakeWorld. Don't | |
bother id software about it. Bug reports will be ignored. | |
PORT DETAILS | |
------------ | |
There are a few major difference between this port and the | |
vanilla Quake/QuakeWorld available on the internet. For | |
optimum performance, you should copy everything to a directory | |
on your local system before starting play so that you are | |
not mounting files from a remote filesystem. | |
In order to use this program, you need the files pak0.pak | |
and pak1.pak in the id1 directory found on a registered copy of | |
Quake. You can ftp them to your Solaris host from a Windows95 | |
machine for example. The files must be in an id1 subdirectory from | |
the directory you install Quake/QuakeWorld, and all file names must | |
be lowercase. Add on packages such as ThreeWave CTF work fine as | |
well, just place such addon packages in their own directory as you | |
would on a Windows95 installation. But again, make sure all files | |
are lowercase. | |
COMMAND LINE FLAGS: | |
+pixel_multiply | |
You can magnify the screen by using this flag: | |
Ex: % quake +pixel_multiply 2 | |
You can also use this command (without the dash) | |
from the Quake console. pixel_multiply is a Quake | |
cvar and is saved from session to session in the | |
config.cfg file. | |
-winsize <width> <height> | |
Set the size of the window when you start | |
-count_frames | |
See how many frames per second you're getting | |
GAME SETTINGS | |
mouse binding | |
You can bind and unbind the mouse to the Quake window | |
by using the Use Mouse selection in the Options menu, | |
or with the "_windowed_mouse" command in the console, | |
ex "_windowed_mouse 1" Now, moving the mouse will move | |
your player. Use "_windowed_mouse 0" to unbind. You | |
can bind or alias this to a key. | |
Example command: | |
% quake.xil +pixel_multiply 2 -winsize 400 300 | |
WHAT IS "QUAKEWORLD" AND HOW DO I USE IT? | |
----------------------------------------- | |
In a nutshell, QuakeWorld is an extension of Quake that is | |
much more user friendly. It allows the user to dynamically | |
download changes from the server, such as new maps and new | |
weapons while inside the Quake client. It is not directly | |
compatible with Quake (ie, you can't connect to a Quake server | |
from a QuakeWorld client) but in general it is superior to | |
Quake. QuakeWorld also offers much smoother play over the | |
Internet by using client prediction. For more information, | |
check out http://www.quakeworld.net/. | |
In order to use it, you must make a copy of the "qw" | |
directory. Any new stuff that is downloaded from a QuakeWorld | |
server will be stored in this directory. All regular Quake | |
flags apply so you can use the same command line as before. | |
Example command: | |
% qwcl.xil +pixel_multiply 2 -winsize 400 300 | |
WHERE CAN I FIND OUT ABOUT... | |
----------------------------- | |
If you've got questions about Quake, rest assured that there | |
are answers out there. Try checking out these web sites: | |
http://www.planetquake.com/ | |
http://www.stomped.com/ | |
http://www.quakeworld.net/ | |
If all else fails use a search engine. | |
Happy fragging, | |
the Quake/Solaris team | |