blob: 815e2e1bb483984ee5625c061bf562598d1d07cb [file] [log] [blame]
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#include <QEvent>
#include <QString>
//! A custom event representing a graphics system switch.
/*!
This event is sent two times -- before the actual switch and after the switch.
The current mode of the event can be detected by looking at the State of the
event.
The end-user application can use the event to drop it's own allocated GL resources
when going to software mode.
*/
class Q_DECL_EXPORT QMeeGoSwitchEvent : public QEvent
{
public:
//! The state represented by this event.
enum State {
WillSwitch,
DidSwitch
};
//! Constructor for the event.
/*!
Creates a new event with the given name and the given state.
*/
QMeeGoSwitchEvent(const QString &graphicsSystemName, State s);
//! Returns the name of the target graphics system.
/*!
Depending on the state, the name represents the system we're about to swtich to,
or the system we just switched to.
*/
QString graphicsSystemName() const;
//! Returns the state represented by this event.
State state() const;
//! Returns the event type/number for QMeeGoSwitchEvent.
/*!
The type is registered on first access. Use this to detect incoming
QMeeGoSwitchEvents.
*/
static QEvent::Type eventNumber();
private:
QString name;
State switchState;
};