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#include <QEvent> | |
#include <QString> | |
//! A custom event representing a graphics system switch. | |
/*! | |
This event is sent two times -- before the actual switch and after the switch. | |
The current mode of the event can be detected by looking at the State of the | |
event. | |
The end-user application can use the event to drop it's own allocated GL resources | |
when going to software mode. | |
*/ | |
class Q_DECL_EXPORT QMeeGoSwitchEvent : public QEvent | |
{ | |
public: | |
//! The state represented by this event. | |
enum State { | |
WillSwitch, | |
DidSwitch | |
}; | |
//! Constructor for the event. | |
/*! | |
Creates a new event with the given name and the given state. | |
*/ | |
QMeeGoSwitchEvent(const QString &graphicsSystemName, State s); | |
//! Returns the name of the target graphics system. | |
/*! | |
Depending on the state, the name represents the system we're about to swtich to, | |
or the system we just switched to. | |
*/ | |
QString graphicsSystemName() const; | |
//! Returns the state represented by this event. | |
State state() const; | |
//! Returns the event type/number for QMeeGoSwitchEvent. | |
/*! | |
The type is registered on first access. Use this to detect incoming | |
QMeeGoSwitchEvents. | |
*/ | |
static QEvent::Type eventNumber(); | |
private: | |
QString name; | |
State switchState; | |
}; |