blob: d9f8b430583b1dac2b86b9befe2b23692b7a707e [file] [log] [blame]
uniform sampler2D dst_texture;
uniform vec2 inv_dst_size;
void main()
{
vec4 dst = texture2D(dst_texture, gl_FragCoord.xy * inv_dst_size);
gl_FragColor = composite(brush(), dst);
}