Use of GLSL for vertex and fragment programs in Qt | |
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We don't compile the *.glsl files because we don't want the build process of | |
Qt to require cgc from nVidia to build the fragment programs. | |
The script src/opengl/util/glsl_to_include.sh will compile a GLSL program to a file | |
that can be included in a C(++) program. The file is the output from cgc | |
quoted as a string. | |
This can be done manually by: | |
./glsl_to_include.sh radial.glsl | |
./glsl_to_include.sh conical.glsl | |
This will produce the files radial.frag and radial.glsl_quoted. | |
(and also conical.frag and conical.glsl_quoted) | |
These files are included by qpaintengine_opengl.cpp |