/* | |
Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> | |
2004, 2005 Rob Buis <buis@kde.org> | |
Copyright (C) 2007 Eric Seidel <eric@webkit.org> | |
This file is part of the WebKit project | |
This library is free software; you can redistribute it and/or | |
modify it under the terms of the GNU Library General Public | |
License as published by the Free Software Foundation; either | |
version 2 of the License, or (at your option) any later version. | |
This library is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
Library General Public License for more details. | |
You should have received a copy of the GNU Library General Public License | |
along with this library; see the file COPYING.LIB. If not, write to | |
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
Boston, MA 02110-1301, USA. | |
*/ | |
#include "config.h" | |
#if ENABLE(SVG) | |
#include "SVGPathSegList.h" | |
#include "FloatPoint.h" | |
#include "Path.h" | |
#include "PathTraversalState.h" | |
#include "SVGPathSegArc.h" | |
#include "SVGPathSegClosePath.h" | |
#include "SVGPathSegMoveto.h" | |
#include "SVGPathSegLineto.h" | |
#include "SVGPathSegLinetoHorizontal.h" | |
#include "SVGPathSegLinetoVertical.h" | |
#include "SVGPathSegCurvetoCubic.h" | |
#include "SVGPathSegCurvetoCubicSmooth.h" | |
#include "SVGPathSegCurvetoQuadratic.h" | |
#include "SVGPathSegCurvetoQuadraticSmooth.h" | |
namespace WebCore { | |
SVGPathSegList::SVGPathSegList(const QualifiedName& attributeName) | |
: SVGList<RefPtr<SVGPathSeg> >(attributeName) | |
{ | |
} | |
SVGPathSegList::~SVGPathSegList() | |
{ | |
} | |
unsigned SVGPathSegList::getPathSegAtLength(double, ExceptionCode& ec) | |
{ | |
// FIXME : to be useful this will need to support non-normalized SVGPathSegLists | |
int len = numberOfItems(); | |
// FIXME: Eventually this will likely move to a "path applier"-like model, until then PathTraversalState is less useful as we could just use locals | |
PathTraversalState traversalState(PathTraversalState::TraversalSegmentAtLength); | |
for (int i = 0; i < len; ++i) { | |
SVGPathSeg* segment = getItem(i, ec).get(); | |
if (ec) | |
return 0; | |
float segmentLength = 0; | |
switch (segment->pathSegType()) { | |
case SVGPathSeg::PATHSEG_MOVETO_ABS: | |
{ | |
SVGPathSegMovetoAbs* moveTo = static_cast<SVGPathSegMovetoAbs*>(segment); | |
segmentLength = traversalState.moveTo(FloatPoint(moveTo->x(), moveTo->y())); | |
break; | |
} | |
case SVGPathSeg::PATHSEG_LINETO_ABS: | |
{ | |
SVGPathSegLinetoAbs* lineTo = static_cast<SVGPathSegLinetoAbs*>(segment); | |
segmentLength = traversalState.lineTo(FloatPoint(lineTo->x(), lineTo->y())); | |
break; | |
} | |
case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS: | |
{ | |
SVGPathSegCurvetoCubicAbs* curveTo = static_cast<SVGPathSegCurvetoCubicAbs*>(segment); | |
segmentLength = traversalState.cubicBezierTo(FloatPoint(curveTo->x1(), curveTo->y1()), | |
FloatPoint(curveTo->x2(), curveTo->y2()), | |
FloatPoint(curveTo->x(), curveTo->y())); | |
break; | |
} | |
case SVGPathSeg::PATHSEG_CLOSEPATH: | |
segmentLength = traversalState.closeSubpath(); | |
break; | |
default: | |
ASSERT(false); // FIXME: This only works with normalized/processed path data. | |
break; | |
} | |
traversalState.m_totalLength += segmentLength; | |
if ((traversalState.m_action == PathTraversalState::TraversalSegmentAtLength) | |
&& (traversalState.m_totalLength > traversalState.m_desiredLength)) { | |
return traversalState.m_segmentIndex; | |
} | |
traversalState.m_segmentIndex++; | |
} | |
return 0; // The SVG spec is unclear as to what to return when the distance is not on the path | |
} | |
Path SVGPathSegList::toPathData() | |
{ | |
// FIXME : This should also support non-normalized PathSegLists | |
Path pathData; | |
int len = numberOfItems(); | |
ExceptionCode ec = 0; | |
for (int i = 0; i < len; ++i) { | |
SVGPathSeg* segment = getItem(i, ec).get(); | |
if (ec) | |
return Path(); | |
switch (segment->pathSegType()) { | |
case SVGPathSeg::PATHSEG_MOVETO_ABS: | |
{ | |
SVGPathSegMovetoAbs* moveTo = static_cast<SVGPathSegMovetoAbs*>(segment); | |
pathData.moveTo(FloatPoint(moveTo->x(), moveTo->y())); | |
break; | |
} | |
case SVGPathSeg::PATHSEG_LINETO_ABS: | |
{ | |
SVGPathSegLinetoAbs* lineTo = static_cast<SVGPathSegLinetoAbs*>(segment); | |
pathData.addLineTo(FloatPoint(lineTo->x(), lineTo->y())); | |
break; | |
} | |
case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS: | |
{ | |
SVGPathSegCurvetoCubicAbs* curveTo = static_cast<SVGPathSegCurvetoCubicAbs*>(segment); | |
pathData.addBezierCurveTo(FloatPoint(curveTo->x1(), curveTo->y1()), | |
FloatPoint(curveTo->x2(), curveTo->y2()), | |
FloatPoint(curveTo->x(), curveTo->y())); | |
break; | |
} | |
case SVGPathSeg::PATHSEG_CLOSEPATH: | |
pathData.closeSubpath(); | |
break; | |
default: | |
ASSERT(false); // FIXME: This only works with normalized/processed path data. | |
break; | |
} | |
} | |
return pathData; | |
} | |
static inline float blendFunc(float from, float to, float progress) | |
{ | |
return (to - from) * progress + from; | |
} | |
#define BLENDPATHSEG1(class, attr1) \ | |
class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress)) | |
#define BLENDPATHSEG2(class, attr1, attr2) \ | |
class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress)) | |
#define BLENDPATHSEG4(class, attr1, attr2, attr3, attr4) \ | |
class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress)) | |
#define BLENDPATHSEG6(class, attr1, attr2, attr3, attr4, attr5, attr6) \ | |
class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr5(), static_cast<class*>(to)->attr5(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr6(), static_cast<class*>(to)->attr6(), progress)) | |
#define BLENDPATHSEG7(class, attr1, attr2, attr3, attr4, attr5, bool1, bool2) \ | |
class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress), \ | |
blendFunc(static_cast<class*>(from)->attr5(), static_cast<class*>(to)->attr5(), progress), \ | |
static_cast<bool>(blendFunc(static_cast<class*>(from)->bool1(), static_cast<class*>(to)->bool1(), progress)), \ | |
static_cast<bool>(blendFunc(static_cast<class*>(from)->bool2(), static_cast<class*>(to)->bool2(), progress))) | |
PassRefPtr<SVGPathSegList> SVGPathSegList::createAnimated(const SVGPathSegList* fromList, const SVGPathSegList* toList, float progress) | |
{ | |
unsigned itemCount = fromList->numberOfItems(); | |
if (!itemCount || itemCount != toList->numberOfItems()) | |
return 0; | |
RefPtr<SVGPathSegList> result = create(fromList->associatedAttributeName()); | |
ExceptionCode ec = 0; | |
for (unsigned n = 0; n < itemCount; ++n) { | |
SVGPathSeg* from = fromList->getItem(n, ec).get(); | |
if (ec) | |
return 0; | |
SVGPathSeg* to = toList->getItem(n, ec).get(); | |
if (ec) | |
return 0; | |
if (from->pathSegType() == SVGPathSeg::PATHSEG_UNKNOWN || from->pathSegType() != to->pathSegType()) | |
return 0; | |
RefPtr<SVGPathSeg> segment = 0; | |
switch (static_cast<SVGPathSeg::SVGPathSegType>(from->pathSegType())) { | |
case SVGPathSeg::PATHSEG_CLOSEPATH: | |
segment = SVGPathSegClosePath::create(); | |
break; | |
case SVGPathSeg::PATHSEG_LINETO_HORIZONTAL_ABS: | |
segment = BLENDPATHSEG1(SVGPathSegLinetoHorizontalAbs, x); | |
break; | |
case SVGPathSeg::PATHSEG_LINETO_HORIZONTAL_REL: | |
segment = BLENDPATHSEG1(SVGPathSegLinetoHorizontalRel, x); | |
break; | |
case SVGPathSeg::PATHSEG_LINETO_VERTICAL_ABS: | |
segment = BLENDPATHSEG1(SVGPathSegLinetoVerticalAbs, y); | |
break; | |
case SVGPathSeg::PATHSEG_LINETO_VERTICAL_REL: | |
segment = BLENDPATHSEG1(SVGPathSegLinetoVerticalRel, y); | |
break; | |
case SVGPathSeg::PATHSEG_MOVETO_ABS: | |
segment = BLENDPATHSEG2(SVGPathSegMovetoAbs, x, y); | |
break; | |
case SVGPathSeg::PATHSEG_MOVETO_REL: | |
segment = BLENDPATHSEG2(SVGPathSegMovetoRel, x, y); | |
break; | |
case SVGPathSeg::PATHSEG_LINETO_ABS: | |
segment = BLENDPATHSEG2(SVGPathSegLinetoAbs, x, y); | |
break; | |
case SVGPathSeg::PATHSEG_LINETO_REL: | |
segment = BLENDPATHSEG2(SVGPathSegLinetoRel, x, y); | |
break; | |
case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS: | |
segment = BLENDPATHSEG6(SVGPathSegCurvetoCubicAbs, x, y, x1, y1, x2, y2); | |
break; | |
case SVGPathSeg::PATHSEG_CURVETO_CUBIC_REL: | |
segment = BLENDPATHSEG6(SVGPathSegCurvetoCubicRel, x, y, x1, y1, x2, y2); | |
break; | |
case SVGPathSeg::PATHSEG_CURVETO_CUBIC_SMOOTH_ABS: | |
segment = BLENDPATHSEG4(SVGPathSegCurvetoCubicSmoothAbs, x, y, x2, y2); | |
break; | |
case SVGPathSeg::PATHSEG_CURVETO_CUBIC_SMOOTH_REL: | |
segment = BLENDPATHSEG4(SVGPathSegCurvetoCubicSmoothRel, x, y, x2, y2); | |
break; | |
case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_ABS: | |
segment = BLENDPATHSEG4(SVGPathSegCurvetoQuadraticAbs, x, y, x1, y1); | |
break; | |
case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_REL: | |
segment = BLENDPATHSEG4(SVGPathSegCurvetoQuadraticRel, x, y, x1, y1); | |
break; | |
case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS: | |
segment = BLENDPATHSEG2(SVGPathSegCurvetoQuadraticSmoothAbs, x, y); | |
break; | |
case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL: | |
segment = BLENDPATHSEG2(SVGPathSegCurvetoQuadraticSmoothRel, x, y); | |
break; | |
case SVGPathSeg::PATHSEG_ARC_ABS: | |
segment = BLENDPATHSEG7(SVGPathSegArcAbs, x, y, r1, r2, angle, largeArcFlag, sweepFlag); | |
break; | |
case SVGPathSeg::PATHSEG_ARC_REL: | |
segment = BLENDPATHSEG7(SVGPathSegArcRel, x, y, r1, r2, angle, largeArcFlag, sweepFlag); | |
break; | |
case SVGPathSeg::PATHSEG_UNKNOWN: | |
ASSERT_NOT_REACHED(); | |
} | |
result->appendItem(segment, ec); | |
if (ec) | |
return 0; | |
} | |
return result.release(); | |
} | |
} | |
#endif // ENABLE(SVG) |