blob: a5352de4b8f9078d2e92b922e93e6b12d5fbfdd5 [file] [log] [blame]
/*
* This file is part of the WebKit project.
*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
* (C) 2008 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderSVGInlineText_h
#define RenderSVGInlineText_h
#if ENABLE(SVG)
#include "RenderText.h"
namespace WebCore {
class RenderSVGInlineText : public RenderText {
public:
RenderSVGInlineText(Node*, PassRefPtr<StringImpl>);
private:
virtual const char* renderName() const { return "RenderSVGInlineText"; }
virtual void styleDidChange(StyleDifference, const RenderStyle*);
// FIXME: We need objectBoundingBox for DRT results and filters at the moment.
// This should be fixed to give back the objectBoundingBox of the text root.
virtual FloatRect objectBoundingBox() const { return FloatRect(); }
virtual void absoluteRects(Vector<IntRect>& rects, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
virtual bool requiresLayer() const { return false; }
virtual IntRect selectionRectForRepaint(RenderBoxModelObject* repaintContainer, bool clipToVisibleContent = true);
virtual bool isSVGText() const { return true; }
virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
virtual VisiblePosition positionForPoint(const IntPoint&);
virtual void destroy();
virtual InlineTextBox* createTextBox();
IntRect computeRepaintRectForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos);
FloatQuad computeRepaintQuadForRange(RenderBoxModelObject* repaintContainer, int startPos, int endPos);
};
}
#endif // ENABLE(SVG)
#endif // !RenderSVGInlineText_h