blob: 409ace94e1ac6f3d1fc1b1a7228ff5e2e9db1976 [file] [log] [blame]
/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "WebGLRenderbuffer.h"
#include "WebGLRenderingContext.h"
namespace WebCore {
PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx)
{
return adoptRef(new WebGLRenderbuffer(ctx));
}
PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx, Platform3DObject obj)
{
return adoptRef(new WebGLRenderbuffer(ctx, obj));
}
WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx)
: CanvasObject(ctx)
{
setObject(context()->graphicsContext3D()->createRenderbuffer());
}
WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx, Platform3DObject obj)
: CanvasObject(ctx)
{
setObject(obj, false);
}
void WebGLRenderbuffer::_deleteObject(Platform3DObject object)
{
context()->graphicsContext3D()->deleteRenderbuffer(object);
}
}
#endif // ENABLE(3D_CANVAS)