blob: 618dcba28180173f3da5a885e1a267acac2cc1bf [file] [log] [blame]
/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef JSWebGLUnsignedShortArray_h
#define JSWebGLUnsignedShortArray_h
#if ENABLE(3D_CANVAS)
#include "JSWebGLArray.h"
#include "WebGLUnsignedShortArray.h"
namespace WebCore {
class WebGLUnsignedShortArray;
class JSWebGLUnsignedShortArray : public JSWebGLArray {
typedef JSWebGLArray Base;
public:
JSWebGLUnsignedShortArray(NonNullPassRefPtr<JSC::Structure>, JSDOMGlobalObject*, PassRefPtr<WebGLUnsignedShortArray>);
static JSC::JSObject* createPrototype(JSC::ExecState*, JSC::JSGlobalObject*);
virtual bool getOwnPropertySlot(JSC::ExecState*, const JSC::Identifier& propertyName, JSC::PropertySlot&);
virtual bool getOwnPropertyDescriptor(JSC::ExecState*, const JSC::Identifier& propertyName, JSC::PropertyDescriptor&);
virtual bool getOwnPropertySlot(JSC::ExecState*, unsigned propertyName, JSC::PropertySlot&);
virtual void put(JSC::ExecState*, const JSC::Identifier& propertyName, JSC::JSValue, JSC::PutPropertySlot&);
virtual void put(JSC::ExecState*, unsigned propertyName, JSC::JSValue);
virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
static const JSC::ClassInfo s_info;
static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
{
return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
}
virtual void getOwnPropertyNames(JSC::ExecState*, JSC::PropertyNameArray&, JSC::EnumerationMode mode = JSC::ExcludeDontEnumProperties);
// Custom functions
JSC::JSValue set(JSC::ExecState*, const JSC::ArgList&);
WebGLUnsignedShortArray* impl() const
{
return static_cast<WebGLUnsignedShortArray*>(Base::impl());
}
protected:
static const unsigned StructureFlags = JSC::OverridesGetPropertyNames | JSC::OverridesGetOwnPropertySlot | Base::StructureFlags;
JSC::JSValue getByIndex(JSC::ExecState*, unsigned index);
void indexSetter(JSC::ExecState*, unsigned index, JSC::JSValue);
};
JSC::JSValue toJS(JSC::ExecState*, JSDOMGlobalObject*, WebGLUnsignedShortArray*);
WebGLUnsignedShortArray* toWebGLUnsignedShortArray(JSC::JSValue);
class JSWebGLUnsignedShortArrayPrototype : public JSC::JSObject {
typedef JSC::JSObject Base;
public:
static JSC::JSObject* self(JSC::ExecState*, JSC::JSGlobalObject*);
virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
static const JSC::ClassInfo s_info;
virtual bool getOwnPropertySlot(JSC::ExecState*, const JSC::Identifier&, JSC::PropertySlot&);
virtual bool getOwnPropertyDescriptor(JSC::ExecState*, const JSC::Identifier&, JSC::PropertyDescriptor&);
static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
{
return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
}
JSWebGLUnsignedShortArrayPrototype(NonNullPassRefPtr<JSC::Structure> structure) : JSC::JSObject(structure) { }
protected:
static const unsigned StructureFlags = JSC::OverridesGetOwnPropertySlot | Base::StructureFlags;
};
// Functions
JSC::JSValue JSC_HOST_CALL jsWebGLUnsignedShortArrayPrototypeFunctionGet(JSC::ExecState*, JSC::JSObject*, JSC::JSValue, const JSC::ArgList&);
JSC::JSValue JSC_HOST_CALL jsWebGLUnsignedShortArrayPrototypeFunctionSet(JSC::ExecState*, JSC::JSObject*, JSC::JSValue, const JSC::ArgList&);
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)
#endif