blob: 66680efc6f1753e0cd240e0ffd3b6727f1cd6c9e [file] [log] [blame]
/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef JSWebGLTexture_h
#define JSWebGLTexture_h
#if ENABLE(3D_CANVAS)
#include "JSDOMBinding.h"
#include <runtime/JSGlobalObject.h>
#include <runtime/ObjectPrototype.h>
namespace WebCore {
class WebGLTexture;
class JSWebGLTexture : public DOMObjectWithGlobalPointer {
typedef DOMObjectWithGlobalPointer Base;
public:
JSWebGLTexture(NonNullPassRefPtr<JSC::Structure>, JSDOMGlobalObject*, PassRefPtr<WebGLTexture>);
virtual ~JSWebGLTexture();
static JSC::JSObject* createPrototype(JSC::ExecState*, JSC::JSGlobalObject*);
virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
static const JSC::ClassInfo s_info;
static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
{
return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
}
WebGLTexture* impl() const { return m_impl.get(); }
private:
RefPtr<WebGLTexture> m_impl;
protected:
static const unsigned StructureFlags = Base::StructureFlags;
};
JSC::JSValue toJS(JSC::ExecState*, JSDOMGlobalObject*, WebGLTexture*);
WebGLTexture* toWebGLTexture(JSC::JSValue);
class JSWebGLTexturePrototype : public JSC::JSObject {
typedef JSC::JSObject Base;
public:
static JSC::JSObject* self(JSC::ExecState*, JSC::JSGlobalObject*);
virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
static const JSC::ClassInfo s_info;
static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
{
return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
}
JSWebGLTexturePrototype(NonNullPassRefPtr<JSC::Structure> structure) : JSC::JSObject(structure) { }
protected:
static const unsigned StructureFlags = Base::StructureFlags;
};
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)
#endif