| /* |
| * ProGuard -- shrinking, optimization, obfuscation, and preverification |
| * of Java bytecode. |
| * |
| * Copyright (c) 2002-2009 Eric Lafortune (eric@graphics.cornell.edu) |
| * |
| * This program is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License as published by the Free |
| * Software Foundation; either version 2 of the License, or (at your option) |
| * any later version. |
| * |
| * This program is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for |
| * more details. |
| * |
| * You should have received a copy of the GNU General Public License along |
| * with this program; if not, write to the Free Software Foundation, Inc., |
| * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| package proguard.gui.splash; |
| |
| import java.awt.*; |
| import java.awt.image.BufferedImage; |
| |
| /** |
| * This Sprite encapsulates another Sprite, which is then buffered in an Image. |
| * |
| * @author Eric Lafortune |
| */ |
| public class BufferedSprite implements Sprite |
| { |
| private final int bufferX; |
| private final int bufferY; |
| private final Image bufferImage; |
| private final Color backgroundColor; |
| private final Sprite sprite; |
| private final VariableInt x; |
| private final VariableInt y; |
| |
| private long cachedTime = -1; |
| |
| |
| /** |
| * Creates a new BufferedSprite with an ABGR image. |
| * @param bufferX the x offset of the buffer image. |
| * @param bufferY the y offset of the buffer image. |
| * @param width the width of the buffer image. |
| * @param height the height of the buffer image. |
| * @param sprite the Sprite that is painted in the buffer. |
| * @param x the variable x ordinate of the image buffer for painting. |
| * @param y the variable y ordinate of the image buffer for painting. |
| * |
| */ |
| public BufferedSprite(int bufferX, |
| int bufferY, |
| int width, |
| int height, |
| Sprite sprite, |
| VariableInt x, |
| VariableInt y) |
| { |
| |
| this(bufferX, |
| bufferY, |
| new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR), |
| null, |
| sprite, |
| x, |
| y); |
| } |
| |
| |
| /** |
| * Creates a new BufferedSprite with the given image. |
| * @param bufferX the x offset of the buffer image. |
| * @param bufferY the y offset of the buffer image. |
| * @param bufferImage the Image that is used for the buffering. |
| * @param backgroundColor the background color that is used for the buffer. |
| * @param sprite the Sprite that is painted in the buffer. |
| * @param x the variable x ordinate of the image buffer for |
| * painting. |
| * @param y the variable y ordinate of the image buffer for |
| * painting. |
| */ |
| public BufferedSprite(int bufferX, |
| int bufferY, |
| Image bufferImage, |
| Color backgroundColor, |
| Sprite sprite, |
| VariableInt x, |
| VariableInt y) |
| { |
| this.bufferX = bufferX; |
| this.bufferY = bufferY; |
| this.bufferImage = bufferImage; |
| this.backgroundColor = backgroundColor; |
| this.sprite = sprite; |
| this.x = x; |
| this.y = y; |
| } |
| |
| |
| // Implementation for Sprite. |
| |
| public void paint(Graphics graphics, long time) |
| { |
| if (time != cachedTime) |
| { |
| Graphics bufferGraphics = bufferImage.getGraphics(); |
| |
| // Clear the background. |
| if (backgroundColor != null) |
| { |
| Graphics2D bufferGraphics2D = (Graphics2D)bufferGraphics; |
| bufferGraphics2D.setComposite(AlphaComposite.Clear); |
| bufferGraphics.fillRect(0, 0, bufferImage.getWidth(null), bufferImage.getHeight(null)); |
| bufferGraphics2D.setComposite(AlphaComposite.Src); |
| } |
| else |
| { |
| bufferGraphics.setColor(backgroundColor); |
| bufferGraphics.fillRect(0, 0, bufferImage.getWidth(null), bufferImage.getHeight(null)); |
| } |
| |
| // Set up the buffer graphics. |
| bufferGraphics.translate(-bufferX, -bufferY); |
| bufferGraphics.setColor(graphics.getColor()); |
| bufferGraphics.setFont(graphics.getFont()); |
| |
| // Draw the sprite. |
| sprite.paint(bufferGraphics, time); |
| |
| bufferGraphics.dispose(); |
| |
| cachedTime = time; |
| } |
| |
| // Draw the buffer image. |
| graphics.drawImage(bufferImage, |
| bufferX + x.getInt(time), |
| bufferY + y.getInt(time), |
| null); |
| } |
| } |