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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "state.h"
#include <assert.h>
#include <stdio.h>
#include "edit_distance.h"
#include "graph.h"
#include "metrics.h"
#include "util.h"
Pool::Pool(const HashedStrView& name, int depth) : name_(name), depth_(depth) {
pos_.base = new BasePosition {{ &State::kBuiltinScope, 0 }}; // leaked
}
void Pool::EdgeScheduled(const Edge& edge) {
if (depth_ != 0)
current_use_ += edge.weight();
}
void Pool::EdgeFinished(const Edge& edge) {
if (depth_ != 0)
current_use_ -= edge.weight();
}
void Pool::DelayEdge(Edge* edge) {
assert(depth_ != 0);
delayed_.insert(edge);
}
void Pool::RetrieveReadyEdges(EdgeSet* ready_queue) {
DelayedEdges::iterator it = delayed_.begin();
while (it != delayed_.end()) {
Edge* edge = *it;
if (current_use_ + edge->weight() > depth_)
break;
ready_queue->insert(edge);
EdgeScheduled(*edge);
++it;
}
delayed_.erase(delayed_.begin(), it);
}
void Pool::Dump() const {
printf("%s (%d/%d) ->\n", name_.c_str(), current_use_, depth_);
for (DelayedEdges::const_iterator it = delayed_.begin();
it != delayed_.end(); ++it)
{
printf("\t");
(*it)->Dump();
}
}
Scope State::kBuiltinScope({});
Pool State::kDefaultPool("", 0);
Pool State::kConsolePool("console", 1);
Rule State::kPhonyRule("phony");
State::State() {
// Reserve scope position (root, 0) for built-in rules.
root_scope_.AllocDecls(1);
root_scope_.AddAllBuiltinRules();
AddPool(&kDefaultPool, &root_scope_);
AddPool(&kConsolePool, &root_scope_);
}
bool State::AddPool(Pool* pool, Scope* scope) {
// Find root scope of this subninja chdir.
while (scope->parent() != nullptr) {
scope = scope->parent();
}
pool->parent_ = scope;
auto r = pools_.insert({ pool->name_hashed(), {} });
if (r.second) {
// This pool has a unique name, so a new SameNamePools was inserted.
bool poolUnique = r.first->second.pool.insert({ scope, pool }).second;
if (!poolUnique) {
Fatal("SameNamePools should be empty, but says it has a duplicate.");
return false;
}
return true;
}
// This pool does not have a unique name. Nothing was changed in pools_.
SameNamePools& sims = r.first->second;
auto i = sims.pool.find(scope);
if (i != sims.pool.end()) {
return false; // Found a duplicate in the same subninja chdir.
}
// This pool is unique within its subninja chdir.
// If it has the same depth as any pool in r.first.pool, merge it.
for (i = sims.pool.begin(); i != sims.pool.end(); ++i) {
if (i->second->depth_ == pool->depth_) {
// The Pool* pool is not used. The previous Pool* in i->second is kept.
// However, the previous Pool* is now available in this scope.
bool poolUnique = sims.pool.insert({ scope, i->second }).second;
if (!poolUnique) {
Fatal("SameNamePools should not have a duplicate, but does.");
return false;
}
return true;
}
}
// This pool is unique within its subninja chdir and unique globally.
bool poolUnique = sims.pool.insert({ scope, pool }).second;
if (!poolUnique) {
Fatal("SameNamePools did not accept another pool.");
return false;
}
return true;
}
Edge* State::AddEdge(const Rule* rule) {
Edge* edge = new Edge();
edge->pos_.base = new BasePosition {{ &root_scope_, 0 }}; // leaked
edge->onPosResolvedToScope(&root_scope_);
edge->rule_ = rule;
edge->pool_ = &State::kDefaultPool;
edge->id_ = edges_.size();
edges_.push_back(edge);
return edge;
}
Pool* State::LookupPool(const HashedStrView& pool_name, const ScopePosition edge_pos) {
if (edge_pos.scope == nullptr) {
Fatal("LookupPool(%s): edge_pos.scope is NULL",
pool_name.str_view().AsString().c_str());
return nullptr;
}
// Find root scope of this subninja chdir.
Scope* parent = edge_pos.scope;
while (parent->parent() != nullptr) {
parent = parent->parent();
}
auto i = pools_.find(pool_name);
if (i == pools_.end())
return nullptr;
auto j = i->second.pool.find(parent);
if (j == i->second.pool.end()) {
return nullptr;
}
return j->second;
}
Pool* State::LookupPoolAtPos(const HashedStrView& pool_name, const ScopePosition edge_pos,
DeclIndex dfs_location) {
Pool* result = LookupPool(pool_name, edge_pos);
if (result == nullptr) return nullptr;
return result->dfs_location() < dfs_location ? result : nullptr;
}
Node* State::GetNode(GlobalPathStr pathG, uint64_t slash_bits) {
if (Node** opt_node = paths_.Lookup(pathG.h))
return *opt_node;
// Create a new node and try to insert it.
// All nodes are created in root_scope_. Nodes that live in a chdir scope
// will be fixed up later.
std::unique_ptr<Node> node(new Node(pathG.h, &root_scope_, slash_bits));
pathG = node->globalPath();
if (paths_.insert({pathG.h, node.get()}).second)
return node.release();
// Another thread beat us to it. Use its node instead.
return *paths_.Lookup(pathG.h);
}
Node* State::LookupNode(GlobalPathStr pathG) const {
if (Node* const* opt_node = paths_.Lookup(pathG.h))
return *opt_node;
return nullptr;
}
Node* State::LookupNodeAtPos(GlobalPathStr pathG,
DeclIndex dfs_location) const {
Node* result = LookupNode(pathG);
return result && result->dfs_location() < dfs_location ? result : nullptr;
}
Node* State::SpellcheckNode(StringPiece path) {
const bool kAllowReplacements = true;
const int kMaxValidEditDistance = 3;
int min_distance = kMaxValidEditDistance + 1;
Node* result = NULL;
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) {
int distance = EditDistance(
i->first.str_view(), path, kAllowReplacements, kMaxValidEditDistance);
if (distance < min_distance && i->second) {
min_distance = distance;
result = i->second;
}
}
return result;
}
void State::AddIn(Edge* edge, GlobalPathStr path, uint64_t slash_bits) {
// Note: AddIn() doesn't actually get called anywhere but unit tests;
// see manifest_parser.cc AddPathToEdge() which directly mutates
// edge->inputs_.
Node* node = GetNode(path, slash_bits);
edge->inputs_.push_back(node);
node->AddOutEdge(edge);
}
bool State::AddOut(Edge* edge, GlobalPathStr path, uint64_t slash_bits) {
// Note: AddOut() doesn't actually get called anywhere but unit tests;
// see manifest_parser.cc AddPathToEdge() which directly mutates
// edge->outputs_.
Node* node = GetNode(path, slash_bits);
if (node->in_edge())
return false;
edge->outputs_.push_back(node);
node->set_in_edge(edge);
return true;
}
vector<Node*> State::RootNodes(string* err) const {
vector<Node*> root_nodes;
// Search for nodes with no output.
for (vector<Edge*>::const_iterator e = edges_.begin();
e != edges_.end(); ++e) {
for (vector<Node*>::const_iterator out = (*e)->outputs_.begin();
out != (*e)->outputs_.end(); ++out) {
if (!(*out)->has_out_edge())
root_nodes.push_back(*out);
}
}
if (!edges_.empty() && root_nodes.empty())
*err = "could not determine root nodes of build graph";
return root_nodes;
}
vector<Node*> State::DefaultNodes(string* err) const {
return defaults_.empty() ? RootNodes(err) : defaults_;
}
DeclIndex State::AllocDfsLocation(DeclIndex count) {
DeclIndex result = dfs_location_;
dfs_location_ += count;
return result;
}
void State::Reset() {
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i)
i->second->ResetState();
for (vector<Edge*>::iterator e = edges_.begin(); e != edges_.end(); ++e) {
(*e)->outputs_ready_ = false;
(*e)->deps_loaded_ = false;
(*e)->mark_ = Edge::VisitNone;
(*e)->precomputed_dirtiness_ = false;
}
}
void State::Dump() {
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) {
Node* node = i->second;
printf("%s %s [id:%d]\n",
node->globalPath().h.data(),
node->status_known() ? (node->dirty() ? "dirty" : "clean")
: "unknown",
node->id());
}
if (!pools_.empty()) {
printf("resource_pools:\n");
for (auto it = pools_.begin(); it != pools_.end(); ++it) {
for (auto sameIt = it->second.pool.begin(); sameIt != it->second.pool.end(); ++sameIt) {
if (!sameIt->second->name().empty()) {
sameIt->second->Dump();
}
}
}
}
}