| /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
| |
| /* |
| * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #include "pipe/p_state.h" |
| #include "util/u_string.h" |
| #include "util/u_memory.h" |
| #include "util/u_prim.h" |
| #include "util/u_format.h" |
| |
| #include "freedreno_draw.h" |
| #include "freedreno_context.h" |
| #include "freedreno_state.h" |
| #include "freedreno_resource.h" |
| #include "freedreno_query_hw.h" |
| #include "freedreno_util.h" |
| |
| static void |
| resource_read(struct fd_batch *batch, struct pipe_resource *prsc) |
| { |
| if (!prsc) |
| return; |
| fd_batch_resource_used(batch, fd_resource(prsc), false); |
| } |
| |
| static void |
| resource_written(struct fd_batch *batch, struct pipe_resource *prsc) |
| { |
| if (!prsc) |
| return; |
| fd_batch_resource_used(batch, fd_resource(prsc), true); |
| } |
| |
| static void |
| fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) |
| { |
| struct fd_context *ctx = fd_context(pctx); |
| struct fd_batch *batch = ctx->batch; |
| struct pipe_framebuffer_state *pfb = &batch->framebuffer; |
| struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); |
| unsigned i, prims, buffers = 0; |
| |
| /* if we supported transform feedback, we'd have to disable this: */ |
| if (((scissor->maxx - scissor->minx) * |
| (scissor->maxy - scissor->miny)) == 0) { |
| return; |
| } |
| |
| /* TODO: push down the region versions into the tiles */ |
| if (!fd_render_condition_check(pctx)) |
| return; |
| |
| /* emulate unsupported primitives: */ |
| if (!fd_supported_prim(ctx, info->mode)) { |
| if (ctx->streamout.num_targets > 0) |
| debug_error("stream-out with emulated prims"); |
| util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf); |
| util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer); |
| util_primconvert_draw_vbo(ctx->primconvert, info); |
| return; |
| } |
| |
| if (ctx->in_blit) { |
| fd_batch_reset(batch); |
| ctx->dirty = ~0; |
| } |
| |
| batch->blit = ctx->in_blit; |
| batch->back_blit = ctx->in_shadow; |
| |
| /* NOTE: needs to be before resource_written(batch->query_buf), otherwise |
| * query_buf may not be created yet. |
| */ |
| fd_hw_query_set_stage(batch, batch->draw, FD_STAGE_DRAW); |
| |
| /* |
| * Figure out the buffers/features we need: |
| */ |
| |
| pipe_mutex_lock(ctx->screen->lock); |
| |
| if (fd_depth_enabled(ctx)) { |
| buffers |= FD_BUFFER_DEPTH; |
| resource_written(batch, pfb->zsbuf->texture); |
| batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED; |
| } |
| |
| if (fd_stencil_enabled(ctx)) { |
| buffers |= FD_BUFFER_STENCIL; |
| resource_written(batch, pfb->zsbuf->texture); |
| batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED; |
| } |
| |
| if (fd_logicop_enabled(ctx)) |
| batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED; |
| |
| for (i = 0; i < pfb->nr_cbufs; i++) { |
| struct pipe_resource *surf; |
| |
| if (!pfb->cbufs[i]) |
| continue; |
| |
| surf = pfb->cbufs[i]->texture; |
| |
| resource_written(batch, surf); |
| buffers |= PIPE_CLEAR_COLOR0 << i; |
| |
| if (surf->nr_samples > 1) |
| batch->gmem_reason |= FD_GMEM_MSAA_ENABLED; |
| |
| if (fd_blend_enabled(ctx, i)) |
| batch->gmem_reason |= FD_GMEM_BLEND_ENABLED; |
| } |
| |
| foreach_bit(i, ctx->constbuf[PIPE_SHADER_VERTEX].enabled_mask) |
| resource_read(batch, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer); |
| foreach_bit(i, ctx->constbuf[PIPE_SHADER_FRAGMENT].enabled_mask) |
| resource_read(batch, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer); |
| |
| /* Mark VBOs as being read */ |
| foreach_bit(i, ctx->vtx.vertexbuf.enabled_mask) { |
| assert(!ctx->vtx.vertexbuf.vb[i].user_buffer); |
| resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer); |
| } |
| |
| /* Mark index buffer as being read */ |
| resource_read(batch, ctx->indexbuf.buffer); |
| |
| /* Mark textures as being read */ |
| foreach_bit(i, ctx->verttex.valid_textures) |
| resource_read(batch, ctx->verttex.textures[i]->texture); |
| foreach_bit(i, ctx->fragtex.valid_textures) |
| resource_read(batch, ctx->fragtex.textures[i]->texture); |
| |
| /* Mark streamout buffers as being written.. */ |
| for (i = 0; i < ctx->streamout.num_targets; i++) |
| if (ctx->streamout.targets[i]) |
| resource_written(batch, ctx->streamout.targets[i]->buffer); |
| |
| resource_written(batch, batch->query_buf); |
| |
| pipe_mutex_unlock(ctx->screen->lock); |
| |
| batch->num_draws++; |
| |
| prims = u_reduced_prims_for_vertices(info->mode, info->count); |
| |
| ctx->stats.draw_calls++; |
| |
| /* TODO prims_emitted should be clipped when the stream-out buffer is |
| * not large enough. See max_tf_vtx().. probably need to move that |
| * into common code. Although a bit more annoying since a2xx doesn't |
| * use ir3 so no common way to get at the pipe_stream_output_info |
| * which is needed for this calculation. |
| */ |
| if (ctx->streamout.num_targets > 0) |
| ctx->stats.prims_emitted += prims; |
| ctx->stats.prims_generated += prims; |
| |
| /* any buffers that haven't been cleared yet, we need to restore: */ |
| batch->restore |= buffers & (FD_BUFFER_ALL & ~batch->cleared); |
| /* and any buffers used, need to be resolved: */ |
| batch->resolve |= buffers; |
| |
| DBG("%p: %x %ux%u num_draws=%u (%s/%s)", batch, buffers, |
| pfb->width, pfb->height, batch->num_draws, |
| util_format_short_name(pipe_surface_format(pfb->cbufs[0])), |
| util_format_short_name(pipe_surface_format(pfb->zsbuf))); |
| |
| if (ctx->draw_vbo(ctx, info)) |
| batch->needs_flush = true; |
| |
| for (i = 0; i < ctx->streamout.num_targets; i++) |
| ctx->streamout.offsets[i] += info->count; |
| |
| if (fd_mesa_debug & FD_DBG_DDRAW) |
| ctx->dirty = 0xffffffff; |
| |
| fd_batch_check_size(batch); |
| } |
| |
| /* Generic clear implementation (partially) using u_blitter: */ |
| static void |
| fd_blitter_clear(struct pipe_context *pctx, unsigned buffers, |
| const union pipe_color_union *color, double depth, unsigned stencil) |
| { |
| struct fd_context *ctx = fd_context(pctx); |
| struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; |
| struct blitter_context *blitter = ctx->blitter; |
| |
| fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR); |
| |
| util_blitter_common_clear_setup(blitter, pfb->width, pfb->height, |
| buffers, NULL, NULL); |
| |
| struct pipe_stencil_ref sr = { |
| .ref_value = { stencil & 0xff } |
| }; |
| pctx->set_stencil_ref(pctx, &sr); |
| |
| struct pipe_constant_buffer cb = { |
| .buffer_size = 16, |
| .user_buffer = &color->ui, |
| }; |
| pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb); |
| |
| if (!ctx->clear_rs_state) { |
| const struct pipe_rasterizer_state tmpl = { |
| .cull_face = PIPE_FACE_NONE, |
| .half_pixel_center = 1, |
| .bottom_edge_rule = 1, |
| .flatshade = 1, |
| .depth_clip = 1, |
| }; |
| ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl); |
| } |
| pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state); |
| |
| struct pipe_viewport_state vp = { |
| .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth }, |
| .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f }, |
| }; |
| pctx->set_viewport_states(pctx, 0, 1, &vp); |
| |
| pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx); |
| pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1, |
| &ctx->solid_vbuf_state.vertexbuf.vb[0]); |
| pctx->set_stream_output_targets(pctx, 0, NULL, NULL); |
| pctx->bind_vs_state(pctx, ctx->solid_prog.vp); |
| pctx->bind_fs_state(pctx, ctx->solid_prog.fp); |
| |
| struct pipe_draw_info info = { |
| .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */ |
| .count = 2, |
| .max_index = 1, |
| .instance_count = 1, |
| }; |
| ctx->draw_vbo(ctx, &info); |
| |
| util_blitter_restore_constant_buffer_state(blitter); |
| util_blitter_restore_vertex_states(blitter); |
| util_blitter_restore_fragment_states(blitter); |
| util_blitter_restore_render_cond(blitter); |
| util_blitter_unset_running_flag(blitter); |
| |
| fd_blitter_pipe_end(ctx); |
| } |
| |
| /* TODO figure out how to make better use of existing state mechanism |
| * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep |
| * track of what state really actually changes, and (b) reduce the code |
| * in the a2xx/a3xx parts. |
| */ |
| |
| static void |
| fd_clear(struct pipe_context *pctx, unsigned buffers, |
| const union pipe_color_union *color, double depth, unsigned stencil) |
| { |
| struct fd_context *ctx = fd_context(pctx); |
| struct fd_batch *batch = ctx->batch; |
| struct pipe_framebuffer_state *pfb = &batch->framebuffer; |
| struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); |
| unsigned cleared_buffers; |
| int i; |
| |
| /* TODO: push down the region versions into the tiles */ |
| if (!fd_render_condition_check(pctx)) |
| return; |
| |
| if (ctx->in_blit) { |
| fd_batch_reset(batch); |
| ctx->dirty = ~0; |
| } |
| |
| /* for bookkeeping about which buffers have been cleared (and thus |
| * can fully or partially skip mem2gmem) we need to ignore buffers |
| * that have already had a draw, in case apps do silly things like |
| * clear after draw (ie. if you only clear the color buffer, but |
| * something like alpha-test causes side effects from the draw in |
| * the depth buffer, etc) |
| */ |
| cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore); |
| |
| /* do we have full-screen scissor? */ |
| if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) { |
| batch->cleared |= cleared_buffers; |
| } else { |
| batch->partial_cleared |= cleared_buffers; |
| if (cleared_buffers & PIPE_CLEAR_COLOR) |
| batch->cleared_scissor.color = *scissor; |
| if (cleared_buffers & PIPE_CLEAR_DEPTH) |
| batch->cleared_scissor.depth = *scissor; |
| if (cleared_buffers & PIPE_CLEAR_STENCIL) |
| batch->cleared_scissor.stencil = *scissor; |
| } |
| batch->resolve |= buffers; |
| batch->needs_flush = true; |
| |
| pipe_mutex_lock(ctx->screen->lock); |
| |
| if (buffers & PIPE_CLEAR_COLOR) |
| for (i = 0; i < pfb->nr_cbufs; i++) |
| if (buffers & (PIPE_CLEAR_COLOR0 << i)) |
| resource_written(batch, pfb->cbufs[i]->texture); |
| |
| if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) { |
| resource_written(batch, pfb->zsbuf->texture); |
| batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL; |
| } |
| |
| resource_written(batch, batch->query_buf); |
| |
| pipe_mutex_unlock(ctx->screen->lock); |
| |
| DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers, |
| pfb->width, pfb->height, depth, stencil, |
| util_format_short_name(pipe_surface_format(pfb->cbufs[0])), |
| util_format_short_name(pipe_surface_format(pfb->zsbuf))); |
| |
| /* if per-gen backend doesn't implement ctx->clear() generic |
| * blitter clear: |
| */ |
| if (!ctx->clear) { |
| fd_blitter_clear(pctx, buffers, color, depth, stencil); |
| return; |
| } |
| |
| fd_hw_query_set_stage(batch, batch->draw, FD_STAGE_CLEAR); |
| |
| ctx->clear(ctx, buffers, color, depth, stencil); |
| |
| ctx->dirty |= FD_DIRTY_ZSA | |
| FD_DIRTY_VIEWPORT | |
| FD_DIRTY_RASTERIZER | |
| FD_DIRTY_SAMPLE_MASK | |
| FD_DIRTY_PROG | |
| FD_DIRTY_CONSTBUF | |
| FD_DIRTY_BLEND | |
| FD_DIRTY_FRAMEBUFFER; |
| |
| if (fd_mesa_debug & FD_DBG_DCLEAR) |
| ctx->dirty = 0xffffffff; |
| } |
| |
| static void |
| fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps, |
| const union pipe_color_union *color, |
| unsigned x, unsigned y, unsigned w, unsigned h, |
| bool render_condition_enabled) |
| { |
| DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h); |
| } |
| |
| static void |
| fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps, |
| unsigned buffers, double depth, unsigned stencil, |
| unsigned x, unsigned y, unsigned w, unsigned h, |
| bool render_condition_enabled) |
| { |
| DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u", |
| buffers, depth, stencil, x, y, w, h); |
| } |
| |
| void |
| fd_draw_init(struct pipe_context *pctx) |
| { |
| pctx->draw_vbo = fd_draw_vbo; |
| pctx->clear = fd_clear; |
| pctx->clear_render_target = fd_clear_render_target; |
| pctx->clear_depth_stencil = fd_clear_depth_stencil; |
| } |