| /************************************************************************** |
| * |
| * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #include "main/imports.h" |
| #include "main/mipmap.h" |
| #include "main/teximage.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_inlines.h" |
| #include "util/u_format.h" |
| #include "util/u_gen_mipmap.h" |
| |
| #include "st_debug.h" |
| #include "st_context.h" |
| #include "st_texture.h" |
| #include "st_gen_mipmap.h" |
| #include "st_cb_texture.h" |
| |
| |
| /** |
| * one-time init for generate mipmap |
| * XXX Note: there may be other times we need no-op/simple state like this. |
| * In that case, some code refactoring would be good. |
| */ |
| void |
| st_init_generate_mipmap(struct st_context *st) |
| { |
| st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context); |
| } |
| |
| |
| void |
| st_destroy_generate_mipmap(struct st_context *st) |
| { |
| util_destroy_gen_mipmap(st->gen_mipmap); |
| st->gen_mipmap = NULL; |
| } |
| |
| |
| /** |
| * Generate mipmap levels using hardware rendering. |
| * \return TRUE if successful, FALSE if not possible |
| */ |
| static boolean |
| st_render_mipmap(struct st_context *st, |
| GLenum target, |
| struct st_texture_object *stObj, |
| uint baseLevel, uint lastLevel) |
| { |
| struct pipe_context *pipe = st->pipe; |
| struct pipe_screen *screen = pipe->screen; |
| struct pipe_sampler_view *psv; |
| const uint face = _mesa_tex_target_to_face(target); |
| |
| #if 0 |
| assert(target != GL_TEXTURE_3D); /* implemented but untested */ |
| #endif |
| |
| /* check if we can render in the texture's format */ |
| /* XXX should probably kill this and always use util_gen_mipmap |
| since this implements a sw fallback as well */ |
| if (!screen->is_format_supported(screen, stObj->pt->format, |
| stObj->pt->target, |
| 0, PIPE_BIND_RENDER_TARGET)) { |
| return FALSE; |
| } |
| |
| psv = st_create_texture_sampler_view(pipe, stObj->pt); |
| |
| /* Disable conditional rendering. */ |
| if (st->render_condition) { |
| pipe->render_condition(pipe, NULL, 0); |
| } |
| |
| util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel, |
| PIPE_TEX_FILTER_LINEAR); |
| |
| if (st->render_condition) { |
| pipe->render_condition(pipe, st->render_condition, st->condition_mode); |
| } |
| |
| pipe_sampler_view_reference(&psv, NULL); |
| |
| return TRUE; |
| } |
| |
| /** |
| * Compute the expected number of mipmap levels in the texture given |
| * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ |
| * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap |
| * levels should be generated. |
| */ |
| static GLuint |
| compute_num_levels(struct gl_context *ctx, |
| struct gl_texture_object *texObj, |
| GLenum target) |
| { |
| const struct gl_texture_image *baseImage; |
| GLuint numLevels; |
| |
| baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); |
| |
| numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; |
| numLevels = MIN2(numLevels, texObj->MaxLevel + 1); |
| assert(numLevels >= 1); |
| |
| return numLevels; |
| } |
| |
| |
| /** |
| * Called via ctx->Driver.GenerateMipmap(). |
| */ |
| void |
| st_generate_mipmap(struct gl_context *ctx, GLenum target, |
| struct gl_texture_object *texObj) |
| { |
| struct st_context *st = st_context(ctx); |
| struct st_texture_object *stObj = st_texture_object(texObj); |
| struct pipe_resource *pt = st_get_texobj_resource(texObj); |
| const uint baseLevel = texObj->BaseLevel; |
| uint lastLevel; |
| uint dstLevel; |
| |
| if (!pt) |
| return; |
| |
| /* not sure if this ultimately actually should work, |
| but we're not supporting multisampled textures yet. */ |
| assert(pt->nr_samples < 2); |
| |
| /* find expected last mipmap level to generate*/ |
| lastLevel = compute_num_levels(ctx, texObj, target) - 1; |
| |
| if (lastLevel == 0) |
| return; |
| |
| /* The texture isn't in a "complete" state yet so set the expected |
| * lastLevel here, since it won't get done in st_finalize_texture(). |
| */ |
| stObj->lastLevel = lastLevel; |
| |
| if (pt->last_level < lastLevel) { |
| /* The current gallium texture doesn't have space for all the |
| * mipmap levels we need to generate. So allocate a new texture. |
| */ |
| struct pipe_resource *oldTex = stObj->pt; |
| |
| /* create new texture with space for more levels */ |
| stObj->pt = st_texture_create(st, |
| oldTex->target, |
| oldTex->format, |
| lastLevel, |
| oldTex->width0, |
| oldTex->height0, |
| oldTex->depth0, |
| oldTex->array_size, |
| oldTex->bind); |
| |
| /* This will copy the old texture's base image into the new texture |
| * which we just allocated. |
| */ |
| st_finalize_texture(ctx, st->pipe, texObj); |
| |
| /* release the old tex (will likely be freed too) */ |
| pipe_resource_reference(&oldTex, NULL); |
| pipe_sampler_view_reference(&stObj->sampler_view, NULL); |
| } |
| else { |
| /* Make sure that the base texture image data is present in the |
| * texture buffer. |
| */ |
| st_finalize_texture(ctx, st->pipe, texObj); |
| } |
| |
| pt = stObj->pt; |
| |
| assert(pt->last_level >= lastLevel); |
| |
| /* Try to generate the mipmap by rendering/texturing. If that fails, |
| * use the software fallback. |
| */ |
| if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) { |
| /* since the util code actually also has a fallback, should |
| probably make it never fail and kill this */ |
| _mesa_generate_mipmap(ctx, target, texObj); |
| } |
| |
| /* Fill in the Mesa gl_texture_image fields */ |
| for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { |
| const uint srcLevel = dstLevel - 1; |
| const struct gl_texture_image *srcImage |
| = _mesa_get_tex_image(ctx, texObj, target, srcLevel); |
| struct gl_texture_image *dstImage; |
| struct st_texture_image *stImage; |
| uint border = srcImage->Border; |
| uint dstWidth, dstHeight, dstDepth; |
| |
| dstWidth = u_minify(pt->width0, dstLevel); |
| if (texObj->Target == GL_TEXTURE_1D_ARRAY) { |
| dstHeight = pt->array_size; |
| } |
| else { |
| dstHeight = u_minify(pt->height0, dstLevel); |
| } |
| if (texObj->Target == GL_TEXTURE_2D_ARRAY) { |
| dstDepth = pt->array_size; |
| } |
| else { |
| dstDepth = u_minify(pt->depth0, dstLevel); |
| } |
| |
| dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel); |
| if (!dstImage) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); |
| return; |
| } |
| |
| /* Free old image data */ |
| ctx->Driver.FreeTextureImageBuffer(ctx, dstImage); |
| |
| /* initialize new image */ |
| _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight, |
| dstDepth, border, srcImage->InternalFormat, |
| srcImage->TexFormat); |
| |
| stImage = st_texture_image(dstImage); |
| |
| pipe_resource_reference(&stImage->pt, pt); |
| } |
| } |