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/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include "glheader.h"
#include "api_validate.h"
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
#include "mfeatures.h"
#include "mtypes.h"
#include "enums.h"
#include "vbo/vbo.h"
#include <stdbool.h>
/**
* \return number of bytes in array [count] of type.
*/
static GLsizei
index_bytes(GLenum type, GLsizei count)
{
if (type == GL_UNSIGNED_INT) {
return count * sizeof(GLuint);
}
else if (type == GL_UNSIGNED_BYTE) {
return count * sizeof(GLubyte);
}
else {
ASSERT(type == GL_UNSIGNED_SHORT);
return count * sizeof(GLushort);
}
}
/**
* Find the max index in the given element/index buffer
*/
GLuint
_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
const void *indices,
struct gl_buffer_object *elementBuf)
{
const GLubyte *map = NULL;
GLuint max = 0;
GLuint i;
if (_mesa_is_bufferobj(elementBuf)) {
/* elements are in a user-defined buffer object. need to map it */
map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
GL_MAP_READ_BIT, elementBuf);
/* Actual address is the sum of pointers */
indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
}
if (type == GL_UNSIGNED_INT) {
for (i = 0; i < count; i++)
if (((GLuint *) indices)[i] > max)
max = ((GLuint *) indices)[i];
}
else if (type == GL_UNSIGNED_SHORT) {
for (i = 0; i < count; i++)
if (((GLushort *) indices)[i] > max)
max = ((GLushort *) indices)[i];
}
else {
ASSERT(type == GL_UNSIGNED_BYTE);
for (i = 0; i < count; i++)
if (((GLubyte *) indices)[i] > max)
max = ((GLubyte *) indices)[i];
}
if (map) {
ctx->Driver.UnmapBuffer(ctx, elementBuf);
}
return max;
}
/**
* Check if OK to draw arrays/elements.
*/
static GLboolean
check_valid_to_render(struct gl_context *ctx, const char *function)
{
if (!_mesa_valid_to_render(ctx, function)) {
return GL_FALSE;
}
switch (ctx->API) {
#if FEATURE_es2_glsl
case API_OPENGLES2:
/* For ES2, we can draw if any vertex array is enabled (and we
* should always have a vertex program/shader). */
if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
return GL_FALSE;
break;
#endif
#if FEATURE_ES1
case API_OPENGLES:
/* For OpenGL ES, only draw if we have vertex positions
*/
if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
return GL_FALSE;
break;
#endif
#if FEATURE_GL
case API_OPENGL:
case API_OPENGL_CORE:
{
const struct gl_shader_program *vsProg =
ctx->Shader.CurrentVertexProgram;
GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
if (haveVertexShader || haveVertexProgram) {
/* Draw regardless of whether or not we have any vertex arrays.
* (Ex: could draw a point using a constant vertex pos)
*/
return GL_TRUE;
}
else {
/* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
* array [0]).
*/
return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
}
}
break;
#endif
default:
ASSERT_NO_FEATURE();
}
return GL_TRUE;
}
/**
* Do bounds checking on array element indexes. Check that the vertices
* pointed to by the indices don't lie outside buffer object bounds.
* \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
*/
static GLboolean
check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
struct _mesa_prim prim;
struct _mesa_index_buffer ib;
GLuint min, max;
/* Only the X Server needs to do this -- otherwise, accessing outside
* array/BO bounds allows application termination.
*/
if (!ctx->Const.CheckArrayBounds)
return GL_TRUE;
memset(&prim, 0, sizeof(prim));
prim.count = count;
memset(&ib, 0, sizeof(ib));
ib.type = type;
ib.ptr = indices;
ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
if ((int)(min + basevertex) < 0 ||
max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
_mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
max, ctx->Array.ArrayObj->_MaxElement);
return GL_FALSE;
}
return GL_TRUE;
}
/**
* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
* etc? The set of legal values depends on whether geometry shaders/programs
* are supported.
*/
GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
{
bool valid_enum;
switch (mode) {
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
valid_enum = true;
break;
case GL_QUADS:
case GL_QUAD_STRIP:
case GL_POLYGON:
valid_enum = (ctx->API == API_OPENGL);
break;
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
valid_enum = _mesa_is_desktop_gl(ctx)
&& ctx->Extensions.ARB_geometry_shader4;
break;
default:
valid_enum = false;
break;
}
if (!valid_enum) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
return GL_FALSE;
}
/* From the GL_EXT_transform_feedback spec:
*
* "The error INVALID_OPERATION is generated if Begin, or any command
* that performs an explicit Begin, is called when:
*
* * a geometry shader is not active and <mode> does not match the
* allowed begin modes for the current transform feedback state as
* given by table X.1.
*
* * a geometry shader is active and the output primitive type of the
* geometry shader does not match the allowed begin modes for the
* current transform feedback state as given by table X.1.
*
*/
if (ctx->TransformFeedback.CurrentObject->Active &&
!ctx->TransformFeedback.CurrentObject->Paused) {
GLboolean pass = GL_TRUE;
switch (mode) {
case GL_POINTS:
pass = ctx->TransformFeedback.Mode == GL_POINTS;
break;
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
pass = ctx->TransformFeedback.Mode == GL_LINES;
break;
default:
pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
break;
}
if (!pass) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(mode=%s vs transform feedback %s)",
name,
_mesa_lookup_prim_by_nr(mode),
_mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
return GL_FALSE;
}
}
return GL_TRUE;
}
/**
* Verify that the element type is valid.
*
* Generates \c GL_INVALID_ENUM and returns \c false if it is not.
*/
static bool
valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
{
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_INT:
return true;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
_mesa_lookup_enum_by_nr(type));
return false;
}
}
/**
* Error checking for glDrawElements(). Includes parameter checking
* and VBO bounds checking.
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
_mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
return GL_FALSE;
}
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
return GL_FALSE;
}
if (!valid_elements_type(ctx, type, "glDrawElements"))
return GL_FALSE;
if (!check_valid_to_render(ctx, "glDrawElements"))
return GL_FALSE;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
}
else {
/* not using a VBO */
if (!indices)
return GL_FALSE;
}
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
return GL_TRUE;
}
/**
* Error checking for glMultiDrawElements(). Includes parameter checking
* and VBO bounds checking.
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
_mesa_validate_MultiDrawElements(struct gl_context *ctx,
GLenum mode, const GLsizei *count,
GLenum type, const GLvoid * const *indices,
GLuint primcount, const GLint *basevertex)
{
unsigned i;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
for (i = 0; i < primcount; i++) {
if (count[i] <= 0) {
if (count[i] < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
"glMultiDrawElements(count)" );
return GL_FALSE;
}
}
if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
return GL_FALSE;
}
if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
return GL_FALSE;
if (!check_valid_to_render(ctx, "glMultiDrawElements"))
return GL_FALSE;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
for (i = 0; i < primcount; i++) {
if (index_bytes(type, count[i]) >
ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx,
"glMultiDrawElements index out of buffer bounds");
return GL_FALSE;
}
}
}
else {
/* not using a VBO */
for (i = 0; i < primcount; i++) {
if (!indices[i])
return GL_FALSE;
}
}
for (i = 0; i < primcount; i++) {
if (!check_index_bounds(ctx, count[i], type, indices[i],
basevertex ? basevertex[i] : 0))
return GL_FALSE;
}
return GL_TRUE;
}
/**
* Error checking for glDrawRangeElements(). Includes parameter checking
* and VBO bounds checking.
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
return GL_FALSE;
}
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
return GL_FALSE;
}
if (end < start) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
return GL_FALSE;
}
if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
return GL_FALSE;
if (!check_valid_to_render(ctx, "glDrawRangeElements"))
return GL_FALSE;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
}
else {
/* not using a VBO */
if (!indices)
return GL_FALSE;
}
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
return GL_TRUE;
}
/**
* Called from the tnl module to error check the function parameters and
* verify that we really can draw something.
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
_mesa_validate_DrawArrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
return GL_FALSE;
}
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
return GL_FALSE;
}
if (!check_valid_to_render(ctx, "glDrawArrays"))
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
return GL_FALSE;
}
return GL_TRUE;
}
GLboolean
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
GLsizei count, GLsizei numInstances)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawArraysInstanced(count=%d)", count);
return GL_FALSE;
}
if (first < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawArraysInstanced(start=%d)", first);
return GL_FALSE;
}
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
return GL_FALSE;
}
if (numInstances <= 0) {
if (numInstances < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawArraysInstanced(numInstances=%d)", numInstances);
return GL_FALSE;
}
if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
return GL_FALSE;
}
return GL_TRUE;
}
GLboolean
_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei numInstances,
GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawElementsInstanced(count=%d)", count);
return GL_FALSE;
}
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
return GL_FALSE;
}
if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
return GL_FALSE;
if (numInstances <= 0) {
if (numInstances < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawElementsInstanced(numInstances=%d)", numInstances);
return GL_FALSE;
}
if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
return GL_FALSE;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx,
"glDrawElementsInstanced index out of buffer bounds");
return GL_FALSE;
}
}
else {
/* not using a VBO */
if (!indices)
return GL_FALSE;
}
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
return GL_TRUE;
}
#if FEATURE_EXT_transform_feedback
GLboolean
_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
GLenum mode,
struct gl_transform_feedback_object *obj,
GLuint stream,
GLsizei numInstances)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
return GL_FALSE;
}
if (!obj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
return GL_FALSE;
}
if (!obj->EndedAnytime) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
return GL_FALSE;
}
if (stream >= ctx->Const.MaxVertexStreams) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
return GL_FALSE;
}
if (numInstances <= 0) {
if (numInstances < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawTransformFeedback*Instanced(numInstances=%d)",
numInstances);
return GL_FALSE;
}
if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
return GL_FALSE;
}
return GL_TRUE;
}
#endif