| /* |
| * Copyright © 2011 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <assert.h> |
| |
| #include "intel_batchbuffer.h" |
| #include "intel_fbo.h" |
| #include "intel_mipmap_tree.h" |
| |
| #include "brw_context.h" |
| #include "brw_defines.h" |
| #include "brw_state.h" |
| |
| #include "brw_blorp.h" |
| #include "gen6_blorp.h" |
| |
| /** |
| * \name Constants for BLORP VBO |
| * \{ |
| */ |
| #define GEN6_BLORP_NUM_VERTICES 3 |
| #define GEN6_BLORP_NUM_VUE_ELEMS 8 |
| #define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \ |
| * GEN6_BLORP_NUM_VUE_ELEMS \ |
| * sizeof(float)) |
| /** \} */ |
| |
| |
| /** |
| * Compute masks to determine how much of draw_x and draw_y should be |
| * performed using the fine adjustment of "depth coordinate offset X/Y" |
| * (dw5 of 3DSTATE_DEPTH_BUFFER). See the emit_depthbuffer() function for |
| * details. |
| */ |
| void |
| gen6_blorp_compute_tile_masks(const brw_blorp_params *params, |
| uint32_t *tile_mask_x, uint32_t *tile_mask_y) |
| { |
| uint32_t depth_mask_x, depth_mask_y, hiz_mask_x, hiz_mask_y; |
| intel_region_get_tile_masks(params->depth.mt->region, |
| &depth_mask_x, &depth_mask_y, false); |
| intel_region_get_tile_masks(params->depth.mt->hiz_mt->region, |
| &hiz_mask_x, &hiz_mask_y, false); |
| |
| /* Each HiZ row represents 2 rows of pixels */ |
| hiz_mask_y = hiz_mask_y << 1 | 1; |
| |
| *tile_mask_x = depth_mask_x | hiz_mask_x; |
| *tile_mask_y = depth_mask_y | hiz_mask_y; |
| } |
| |
| |
| void |
| gen6_blorp_emit_batch_head(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct gl_context *ctx = &brw->intel.ctx; |
| struct intel_context *intel = &brw->intel; |
| |
| /* To ensure that the batch contains only the resolve, flush the batch |
| * before beginning and after finishing emitting the resolve packets. |
| * |
| * Ideally, we would not need to flush for the resolve op. But, I suspect |
| * that it's unsafe for CMD_PIPELINE_SELECT to occur multiple times in |
| * a single batch, and there is no safe way to ensure that other than by |
| * fencing the resolve with flushes. Ideally, we would just detect if |
| * a batch is in progress and do the right thing, but that would require |
| * the ability to *safely* access brw_context::state::dirty::brw |
| * outside of the brw_upload_state() codepath. |
| */ |
| intel_flush(ctx); |
| |
| /* CMD_PIPELINE_SELECT |
| * |
| * Select the 3D pipeline, as opposed to the media pipeline. |
| */ |
| { |
| BEGIN_BATCH(1); |
| OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16); |
| ADVANCE_BATCH(); |
| } |
| } |
| |
| |
| /** |
| * CMD_STATE_BASE_ADDRESS |
| * |
| * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS: |
| * The following commands must be reissued following any change to the |
| * base addresses: |
| * 3DSTATE_CC_POINTERS |
| * 3DSTATE_BINDING_TABLE_POINTERS |
| * 3DSTATE_SAMPLER_STATE_POINTERS |
| * 3DSTATE_VIEWPORT_STATE_POINTERS |
| * MEDIA_STATE_POINTERS |
| */ |
| void |
| gen6_blorp_emit_state_base_address(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(10); |
| OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2)); |
| OUT_BATCH(1); /* GeneralStateBaseAddressModifyEnable */ |
| /* SurfaceStateBaseAddress */ |
| OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1); |
| /* DynamicStateBaseAddress */ |
| OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER | |
| I915_GEM_DOMAIN_INSTRUCTION), 0, 1); |
| OUT_BATCH(1); /* IndirectObjectBaseAddress */ |
| if (params->use_wm_prog) { |
| OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0, |
| 1); /* Instruction base address: shader kernels */ |
| } else { |
| OUT_BATCH(1); /* InstructionBaseAddress */ |
| } |
| OUT_BATCH(1); /* GeneralStateUpperBound */ |
| /* Dynamic state upper bound. Although the documentation says that |
| * programming it to zero will cause it to be ignored, that is a lie. |
| * If this isn't programmed to a real bound, the sampler border color |
| * pointer is rejected, causing border color to mysteriously fail. |
| */ |
| OUT_BATCH(0xfffff001); |
| OUT_BATCH(1); /* IndirectObjectUpperBound*/ |
| OUT_BATCH(1); /* InstructionAccessUpperBound */ |
| ADVANCE_BATCH(); |
| } |
| |
| |
| void |
| gen6_blorp_emit_vertices(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| uint32_t vertex_offset; |
| |
| /* Setup VBO for the rectangle primitive.. |
| * |
| * A rectangle primitive (3DPRIM_RECTLIST) consists of only three |
| * vertices. The vertices reside in screen space with DirectX coordinates |
| * (that is, (0, 0) is the upper left corner). |
| * |
| * v2 ------ implied |
| * | | |
| * | | |
| * v0 ----- v1 |
| * |
| * Since the VS is disabled, the clipper loads each VUE directly from |
| * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and |
| * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows: |
| * dw0: Reserved, MBZ. |
| * dw1: Render Target Array Index. The HiZ op does not use indexed |
| * vertices, so set the dword to 0. |
| * dw2: Viewport Index. The HiZ op disables viewport mapping and |
| * scissoring, so set the dword to 0. |
| * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so |
| * set the dword to 0. |
| * dw4: Vertex Position X. |
| * dw5: Vertex Position Y. |
| * dw6: Vertex Position Z. |
| * dw7: Vertex Position W. |
| * |
| * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1 |
| * "Vertex URB Entry (VUE) Formats". |
| */ |
| { |
| float *vertex_data; |
| |
| const float vertices[GEN6_BLORP_VBO_SIZE] = { |
| /* v0 */ 0, 0, 0, 0, params->x0, params->y1, 0, 1, |
| /* v1 */ 0, 0, 0, 0, params->x1, params->y1, 0, 1, |
| /* v2 */ 0, 0, 0, 0, params->x0, params->y0, 0, 1, |
| }; |
| |
| vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER, |
| GEN6_BLORP_VBO_SIZE, 32, |
| &vertex_offset); |
| memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE); |
| } |
| |
| /* 3DSTATE_VERTEX_BUFFERS */ |
| { |
| const int num_buffers = 1; |
| const int batch_length = 1 + 4 * num_buffers; |
| |
| uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA | |
| (GEN6_BLORP_NUM_VUE_ELEMS * sizeof(float)) << BRW_VB0_PITCH_SHIFT; |
| |
| if (intel->gen >= 7) |
| dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE; |
| |
| BEGIN_BATCH(batch_length); |
| OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2)); |
| OUT_BATCH(dw0); |
| /* start address */ |
| OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, |
| vertex_offset); |
| /* end address */ |
| OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, |
| vertex_offset + GEN6_BLORP_VBO_SIZE - 1); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| /* 3DSTATE_VERTEX_ELEMENTS |
| * |
| * Fetch dwords 0 - 7 from each VUE. See the comments above where |
| * the vertex_bo is filled with data. |
| */ |
| { |
| const int num_elements = 2; |
| const int batch_length = 1 + 2 * num_elements; |
| |
| BEGIN_BATCH(batch_length); |
| OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2)); |
| /* Element 0 */ |
| OUT_BATCH(GEN6_VE0_VALID | |
| BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT | |
| 0 << BRW_VE0_SRC_OFFSET_SHIFT); |
| OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT | |
| BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT | |
| BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT | |
| BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT); |
| /* Element 1 */ |
| OUT_BATCH(GEN6_VE0_VALID | |
| BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT | |
| 16 << BRW_VE0_SRC_OFFSET_SHIFT); |
| OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT | |
| BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT | |
| BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT | |
| BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT); |
| ADVANCE_BATCH(); |
| } |
| } |
| |
| |
| /* 3DSTATE_URB |
| * |
| * Assign the entire URB to the VS. Even though the VS disabled, URB space |
| * is still needed because the clipper loads the VUE's from the URB. From |
| * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE, |
| * Dword 1.15:0 "VS Number of URB Entries": |
| * This field is always used (even if VS Function Enable is DISABLED). |
| * |
| * The warning below appears in the PRM (Section 3DSTATE_URB), but we can |
| * safely ignore it because this batch contains only one draw call. |
| * Because of URB corruption caused by allocating a previous GS unit |
| * URB entry to the VS unit, software is required to send a “GS NULL |
| * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0) |
| * plus a dummy DRAW call before any case where VS will be taking over |
| * GS URB space. |
| */ |
| static void |
| gen6_blorp_emit_urb_config(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2)); |
| OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* BLEND_STATE */ |
| uint32_t |
| gen6_blorp_emit_blend_state(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| uint32_t cc_blend_state_offset; |
| |
| struct gen6_blend_state *blend = (struct gen6_blend_state *) |
| brw_state_batch(brw, AUB_TRACE_BLEND_STATE, |
| sizeof(struct gen6_blend_state), 64, |
| &cc_blend_state_offset); |
| |
| memset(blend, 0, sizeof(*blend)); |
| |
| blend->blend1.pre_blend_clamp_enable = 1; |
| blend->blend1.post_blend_clamp_enable = 1; |
| blend->blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT; |
| |
| blend->blend1.write_disable_r = false; |
| blend->blend1.write_disable_g = false; |
| blend->blend1.write_disable_b = false; |
| blend->blend1.write_disable_a = false; |
| |
| return cc_blend_state_offset; |
| } |
| |
| |
| /* CC_STATE */ |
| uint32_t |
| gen6_blorp_emit_cc_state(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| uint32_t cc_state_offset; |
| |
| struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *) |
| brw_state_batch(brw, AUB_TRACE_CC_STATE, |
| sizeof(gen6_color_calc_state), 64, |
| &cc_state_offset); |
| memset(cc, 0, sizeof(*cc)); |
| |
| return cc_state_offset; |
| } |
| |
| |
| /** |
| * \param out_offset is relative to |
| * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. |
| */ |
| uint32_t |
| gen6_blorp_emit_depth_stencil_state(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| uint32_t depthstencil_offset; |
| |
| struct gen6_depth_stencil_state *state; |
| state = (struct gen6_depth_stencil_state *) |
| brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE, |
| sizeof(*state), 64, |
| &depthstencil_offset); |
| memset(state, 0, sizeof(*state)); |
| |
| /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2: |
| * - 7.5.3.1 Depth Buffer Clear |
| * - 7.5.3.2 Depth Buffer Resolve |
| * - 7.5.3.3 Hierarchical Depth Buffer Resolve |
| */ |
| state->ds2.depth_write_enable = 1; |
| if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) { |
| state->ds2.depth_test_enable = 1; |
| state->ds2.depth_test_func = COMPAREFUNC_NEVER; |
| } |
| |
| return depthstencil_offset; |
| } |
| |
| |
| /* 3DSTATE_CC_STATE_POINTERS |
| * |
| * The pointer offsets are relative to |
| * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. |
| * |
| * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. |
| */ |
| static void |
| gen6_blorp_emit_cc_state_pointers(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t cc_blend_state_offset, |
| uint32_t depthstencil_offset, |
| uint32_t cc_state_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(4); |
| OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2)); |
| OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */ |
| OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */ |
| OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */ |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* WM push constants */ |
| uint32_t |
| gen6_blorp_emit_wm_constants(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| uint32_t wm_push_const_offset; |
| |
| void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS, |
| sizeof(params->wm_push_consts), |
| 32, &wm_push_const_offset); |
| memcpy(constants, ¶ms->wm_push_consts, |
| sizeof(params->wm_push_consts)); |
| |
| return wm_push_const_offset; |
| } |
| |
| |
| /* SURFACE_STATE for renderbuffer or texture surface (see |
| * brw_update_renderbuffer_surface and brw_update_texture_surface) |
| */ |
| static uint32_t |
| gen6_blorp_emit_surface_state(struct brw_context *brw, |
| const brw_blorp_params *params, |
| const brw_blorp_surface_info *surface, |
| uint32_t read_domains, uint32_t write_domain) |
| { |
| uint32_t wm_surf_offset; |
| uint32_t width = surface->width; |
| uint32_t height = surface->height; |
| if (surface->num_samples > 1) { |
| /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured |
| * in samples. But SURFACE_STATE wants them in pixels, so we need to |
| * divide them each by 2. |
| */ |
| width /= 2; |
| height /= 2; |
| } |
| struct intel_region *region = surface->mt->region; |
| uint32_t tile_x, tile_y; |
| |
| uint32_t *surf = (uint32_t *) |
| brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32, |
| &wm_surf_offset); |
| |
| surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT | |
| BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT | |
| BRW_SURFACE_CUBEFACE_ENABLES | |
| surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT); |
| |
| /* reloc */ |
| surf[1] = (surface->compute_tile_offsets(&tile_x, &tile_y) + |
| region->bo->offset); |
| |
| surf[2] = (0 << BRW_SURFACE_LOD_SHIFT | |
| (width - 1) << BRW_SURFACE_WIDTH_SHIFT | |
| (height - 1) << BRW_SURFACE_HEIGHT_SHIFT); |
| |
| uint32_t tiling = surface->map_stencil_as_y_tiled |
| ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
| : brw_get_surface_tiling_bits(region->tiling); |
| uint32_t pitch_bytes = region->pitch * region->cpp; |
| if (surface->map_stencil_as_y_tiled) |
| pitch_bytes *= 2; |
| surf[3] = (tiling | |
| 0 << BRW_SURFACE_DEPTH_SHIFT | |
| (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT); |
| |
| surf[4] = brw_get_surface_num_multisamples(surface->num_samples); |
| |
| /* Note that the low bits of these fields are missing, so |
| * there's the possibility of getting in trouble. |
| */ |
| assert(tile_x % 4 == 0); |
| assert(tile_y % 2 == 0); |
| surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT | |
| (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT | |
| (surface->mt->align_h == 4 ? |
| BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0)); |
| |
| /* Emit relocation to surface contents */ |
| drm_intel_bo_emit_reloc(brw->intel.batch.bo, |
| wm_surf_offset + 4, |
| region->bo, |
| surf[1] - region->bo->offset, |
| read_domains, write_domain); |
| |
| return wm_surf_offset; |
| } |
| |
| |
| /* BINDING_TABLE. See brw_wm_binding_table(). */ |
| uint32_t |
| gen6_blorp_emit_binding_table(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t wm_surf_offset_renderbuffer, |
| uint32_t wm_surf_offset_texture) |
| { |
| uint32_t wm_bind_bo_offset; |
| uint32_t *bind = (uint32_t *) |
| brw_state_batch(brw, AUB_TRACE_BINDING_TABLE, |
| sizeof(uint32_t) * |
| BRW_BLORP_NUM_BINDING_TABLE_ENTRIES, |
| 32, /* alignment */ |
| &wm_bind_bo_offset); |
| bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] = |
| wm_surf_offset_renderbuffer; |
| bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture; |
| |
| return wm_bind_bo_offset; |
| } |
| |
| |
| /** |
| * SAMPLER_STATE. See brw_update_sampler_state(). |
| */ |
| static uint32_t |
| gen6_blorp_emit_sampler_state(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| uint32_t sampler_offset; |
| |
| struct brw_sampler_state *sampler = (struct brw_sampler_state *) |
| brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, |
| sizeof(struct brw_sampler_state), |
| 32, &sampler_offset); |
| memset(sampler, 0, sizeof(*sampler)); |
| |
| sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; |
| sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; |
| sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR; |
| |
| sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| |
| sampler->ss0.min_mag_neq = 1; |
| |
| /* Set LOD bias: |
| */ |
| sampler->ss0.lod_bias = 0; |
| |
| sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ |
| sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ |
| |
| /* Set BaseMipLevel, MaxLOD, MinLOD: |
| * |
| * XXX: I don't think that using firstLevel, lastLevel works, |
| * because we always setup the surface state as if firstLevel == |
| * level zero. Probably have to subtract firstLevel from each of |
| * these: |
| */ |
| sampler->ss0.base_level = U_FIXED(0, 1); |
| |
| sampler->ss1.max_lod = U_FIXED(0, 6); |
| sampler->ss1.min_lod = U_FIXED(0, 6); |
| |
| sampler->ss3.non_normalized_coord = 1; |
| |
| sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN | |
| BRW_ADDRESS_ROUNDING_ENABLE_V_MIN | |
| BRW_ADDRESS_ROUNDING_ENABLE_R_MIN; |
| sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG | |
| BRW_ADDRESS_ROUNDING_ENABLE_V_MAG | |
| BRW_ADDRESS_ROUNDING_ENABLE_R_MAG; |
| |
| return sampler_offset; |
| } |
| |
| |
| /** |
| * 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers(). |
| */ |
| static void |
| gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t sampler_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(4); |
| OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 | |
| VS_SAMPLER_STATE_CHANGE | |
| GS_SAMPLER_STATE_CHANGE | |
| PS_SAMPLER_STATE_CHANGE | |
| (4 - 2)); |
| OUT_BATCH(0); /* VS */ |
| OUT_BATCH(0); /* GS */ |
| OUT_BATCH(sampler_offset); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_VS |
| * |
| * Disable vertex shader. |
| */ |
| void |
| gen6_blorp_emit_vs_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| if (intel->gen == 6) { |
| /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section |
| * 3DSTATE_VS, Dword 5.0 "VS Function Enable": |
| * |
| * [DevSNB] A pipeline flush must be programmed prior to a |
| * 3DSTATE_VS command that causes the VS Function Enable to |
| * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL |
| * command with CS stall bit set and a post sync operation. |
| */ |
| intel_emit_post_sync_nonzero_flush(intel); |
| } |
| |
| BEGIN_BATCH(6); |
| OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_GS |
| * |
| * Disable the geometry shader. |
| */ |
| void |
| gen6_blorp_emit_gs_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(7); |
| OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_CLIP |
| * |
| * Disable the clipper. |
| * |
| * The BLORP op emits a rectangle primitive, which requires clipping to |
| * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1 |
| * Section 1.3 "3D Primitives Overview": |
| * RECTLIST: |
| * Either the CLIP unit should be DISABLED, or the CLIP unit's Clip |
| * Mode should be set to a value other than CLIPMODE_NORMAL. |
| * |
| * Also disable perspective divide. This doesn't change the clipper's |
| * output, but does spare a few electrons. |
| */ |
| void |
| gen6_blorp_emit_clip_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(4); |
| OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_SF |
| * |
| * Disable ViewportTransformEnable (dw2.1) |
| * |
| * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D |
| * Primitives Overview": |
| * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the |
| * use of screen- space coordinates). |
| * |
| * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3) |
| * and BackFaceFillMode (dw2.5:6) to SOLID(0). |
| * |
| * From the Sandy Bridge PRM, Volume 2, Part 1, Section |
| * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: |
| * SOLID: Any triangle or rectangle object found to be front-facing |
| * is rendered as a solid object. This setting is required when |
| * (rendering rectangle (RECTLIST) objects. |
| */ |
| static void |
| gen6_blorp_emit_sf_config(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(20); |
| OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2)); |
| OUT_BATCH((1 - 1) << GEN6_SF_NUM_OUTPUTS_SHIFT | /* only position */ |
| 1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT | |
| 0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT); |
| OUT_BATCH(0); /* dw2 */ |
| OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0); |
| for (int i = 0; i < 16; ++i) |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /** |
| * Enable or disable thread dispatch and set the HiZ op appropriately. |
| */ |
| static void |
| gen6_blorp_emit_wm_config(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t prog_offset, |
| brw_blorp_prog_data *prog_data) |
| { |
| struct intel_context *intel = &brw->intel; |
| uint32_t dw2, dw4, dw5, dw6; |
| |
| /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be |
| * nonzero to prevent the GPU from hanging. See the valid ranges in the |
| * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31 |
| * "Maximum Number Of Threads". |
| * |
| * To be safe (and to minimize extraneous code) we go ahead and fully |
| * configure the WM state whether or not there is a WM program. |
| */ |
| |
| dw2 = dw4 = dw5 = dw6 = 0; |
| switch (params->hiz_op) { |
| case GEN6_HIZ_OP_DEPTH_CLEAR: |
| dw4 |= GEN6_WM_DEPTH_CLEAR; |
| break; |
| case GEN6_HIZ_OP_DEPTH_RESOLVE: |
| dw4 |= GEN6_WM_DEPTH_RESOLVE; |
| break; |
| case GEN6_HIZ_OP_HIZ_RESOLVE: |
| dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE; |
| break; |
| case GEN6_HIZ_OP_NONE: |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| dw4 |= GEN6_WM_STATISTICS_ENABLE; |
| dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0; |
| dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5; |
| dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT; |
| dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */ |
| dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */ |
| if (params->use_wm_prog) { |
| dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */ |
| dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0; |
| dw5 |= GEN6_WM_16_DISPATCH_ENABLE; |
| dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */ |
| dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */ |
| } |
| |
| if (params->num_samples > 1) { |
| dw6 |= GEN6_WM_MSRAST_ON_PATTERN; |
| if (prog_data && prog_data->persample_msaa_dispatch) |
| dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; |
| else |
| dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL; |
| } else { |
| dw6 |= GEN6_WM_MSRAST_OFF_PIXEL; |
| dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE; |
| } |
| |
| BEGIN_BATCH(9); |
| OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2)); |
| OUT_BATCH(params->use_wm_prog ? prog_offset : 0); |
| OUT_BATCH(dw2); |
| OUT_BATCH(0); /* No scratch needed */ |
| OUT_BATCH(dw4); |
| OUT_BATCH(dw5); |
| OUT_BATCH(dw6); |
| OUT_BATCH(0); /* No other programs */ |
| OUT_BATCH(0); /* No other programs */ |
| ADVANCE_BATCH(); |
| } |
| |
| |
| static void |
| gen6_blorp_emit_constant_ps(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t wm_push_const_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| /* Make sure the push constants fill an exact integer number of |
| * registers. |
| */ |
| assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0); |
| |
| /* There must be at least one register worth of push constant data. */ |
| assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0); |
| |
| /* Enable push constant buffer 0. */ |
| BEGIN_BATCH(5); |
| OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | |
| GEN6_CONSTANT_BUFFER_0_ENABLE | |
| (5 - 2)); |
| OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /** |
| * 3DSTATE_BINDING_TABLE_POINTERS |
| */ |
| static void |
| gen6_blorp_emit_binding_table_pointers(struct brw_context *brw, |
| const brw_blorp_params *params, |
| uint32_t wm_bind_bo_offset) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(4); |
| OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | |
| GEN6_BINDING_TABLE_MODIFY_PS | |
| (4 - 2)); |
| OUT_BATCH(0); /* vs -- ignored */ |
| OUT_BATCH(0); /* gs -- ignored */ |
| OUT_BATCH(wm_bind_bo_offset); /* wm/ps */ |
| ADVANCE_BATCH(); |
| } |
| |
| |
| static void |
| gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| uint32_t draw_x = params->depth.x_offset; |
| uint32_t draw_y = params->depth.y_offset; |
| uint32_t tile_mask_x, tile_mask_y; |
| |
| gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y); |
| |
| /* 3DSTATE_DEPTH_BUFFER */ |
| { |
| uint32_t tile_x = draw_x & tile_mask_x; |
| uint32_t tile_y = draw_y & tile_mask_y; |
| uint32_t offset = |
| intel_region_get_aligned_offset(params->depth.mt->region, |
| draw_x & ~tile_mask_x, |
| draw_y & ~tile_mask_y, false); |
| |
| /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327 |
| * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth |
| * Coordinate Offset X/Y": |
| * |
| * "The 3 LSBs of both offsets must be zero to ensure correct |
| * alignment" |
| * |
| * We have no guarantee that tile_x and tile_y are correctly aligned, |
| * since they are determined by the mipmap layout, which is only aligned |
| * to multiples of 4. |
| * |
| * So, to avoid hanging the GPU, just smash the low order 3 bits of |
| * tile_x and tile_y to 0. This is a temporary workaround until we come |
| * up with a better solution. |
| */ |
| tile_x &= ~7; |
| tile_y &= ~7; |
| |
| intel_emit_post_sync_nonzero_flush(intel); |
| intel_emit_depth_stall_flushes(intel); |
| |
| BEGIN_BATCH(7); |
| OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); |
| uint32_t pitch_bytes = |
| params->depth.mt->region->pitch * params->depth.mt->region->cpp; |
| OUT_BATCH((pitch_bytes - 1) | |
| params->depth_format << 18 | |
| 1 << 21 | /* separate stencil enable */ |
| 1 << 22 | /* hiz enable */ |
| BRW_TILEWALK_YMAJOR << 26 | |
| 1 << 27 | /* y-tiled */ |
| BRW_SURFACE_2D << 29); |
| OUT_RELOC(params->depth.mt->region->bo, |
| I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
| offset); |
| OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 | |
| (params->depth.width + tile_x - 1) << 6 | |
| (params->depth.height + tile_y - 1) << 19); |
| OUT_BATCH(0); |
| OUT_BATCH(tile_x | |
| tile_y << 16); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| /* 3DSTATE_HIER_DEPTH_BUFFER */ |
| { |
| struct intel_region *hiz_region = params->depth.mt->hiz_mt->region; |
| uint32_t hiz_offset = |
| intel_region_get_aligned_offset(hiz_region, |
| draw_x & ~tile_mask_x, |
| (draw_y & ~tile_mask_y) / 2, false); |
| |
| BEGIN_BATCH(3); |
| OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); |
| OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1); |
| OUT_RELOC(hiz_region->bo, |
| I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
| hiz_offset); |
| ADVANCE_BATCH(); |
| } |
| |
| /* 3DSTATE_STENCIL_BUFFER */ |
| { |
| BEGIN_BATCH(3); |
| OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| } |
| |
| |
| static void |
| gen6_blorp_emit_depth_disable(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(7); |
| OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); |
| OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | |
| (BRW_SURFACE_NULL << 29)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_CLEAR_PARAMS |
| * |
| * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS: |
| * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE |
| * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes. |
| */ |
| static void |
| gen6_blorp_emit_clear_params(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(2); |
| OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | |
| GEN5_DEPTH_CLEAR_VALID | |
| (2 - 2)); |
| OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DSTATE_DRAWING_RECTANGLE */ |
| void |
| gen6_blorp_emit_drawing_rectangle(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(4); |
| OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(((params->x1 - 1) & 0xffff) | |
| ((params->y1 - 1) << 16)); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| /* 3DSTATE_VIEWPORT_STATE_POINTERS */ |
| void |
| gen6_blorp_emit_viewport_state(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| struct brw_cc_viewport *ccv; |
| uint32_t cc_vp_offset; |
| |
| ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, |
| sizeof(*ccv), 32, |
| &cc_vp_offset); |
| |
| ccv->min_depth = 0.0; |
| ccv->max_depth = 1.0; |
| |
| BEGIN_BATCH(4); |
| OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) | |
| GEN6_CC_VIEWPORT_MODIFY); |
| OUT_BATCH(0); /* clip VP */ |
| OUT_BATCH(0); /* SF VP */ |
| OUT_BATCH(cc_vp_offset); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /* 3DPRIMITIVE */ |
| static void |
| gen6_blorp_emit_primitive(struct brw_context *brw, |
| const brw_blorp_params *params) |
| { |
| struct intel_context *intel = &brw->intel; |
| |
| BEGIN_BATCH(6); |
| OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) | |
| _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT | |
| GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL); |
| OUT_BATCH(3); /* vertex count per instance */ |
| OUT_BATCH(0); |
| OUT_BATCH(1); /* instance count */ |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| |
| /** |
| * \brief Execute a blit or render pass operation. |
| * |
| * To execute the operation, this function manually constructs and emits a |
| * batch to draw a rectangle primitive. The batchbuffer is flushed before |
| * constructing and after emitting the batch. |
| * |
| * This function alters no GL state. |
| */ |
| void |
| gen6_blorp_exec(struct intel_context *intel, |
| const brw_blorp_params *params) |
| { |
| struct gl_context *ctx = &intel->ctx; |
| struct brw_context *brw = brw_context(ctx); |
| brw_blorp_prog_data *prog_data = NULL; |
| uint32_t cc_blend_state_offset = 0; |
| uint32_t cc_state_offset = 0; |
| uint32_t depthstencil_offset; |
| uint32_t wm_push_const_offset = 0; |
| uint32_t wm_bind_bo_offset = 0; |
| |
| uint32_t prog_offset = params->get_wm_prog(brw, &prog_data); |
| gen6_blorp_emit_batch_head(brw, params); |
| gen6_emit_3dstate_multisample(brw, params->num_samples); |
| gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false); |
| gen6_blorp_emit_state_base_address(brw, params); |
| gen6_blorp_emit_vertices(brw, params); |
| gen6_blorp_emit_urb_config(brw, params); |
| if (params->use_wm_prog) { |
| cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); |
| cc_state_offset = gen6_blorp_emit_cc_state(brw, params); |
| } |
| depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); |
| gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset, |
| depthstencil_offset, cc_state_offset); |
| if (params->use_wm_prog) { |
| uint32_t wm_surf_offset_renderbuffer; |
| uint32_t wm_surf_offset_texture; |
| uint32_t sampler_offset; |
| wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); |
| wm_surf_offset_renderbuffer = |
| gen6_blorp_emit_surface_state(brw, params, ¶ms->dst, |
| I915_GEM_DOMAIN_RENDER, |
| I915_GEM_DOMAIN_RENDER); |
| wm_surf_offset_texture = |
| gen6_blorp_emit_surface_state(brw, params, ¶ms->src, |
| I915_GEM_DOMAIN_SAMPLER, 0); |
| wm_bind_bo_offset = |
| gen6_blorp_emit_binding_table(brw, params, |
| wm_surf_offset_renderbuffer, |
| wm_surf_offset_texture); |
| sampler_offset = gen6_blorp_emit_sampler_state(brw, params); |
| gen6_blorp_emit_sampler_state_pointers(brw, params, sampler_offset); |
| } |
| gen6_blorp_emit_vs_disable(brw, params); |
| gen6_blorp_emit_gs_disable(brw, params); |
| gen6_blorp_emit_clip_disable(brw, params); |
| gen6_blorp_emit_sf_config(brw, params); |
| if (params->use_wm_prog) |
| gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset); |
| gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data); |
| if (params->use_wm_prog) |
| gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset); |
| gen6_blorp_emit_viewport_state(brw, params); |
| |
| if (params->depth.mt) |
| gen6_blorp_emit_depth_stencil_config(brw, params); |
| else |
| gen6_blorp_emit_depth_disable(brw, params); |
| gen6_blorp_emit_clear_params(brw, params); |
| gen6_blorp_emit_drawing_rectangle(brw, params); |
| gen6_blorp_emit_primitive(brw, params); |
| |
| /* See comments above at first invocation of intel_flush() in |
| * gen6_blorp_emit_batch_head(). |
| */ |
| intel_flush(ctx); |
| |
| /* Be safe. */ |
| brw->state.dirty.brw = ~0; |
| brw->state.dirty.cache = ~0; |
| } |
| |