| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include <gtest/gtest.h> |
| #include <GL/gl.h> |
| |
| extern "C" { |
| #include "glapi/glapi.h" |
| #include "glapi/glapitable.h" |
| } |
| |
| struct name_offset { |
| const char *name; |
| int offset; |
| }; |
| |
| extern const struct name_offset linux_gl_abi[]; |
| extern const struct name_offset known_dispatch[]; |
| |
| TEST(GetProcAddress, ABIOffsetByName) |
| { |
| /* 408 functions have had their locations in the dispatch table set since |
| * the dawn of time. Verify that all of these functions are at the correct |
| * locations. |
| */ |
| for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) { |
| EXPECT_EQ(linux_gl_abi[i].offset, |
| _glapi_get_proc_offset(linux_gl_abi[i].name)) |
| << "function name: " << linux_gl_abi[i].name; |
| } |
| } |
| |
| TEST(GetProcAddress, ABINameByOffset) |
| { |
| /* 408 functions have had their locations in the dispatch table set since |
| * the dawn of time. Verify that all of these functions are at the correct |
| * locations. |
| */ |
| for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) { |
| EXPECT_STREQ(linux_gl_abi[i].name, |
| _glapi_get_proc_name(linux_gl_abi[i].offset)) |
| << "function offset: " << linux_gl_abi[i].offset; |
| } |
| } |
| |
| TEST(GetProcAddress, TableBigEnoughForABI) |
| { |
| const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); |
| |
| EXPECT_GE(table_entries, 408u); |
| } |
| |
| TEST(GetProcAddress, TableDidntShrink) |
| { |
| const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); |
| |
| /* The dispatch table is not expected to shrink. At GIT commit b45052b the |
| * table had 978 entries. Changes that intentionally reduce the size of |
| * the table are very rare. In those cases, the expected value should be |
| * updated to reflect the change. |
| * |
| * Changes that accidentally reduce the size of the table are bugs, and |
| * they should be fixed. |
| * |
| * 6 entries were removed when GL_SGIS_pixel_texture was removed from the |
| * dispatch table. |
| * |
| * 1 entry was removed when GL_SGIX_pixel_texture was removed from the |
| * dispatch table. |
| * |
| * 2 entries were removed when GL_APPLE_texture_range was removed from the |
| * dispatch table. |
| * |
| * 13 entries were removed when GL_NV_register_combiners was removed from |
| * the dispatch table. |
| * |
| * 7 entries were removed when GL_NV_fence was removed from the dispatch |
| * table. |
| * |
| * 2 entries were removed when GL_NV_vertex_array_range was removed from |
| * the dispatch table. |
| */ |
| EXPECT_GE(table_entries, 978u - 6u - 1u - 2u - 13u - 7u - 2u); |
| } |
| |
| TEST(GetProcAddress, QueriedDispatchSizeBigEnough) |
| { |
| const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); |
| |
| /* _glapi_get_dispatch_table_size returns the size of the extended dispatch |
| * table. This is the size of the static table with some extra entries for |
| * drivers to use for extensions that the core does not know about. |
| */ |
| EXPECT_LT(table_entries, _glapi_get_dispatch_table_size()); |
| } |
| |
| TEST(GetProcAddress, KnownDispatchOffsetsAreConsistent) |
| { |
| /* Verify that the queried dispatch offset for every known function is |
| * consistent with its location in the static dispatch table. |
| * |
| * There is some redundancy between this test and ABIOffsetByName. That's |
| * okay. The offsets in ABIOffsetByName comdirectly from the ABI |
| * definition. The offsets in this test come from locations in a structure |
| * definition generated by scripts. |
| */ |
| for (unsigned i = 0; known_dispatch[i].name != NULL; i++) { |
| EXPECT_EQ(known_dispatch[i].offset, |
| _glapi_get_proc_offset(known_dispatch[i].name)) |
| << "function name: " << known_dispatch[i].name; |
| } |
| } |
| |
| TEST(GetProcAddress, KnownDispatchNamesAreConsistent) |
| { |
| /* Verify that the queried dispatch name for every known function is |
| * consistent with its location in the static dispatch table. |
| * |
| * There is some redundancy between this test and ABINameByOffset. That's |
| * okay. The offsets in ABIOffsetByName comdirectly from the ABI |
| * definition. The offsets in this test come from locations in a structure |
| * definition generated by scripts. |
| */ |
| for (unsigned i = 0; known_dispatch[i].name != NULL; i++) { |
| EXPECT_STREQ(known_dispatch[i].name, |
| _glapi_get_proc_name(known_dispatch[i].offset)) |
| << "function offset: " << known_dispatch[i].offset; |
| } |
| } |
| |
| const struct name_offset linux_gl_abi[] = { |
| { "glNewList", 0 }, |
| { "glEndList", 1 }, |
| { "glCallList", 2 }, |
| { "glCallLists", 3 }, |
| { "glDeleteLists", 4 }, |
| { "glGenLists", 5 }, |
| { "glListBase", 6 }, |
| { "glBegin", 7 }, |
| { "glBitmap", 8 }, |
| { "glColor3b", 9 }, |
| { "glColor3bv", 10 }, |
| { "glColor3d", 11 }, |
| { "glColor3dv", 12 }, |
| { "glColor3f", 13 }, |
| { "glColor3fv", 14 }, |
| { "glColor3i", 15 }, |
| { "glColor3iv", 16 }, |
| { "glColor3s", 17 }, |
| { "glColor3sv", 18 }, |
| { "glColor3ub", 19 }, |
| { "glColor3ubv", 20 }, |
| { "glColor3ui", 21 }, |
| { "glColor3uiv", 22 }, |
| { "glColor3us", 23 }, |
| { "glColor3usv", 24 }, |
| { "glColor4b", 25 }, |
| { "glColor4bv", 26 }, |
| { "glColor4d", 27 }, |
| { "glColor4dv", 28 }, |
| { "glColor4f", 29 }, |
| { "glColor4fv", 30 }, |
| { "glColor4i", 31 }, |
| { "glColor4iv", 32 }, |
| { "glColor4s", 33 }, |
| { "glColor4sv", 34 }, |
| { "glColor4ub", 35 }, |
| { "glColor4ubv", 36 }, |
| { "glColor4ui", 37 }, |
| { "glColor4uiv", 38 }, |
| { "glColor4us", 39 }, |
| { "glColor4usv", 40 }, |
| { "glEdgeFlag", 41 }, |
| { "glEdgeFlagv", 42 }, |
| { "glEnd", 43 }, |
| { "glIndexd", 44 }, |
| { "glIndexdv", 45 }, |
| { "glIndexf", 46 }, |
| { "glIndexfv", 47 }, |
| { "glIndexi", 48 }, |
| { "glIndexiv", 49 }, |
| { "glIndexs", 50 }, |
| { "glIndexsv", 51 }, |
| { "glNormal3b", 52 }, |
| { "glNormal3bv", 53 }, |
| { "glNormal3d", 54 }, |
| { "glNormal3dv", 55 }, |
| { "glNormal3f", 56 }, |
| { "glNormal3fv", 57 }, |
| { "glNormal3i", 58 }, |
| { "glNormal3iv", 59 }, |
| { "glNormal3s", 60 }, |
| { "glNormal3sv", 61 }, |
| { "glRasterPos2d", 62 }, |
| { "glRasterPos2dv", 63 }, |
| { "glRasterPos2f", 64 }, |
| { "glRasterPos2fv", 65 }, |
| { "glRasterPos2i", 66 }, |
| { "glRasterPos2iv", 67 }, |
| { "glRasterPos2s", 68 }, |
| { "glRasterPos2sv", 69 }, |
| { "glRasterPos3d", 70 }, |
| { "glRasterPos3dv", 71 }, |
| { "glRasterPos3f", 72 }, |
| { "glRasterPos3fv", 73 }, |
| { "glRasterPos3i", 74 }, |
| { "glRasterPos3iv", 75 }, |
| { "glRasterPos3s", 76 }, |
| { "glRasterPos3sv", 77 }, |
| { "glRasterPos4d", 78 }, |
| { "glRasterPos4dv", 79 }, |
| { "glRasterPos4f", 80 }, |
| { "glRasterPos4fv", 81 }, |
| { "glRasterPos4i", 82 }, |
| { "glRasterPos4iv", 83 }, |
| { "glRasterPos4s", 84 }, |
| { "glRasterPos4sv", 85 }, |
| { "glRectd", 86 }, |
| { "glRectdv", 87 }, |
| { "glRectf", 88 }, |
| { "glRectfv", 89 }, |
| { "glRecti", 90 }, |
| { "glRectiv", 91 }, |
| { "glRects", 92 }, |
| { "glRectsv", 93 }, |
| { "glTexCoord1d", 94 }, |
| { "glTexCoord1dv", 95 }, |
| { "glTexCoord1f", 96 }, |
| { "glTexCoord1fv", 97 }, |
| { "glTexCoord1i", 98 }, |
| { "glTexCoord1iv", 99 }, |
| { "glTexCoord1s", 100 }, |
| { "glTexCoord1sv", 101 }, |
| { "glTexCoord2d", 102 }, |
| { "glTexCoord2dv", 103 }, |
| { "glTexCoord2f", 104 }, |
| { "glTexCoord2fv", 105 }, |
| { "glTexCoord2i", 106 }, |
| { "glTexCoord2iv", 107 }, |
| { "glTexCoord2s", 108 }, |
| { "glTexCoord2sv", 109 }, |
| { "glTexCoord3d", 110 }, |
| { "glTexCoord3dv", 111 }, |
| { "glTexCoord3f", 112 }, |
| { "glTexCoord3fv", 113 }, |
| { "glTexCoord3i", 114 }, |
| { "glTexCoord3iv", 115 }, |
| { "glTexCoord3s", 116 }, |
| { "glTexCoord3sv", 117 }, |
| { "glTexCoord4d", 118 }, |
| { "glTexCoord4dv", 119 }, |
| { "glTexCoord4f", 120 }, |
| { "glTexCoord4fv", 121 }, |
| { "glTexCoord4i", 122 }, |
| { "glTexCoord4iv", 123 }, |
| { "glTexCoord4s", 124 }, |
| { "glTexCoord4sv", 125 }, |
| { "glVertex2d", 126 }, |
| { "glVertex2dv", 127 }, |
| { "glVertex2f", 128 }, |
| { "glVertex2fv", 129 }, |
| { "glVertex2i", 130 }, |
| { "glVertex2iv", 131 }, |
| { "glVertex2s", 132 }, |
| { "glVertex2sv", 133 }, |
| { "glVertex3d", 134 }, |
| { "glVertex3dv", 135 }, |
| { "glVertex3f", 136 }, |
| { "glVertex3fv", 137 }, |
| { "glVertex3i", 138 }, |
| { "glVertex3iv", 139 }, |
| { "glVertex3s", 140 }, |
| { "glVertex3sv", 141 }, |
| { "glVertex4d", 142 }, |
| { "glVertex4dv", 143 }, |
| { "glVertex4f", 144 }, |
| { "glVertex4fv", 145 }, |
| { "glVertex4i", 146 }, |
| { "glVertex4iv", 147 }, |
| { "glVertex4s", 148 }, |
| { "glVertex4sv", 149 }, |
| { "glClipPlane", 150 }, |
| { "glColorMaterial", 151 }, |
| { "glCullFace", 152 }, |
| { "glFogf", 153 }, |
| { "glFogfv", 154 }, |
| { "glFogi", 155 }, |
| { "glFogiv", 156 }, |
| { "glFrontFace", 157 }, |
| { "glHint", 158 }, |
| { "glLightf", 159 }, |
| { "glLightfv", 160 }, |
| { "glLighti", 161 }, |
| { "glLightiv", 162 }, |
| { "glLightModelf", 163 }, |
| { "glLightModelfv", 164 }, |
| { "glLightModeli", 165 }, |
| { "glLightModeliv", 166 }, |
| { "glLineStipple", 167 }, |
| { "glLineWidth", 168 }, |
| { "glMaterialf", 169 }, |
| { "glMaterialfv", 170 }, |
| { "glMateriali", 171 }, |
| { "glMaterialiv", 172 }, |
| { "glPointSize", 173 }, |
| { "glPolygonMode", 174 }, |
| { "glPolygonStipple", 175 }, |
| { "glScissor", 176 }, |
| { "glShadeModel", 177 }, |
| { "glTexParameterf", 178 }, |
| { "glTexParameterfv", 179 }, |
| { "glTexParameteri", 180 }, |
| { "glTexParameteriv", 181 }, |
| { "glTexImage1D", 182 }, |
| { "glTexImage2D", 183 }, |
| { "glTexEnvf", 184 }, |
| { "glTexEnvfv", 185 }, |
| { "glTexEnvi", 186 }, |
| { "glTexEnviv", 187 }, |
| { "glTexGend", 188 }, |
| { "glTexGendv", 189 }, |
| { "glTexGenf", 190 }, |
| { "glTexGenfv", 191 }, |
| { "glTexGeni", 192 }, |
| { "glTexGeniv", 193 }, |
| { "glFeedbackBuffer", 194 }, |
| { "glSelectBuffer", 195 }, |
| { "glRenderMode", 196 }, |
| { "glInitNames", 197 }, |
| { "glLoadName", 198 }, |
| { "glPassThrough", 199 }, |
| { "glPopName", 200 }, |
| { "glPushName", 201 }, |
| { "glDrawBuffer", 202 }, |
| { "glClear", 203 }, |
| { "glClearAccum", 204 }, |
| { "glClearIndex", 205 }, |
| { "glClearColor", 206 }, |
| { "glClearStencil", 207 }, |
| { "glClearDepth", 208 }, |
| { "glStencilMask", 209 }, |
| { "glColorMask", 210 }, |
| { "glDepthMask", 211 }, |
| { "glIndexMask", 212 }, |
| { "glAccum", 213 }, |
| { "glDisable", 214 }, |
| { "glEnable", 215 }, |
| { "glFinish", 216 }, |
| { "glFlush", 217 }, |
| { "glPopAttrib", 218 }, |
| { "glPushAttrib", 219 }, |
| { "glMap1d", 220 }, |
| { "glMap1f", 221 }, |
| { "glMap2d", 222 }, |
| { "glMap2f", 223 }, |
| { "glMapGrid1d", 224 }, |
| { "glMapGrid1f", 225 }, |
| { "glMapGrid2d", 226 }, |
| { "glMapGrid2f", 227 }, |
| { "glEvalCoord1d", 228 }, |
| { "glEvalCoord1dv", 229 }, |
| { "glEvalCoord1f", 230 }, |
| { "glEvalCoord1fv", 231 }, |
| { "glEvalCoord2d", 232 }, |
| { "glEvalCoord2dv", 233 }, |
| { "glEvalCoord2f", 234 }, |
| { "glEvalCoord2fv", 235 }, |
| { "glEvalMesh1", 236 }, |
| { "glEvalPoint1", 237 }, |
| { "glEvalMesh2", 238 }, |
| { "glEvalPoint2", 239 }, |
| { "glAlphaFunc", 240 }, |
| { "glBlendFunc", 241 }, |
| { "glLogicOp", 242 }, |
| { "glStencilFunc", 243 }, |
| { "glStencilOp", 244 }, |
| { "glDepthFunc", 245 }, |
| { "glPixelZoom", 246 }, |
| { "glPixelTransferf", 247 }, |
| { "glPixelTransferi", 248 }, |
| { "glPixelStoref", 249 }, |
| { "glPixelStorei", 250 }, |
| { "glPixelMapfv", 251 }, |
| { "glPixelMapuiv", 252 }, |
| { "glPixelMapusv", 253 }, |
| { "glReadBuffer", 254 }, |
| { "glCopyPixels", 255 }, |
| { "glReadPixels", 256 }, |
| { "glDrawPixels", 257 }, |
| { "glGetBooleanv", 258 }, |
| { "glGetClipPlane", 259 }, |
| { "glGetDoublev", 260 }, |
| { "glGetError", 261 }, |
| { "glGetFloatv", 262 }, |
| { "glGetIntegerv", 263 }, |
| { "glGetLightfv", 264 }, |
| { "glGetLightiv", 265 }, |
| { "glGetMapdv", 266 }, |
| { "glGetMapfv", 267 }, |
| { "glGetMapiv", 268 }, |
| { "glGetMaterialfv", 269 }, |
| { "glGetMaterialiv", 270 }, |
| { "glGetPixelMapfv", 271 }, |
| { "glGetPixelMapuiv", 272 }, |
| { "glGetPixelMapusv", 273 }, |
| { "glGetPolygonStipple", 274 }, |
| { "glGetString", 275 }, |
| { "glGetTexEnvfv", 276 }, |
| { "glGetTexEnviv", 277 }, |
| { "glGetTexGendv", 278 }, |
| { "glGetTexGenfv", 279 }, |
| { "glGetTexGeniv", 280 }, |
| { "glGetTexImage", 281 }, |
| { "glGetTexParameterfv", 282 }, |
| { "glGetTexParameteriv", 283 }, |
| { "glGetTexLevelParameterfv", 284 }, |
| { "glGetTexLevelParameteriv", 285 }, |
| { "glIsEnabled", 286 }, |
| { "glIsList", 287 }, |
| { "glDepthRange", 288 }, |
| { "glFrustum", 289 }, |
| { "glLoadIdentity", 290 }, |
| { "glLoadMatrixf", 291 }, |
| { "glLoadMatrixd", 292 }, |
| { "glMatrixMode", 293 }, |
| { "glMultMatrixf", 294 }, |
| { "glMultMatrixd", 295 }, |
| { "glOrtho", 296 }, |
| { "glPopMatrix", 297 }, |
| { "glPushMatrix", 298 }, |
| { "glRotated", 299 }, |
| { "glRotatef", 300 }, |
| { "glScaled", 301 }, |
| { "glScalef", 302 }, |
| { "glTranslated", 303 }, |
| { "glTranslatef", 304 }, |
| { "glViewport", 305 }, |
| { "glArrayElement", 306 }, |
| { "glColorPointer", 308 }, |
| { "glDisableClientState", 309 }, |
| { "glDrawArrays", 310 }, |
| { "glDrawElements", 311 }, |
| { "glEdgeFlagPointer", 312 }, |
| { "glEnableClientState", 313 }, |
| { "glGetPointerv", 329 }, |
| { "glIndexPointer", 314 }, |
| { "glInterleavedArrays", 317 }, |
| { "glNormalPointer", 318 }, |
| { "glTexCoordPointer", 320 }, |
| { "glVertexPointer", 321 }, |
| { "glPolygonOffset", 319 }, |
| { "glCopyTexImage1D", 323 }, |
| { "glCopyTexImage2D", 324 }, |
| { "glCopyTexSubImage1D", 325 }, |
| { "glCopyTexSubImage2D", 326 }, |
| { "glTexSubImage1D", 332 }, |
| { "glTexSubImage2D", 333 }, |
| { "glAreTexturesResident", 322 }, |
| { "glBindTexture", 307 }, |
| { "glDeleteTextures", 327 }, |
| { "glGenTextures", 328 }, |
| { "glIsTexture", 330 }, |
| { "glPrioritizeTextures", 331 }, |
| { "glIndexub", 315 }, |
| { "glIndexubv", 316 }, |
| { "glPopClientAttrib", 334 }, |
| { "glPushClientAttrib", 335 }, |
| { "glBlendColor", 336 }, |
| { "glBlendEquation", 337 }, |
| { "glDrawRangeElements", 338 }, |
| { "glColorTable", 339 }, |
| { "glColorTableParameterfv", 340 }, |
| { "glColorTableParameteriv", 341 }, |
| { "glCopyColorTable", 342 }, |
| { "glGetColorTable", 343 }, |
| { "glGetColorTableParameterfv", 344 }, |
| { "glGetColorTableParameteriv", 345 }, |
| { "glColorSubTable", 346 }, |
| { "glCopyColorSubTable", 347 }, |
| { "glConvolutionFilter1D", 348 }, |
| { "glConvolutionFilter2D", 349 }, |
| { "glConvolutionParameterf", 350 }, |
| { "glConvolutionParameterfv", 351 }, |
| { "glConvolutionParameteri", 352 }, |
| { "glConvolutionParameteriv", 353 }, |
| { "glCopyConvolutionFilter1D", 354 }, |
| { "glCopyConvolutionFilter2D", 355 }, |
| { "glGetConvolutionFilter", 356 }, |
| { "glGetConvolutionParameterfv", 357 }, |
| { "glGetConvolutionParameteriv", 358 }, |
| { "glGetSeparableFilter", 359 }, |
| { "glSeparableFilter2D", 360 }, |
| { "glGetHistogram", 361 }, |
| { "glGetHistogramParameterfv", 362 }, |
| { "glGetHistogramParameteriv", 363 }, |
| { "glGetMinmax", 364 }, |
| { "glGetMinmaxParameterfv", 365 }, |
| { "glGetMinmaxParameteriv", 366 }, |
| { "glHistogram", 367 }, |
| { "glMinmax", 368 }, |
| { "glResetHistogram", 369 }, |
| { "glResetMinmax", 370 }, |
| { "glTexImage3D", 371 }, |
| { "glTexSubImage3D", 372 }, |
| { "glCopyTexSubImage3D", 373 }, |
| { "glActiveTextureARB", 374 }, |
| { "glClientActiveTextureARB", 375 }, |
| { "glMultiTexCoord1dARB", 376 }, |
| { "glMultiTexCoord1dvARB", 377 }, |
| { "glMultiTexCoord1fARB", 378 }, |
| { "glMultiTexCoord1fvARB", 379 }, |
| { "glMultiTexCoord1iARB", 380 }, |
| { "glMultiTexCoord1ivARB", 381 }, |
| { "glMultiTexCoord1sARB", 382 }, |
| { "glMultiTexCoord1svARB", 383 }, |
| { "glMultiTexCoord2dARB", 384 }, |
| { "glMultiTexCoord2dvARB", 385 }, |
| { "glMultiTexCoord2fARB", 386 }, |
| { "glMultiTexCoord2fvARB", 387 }, |
| { "glMultiTexCoord2iARB", 388 }, |
| { "glMultiTexCoord2ivARB", 389 }, |
| { "glMultiTexCoord2sARB", 390 }, |
| { "glMultiTexCoord2svARB", 391 }, |
| { "glMultiTexCoord3dARB", 392 }, |
| { "glMultiTexCoord3dvARB", 393 }, |
| { "glMultiTexCoord3fARB", 394 }, |
| { "glMultiTexCoord3fvARB", 395 }, |
| { "glMultiTexCoord3iARB", 396 }, |
| { "glMultiTexCoord3ivARB", 397 }, |
| { "glMultiTexCoord3sARB", 398 }, |
| { "glMultiTexCoord3svARB", 399 }, |
| { "glMultiTexCoord4dARB", 400 }, |
| { "glMultiTexCoord4dvARB", 401 }, |
| { "glMultiTexCoord4fARB", 402 }, |
| { "glMultiTexCoord4fvARB", 403 }, |
| { "glMultiTexCoord4iARB", 404 }, |
| { "glMultiTexCoord4ivARB", 405 }, |
| { "glMultiTexCoord4sARB", 406 }, |
| { "glMultiTexCoord4svARB", 407 }, |
| { NULL, 0 } |
| }; |
| |
| #define _O(f) ((intptr_t) & (((struct _glapi_table *) 0)->f)) / sizeof(void *) |
| |
| const struct name_offset known_dispatch[] = { |
| { "glNewList", _O(NewList) }, |
| { "glEndList", _O(EndList) }, |
| { "glCallList", _O(CallList) }, |
| { "glCallLists", _O(CallLists) }, |
| { "glDeleteLists", _O(DeleteLists) }, |
| { "glGenLists", _O(GenLists) }, |
| { "glListBase", _O(ListBase) }, |
| { "glBegin", _O(Begin) }, |
| { "glBitmap", _O(Bitmap) }, |
| { "glColor3b", _O(Color3b) }, |
| { "glColor3bv", _O(Color3bv) }, |
| { "glColor3d", _O(Color3d) }, |
| { "glColor3dv", _O(Color3dv) }, |
| { "glColor3f", _O(Color3f) }, |
| { "glColor3fv", _O(Color3fv) }, |
| { "glColor3i", _O(Color3i) }, |
| { "glColor3iv", _O(Color3iv) }, |
| { "glColor3s", _O(Color3s) }, |
| { "glColor3sv", _O(Color3sv) }, |
| { "glColor3ub", _O(Color3ub) }, |
| { "glColor3ubv", _O(Color3ubv) }, |
| { "glColor3ui", _O(Color3ui) }, |
| { "glColor3uiv", _O(Color3uiv) }, |
| { "glColor3us", _O(Color3us) }, |
| { "glColor3usv", _O(Color3usv) }, |
| { "glColor4b", _O(Color4b) }, |
| { "glColor4bv", _O(Color4bv) }, |
| { "glColor4d", _O(Color4d) }, |
| { "glColor4dv", _O(Color4dv) }, |
| { "glColor4f", _O(Color4f) }, |
| { "glColor4fv", _O(Color4fv) }, |
| { "glColor4i", _O(Color4i) }, |
| { "glColor4iv", _O(Color4iv) }, |
| { "glColor4s", _O(Color4s) }, |
| { "glColor4sv", _O(Color4sv) }, |
| { "glColor4ub", _O(Color4ub) }, |
| { "glColor4ubv", _O(Color4ubv) }, |
| { "glColor4ui", _O(Color4ui) }, |
| { "glColor4uiv", _O(Color4uiv) }, |
| { "glColor4us", _O(Color4us) }, |
| { "glColor4usv", _O(Color4usv) }, |
| { "glEdgeFlag", _O(EdgeFlag) }, |
| { "glEdgeFlagv", _O(EdgeFlagv) }, |
| { "glEnd", _O(End) }, |
| { "glIndexd", _O(Indexd) }, |
| { "glIndexdv", _O(Indexdv) }, |
| { "glIndexf", _O(Indexf) }, |
| { "glIndexfv", _O(Indexfv) }, |
| { "glIndexi", _O(Indexi) }, |
| { "glIndexiv", _O(Indexiv) }, |
| { "glIndexs", _O(Indexs) }, |
| { "glIndexsv", _O(Indexsv) }, |
| { "glNormal3b", _O(Normal3b) }, |
| { "glNormal3bv", _O(Normal3bv) }, |
| { "glNormal3d", _O(Normal3d) }, |
| { "glNormal3dv", _O(Normal3dv) }, |
| { "glNormal3f", _O(Normal3f) }, |
| { "glNormal3fv", _O(Normal3fv) }, |
| { "glNormal3i", _O(Normal3i) }, |
| { "glNormal3iv", _O(Normal3iv) }, |
| { "glNormal3s", _O(Normal3s) }, |
| { "glNormal3sv", _O(Normal3sv) }, |
| { "glRasterPos2d", _O(RasterPos2d) }, |
| { "glRasterPos2dv", _O(RasterPos2dv) }, |
| { "glRasterPos2f", _O(RasterPos2f) }, |
| { "glRasterPos2fv", _O(RasterPos2fv) }, |
| { "glRasterPos2i", _O(RasterPos2i) }, |
| { "glRasterPos2iv", _O(RasterPos2iv) }, |
| { "glRasterPos2s", _O(RasterPos2s) }, |
| { "glRasterPos2sv", _O(RasterPos2sv) }, |
| { "glRasterPos3d", _O(RasterPos3d) }, |
| { "glRasterPos3dv", _O(RasterPos3dv) }, |
| { "glRasterPos3f", _O(RasterPos3f) }, |
| { "glRasterPos3fv", _O(RasterPos3fv) }, |
| { "glRasterPos3i", _O(RasterPos3i) }, |
| { "glRasterPos3iv", _O(RasterPos3iv) }, |
| { "glRasterPos3s", _O(RasterPos3s) }, |
| { "glRasterPos3sv", _O(RasterPos3sv) }, |
| { "glRasterPos4d", _O(RasterPos4d) }, |
| { "glRasterPos4dv", _O(RasterPos4dv) }, |
| { "glRasterPos4f", _O(RasterPos4f) }, |
| { "glRasterPos4fv", _O(RasterPos4fv) }, |
| { "glRasterPos4i", _O(RasterPos4i) }, |
| { "glRasterPos4iv", _O(RasterPos4iv) }, |
| { "glRasterPos4s", _O(RasterPos4s) }, |
| { "glRasterPos4sv", _O(RasterPos4sv) }, |
| { "glRectd", _O(Rectd) }, |
| { "glRectdv", _O(Rectdv) }, |
| { "glRectf", _O(Rectf) }, |
| { "glRectfv", _O(Rectfv) }, |
| { "glRecti", _O(Recti) }, |
| { "glRectiv", _O(Rectiv) }, |
| { "glRects", _O(Rects) }, |
| { "glRectsv", _O(Rectsv) }, |
| { "glTexCoord1d", _O(TexCoord1d) }, |
| { "glTexCoord1dv", _O(TexCoord1dv) }, |
| { "glTexCoord1f", _O(TexCoord1f) }, |
| { "glTexCoord1fv", _O(TexCoord1fv) }, |
| { "glTexCoord1i", _O(TexCoord1i) }, |
| { "glTexCoord1iv", _O(TexCoord1iv) }, |
| { "glTexCoord1s", _O(TexCoord1s) }, |
| { "glTexCoord1sv", _O(TexCoord1sv) }, |
| { "glTexCoord2d", _O(TexCoord2d) }, |
| { "glTexCoord2dv", _O(TexCoord2dv) }, |
| { "glTexCoord2f", _O(TexCoord2f) }, |
| { "glTexCoord2fv", _O(TexCoord2fv) }, |
| { "glTexCoord2i", _O(TexCoord2i) }, |
| { "glTexCoord2iv", _O(TexCoord2iv) }, |
| { "glTexCoord2s", _O(TexCoord2s) }, |
| { "glTexCoord2sv", _O(TexCoord2sv) }, |
| { "glTexCoord3d", _O(TexCoord3d) }, |
| { "glTexCoord3dv", _O(TexCoord3dv) }, |
| { "glTexCoord3f", _O(TexCoord3f) }, |
| { "glTexCoord3fv", _O(TexCoord3fv) }, |
| { "glTexCoord3i", _O(TexCoord3i) }, |
| { "glTexCoord3iv", _O(TexCoord3iv) }, |
| { "glTexCoord3s", _O(TexCoord3s) }, |
| { "glTexCoord3sv", _O(TexCoord3sv) }, |
| { "glTexCoord4d", _O(TexCoord4d) }, |
| { "glTexCoord4dv", _O(TexCoord4dv) }, |
| { "glTexCoord4f", _O(TexCoord4f) }, |
| { "glTexCoord4fv", _O(TexCoord4fv) }, |
| { "glTexCoord4i", _O(TexCoord4i) }, |
| { "glTexCoord4iv", _O(TexCoord4iv) }, |
| { "glTexCoord4s", _O(TexCoord4s) }, |
| { "glTexCoord4sv", _O(TexCoord4sv) }, |
| { "glVertex2d", _O(Vertex2d) }, |
| { "glVertex2dv", _O(Vertex2dv) }, |
| { "glVertex2f", _O(Vertex2f) }, |
| { "glVertex2fv", _O(Vertex2fv) }, |
| { "glVertex2i", _O(Vertex2i) }, |
| { "glVertex2iv", _O(Vertex2iv) }, |
| { "glVertex2s", _O(Vertex2s) }, |
| { "glVertex2sv", _O(Vertex2sv) }, |
| { "glVertex3d", _O(Vertex3d) }, |
| { "glVertex3dv", _O(Vertex3dv) }, |
| { "glVertex3f", _O(Vertex3f) }, |
| { "glVertex3fv", _O(Vertex3fv) }, |
| { "glVertex3i", _O(Vertex3i) }, |
| { "glVertex3iv", _O(Vertex3iv) }, |
| { "glVertex3s", _O(Vertex3s) }, |
| { "glVertex3sv", _O(Vertex3sv) }, |
| { "glVertex4d", _O(Vertex4d) }, |
| { "glVertex4dv", _O(Vertex4dv) }, |
| { "glVertex4f", _O(Vertex4f) }, |
| { "glVertex4fv", _O(Vertex4fv) }, |
| { "glVertex4i", _O(Vertex4i) }, |
| { "glVertex4iv", _O(Vertex4iv) }, |
| { "glVertex4s", _O(Vertex4s) }, |
| { "glVertex4sv", _O(Vertex4sv) }, |
| { "glClipPlane", _O(ClipPlane) }, |
| { "glColorMaterial", _O(ColorMaterial) }, |
| { "glCullFace", _O(CullFace) }, |
| { "glFogf", _O(Fogf) }, |
| { "glFogfv", _O(Fogfv) }, |
| { "glFogi", _O(Fogi) }, |
| { "glFogiv", _O(Fogiv) }, |
| { "glFrontFace", _O(FrontFace) }, |
| { "glHint", _O(Hint) }, |
| { "glLightf", _O(Lightf) }, |
| { "glLightfv", _O(Lightfv) }, |
| { "glLighti", _O(Lighti) }, |
| { "glLightiv", _O(Lightiv) }, |
| { "glLightModelf", _O(LightModelf) }, |
| { "glLightModelfv", _O(LightModelfv) }, |
| { "glLightModeli", _O(LightModeli) }, |
| { "glLightModeliv", _O(LightModeliv) }, |
| { "glLineStipple", _O(LineStipple) }, |
| { "glLineWidth", _O(LineWidth) }, |
| { "glMaterialf", _O(Materialf) }, |
| { "glMaterialfv", _O(Materialfv) }, |
| { "glMateriali", _O(Materiali) }, |
| { "glMaterialiv", _O(Materialiv) }, |
| { "glPointSize", _O(PointSize) }, |
| { "glPolygonMode", _O(PolygonMode) }, |
| { "glPolygonStipple", _O(PolygonStipple) }, |
| { "glScissor", _O(Scissor) }, |
| { "glShadeModel", _O(ShadeModel) }, |
| { "glTexParameterf", _O(TexParameterf) }, |
| { "glTexParameterfv", _O(TexParameterfv) }, |
| { "glTexParameteri", _O(TexParameteri) }, |
| { "glTexParameteriv", _O(TexParameteriv) }, |
| { "glTexImage1D", _O(TexImage1D) }, |
| { "glTexImage2D", _O(TexImage2D) }, |
| { "glTexEnvf", _O(TexEnvf) }, |
| { "glTexEnvfv", _O(TexEnvfv) }, |
| { "glTexEnvi", _O(TexEnvi) }, |
| { "glTexEnviv", _O(TexEnviv) }, |
| { "glTexGend", _O(TexGend) }, |
| { "glTexGendv", _O(TexGendv) }, |
| { "glTexGenf", _O(TexGenf) }, |
| { "glTexGenfv", _O(TexGenfv) }, |
| { "glTexGeni", _O(TexGeni) }, |
| { "glTexGeniv", _O(TexGeniv) }, |
| { "glFeedbackBuffer", _O(FeedbackBuffer) }, |
| { "glSelectBuffer", _O(SelectBuffer) }, |
| { "glRenderMode", _O(RenderMode) }, |
| { "glInitNames", _O(InitNames) }, |
| { "glLoadName", _O(LoadName) }, |
| { "glPassThrough", _O(PassThrough) }, |
| { "glPopName", _O(PopName) }, |
| { "glPushName", _O(PushName) }, |
| { "glDrawBuffer", _O(DrawBuffer) }, |
| { "glClear", _O(Clear) }, |
| { "glClearAccum", _O(ClearAccum) }, |
| { "glClearIndex", _O(ClearIndex) }, |
| { "glClearColor", _O(ClearColor) }, |
| { "glClearStencil", _O(ClearStencil) }, |
| { "glClearDepth", _O(ClearDepth) }, |
| { "glStencilMask", _O(StencilMask) }, |
| { "glColorMask", _O(ColorMask) }, |
| { "glDepthMask", _O(DepthMask) }, |
| { "glIndexMask", _O(IndexMask) }, |
| { "glAccum", _O(Accum) }, |
| { "glDisable", _O(Disable) }, |
| { "glEnable", _O(Enable) }, |
| { "glFinish", _O(Finish) }, |
| { "glFlush", _O(Flush) }, |
| { "glPopAttrib", _O(PopAttrib) }, |
| { "glPushAttrib", _O(PushAttrib) }, |
| { "glMap1d", _O(Map1d) }, |
| { "glMap1f", _O(Map1f) }, |
| { "glMap2d", _O(Map2d) }, |
| { "glMap2f", _O(Map2f) }, |
| { "glMapGrid1d", _O(MapGrid1d) }, |
| { "glMapGrid1f", _O(MapGrid1f) }, |
| { "glMapGrid2d", _O(MapGrid2d) }, |
| { "glMapGrid2f", _O(MapGrid2f) }, |
| { "glEvalCoord1d", _O(EvalCoord1d) }, |
| { "glEvalCoord1dv", _O(EvalCoord1dv) }, |
| { "glEvalCoord1f", _O(EvalCoord1f) }, |
| { "glEvalCoord1fv", _O(EvalCoord1fv) }, |
| { "glEvalCoord2d", _O(EvalCoord2d) }, |
| { "glEvalCoord2dv", _O(EvalCoord2dv) }, |
| { "glEvalCoord2f", _O(EvalCoord2f) }, |
| { "glEvalCoord2fv", _O(EvalCoord2fv) }, |
| { "glEvalMesh1", _O(EvalMesh1) }, |
| { "glEvalPoint1", _O(EvalPoint1) }, |
| { "glEvalMesh2", _O(EvalMesh2) }, |
| { "glEvalPoint2", _O(EvalPoint2) }, |
| { "glAlphaFunc", _O(AlphaFunc) }, |
| { "glBlendFunc", _O(BlendFunc) }, |
| { "glLogicOp", _O(LogicOp) }, |
| { "glStencilFunc", _O(StencilFunc) }, |
| { "glStencilOp", _O(StencilOp) }, |
| { "glDepthFunc", _O(DepthFunc) }, |
| { "glPixelZoom", _O(PixelZoom) }, |
| { "glPixelTransferf", _O(PixelTransferf) }, |
| { "glPixelTransferi", _O(PixelTransferi) }, |
| { "glPixelStoref", _O(PixelStoref) }, |
| { "glPixelStorei", _O(PixelStorei) }, |
| { "glPixelMapfv", _O(PixelMapfv) }, |
| { "glPixelMapuiv", _O(PixelMapuiv) }, |
| { "glPixelMapusv", _O(PixelMapusv) }, |
| { "glReadBuffer", _O(ReadBuffer) }, |
| { "glCopyPixels", _O(CopyPixels) }, |
| { "glReadPixels", _O(ReadPixels) }, |
| { "glDrawPixels", _O(DrawPixels) }, |
| { "glGetBooleanv", _O(GetBooleanv) }, |
| { "glGetClipPlane", _O(GetClipPlane) }, |
| { "glGetDoublev", _O(GetDoublev) }, |
| { "glGetError", _O(GetError) }, |
| { "glGetFloatv", _O(GetFloatv) }, |
| { "glGetIntegerv", _O(GetIntegerv) }, |
| { "glGetLightfv", _O(GetLightfv) }, |
| { "glGetLightiv", _O(GetLightiv) }, |
| { "glGetMapdv", _O(GetMapdv) }, |
| { "glGetMapfv", _O(GetMapfv) }, |
| { "glGetMapiv", _O(GetMapiv) }, |
| { "glGetMaterialfv", _O(GetMaterialfv) }, |
| { "glGetMaterialiv", _O(GetMaterialiv) }, |
| { "glGetPixelMapfv", _O(GetPixelMapfv) }, |
| { "glGetPixelMapuiv", _O(GetPixelMapuiv) }, |
| { "glGetPixelMapusv", _O(GetPixelMapusv) }, |
| { "glGetPolygonStipple", _O(GetPolygonStipple) }, |
| { "glGetString", _O(GetString) }, |
| { "glGetTexEnvfv", _O(GetTexEnvfv) }, |
| { "glGetTexEnviv", _O(GetTexEnviv) }, |
| { "glGetTexGendv", _O(GetTexGendv) }, |
| { "glGetTexGenfv", _O(GetTexGenfv) }, |
| { "glGetTexGeniv", _O(GetTexGeniv) }, |
| { "glGetTexImage", _O(GetTexImage) }, |
| { "glGetTexParameterfv", _O(GetTexParameterfv) }, |
| { "glGetTexParameteriv", _O(GetTexParameteriv) }, |
| { "glGetTexLevelParameterfv", _O(GetTexLevelParameterfv) }, |
| { "glGetTexLevelParameteriv", _O(GetTexLevelParameteriv) }, |
| { "glIsEnabled", _O(IsEnabled) }, |
| { "glIsList", _O(IsList) }, |
| { "glDepthRange", _O(DepthRange) }, |
| { "glFrustum", _O(Frustum) }, |
| { "glLoadIdentity", _O(LoadIdentity) }, |
| { "glLoadMatrixf", _O(LoadMatrixf) }, |
| { "glLoadMatrixd", _O(LoadMatrixd) }, |
| { "glMatrixMode", _O(MatrixMode) }, |
| { "glMultMatrixf", _O(MultMatrixf) }, |
| { "glMultMatrixd", _O(MultMatrixd) }, |
| { "glOrtho", _O(Ortho) }, |
| { "glPopMatrix", _O(PopMatrix) }, |
| { "glPushMatrix", _O(PushMatrix) }, |
| { "glRotated", _O(Rotated) }, |
| { "glRotatef", _O(Rotatef) }, |
| { "glScaled", _O(Scaled) }, |
| { "glScalef", _O(Scalef) }, |
| { "glTranslated", _O(Translated) }, |
| { "glTranslatef", _O(Translatef) }, |
| { "glViewport", _O(Viewport) }, |
| { "glArrayElement", _O(ArrayElement) }, |
| { "glBindTexture", _O(BindTexture) }, |
| { "glColorPointer", _O(ColorPointer) }, |
| { "glDisableClientState", _O(DisableClientState) }, |
| { "glDrawArrays", _O(DrawArrays) }, |
| { "glDrawElements", _O(DrawElements) }, |
| { "glEdgeFlagPointer", _O(EdgeFlagPointer) }, |
| { "glEnableClientState", _O(EnableClientState) }, |
| { "glIndexPointer", _O(IndexPointer) }, |
| { "glIndexub", _O(Indexub) }, |
| { "glIndexubv", _O(Indexubv) }, |
| { "glInterleavedArrays", _O(InterleavedArrays) }, |
| { "glNormalPointer", _O(NormalPointer) }, |
| { "glPolygonOffset", _O(PolygonOffset) }, |
| { "glTexCoordPointer", _O(TexCoordPointer) }, |
| { "glVertexPointer", _O(VertexPointer) }, |
| { "glAreTexturesResident", _O(AreTexturesResident) }, |
| { "glCopyTexImage1D", _O(CopyTexImage1D) }, |
| { "glCopyTexImage2D", _O(CopyTexImage2D) }, |
| { "glCopyTexSubImage1D", _O(CopyTexSubImage1D) }, |
| { "glCopyTexSubImage2D", _O(CopyTexSubImage2D) }, |
| { "glDeleteTextures", _O(DeleteTextures) }, |
| { "glGenTextures", _O(GenTextures) }, |
| { "glGetPointerv", _O(GetPointerv) }, |
| { "glIsTexture", _O(IsTexture) }, |
| { "glPrioritizeTextures", _O(PrioritizeTextures) }, |
| { "glTexSubImage1D", _O(TexSubImage1D) }, |
| { "glTexSubImage2D", _O(TexSubImage2D) }, |
| { "glPopClientAttrib", _O(PopClientAttrib) }, |
| { "glPushClientAttrib", _O(PushClientAttrib) }, |
| { "glBlendColor", _O(BlendColor) }, |
| { "glBlendEquation", _O(BlendEquation) }, |
| { "glDrawRangeElements", _O(DrawRangeElements) }, |
| { "glColorTable", _O(ColorTable) }, |
| { "glColorTableParameterfv", _O(ColorTableParameterfv) }, |
| { "glColorTableParameteriv", _O(ColorTableParameteriv) }, |
| { "glCopyColorTable", _O(CopyColorTable) }, |
| { "glGetColorTable", _O(GetColorTable) }, |
| { "glGetColorTableParameterfv", _O(GetColorTableParameterfv) }, |
| { "glGetColorTableParameteriv", _O(GetColorTableParameteriv) }, |
| { "glColorSubTable", _O(ColorSubTable) }, |
| { "glCopyColorSubTable", _O(CopyColorSubTable) }, |
| { "glConvolutionFilter1D", _O(ConvolutionFilter1D) }, |
| { "glConvolutionFilter2D", _O(ConvolutionFilter2D) }, |
| { "glConvolutionParameterf", _O(ConvolutionParameterf) }, |
| { "glConvolutionParameterfv", _O(ConvolutionParameterfv) }, |
| { "glConvolutionParameteri", _O(ConvolutionParameteri) }, |
| { "glConvolutionParameteriv", _O(ConvolutionParameteriv) }, |
| { "glCopyConvolutionFilter1D", _O(CopyConvolutionFilter1D) }, |
| { "glCopyConvolutionFilter2D", _O(CopyConvolutionFilter2D) }, |
| { "glGetConvolutionFilter", _O(GetConvolutionFilter) }, |
| { "glGetConvolutionParameterfv", _O(GetConvolutionParameterfv) }, |
| { "glGetConvolutionParameteriv", _O(GetConvolutionParameteriv) }, |
| { "glGetSeparableFilter", _O(GetSeparableFilter) }, |
| { "glSeparableFilter2D", _O(SeparableFilter2D) }, |
| { "glGetHistogram", _O(GetHistogram) }, |
| { "glGetHistogramParameterfv", _O(GetHistogramParameterfv) }, |
| { "glGetHistogramParameteriv", _O(GetHistogramParameteriv) }, |
| { "glGetMinmax", _O(GetMinmax) }, |
| { "glGetMinmaxParameterfv", _O(GetMinmaxParameterfv) }, |
| { "glGetMinmaxParameteriv", _O(GetMinmaxParameteriv) }, |
| { "glHistogram", _O(Histogram) }, |
| { "glMinmax", _O(Minmax) }, |
| { "glResetHistogram", _O(ResetHistogram) }, |
| { "glResetMinmax", _O(ResetMinmax) }, |
| { "glTexImage3D", _O(TexImage3D) }, |
| { "glTexSubImage3D", _O(TexSubImage3D) }, |
| { "glCopyTexSubImage3D", _O(CopyTexSubImage3D) }, |
| { "glActiveTextureARB", _O(ActiveTextureARB) }, |
| { "glClientActiveTextureARB", _O(ClientActiveTextureARB) }, |
| { "glMultiTexCoord1dARB", _O(MultiTexCoord1dARB) }, |
| { "glMultiTexCoord1dvARB", _O(MultiTexCoord1dvARB) }, |
| { "glMultiTexCoord1fARB", _O(MultiTexCoord1fARB) }, |
| { "glMultiTexCoord1fvARB", _O(MultiTexCoord1fvARB) }, |
| { "glMultiTexCoord1iARB", _O(MultiTexCoord1iARB) }, |
| { "glMultiTexCoord1ivARB", _O(MultiTexCoord1ivARB) }, |
| { "glMultiTexCoord1sARB", _O(MultiTexCoord1sARB) }, |
| { "glMultiTexCoord1svARB", _O(MultiTexCoord1svARB) }, |
| { "glMultiTexCoord2dARB", _O(MultiTexCoord2dARB) }, |
| { "glMultiTexCoord2dvARB", _O(MultiTexCoord2dvARB) }, |
| { "glMultiTexCoord2fARB", _O(MultiTexCoord2fARB) }, |
| { "glMultiTexCoord2fvARB", _O(MultiTexCoord2fvARB) }, |
| { "glMultiTexCoord2iARB", _O(MultiTexCoord2iARB) }, |
| { "glMultiTexCoord2ivARB", _O(MultiTexCoord2ivARB) }, |
| { "glMultiTexCoord2sARB", _O(MultiTexCoord2sARB) }, |
| { "glMultiTexCoord2svARB", _O(MultiTexCoord2svARB) }, |
| { "glMultiTexCoord3dARB", _O(MultiTexCoord3dARB) }, |
| { "glMultiTexCoord3dvARB", _O(MultiTexCoord3dvARB) }, |
| { "glMultiTexCoord3fARB", _O(MultiTexCoord3fARB) }, |
| { "glMultiTexCoord3fvARB", _O(MultiTexCoord3fvARB) }, |
| { "glMultiTexCoord3iARB", _O(MultiTexCoord3iARB) }, |
| { "glMultiTexCoord3ivARB", _O(MultiTexCoord3ivARB) }, |
| { "glMultiTexCoord3sARB", _O(MultiTexCoord3sARB) }, |
| { "glMultiTexCoord3svARB", _O(MultiTexCoord3svARB) }, |
| { "glMultiTexCoord4dARB", _O(MultiTexCoord4dARB) }, |
| { "glMultiTexCoord4dvARB", _O(MultiTexCoord4dvARB) }, |
| { "glMultiTexCoord4fARB", _O(MultiTexCoord4fARB) }, |
| { "glMultiTexCoord4fvARB", _O(MultiTexCoord4fvARB) }, |
| { "glMultiTexCoord4iARB", _O(MultiTexCoord4iARB) }, |
| { "glMultiTexCoord4ivARB", _O(MultiTexCoord4ivARB) }, |
| { "glMultiTexCoord4sARB", _O(MultiTexCoord4sARB) }, |
| { "glMultiTexCoord4svARB", _O(MultiTexCoord4svARB) }, |
| { "glAttachShader", _O(AttachShader) }, |
| { "glCreateProgram", _O(CreateProgram) }, |
| { "glCreateShader", _O(CreateShader) }, |
| { "glDeleteProgram", _O(DeleteProgram) }, |
| { "glDeleteShader", _O(DeleteShader) }, |
| { "glDetachShader", _O(DetachShader) }, |
| { "glGetAttachedShaders", _O(GetAttachedShaders) }, |
| { "glGetProgramInfoLog", _O(GetProgramInfoLog) }, |
| { "glGetProgramiv", _O(GetProgramiv) }, |
| { "glGetShaderInfoLog", _O(GetShaderInfoLog) }, |
| { "glGetShaderiv", _O(GetShaderiv) }, |
| { "glIsProgram", _O(IsProgram) }, |
| { "glIsShader", _O(IsShader) }, |
| { "glStencilFuncSeparate", _O(StencilFuncSeparate) }, |
| { "glStencilMaskSeparate", _O(StencilMaskSeparate) }, |
| { "glStencilOpSeparate", _O(StencilOpSeparate) }, |
| { "glUniformMatrix2x3fv", _O(UniformMatrix2x3fv) }, |
| { "glUniformMatrix2x4fv", _O(UniformMatrix2x4fv) }, |
| { "glUniformMatrix3x2fv", _O(UniformMatrix3x2fv) }, |
| { "glUniformMatrix3x4fv", _O(UniformMatrix3x4fv) }, |
| { "glUniformMatrix4x2fv", _O(UniformMatrix4x2fv) }, |
| { "glUniformMatrix4x3fv", _O(UniformMatrix4x3fv) }, |
| { "glClampColor", _O(ClampColor) }, |
| { "glClearBufferfi", _O(ClearBufferfi) }, |
| { "glClearBufferfv", _O(ClearBufferfv) }, |
| { "glClearBufferiv", _O(ClearBufferiv) }, |
| { "glClearBufferuiv", _O(ClearBufferuiv) }, |
| { "glGetStringi", _O(GetStringi) }, |
| { "glFramebufferTexture", _O(FramebufferTexture) }, |
| { "glGetBufferParameteri64v", _O(GetBufferParameteri64v) }, |
| { "glGetInteger64i_v", _O(GetInteger64i_v) }, |
| { "glVertexAttribDivisor", _O(VertexAttribDivisor) }, |
| { "glLoadTransposeMatrixdARB", _O(LoadTransposeMatrixdARB) }, |
| { "glLoadTransposeMatrixfARB", _O(LoadTransposeMatrixfARB) }, |
| { "glMultTransposeMatrixdARB", _O(MultTransposeMatrixdARB) }, |
| { "glMultTransposeMatrixfARB", _O(MultTransposeMatrixfARB) }, |
| { "glSampleCoverageARB", _O(SampleCoverageARB) }, |
| { "glCompressedTexImage1DARB", _O(CompressedTexImage1DARB) }, |
| { "glCompressedTexImage2DARB", _O(CompressedTexImage2DARB) }, |
| { "glCompressedTexImage3DARB", _O(CompressedTexImage3DARB) }, |
| { "glCompressedTexSubImage1DARB", _O(CompressedTexSubImage1DARB) }, |
| { "glCompressedTexSubImage2DARB", _O(CompressedTexSubImage2DARB) }, |
| { "glCompressedTexSubImage3DARB", _O(CompressedTexSubImage3DARB) }, |
| { "glGetCompressedTexImageARB", _O(GetCompressedTexImageARB) }, |
| { "glDisableVertexAttribArrayARB", _O(DisableVertexAttribArrayARB) }, |
| { "glEnableVertexAttribArrayARB", _O(EnableVertexAttribArrayARB) }, |
| { "glGetProgramEnvParameterdvARB", _O(GetProgramEnvParameterdvARB) }, |
| { "glGetProgramEnvParameterfvARB", _O(GetProgramEnvParameterfvARB) }, |
| { "glGetProgramLocalParameterdvARB", _O(GetProgramLocalParameterdvARB) }, |
| { "glGetProgramLocalParameterfvARB", _O(GetProgramLocalParameterfvARB) }, |
| { "glGetProgramStringARB", _O(GetProgramStringARB) }, |
| { "glGetProgramivARB", _O(GetProgramivARB) }, |
| { "glGetVertexAttribdvARB", _O(GetVertexAttribdvARB) }, |
| { "glGetVertexAttribfvARB", _O(GetVertexAttribfvARB) }, |
| { "glGetVertexAttribivARB", _O(GetVertexAttribivARB) }, |
| { "glProgramEnvParameter4dARB", _O(ProgramEnvParameter4dARB) }, |
| { "glProgramEnvParameter4dvARB", _O(ProgramEnvParameter4dvARB) }, |
| { "glProgramEnvParameter4fARB", _O(ProgramEnvParameter4fARB) }, |
| { "glProgramEnvParameter4fvARB", _O(ProgramEnvParameter4fvARB) }, |
| { "glProgramLocalParameter4dARB", _O(ProgramLocalParameter4dARB) }, |
| { "glProgramLocalParameter4dvARB", _O(ProgramLocalParameter4dvARB) }, |
| { "glProgramLocalParameter4fARB", _O(ProgramLocalParameter4fARB) }, |
| { "glProgramLocalParameter4fvARB", _O(ProgramLocalParameter4fvARB) }, |
| { "glProgramStringARB", _O(ProgramStringARB) }, |
| { "glVertexAttrib1dARB", _O(VertexAttrib1dARB) }, |
| { "glVertexAttrib1dvARB", _O(VertexAttrib1dvARB) }, |
| { "glVertexAttrib1fARB", _O(VertexAttrib1fARB) }, |
| { "glVertexAttrib1fvARB", _O(VertexAttrib1fvARB) }, |
| { "glVertexAttrib1sARB", _O(VertexAttrib1sARB) }, |
| { "glVertexAttrib1svARB", _O(VertexAttrib1svARB) }, |
| { "glVertexAttrib2dARB", _O(VertexAttrib2dARB) }, |
| { "glVertexAttrib2dvARB", _O(VertexAttrib2dvARB) }, |
| { "glVertexAttrib2fARB", _O(VertexAttrib2fARB) }, |
| { "glVertexAttrib2fvARB", _O(VertexAttrib2fvARB) }, |
| { "glVertexAttrib2sARB", _O(VertexAttrib2sARB) }, |
| { "glVertexAttrib2svARB", _O(VertexAttrib2svARB) }, |
| { "glVertexAttrib3dARB", _O(VertexAttrib3dARB) }, |
| { "glVertexAttrib3dvARB", _O(VertexAttrib3dvARB) }, |
| { "glVertexAttrib3fARB", _O(VertexAttrib3fARB) }, |
| { "glVertexAttrib3fvARB", _O(VertexAttrib3fvARB) }, |
| { "glVertexAttrib3sARB", _O(VertexAttrib3sARB) }, |
| { "glVertexAttrib3svARB", _O(VertexAttrib3svARB) }, |
| { "glVertexAttrib4NbvARB", _O(VertexAttrib4NbvARB) }, |
| { "glVertexAttrib4NivARB", _O(VertexAttrib4NivARB) }, |
| { "glVertexAttrib4NsvARB", _O(VertexAttrib4NsvARB) }, |
| { "glVertexAttrib4NubARB", _O(VertexAttrib4NubARB) }, |
| { "glVertexAttrib4NubvARB", _O(VertexAttrib4NubvARB) }, |
| { "glVertexAttrib4NuivARB", _O(VertexAttrib4NuivARB) }, |
| { "glVertexAttrib4NusvARB", _O(VertexAttrib4NusvARB) }, |
| { "glVertexAttrib4bvARB", _O(VertexAttrib4bvARB) }, |
| { "glVertexAttrib4dARB", _O(VertexAttrib4dARB) }, |
| { "glVertexAttrib4dvARB", _O(VertexAttrib4dvARB) }, |
| { "glVertexAttrib4fARB", _O(VertexAttrib4fARB) }, |
| { "glVertexAttrib4fvARB", _O(VertexAttrib4fvARB) }, |
| { "glVertexAttrib4ivARB", _O(VertexAttrib4ivARB) }, |
| { "glVertexAttrib4sARB", _O(VertexAttrib4sARB) }, |
| { "glVertexAttrib4svARB", _O(VertexAttrib4svARB) }, |
| { "glVertexAttrib4ubvARB", _O(VertexAttrib4ubvARB) }, |
| { "glVertexAttrib4uivARB", _O(VertexAttrib4uivARB) }, |
| { "glVertexAttrib4usvARB", _O(VertexAttrib4usvARB) }, |
| { "glVertexAttribPointerARB", _O(VertexAttribPointerARB) }, |
| { "glBindBufferARB", _O(BindBufferARB) }, |
| { "glBufferDataARB", _O(BufferDataARB) }, |
| { "glBufferSubDataARB", _O(BufferSubDataARB) }, |
| { "glDeleteBuffersARB", _O(DeleteBuffersARB) }, |
| { "glGenBuffersARB", _O(GenBuffersARB) }, |
| { "glGetBufferParameterivARB", _O(GetBufferParameterivARB) }, |
| { "glGetBufferPointervARB", _O(GetBufferPointervARB) }, |
| { "glGetBufferSubDataARB", _O(GetBufferSubDataARB) }, |
| { "glIsBufferARB", _O(IsBufferARB) }, |
| { "glMapBufferARB", _O(MapBufferARB) }, |
| { "glUnmapBufferARB", _O(UnmapBufferARB) }, |
| { "glBeginQueryARB", _O(BeginQueryARB) }, |
| { "glDeleteQueriesARB", _O(DeleteQueriesARB) }, |
| { "glEndQueryARB", _O(EndQueryARB) }, |
| { "glGenQueriesARB", _O(GenQueriesARB) }, |
| { "glGetQueryObjectivARB", _O(GetQueryObjectivARB) }, |
| { "glGetQueryObjectuivARB", _O(GetQueryObjectuivARB) }, |
| { "glGetQueryivARB", _O(GetQueryivARB) }, |
| { "glIsQueryARB", _O(IsQueryARB) }, |
| { "glAttachObjectARB", _O(AttachObjectARB) }, |
| { "glCompileShaderARB", _O(CompileShaderARB) }, |
| { "glCreateProgramObjectARB", _O(CreateProgramObjectARB) }, |
| { "glCreateShaderObjectARB", _O(CreateShaderObjectARB) }, |
| { "glDeleteObjectARB", _O(DeleteObjectARB) }, |
| { "glDetachObjectARB", _O(DetachObjectARB) }, |
| { "glGetActiveUniformARB", _O(GetActiveUniformARB) }, |
| { "glGetAttachedObjectsARB", _O(GetAttachedObjectsARB) }, |
| { "glGetHandleARB", _O(GetHandleARB) }, |
| { "glGetInfoLogARB", _O(GetInfoLogARB) }, |
| { "glGetObjectParameterfvARB", _O(GetObjectParameterfvARB) }, |
| { "glGetObjectParameterivARB", _O(GetObjectParameterivARB) }, |
| { "glGetShaderSourceARB", _O(GetShaderSourceARB) }, |
| { "glGetUniformLocationARB", _O(GetUniformLocationARB) }, |
| { "glGetUniformfvARB", _O(GetUniformfvARB) }, |
| { "glGetUniformivARB", _O(GetUniformivARB) }, |
| { "glLinkProgramARB", _O(LinkProgramARB) }, |
| { "glShaderSourceARB", _O(ShaderSourceARB) }, |
| { "glUniform1fARB", _O(Uniform1fARB) }, |
| { "glUniform1fvARB", _O(Uniform1fvARB) }, |
| { "glUniform1iARB", _O(Uniform1iARB) }, |
| { "glUniform1ivARB", _O(Uniform1ivARB) }, |
| { "glUniform2fARB", _O(Uniform2fARB) }, |
| { "glUniform2fvARB", _O(Uniform2fvARB) }, |
| { "glUniform2iARB", _O(Uniform2iARB) }, |
| { "glUniform2ivARB", _O(Uniform2ivARB) }, |
| { "glUniform3fARB", _O(Uniform3fARB) }, |
| { "glUniform3fvARB", _O(Uniform3fvARB) }, |
| { "glUniform3iARB", _O(Uniform3iARB) }, |
| { "glUniform3ivARB", _O(Uniform3ivARB) }, |
| { "glUniform4fARB", _O(Uniform4fARB) }, |
| { "glUniform4fvARB", _O(Uniform4fvARB) }, |
| { "glUniform4iARB", _O(Uniform4iARB) }, |
| { "glUniform4ivARB", _O(Uniform4ivARB) }, |
| { "glUniformMatrix2fvARB", _O(UniformMatrix2fvARB) }, |
| { "glUniformMatrix3fvARB", _O(UniformMatrix3fvARB) }, |
| { "glUniformMatrix4fvARB", _O(UniformMatrix4fvARB) }, |
| { "glUseProgramObjectARB", _O(UseProgramObjectARB) }, |
| { "glValidateProgramARB", _O(ValidateProgramARB) }, |
| { "glBindAttribLocationARB", _O(BindAttribLocationARB) }, |
| { "glGetActiveAttribARB", _O(GetActiveAttribARB) }, |
| { "glGetAttribLocationARB", _O(GetAttribLocationARB) }, |
| { "glDrawBuffersARB", _O(DrawBuffersARB) }, |
| { "glClampColorARB", _O(ClampColorARB) }, |
| { "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) }, |
| { "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) }, |
| { "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) }, |
| { "glFramebufferTextureARB", _O(FramebufferTextureARB) }, |
| { "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) }, |
| { "glProgramParameteriARB", _O(ProgramParameteriARB) }, |
| { "glVertexAttribDivisorARB", _O(VertexAttribDivisorARB) }, |
| { "glFlushMappedBufferRange", _O(FlushMappedBufferRange) }, |
| { "glMapBufferRange", _O(MapBufferRange) }, |
| { "glTexBufferARB", _O(TexBufferARB) }, |
| { "glBindVertexArray", _O(BindVertexArray) }, |
| { "glGenVertexArrays", _O(GenVertexArrays) }, |
| { "glCopyBufferSubData", _O(CopyBufferSubData) }, |
| { "glClientWaitSync", _O(ClientWaitSync) }, |
| { "glDeleteSync", _O(DeleteSync) }, |
| { "glFenceSync", _O(FenceSync) }, |
| { "glGetInteger64v", _O(GetInteger64v) }, |
| { "glGetSynciv", _O(GetSynciv) }, |
| { "glIsSync", _O(IsSync) }, |
| { "glWaitSync", _O(WaitSync) }, |
| { "glDrawElementsBaseVertex", _O(DrawElementsBaseVertex) }, |
| { "glDrawElementsInstancedBaseVertex", _O(DrawElementsInstancedBaseVertex) }, |
| { "glDrawRangeElementsBaseVertex", _O(DrawRangeElementsBaseVertex) }, |
| { "glMultiDrawElementsBaseVertex", _O(MultiDrawElementsBaseVertex) }, |
| { "glBlendEquationSeparateiARB", _O(BlendEquationSeparateiARB) }, |
| { "glBlendEquationiARB", _O(BlendEquationiARB) }, |
| { "glBlendFuncSeparateiARB", _O(BlendFuncSeparateiARB) }, |
| { "glBlendFunciARB", _O(BlendFunciARB) }, |
| { "glBindFragDataLocationIndexed", _O(BindFragDataLocationIndexed) }, |
| { "glGetFragDataIndex", _O(GetFragDataIndex) }, |
| { "glBindSampler", _O(BindSampler) }, |
| { "glDeleteSamplers", _O(DeleteSamplers) }, |
| { "glGenSamplers", _O(GenSamplers) }, |
| { "glGetSamplerParameterIiv", _O(GetSamplerParameterIiv) }, |
| { "glGetSamplerParameterIuiv", _O(GetSamplerParameterIuiv) }, |
| { "glGetSamplerParameterfv", _O(GetSamplerParameterfv) }, |
| { "glGetSamplerParameteriv", _O(GetSamplerParameteriv) }, |
| { "glIsSampler", _O(IsSampler) }, |
| { "glSamplerParameterIiv", _O(SamplerParameterIiv) }, |
| { "glSamplerParameterIuiv", _O(SamplerParameterIuiv) }, |
| { "glSamplerParameterf", _O(SamplerParameterf) }, |
| { "glSamplerParameterfv", _O(SamplerParameterfv) }, |
| { "glSamplerParameteri", _O(SamplerParameteri) }, |
| { "glSamplerParameteriv", _O(SamplerParameteriv) }, |
| { "glColorP3ui", _O(ColorP3ui) }, |
| { "glColorP3uiv", _O(ColorP3uiv) }, |
| { "glColorP4ui", _O(ColorP4ui) }, |
| { "glColorP4uiv", _O(ColorP4uiv) }, |
| { "glMultiTexCoordP1ui", _O(MultiTexCoordP1ui) }, |
| { "glMultiTexCoordP1uiv", _O(MultiTexCoordP1uiv) }, |
| { "glMultiTexCoordP2ui", _O(MultiTexCoordP2ui) }, |
| { "glMultiTexCoordP2uiv", _O(MultiTexCoordP2uiv) }, |
| { "glMultiTexCoordP3ui", _O(MultiTexCoordP3ui) }, |
| { "glMultiTexCoordP3uiv", _O(MultiTexCoordP3uiv) }, |
| { "glMultiTexCoordP4ui", _O(MultiTexCoordP4ui) }, |
| { "glMultiTexCoordP4uiv", _O(MultiTexCoordP4uiv) }, |
| { "glNormalP3ui", _O(NormalP3ui) }, |
| { "glNormalP3uiv", _O(NormalP3uiv) }, |
| { "glSecondaryColorP3ui", _O(SecondaryColorP3ui) }, |
| { "glSecondaryColorP3uiv", _O(SecondaryColorP3uiv) }, |
| { "glTexCoordP1ui", _O(TexCoordP1ui) }, |
| { "glTexCoordP1uiv", _O(TexCoordP1uiv) }, |
| { "glTexCoordP2ui", _O(TexCoordP2ui) }, |
| { "glTexCoordP2uiv", _O(TexCoordP2uiv) }, |
| { "glTexCoordP3ui", _O(TexCoordP3ui) }, |
| { "glTexCoordP3uiv", _O(TexCoordP3uiv) }, |
| { "glTexCoordP4ui", _O(TexCoordP4ui) }, |
| { "glTexCoordP4uiv", _O(TexCoordP4uiv) }, |
| { "glVertexAttribP1ui", _O(VertexAttribP1ui) }, |
| { "glVertexAttribP1uiv", _O(VertexAttribP1uiv) }, |
| { "glVertexAttribP2ui", _O(VertexAttribP2ui) }, |
| { "glVertexAttribP2uiv", _O(VertexAttribP2uiv) }, |
| { "glVertexAttribP3ui", _O(VertexAttribP3ui) }, |
| { "glVertexAttribP3uiv", _O(VertexAttribP3uiv) }, |
| { "glVertexAttribP4ui", _O(VertexAttribP4ui) }, |
| { "glVertexAttribP4uiv", _O(VertexAttribP4uiv) }, |
| { "glVertexP2ui", _O(VertexP2ui) }, |
| { "glVertexP2uiv", _O(VertexP2uiv) }, |
| { "glVertexP3ui", _O(VertexP3ui) }, |
| { "glVertexP3uiv", _O(VertexP3uiv) }, |
| { "glVertexP4ui", _O(VertexP4ui) }, |
| { "glVertexP4uiv", _O(VertexP4uiv) }, |
| { "glBindTransformFeedback", _O(BindTransformFeedback) }, |
| { "glDeleteTransformFeedbacks", _O(DeleteTransformFeedbacks) }, |
| { "glDrawTransformFeedback", _O(DrawTransformFeedback) }, |
| { "glGenTransformFeedbacks", _O(GenTransformFeedbacks) }, |
| { "glIsTransformFeedback", _O(IsTransformFeedback) }, |
| { "glPauseTransformFeedback", _O(PauseTransformFeedback) }, |
| { "glResumeTransformFeedback", _O(ResumeTransformFeedback) }, |
| { "glClearDepthf", _O(ClearDepthf) }, |
| { "glDepthRangef", _O(DepthRangef) }, |
| { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) }, |
| { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) }, |
| { "glShaderBinary", _O(ShaderBinary) }, |
| { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) }, |
| { "glDebugMessageControlARB", _O(DebugMessageControlARB) }, |
| { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) }, |
| { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) }, |
| { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) }, |
| { "glGetnColorTableARB", _O(GetnColorTableARB) }, |
| { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) }, |
| { "glGetnConvolutionFilterARB", _O(GetnConvolutionFilterARB) }, |
| { "glGetnHistogramARB", _O(GetnHistogramARB) }, |
| { "glGetnMapdvARB", _O(GetnMapdvARB) }, |
| { "glGetnMapfvARB", _O(GetnMapfvARB) }, |
| { "glGetnMapivARB", _O(GetnMapivARB) }, |
| { "glGetnMinmaxARB", _O(GetnMinmaxARB) }, |
| { "glGetnPixelMapfvARB", _O(GetnPixelMapfvARB) }, |
| { "glGetnPixelMapuivARB", _O(GetnPixelMapuivARB) }, |
| { "glGetnPixelMapusvARB", _O(GetnPixelMapusvARB) }, |
| { "glGetnPolygonStippleARB", _O(GetnPolygonStippleARB) }, |
| { "glGetnSeparableFilterARB", _O(GetnSeparableFilterARB) }, |
| { "glGetnTexImageARB", _O(GetnTexImageARB) }, |
| { "glGetnUniformdvARB", _O(GetnUniformdvARB) }, |
| { "glGetnUniformfvARB", _O(GetnUniformfvARB) }, |
| { "glGetnUniformivARB", _O(GetnUniformivARB) }, |
| { "glGetnUniformuivARB", _O(GetnUniformuivARB) }, |
| { "glReadnPixelsARB", _O(ReadnPixelsARB) }, |
| { "glTexStorage1D", _O(TexStorage1D) }, |
| { "glTexStorage2D", _O(TexStorage2D) }, |
| { "glTexStorage3D", _O(TexStorage3D) }, |
| { "glTextureStorage1DEXT", _O(TextureStorage1DEXT) }, |
| { "glTextureStorage2DEXT", _O(TextureStorage2DEXT) }, |
| { "glTextureStorage3DEXT", _O(TextureStorage3DEXT) }, |
| { "glPolygonOffsetEXT", _O(PolygonOffsetEXT) }, |
| { "glSampleMaskSGIS", _O(SampleMaskSGIS) }, |
| { "glSamplePatternSGIS", _O(SamplePatternSGIS) }, |
| { "glColorPointerEXT", _O(ColorPointerEXT) }, |
| { "glEdgeFlagPointerEXT", _O(EdgeFlagPointerEXT) }, |
| { "glIndexPointerEXT", _O(IndexPointerEXT) }, |
| { "glNormalPointerEXT", _O(NormalPointerEXT) }, |
| { "glTexCoordPointerEXT", _O(TexCoordPointerEXT) }, |
| { "glVertexPointerEXT", _O(VertexPointerEXT) }, |
| { "glPointParameterfEXT", _O(PointParameterfEXT) }, |
| { "glPointParameterfvEXT", _O(PointParameterfvEXT) }, |
| { "glLockArraysEXT", _O(LockArraysEXT) }, |
| { "glUnlockArraysEXT", _O(UnlockArraysEXT) }, |
| { "glSecondaryColor3bEXT", _O(SecondaryColor3bEXT) }, |
| { "glSecondaryColor3bvEXT", _O(SecondaryColor3bvEXT) }, |
| { "glSecondaryColor3dEXT", _O(SecondaryColor3dEXT) }, |
| { "glSecondaryColor3dvEXT", _O(SecondaryColor3dvEXT) }, |
| { "glSecondaryColor3fEXT", _O(SecondaryColor3fEXT) }, |
| { "glSecondaryColor3fvEXT", _O(SecondaryColor3fvEXT) }, |
| { "glSecondaryColor3iEXT", _O(SecondaryColor3iEXT) }, |
| { "glSecondaryColor3ivEXT", _O(SecondaryColor3ivEXT) }, |
| { "glSecondaryColor3sEXT", _O(SecondaryColor3sEXT) }, |
| { "glSecondaryColor3svEXT", _O(SecondaryColor3svEXT) }, |
| { "glSecondaryColor3ubEXT", _O(SecondaryColor3ubEXT) }, |
| { "glSecondaryColor3ubvEXT", _O(SecondaryColor3ubvEXT) }, |
| { "glSecondaryColor3uiEXT", _O(SecondaryColor3uiEXT) }, |
| { "glSecondaryColor3uivEXT", _O(SecondaryColor3uivEXT) }, |
| { "glSecondaryColor3usEXT", _O(SecondaryColor3usEXT) }, |
| { "glSecondaryColor3usvEXT", _O(SecondaryColor3usvEXT) }, |
| { "glSecondaryColorPointerEXT", _O(SecondaryColorPointerEXT) }, |
| { "glMultiDrawArraysEXT", _O(MultiDrawArraysEXT) }, |
| { "glMultiDrawElementsEXT", _O(MultiDrawElementsEXT) }, |
| { "glFogCoordPointerEXT", _O(FogCoordPointerEXT) }, |
| { "glFogCoorddEXT", _O(FogCoorddEXT) }, |
| { "glFogCoorddvEXT", _O(FogCoorddvEXT) }, |
| { "glFogCoordfEXT", _O(FogCoordfEXT) }, |
| { "glFogCoordfvEXT", _O(FogCoordfvEXT) }, |
| { "glBlendFuncSeparateEXT", _O(BlendFuncSeparateEXT) }, |
| { "glResizeBuffersMESA", _O(ResizeBuffersMESA) }, |
| { "glWindowPos2dMESA", _O(WindowPos2dMESA) }, |
| { "glWindowPos2dvMESA", _O(WindowPos2dvMESA) }, |
| { "glWindowPos2fMESA", _O(WindowPos2fMESA) }, |
| { "glWindowPos2fvMESA", _O(WindowPos2fvMESA) }, |
| { "glWindowPos2iMESA", _O(WindowPos2iMESA) }, |
| { "glWindowPos2ivMESA", _O(WindowPos2ivMESA) }, |
| { "glWindowPos2sMESA", _O(WindowPos2sMESA) }, |
| { "glWindowPos2svMESA", _O(WindowPos2svMESA) }, |
| { "glWindowPos3dMESA", _O(WindowPos3dMESA) }, |
| { "glWindowPos3dvMESA", _O(WindowPos3dvMESA) }, |
| { "glWindowPos3fMESA", _O(WindowPos3fMESA) }, |
| { "glWindowPos3fvMESA", _O(WindowPos3fvMESA) }, |
| { "glWindowPos3iMESA", _O(WindowPos3iMESA) }, |
| { "glWindowPos3ivMESA", _O(WindowPos3ivMESA) }, |
| { "glWindowPos3sMESA", _O(WindowPos3sMESA) }, |
| { "glWindowPos3svMESA", _O(WindowPos3svMESA) }, |
| { "glWindowPos4dMESA", _O(WindowPos4dMESA) }, |
| { "glWindowPos4dvMESA", _O(WindowPos4dvMESA) }, |
| { "glWindowPos4fMESA", _O(WindowPos4fMESA) }, |
| { "glWindowPos4fvMESA", _O(WindowPos4fvMESA) }, |
| { "glWindowPos4iMESA", _O(WindowPos4iMESA) }, |
| { "glWindowPos4ivMESA", _O(WindowPos4ivMESA) }, |
| { "glWindowPos4sMESA", _O(WindowPos4sMESA) }, |
| { "glWindowPos4svMESA", _O(WindowPos4svMESA) }, |
| { "glMultiModeDrawArraysIBM", _O(MultiModeDrawArraysIBM) }, |
| { "glMultiModeDrawElementsIBM", _O(MultiModeDrawElementsIBM) }, |
| { "glAreProgramsResidentNV", _O(AreProgramsResidentNV) }, |
| { "glBindProgramNV", _O(BindProgramNV) }, |
| { "glDeleteProgramsNV", _O(DeleteProgramsNV) }, |
| { "glExecuteProgramNV", _O(ExecuteProgramNV) }, |
| { "glGenProgramsNV", _O(GenProgramsNV) }, |
| { "glGetProgramParameterdvNV", _O(GetProgramParameterdvNV) }, |
| { "glGetProgramParameterfvNV", _O(GetProgramParameterfvNV) }, |
| { "glGetProgramStringNV", _O(GetProgramStringNV) }, |
| { "glGetProgramivNV", _O(GetProgramivNV) }, |
| { "glGetTrackMatrixivNV", _O(GetTrackMatrixivNV) }, |
| { "glGetVertexAttribPointervNV", _O(GetVertexAttribPointervNV) }, |
| { "glGetVertexAttribdvNV", _O(GetVertexAttribdvNV) }, |
| { "glGetVertexAttribfvNV", _O(GetVertexAttribfvNV) }, |
| { "glGetVertexAttribivNV", _O(GetVertexAttribivNV) }, |
| { "glIsProgramNV", _O(IsProgramNV) }, |
| { "glLoadProgramNV", _O(LoadProgramNV) }, |
| { "glProgramParameters4dvNV", _O(ProgramParameters4dvNV) }, |
| { "glProgramParameters4fvNV", _O(ProgramParameters4fvNV) }, |
| { "glRequestResidentProgramsNV", _O(RequestResidentProgramsNV) }, |
| { "glTrackMatrixNV", _O(TrackMatrixNV) }, |
| { "glVertexAttrib1dNV", _O(VertexAttrib1dNV) }, |
| { "glVertexAttrib1dvNV", _O(VertexAttrib1dvNV) }, |
| { "glVertexAttrib1fNV", _O(VertexAttrib1fNV) }, |
| { "glVertexAttrib1fvNV", _O(VertexAttrib1fvNV) }, |
| { "glVertexAttrib1sNV", _O(VertexAttrib1sNV) }, |
| { "glVertexAttrib1svNV", _O(VertexAttrib1svNV) }, |
| { "glVertexAttrib2dNV", _O(VertexAttrib2dNV) }, |
| { "glVertexAttrib2dvNV", _O(VertexAttrib2dvNV) }, |
| { "glVertexAttrib2fNV", _O(VertexAttrib2fNV) }, |
| { "glVertexAttrib2fvNV", _O(VertexAttrib2fvNV) }, |
| { "glVertexAttrib2sNV", _O(VertexAttrib2sNV) }, |
| { "glVertexAttrib2svNV", _O(VertexAttrib2svNV) }, |
| { "glVertexAttrib3dNV", _O(VertexAttrib3dNV) }, |
| { "glVertexAttrib3dvNV", _O(VertexAttrib3dvNV) }, |
| { "glVertexAttrib3fNV", _O(VertexAttrib3fNV) }, |
| { "glVertexAttrib3fvNV", _O(VertexAttrib3fvNV) }, |
| { "glVertexAttrib3sNV", _O(VertexAttrib3sNV) }, |
| { "glVertexAttrib3svNV", _O(VertexAttrib3svNV) }, |
| { "glVertexAttrib4dNV", _O(VertexAttrib4dNV) }, |
| { "glVertexAttrib4dvNV", _O(VertexAttrib4dvNV) }, |
| { "glVertexAttrib4fNV", _O(VertexAttrib4fNV) }, |
| { "glVertexAttrib4fvNV", _O(VertexAttrib4fvNV) }, |
| { "glVertexAttrib4sNV", _O(VertexAttrib4sNV) }, |
| { "glVertexAttrib4svNV", _O(VertexAttrib4svNV) }, |
| { "glVertexAttrib4ubNV", _O(VertexAttrib4ubNV) }, |
| { "glVertexAttrib4ubvNV", _O(VertexAttrib4ubvNV) }, |
| { "glVertexAttribPointerNV", _O(VertexAttribPointerNV) }, |
| { "glVertexAttribs1dvNV", _O(VertexAttribs1dvNV) }, |
| { "glVertexAttribs1fvNV", _O(VertexAttribs1fvNV) }, |
| { "glVertexAttribs1svNV", _O(VertexAttribs1svNV) }, |
| { "glVertexAttribs2dvNV", _O(VertexAttribs2dvNV) }, |
| { "glVertexAttribs2fvNV", _O(VertexAttribs2fvNV) }, |
| { "glVertexAttribs2svNV", _O(VertexAttribs2svNV) }, |
| { "glVertexAttribs3dvNV", _O(VertexAttribs3dvNV) }, |
| { "glVertexAttribs3fvNV", _O(VertexAttribs3fvNV) }, |
| { "glVertexAttribs3svNV", _O(VertexAttribs3svNV) }, |
| { "glVertexAttribs4dvNV", _O(VertexAttribs4dvNV) }, |
| { "glVertexAttribs4fvNV", _O(VertexAttribs4fvNV) }, |
| { "glVertexAttribs4svNV", _O(VertexAttribs4svNV) }, |
| { "glVertexAttribs4ubvNV", _O(VertexAttribs4ubvNV) }, |
| { "glGetTexBumpParameterfvATI", _O(GetTexBumpParameterfvATI) }, |
| { "glGetTexBumpParameterivATI", _O(GetTexBumpParameterivATI) }, |
| { "glTexBumpParameterfvATI", _O(TexBumpParameterfvATI) }, |
| { "glTexBumpParameterivATI", _O(TexBumpParameterivATI) }, |
| { "glAlphaFragmentOp1ATI", _O(AlphaFragmentOp1ATI) }, |
| { "glAlphaFragmentOp2ATI", _O(AlphaFragmentOp2ATI) }, |
| { "glAlphaFragmentOp3ATI", _O(AlphaFragmentOp3ATI) }, |
| { "glBeginFragmentShaderATI", _O(BeginFragmentShaderATI) }, |
| { "glBindFragmentShaderATI", _O(BindFragmentShaderATI) }, |
| { "glColorFragmentOp1ATI", _O(ColorFragmentOp1ATI) }, |
| { "glColorFragmentOp2ATI", _O(ColorFragmentOp2ATI) }, |
| { "glColorFragmentOp3ATI", _O(ColorFragmentOp3ATI) }, |
| { "glDeleteFragmentShaderATI", _O(DeleteFragmentShaderATI) }, |
| { "glEndFragmentShaderATI", _O(EndFragmentShaderATI) }, |
| { "glGenFragmentShadersATI", _O(GenFragmentShadersATI) }, |
| { "glPassTexCoordATI", _O(PassTexCoordATI) }, |
| { "glSampleMapATI", _O(SampleMapATI) }, |
| { "glSetFragmentShaderConstantATI", _O(SetFragmentShaderConstantATI) }, |
| { "glPointParameteriNV", _O(PointParameteriNV) }, |
| { "glPointParameterivNV", _O(PointParameterivNV) }, |
| { "glActiveStencilFaceEXT", _O(ActiveStencilFaceEXT) }, |
| { "glBindVertexArrayAPPLE", _O(BindVertexArrayAPPLE) }, |
| { "glDeleteVertexArraysAPPLE", _O(DeleteVertexArraysAPPLE) }, |
| { "glGenVertexArraysAPPLE", _O(GenVertexArraysAPPLE) }, |
| { "glIsVertexArrayAPPLE", _O(IsVertexArrayAPPLE) }, |
| { "glGetProgramNamedParameterdvNV", _O(GetProgramNamedParameterdvNV) }, |
| { "glGetProgramNamedParameterfvNV", _O(GetProgramNamedParameterfvNV) }, |
| { "glProgramNamedParameter4dNV", _O(ProgramNamedParameter4dNV) }, |
| { "glProgramNamedParameter4dvNV", _O(ProgramNamedParameter4dvNV) }, |
| { "glProgramNamedParameter4fNV", _O(ProgramNamedParameter4fNV) }, |
| { "glProgramNamedParameter4fvNV", _O(ProgramNamedParameter4fvNV) }, |
| { "glPrimitiveRestartIndexNV", _O(PrimitiveRestartIndexNV) }, |
| { "glPrimitiveRestartNV", _O(PrimitiveRestartNV) }, |
| { "glDepthBoundsEXT", _O(DepthBoundsEXT) }, |
| { "glBlendEquationSeparateEXT", _O(BlendEquationSeparateEXT) }, |
| { "glBindFramebufferEXT", _O(BindFramebufferEXT) }, |
| { "glBindRenderbufferEXT", _O(BindRenderbufferEXT) }, |
| { "glCheckFramebufferStatusEXT", _O(CheckFramebufferStatusEXT) }, |
| { "glDeleteFramebuffersEXT", _O(DeleteFramebuffersEXT) }, |
| { "glDeleteRenderbuffersEXT", _O(DeleteRenderbuffersEXT) }, |
| { "glFramebufferRenderbufferEXT", _O(FramebufferRenderbufferEXT) }, |
| { "glFramebufferTexture1DEXT", _O(FramebufferTexture1DEXT) }, |
| { "glFramebufferTexture2DEXT", _O(FramebufferTexture2DEXT) }, |
| { "glFramebufferTexture3DEXT", _O(FramebufferTexture3DEXT) }, |
| { "glGenFramebuffersEXT", _O(GenFramebuffersEXT) }, |
| { "glGenRenderbuffersEXT", _O(GenRenderbuffersEXT) }, |
| { "glGenerateMipmapEXT", _O(GenerateMipmapEXT) }, |
| { "glGetFramebufferAttachmentParameterivEXT", _O(GetFramebufferAttachmentParameterivEXT) }, |
| { "glGetRenderbufferParameterivEXT", _O(GetRenderbufferParameterivEXT) }, |
| { "glIsFramebufferEXT", _O(IsFramebufferEXT) }, |
| { "glIsRenderbufferEXT", _O(IsRenderbufferEXT) }, |
| { "glRenderbufferStorageEXT", _O(RenderbufferStorageEXT) }, |
| { "glBlitFramebufferEXT", _O(BlitFramebufferEXT) }, |
| { "glBufferParameteriAPPLE", _O(BufferParameteriAPPLE) }, |
| { "glFlushMappedBufferRangeAPPLE", _O(FlushMappedBufferRangeAPPLE) }, |
| { "glBindFragDataLocationEXT", _O(BindFragDataLocationEXT) }, |
| { "glGetFragDataLocationEXT", _O(GetFragDataLocationEXT) }, |
| { "glGetUniformuivEXT", _O(GetUniformuivEXT) }, |
| { "glGetVertexAttribIivEXT", _O(GetVertexAttribIivEXT) }, |
| { "glGetVertexAttribIuivEXT", _O(GetVertexAttribIuivEXT) }, |
| { "glUniform1uiEXT", _O(Uniform1uiEXT) }, |
| { "glUniform1uivEXT", _O(Uniform1uivEXT) }, |
| { "glUniform2uiEXT", _O(Uniform2uiEXT) }, |
| { "glUniform2uivEXT", _O(Uniform2uivEXT) }, |
| { "glUniform3uiEXT", _O(Uniform3uiEXT) }, |
| { "glUniform3uivEXT", _O(Uniform3uivEXT) }, |
| { "glUniform4uiEXT", _O(Uniform4uiEXT) }, |
| { "glUniform4uivEXT", _O(Uniform4uivEXT) }, |
| { "glVertexAttribI1iEXT", _O(VertexAttribI1iEXT) }, |
| { "glVertexAttribI1ivEXT", _O(VertexAttribI1ivEXT) }, |
| { "glVertexAttribI1uiEXT", _O(VertexAttribI1uiEXT) }, |
| { "glVertexAttribI1uivEXT", _O(VertexAttribI1uivEXT) }, |
| { "glVertexAttribI2iEXT", _O(VertexAttribI2iEXT) }, |
| { "glVertexAttribI2ivEXT", _O(VertexAttribI2ivEXT) }, |
| { "glVertexAttribI2uiEXT", _O(VertexAttribI2uiEXT) }, |
| { "glVertexAttribI2uivEXT", _O(VertexAttribI2uivEXT) }, |
| { "glVertexAttribI3iEXT", _O(VertexAttribI3iEXT) }, |
| { "glVertexAttribI3ivEXT", _O(VertexAttribI3ivEXT) }, |
| { "glVertexAttribI3uiEXT", _O(VertexAttribI3uiEXT) }, |
| { "glVertexAttribI3uivEXT", _O(VertexAttribI3uivEXT) }, |
| { "glVertexAttribI4bvEXT", _O(VertexAttribI4bvEXT) }, |
| { "glVertexAttribI4iEXT", _O(VertexAttribI4iEXT) }, |
| { "glVertexAttribI4ivEXT", _O(VertexAttribI4ivEXT) }, |
| { "glVertexAttribI4svEXT", _O(VertexAttribI4svEXT) }, |
| { "glVertexAttribI4ubvEXT", _O(VertexAttribI4ubvEXT) }, |
| { "glVertexAttribI4uiEXT", _O(VertexAttribI4uiEXT) }, |
| { "glVertexAttribI4uivEXT", _O(VertexAttribI4uivEXT) }, |
| { "glVertexAttribI4usvEXT", _O(VertexAttribI4usvEXT) }, |
| { "glVertexAttribIPointerEXT", _O(VertexAttribIPointerEXT) }, |
| { "glFramebufferTextureLayerEXT", _O(FramebufferTextureLayerEXT) }, |
| { "glColorMaskIndexedEXT", _O(ColorMaskIndexedEXT) }, |
| { "glDisableIndexedEXT", _O(DisableIndexedEXT) }, |
| { "glEnableIndexedEXT", _O(EnableIndexedEXT) }, |
| { "glGetBooleanIndexedvEXT", _O(GetBooleanIndexedvEXT) }, |
| { "glGetIntegerIndexedvEXT", _O(GetIntegerIndexedvEXT) }, |
| { "glIsEnabledIndexedEXT", _O(IsEnabledIndexedEXT) }, |
| { "glClearColorIiEXT", _O(ClearColorIiEXT) }, |
| { "glClearColorIuiEXT", _O(ClearColorIuiEXT) }, |
| { "glGetTexParameterIivEXT", _O(GetTexParameterIivEXT) }, |
| { "glGetTexParameterIuivEXT", _O(GetTexParameterIuivEXT) }, |
| { "glTexParameterIivEXT", _O(TexParameterIivEXT) }, |
| { "glTexParameterIuivEXT", _O(TexParameterIuivEXT) }, |
| { "glBeginConditionalRenderNV", _O(BeginConditionalRenderNV) }, |
| { "glEndConditionalRenderNV", _O(EndConditionalRenderNV) }, |
| { "glBeginTransformFeedbackEXT", _O(BeginTransformFeedbackEXT) }, |
| { "glBindBufferBaseEXT", _O(BindBufferBaseEXT) }, |
| { "glBindBufferOffsetEXT", _O(BindBufferOffsetEXT) }, |
| { "glBindBufferRangeEXT", _O(BindBufferRangeEXT) }, |
| { "glEndTransformFeedbackEXT", _O(EndTransformFeedbackEXT) }, |
| { "glGetTransformFeedbackVaryingEXT", _O(GetTransformFeedbackVaryingEXT) }, |
| { "glTransformFeedbackVaryingsEXT", _O(TransformFeedbackVaryingsEXT) }, |
| { "glProvokingVertexEXT", _O(ProvokingVertexEXT) }, |
| { "glGetObjectParameterivAPPLE", _O(GetObjectParameterivAPPLE) }, |
| { "glObjectPurgeableAPPLE", _O(ObjectPurgeableAPPLE) }, |
| { "glObjectUnpurgeableAPPLE", _O(ObjectUnpurgeableAPPLE) }, |
| { "glActiveProgramEXT", _O(ActiveProgramEXT) }, |
| { "glCreateShaderProgramEXT", _O(CreateShaderProgramEXT) }, |
| { "glUseShaderProgramEXT", _O(UseShaderProgramEXT) }, |
| { "glTextureBarrierNV", _O(TextureBarrierNV) }, |
| { "glStencilFuncSeparateATI", _O(StencilFuncSeparateATI) }, |
| { "glProgramEnvParameters4fvEXT", _O(ProgramEnvParameters4fvEXT) }, |
| { "glProgramLocalParameters4fvEXT", _O(ProgramLocalParameters4fvEXT) }, |
| { "glGetQueryObjecti64vEXT", _O(GetQueryObjecti64vEXT) }, |
| { "glGetQueryObjectui64vEXT", _O(GetQueryObjectui64vEXT) }, |
| { "glEGLImageTargetRenderbufferStorageOES", _O(EGLImageTargetRenderbufferStorageOES) }, |
| { "glEGLImageTargetTexture2DOES", _O(EGLImageTargetTexture2DOES) }, |
| { NULL, 0 } |
| }; |
| |
| #ifndef GLX_INDIRECT_RENDERING |
| extern "C" { |
| GLAPI GLboolean GLAPIENTRY |
| glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, |
| GLboolean *residences) |
| { |
| (void) n; |
| (void) textures; |
| (void) residences; |
| return GL_FALSE; |
| } |
| |
| GLAPI void GLAPIENTRY |
| glDeleteTexturesEXT(GLsizei n, const GLuint *textures) |
| { |
| (void) n; |
| (void) textures; |
| } |
| |
| GLAPI void GLAPIENTRY |
| glGenTexturesEXT(GLsizei n, GLuint *textures) |
| { |
| (void) n; |
| (void) textures; |
| } |
| |
| GLAPI GLboolean GLAPIENTRY |
| glIsTextureEXT(GLuint texture) |
| { |
| (void) texture; |
| return GL_FALSE; |
| } |
| |
| GLAPI void GLAPIENTRY |
| glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) |
| { |
| (void) target; |
| (void) format; |
| (void) type; |
| (void) table; |
| } |
| |
| GLAPI void GLAPIENTRY |
| glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) |
| { |
| (void) target; |
| (void) pname; |
| (void) params; |
| } |
| |
| GLAPI void GLAPIENTRY |
| glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) |
| { |
| (void) target; |
| (void) pname; |
| (void) params; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image) |
| { |
| (void) target; |
| (void) format; |
| (void) type; |
| (void) image; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) |
| { |
| (void) target; |
| (void) pname; |
| (void) params; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) |
| { |
| (void) target; |
| (void) pname; |
| (void) params; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) |
| { |
| (void) target; |
| (void) format; |
| (void) type; |
| (void) row; |
| (void) column; |
| (void) span; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
| { |
| (void) target; |
| (void) reset; |
| (void) format; |
| (void) type; |
| (void) values; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) |
| { |
| (void) target; |
| (void) pname; |
| (void) params; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) |
| { |
| (void) target; |
| (void) pname; |
| (void) params; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
| { |
| (void) target; |
| (void) reset; |
| (void) format; |
| (void) type; |
| (void) values; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) |
| { |
| (void) target; |
| (void) pname; |
| (void) params; |
| } |
| |
| void GLAPIENTRY |
| gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) |
| { |
| (void) target; |
| (void) pname; |
| (void) params; |
| } |
| |
| } |
| #endif |