blob: edfed26fc986944432f3a0133834b64334ec48c3 [file] [log] [blame]
/* New anisotropic texture functions, providing explicit derivatives: */
vec4 texture1DGradARB (sampler1D sampler,
float P, float dPdx, float dPdy);
vec4 texture1DProjGradARB (sampler1D sampler,
vec2 P, float dPdx, float dPdy);
vec4 texture1DProjGradARB (sampler1D sampler,
vec4 P, float dPdx, float dPdy);
vec4 texture2DGradARB (sampler2D sampler,
vec2 P, vec2 dPdx, vec2 dPdy);
vec4 texture2DProjGradARB (sampler2D sampler,
vec3 P, vec2 dPdx, vec2 dPdy);
vec4 texture2DProjGradARB (sampler2D sampler,
vec4 P, vec2 dPdx, vec2 dPdy);
vec4 texture3DGradARB (sampler3D sampler,
vec3 P, vec3 dPdx, vec3 dPdy);
vec4 texture3DProjGradARB (sampler3D sampler,
vec4 P, vec3 dPdx, vec3 dPdy);
vec4 textureCubeGradARB (samplerCube sampler,
vec3 P, vec3 dPdx, vec3 dPdy);
vec4 shadow1DGradARB (sampler1DShadow sampler,
vec3 P, float dPdx, float dPdy);
vec4 shadow1DProjGradARB (sampler1DShadow sampler,
vec4 P, float dPdx, float dPdy);
vec4 shadow2DGradARB (sampler2DShadow sampler,
vec3 P, vec2 dPdx, vec2 dPdy);
vec4 shadow2DProjGradARB (sampler2DShadow sampler,
vec4 P, vec2 dPdx, vec2 dPdy);
#ifdef GL_ARB_texture_rectangle
vec4 texture2DRectGradARB (sampler2DRect sampler,
vec2 P, vec2 dPdx, vec2 dPdy);
vec4 texture2DRectProjGradARB(sampler2DRect sampler,
vec3 P, vec2 dPdx, vec2 dPdy);
vec4 texture2DRectProjGradARB(sampler2DRect sampler,
vec4 P, vec2 dPdx, vec2 dPdy);
vec4 shadow2DRectGradARB (sampler2DRectShadow sampler,
vec3 P, vec2 dPdx, vec2 dPdy);
vec4 shadow2DRectProjGradARB (sampler2DRectShadow sampler,
vec4 P, vec2 dPdx, vec2 dPdy);
#endif