| /* Test the TGSI_SEMANTIC_POSITION fragment shader input. |
| * Plus properties for upper-left vs. lower-left origin and |
| * center integer vs. half-integer; |
| */ |
| |
| #include <stdio.h> |
| |
| #include "graw_util.h" |
| |
| |
| static int width = 300; |
| static int height = 300; |
| |
| static struct graw_info info; |
| |
| struct vertex { |
| float position[4]; |
| float color[4]; |
| }; |
| |
| /* Note: the upper-left vertex is pushed to the left a bit to |
| * make sure we can spot upside-down rendering. |
| */ |
| static struct vertex vertices[] = |
| { |
| { |
| {-0.95, -0.95, 0.5, 1.0 }, |
| { 0, 0, 0, 1 } |
| }, |
| |
| { |
| { 0.85, -0.95, 0.5, 1.0 }, |
| { 0, 0, 0, 1 } |
| }, |
| |
| { |
| { 0.95, 0.95, 0.5, 1.0 }, |
| { 0, 0, 0, 1 } |
| }, |
| |
| { |
| {-0.95, 0.95, 0.5, 1.0 }, |
| { 0, 0, 0, 1 } |
| } |
| }; |
| |
| #define NUM_VERTS (sizeof(vertices) / sizeof(vertices[0])) |
| |
| |
| static void |
| set_vertices(void) |
| { |
| struct pipe_vertex_element ve[2]; |
| struct pipe_vertex_buffer vbuf; |
| void *handle; |
| |
| memset(ve, 0, sizeof ve); |
| |
| ve[0].src_offset = Offset(struct vertex, position); |
| ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
| ve[1].src_offset = Offset(struct vertex, color); |
| ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; |
| |
| handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); |
| info.ctx->bind_vertex_elements_state(info.ctx, handle); |
| |
| |
| vbuf.stride = sizeof(struct vertex); |
| vbuf.buffer_offset = 0; |
| vbuf.buffer = pipe_buffer_create_with_data(info.ctx, |
| PIPE_BIND_VERTEX_BUFFER, |
| PIPE_USAGE_STATIC, |
| sizeof(vertices), |
| vertices); |
| |
| info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf); |
| } |
| |
| |
| static void |
| set_vertex_shader(void) |
| { |
| void *handle; |
| const char *text = |
| "VERT\n" |
| "DCL IN[0]\n" |
| "DCL IN[1]\n" |
| "DCL OUT[0], POSITION\n" |
| "DCL OUT[1], GENERIC[0]\n" |
| " 0: MOV OUT[0], IN[0]\n" |
| " 1: MOV OUT[1], IN[1]\n" |
| " 2: END\n"; |
| |
| handle = graw_parse_vertex_shader(info.ctx, text); |
| info.ctx->bind_vs_state(info.ctx, handle); |
| } |
| |
| |
| static void |
| set_fragment_shader(int mode) |
| { |
| void *handle; |
| |
| const char *origin_upper_left_text = |
| "FRAG\n" |
| "PROPERTY FS_COORD_ORIGIN UPPER_LEFT\n" /* upper-left = black corner */ |
| "DCL IN[0], POSITION, LINEAR\n" |
| "DCL OUT[0], COLOR\n" |
| "DCL TEMP[0]\n" |
| "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n" |
| "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n" |
| " 0: MOV TEMP[0], IN[0] \n" |
| " 1: MOV TEMP[0].zw, IMM[1].xxxx \n" |
| " 2: MUL OUT[0], TEMP[0], IMM[0] \n" |
| " 3: END\n"; |
| |
| const char *origin_lower_left_text = |
| "FRAG\n" |
| "PROPERTY FS_COORD_ORIGIN LOWER_LEFT\n" /* lower-left = black corner */ |
| "DCL IN[0], POSITION, LINEAR\n" |
| "DCL OUT[0], COLOR\n" |
| "DCL TEMP[0]\n" |
| "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 }\n" |
| "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 }\n" |
| " 0: MOV TEMP[0], IN[0] \n" |
| " 1: MOV TEMP[0].zw, IMM[1].xxxx \n" |
| " 2: MUL OUT[0], TEMP[0], IMM[0] \n" |
| " 3: END\n"; |
| |
| /* Test fragcoord center integer vs. half integer */ |
| const char *center_integer_text = |
| "FRAG\n" |
| "PROPERTY FS_COORD_PIXEL_CENTER INTEGER \n" /* pixels are black */ |
| "DCL IN[0], POSITION, LINEAR \n" |
| "DCL OUT[0], COLOR \n" |
| "DCL TEMP[0] \n" |
| "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n" |
| "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n" |
| "0: FRC TEMP[0], IN[0] \n" |
| "1: MOV TEMP[0].zw, IMM[1].xxxx \n" |
| "2: MOV OUT[0], TEMP[0] \n" |
| "3: END \n"; |
| |
| const char *center_half_integer_text = |
| "FRAG\n" |
| "PROPERTY FS_COORD_PIXEL_CENTER HALF_INTEGER \n" /* pixels are olive colored */ |
| "DCL IN[0], POSITION, LINEAR \n" |
| "DCL OUT[0], COLOR \n" |
| "DCL TEMP[0] \n" |
| "IMM FLT32 { 0.003333, 0.003333, 1.0, 1.0 } \n" |
| "IMM FLT32 { 0.0, 300.0, 0.0, 0.0 } \n" |
| "0: FRC TEMP[0], IN[0] \n" |
| "1: MOV TEMP[0].zw, IMM[1].xxxx \n" |
| "2: MOV OUT[0], TEMP[0] \n" |
| "3: END \n"; |
| |
| const char *text; |
| |
| if (mode == 0) |
| text = origin_upper_left_text; |
| else if (mode == 1) |
| text = origin_lower_left_text; |
| else if (mode == 2) |
| text = center_integer_text; |
| else |
| text = center_half_integer_text; |
| |
| handle = graw_parse_fragment_shader(info.ctx, text); |
| info.ctx->bind_fs_state(info.ctx, handle); |
| } |
| |
| |
| static void |
| draw(void) |
| { |
| union pipe_color_union clear_color; |
| |
| clear_color.f[0] = 0.25; |
| clear_color.f[1] = 0.25; |
| clear_color.f[2] = 0.25; |
| clear_color.f[3] = 1.0; |
| |
| info.ctx->clear(info.ctx, |
| PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, |
| &clear_color, 1.0, 0); |
| util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); |
| info.ctx->flush(info.ctx, NULL); |
| |
| #if 0 |
| /* At the moment, libgraw leaks out/makes available some of the |
| * symbols from gallium/auxiliary, including these debug helpers. |
| * Will eventually want to bless some of these paths, and lock the |
| * others down so they aren't accessible from test programs. |
| * |
| * This currently just happens to work on debug builds - a release |
| * build will probably fail to link here: |
| */ |
| debug_dump_surface_bmp(info.ctx, "result.bmp", surf); |
| #endif |
| |
| graw_util_flush_front(&info); |
| } |
| |
| |
| #if 0 |
| static void |
| resize(int w, int h) |
| { |
| width = w; |
| height = h; |
| |
| set_viewport(0, 0, width, height, 30, 1000); |
| } |
| #endif |
| |
| |
| static void |
| init(int mode) |
| { |
| if (!graw_util_create_window(&info, width, height, 1, TRUE)) |
| exit(1); |
| |
| graw_util_default_state(&info, TRUE); |
| |
| graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); |
| |
| set_vertices(); |
| set_vertex_shader(); |
| set_fragment_shader(mode); |
| } |
| |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| int mode = argc > 1 ? atoi(argv[1]) : 0; |
| |
| switch (mode) { |
| default: |
| case 0: |
| printf("frag coord origin upper-left (lower-left = black)\n"); |
| break; |
| case 1: |
| printf("frag coord origin lower-left (upper-left = black)\n"); |
| break; |
| case 2: |
| printf("frag coord center integer (all pixels black)\n"); |
| break; |
| case 3: |
| printf("frag coord center half-integer (all pixels olive color)\n"); |
| break; |
| } |
| |
| init(mode); |
| |
| graw_set_display_func(draw); |
| /*graw_set_reshape_func(resize);*/ |
| graw_main_loop(); |
| return 0; |
| } |