| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_POSITION 0 xyzw 0 POS float |
| // COLOR 0 xyzw 1 NONE float xyzw |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_TARGET 0 xyzw 0 TARGET float xyzw |
| // |
| ps_4_0 |
| dcl_input_ps linear v1.xyzw |
| dcl_output o0.xyzw |
| mov o0.xyzw, v1.xyzw |
| ret |
| // Approximately 2 instruction slots used |
| #endif |
| |
| const BYTE g_ps[] = |
| { |
| 68, 88, 66, 67, 206, 120, |
| 117, 238, 118, 127, 10, 87, |
| 80, 75, 114, 198, 95, 2, |
| 120, 102, 1, 0, 0, 0, |
| 208, 1, 0, 0, 5, 0, |
| 0, 0, 52, 0, 0, 0, |
| 140, 0, 0, 0, 224, 0, |
| 0, 0, 20, 1, 0, 0, |
| 84, 1, 0, 0, 82, 68, |
| 69, 70, 80, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 28, 0, 0, 0, 0, 4, |
| 255, 255, 0, 1, 0, 0, |
| 28, 0, 0, 0, 77, 105, |
| 99, 114, 111, 115, 111, 102, |
| 116, 32, 40, 82, 41, 32, |
| 72, 76, 83, 76, 32, 83, |
| 104, 97, 100, 101, 114, 32, |
| 67, 111, 109, 112, 105, 108, |
| 101, 114, 32, 57, 46, 50, |
| 57, 46, 57, 53, 50, 46, |
| 51, 49, 49, 49, 0, 171, |
| 171, 171, 73, 83, 71, 78, |
| 76, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 0, 0, 0, |
| 68, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 15, 15, 0, 0, |
| 83, 86, 95, 80, 79, 83, |
| 73, 84, 73, 79, 78, 0, |
| 67, 79, 76, 79, 82, 0, |
| 171, 171, 79, 83, 71, 78, |
| 44, 0, 0, 0, 1, 0, |
| 0, 0, 8, 0, 0, 0, |
| 32, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 0, 0, 0, |
| 83, 86, 95, 84, 65, 82, |
| 71, 69, 84, 0, 171, 171, |
| 83, 72, 68, 82, 56, 0, |
| 0, 0, 64, 0, 0, 0, |
| 14, 0, 0, 0, 98, 16, |
| 0, 3, 242, 16, 16, 0, |
| 1, 0, 0, 0, 101, 0, |
| 0, 3, 242, 32, 16, 0, |
| 0, 0, 0, 0, 54, 0, |
| 0, 5, 242, 32, 16, 0, |
| 0, 0, 0, 0, 70, 30, |
| 16, 0, 1, 0, 0, 0, |
| 62, 0, 0, 1, 83, 84, |
| 65, 84, 116, 0, 0, 0, |
| 2, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 2, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0 |
| }; |