blob: 7edeff94f790260dfe23492c3c0752630e5674a6 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2010 Luca Barbieri
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
import "oaidl.idl";
import "ocidl.idl";
import "d3d10.idl";
import "d3dcommon.idl";
const unsigned int D3D10_1_SDK_VERSION = 0x20;
cpp_quote("#ifndef _D3D10_1_CONSTANTS")
cpp_quote("#define _D3D10_1_CONSTANTS")
const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4;
const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1;
const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
cpp_quote("#endif")
typedef enum D3D10_FEATURE_LEVEL1
{
D3D10_FEATURE_LEVEL_10_0 = 0xa000,
D3D10_FEATURE_LEVEL_10_1 = 0xa100,
D3D10_FEATURE_LEVEL_9_1 = 0x9100,
D3D10_FEATURE_LEVEL_9_2 = 0x9200,
D3D10_FEATURE_LEVEL_9_3 = 0x9300
} D3D10_FEATURE_LEVEL1;
typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
{
BOOL BlendEnable;
D3D10_BLEND SrcBlend;
D3D10_BLEND DestBlend;
D3D10_BLEND_OP BlendOp;
D3D10_BLEND SrcBlendAlpha;
D3D10_BLEND DestBlendAlpha;
D3D10_BLEND_OP BlendOpAlpha;
UINT8 RenderTargetWriteMask;
} D3D10_RENDER_TARGET_BLEND_DESC1;
typedef struct D3D10_BLEND_DESC1
{
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
} D3D10_BLEND_DESC1;
typedef struct D3D10_TEXCUBE_ARRAY_SRV1
{
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArrayFace;
UINT NumCubes;
} D3D10_TEXCUBE_ARRAY_SRV1;
typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D10_SRV_DIMENSION1 ViewDimension;
union
{
D3D10_BUFFER_SRV Buffer;
D3D10_TEX1D_SRV Texture1D;
D3D10_TEX1D_ARRAY_SRV Texture1DArray;
D3D10_TEX2D_SRV Texture2D;
D3D10_TEX2D_ARRAY_SRV Texture2DArray;
D3D10_TEX2DMS_SRV Texture2DMS;
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D10_TEX3D_SRV Texture3D;
D3D10_TEXCUBE_SRV TextureCube;
D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
} ;
} D3D10_SHADER_RESOURCE_VIEW_DESC1;
typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
{
D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
[object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")]
interface ID3D10BlendState1 : ID3D10BlendState
{
void GetDesc1(
[out] D3D10_BLEND_DESC1 *a
);
};
[object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")]
interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
{
void GetDesc1(
[out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a
);
};
[object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")]
interface ID3D10Device1 : ID3D10Device
{
HRESULT CreateShaderResourceView1(
[in] ID3D10Resource *a,
[in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b,
[out,optional] ID3D10ShaderResourceView1 **c
);
HRESULT CreateBlendState1(
[in] const D3D10_BLEND_DESC1 *a,
[out, optional] ID3D10BlendState1 **b
);
D3D10_FEATURE_LEVEL1 GetFeatureLevel();
};
//cpp_quote("#include \"d3d10_1shader.h\"")
typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE;
HRESULT D3D10CreateDevice1(
[in,optional] IDXGIAdapter* a,
[in] D3D10_DRIVER_TYPE b,
[in] HMODULE c,
[in] UINT d,
[in] D3D10_FEATURE_LEVEL1 e,
[in] UINT f,
[out,optional] ID3D10Device1** g
);
typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(
[in,optional] IDXGIAdapter*,
D3D10_DRIVER_TYPE,
HMODULE,
UINT,
D3D10_FEATURE_LEVEL1,
UINT,
[in, optional] DXGI_SWAP_CHAIN_DESC*,
[out,optional] IDXGISwapChain**,
[out,optional] ID3D10Device1**
);
HRESULT D3D10CreateDeviceAndSwapChain1(
[in,optional] IDXGIAdapter* a,
[in] D3D10_DRIVER_TYPE b,
[in] HMODULE c,
[in] UINT d,
[in] D3D10_FEATURE_LEVEL1 e,
[in] UINT f,
[in,optional] DXGI_SWAP_CHAIN_DESC* g,
[out,optional] IDXGISwapChain** h,
[out,optional] ID3D10Device1** i
);