blob: 6b44da0de6aa5b3cc83d82d6d2662edcec0d0ce6 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef RBUG_CONTEXT_H
#define RBUG_CONTEXT_H
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "rbug_screen.h"
struct rbug_context {
struct pipe_context base; /**< base class */
struct pipe_context *pipe;
struct rbug_list list;
/* call locking */
pipe_mutex call_mutex;
/* current state */
struct {
struct rbug_shader *shader[PIPE_SHADER_TYPES];
struct rbug_sampler_view *views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct rbug_resource *texs[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned num_views[PIPE_SHADER_TYPES];
unsigned nr_cbufs;
struct rbug_resource *cbufs[PIPE_MAX_COLOR_BUFS];
struct rbug_resource *zsbuf;
} curr;
/* draw locking */
pipe_mutex draw_mutex;
pipe_condvar draw_cond;
unsigned draw_num_rules;
int draw_blocker;
int draw_blocked;
struct {
struct rbug_shader *shader[PIPE_SHADER_TYPES];
struct rbug_resource *texture;
struct rbug_resource *surf;
int blocker;
} draw_rule;
/* list of state objects */
pipe_mutex list_mutex;
unsigned num_shaders;
struct rbug_list shaders;
};
static INLINE struct rbug_context *
rbug_context(struct pipe_context *pipe)
{
return (struct rbug_context *)pipe;
}
/**********************************************************
* rbug_context.c
*/
struct pipe_context *
rbug_context_create(struct pipe_screen *screen, struct pipe_context *pipe);
/**********************************************************
* rbug_core.c
*/
void rbug_notify_draw_blocked(struct rbug_context *rb_context);
#endif /* RBUG_CONTEXT_H */