| /* |
| * Copyright 2009 Marek Olšák <maraeo@gmail.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "r300_context.h" |
| #include "r300_emit.h" |
| #include "r300_texture.h" |
| |
| #include "util/u_format.h" |
| #include "util/u_pack_color.h" |
| #include "util/u_surface.h" |
| |
| enum r300_blitter_op /* bitmask */ |
| { |
| R300_STOP_QUERY = 1, |
| R300_SAVE_TEXTURES = 2, |
| R300_SAVE_FRAMEBUFFER = 4, |
| R300_IGNORE_RENDER_COND = 8, |
| |
| R300_CLEAR = R300_STOP_QUERY, |
| |
| R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER, |
| |
| R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER | |
| R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND, |
| |
| R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND, |
| }; |
| |
| static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op) |
| { |
| if ((op & R300_STOP_QUERY) && r300->query_current) { |
| r300->blitter_saved_query = r300->query_current; |
| r300_stop_query(r300); |
| } |
| |
| /* Yeah we have to save all those states to ensure the blitter operation |
| * is really transparent. The states will be restored by the blitter once |
| * copying is done. */ |
| util_blitter_save_blend(r300->blitter, r300->blend_state.state); |
| util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state); |
| util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref)); |
| util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state); |
| util_blitter_save_fragment_shader(r300->blitter, r300->fs.state); |
| util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state); |
| util_blitter_save_viewport(r300->blitter, &r300->viewport); |
| util_blitter_save_vertex_buffers(r300->blitter, r300->nr_vertex_buffers, |
| r300->vertex_buffer); |
| util_blitter_save_vertex_elements(r300->blitter, r300->velems); |
| |
| if (op & R300_SAVE_FRAMEBUFFER) { |
| util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state); |
| } |
| |
| if (op & R300_SAVE_TEXTURES) { |
| struct r300_textures_state* state = |
| (struct r300_textures_state*)r300->textures_state.state; |
| |
| util_blitter_save_fragment_sampler_states( |
| r300->blitter, state->sampler_state_count, |
| (void**)state->sampler_states); |
| |
| util_blitter_save_fragment_sampler_views( |
| r300->blitter, state->sampler_view_count, |
| (struct pipe_sampler_view**)state->sampler_views); |
| } |
| |
| if (op & R300_IGNORE_RENDER_COND) { |
| /* Save the flag. */ |
| r300->blitter_saved_skip_rendering = r300->skip_rendering+1; |
| r300->skip_rendering = FALSE; |
| } else { |
| r300->blitter_saved_skip_rendering = 0; |
| } |
| } |
| |
| static void r300_blitter_end(struct r300_context *r300) |
| { |
| if (r300->blitter_saved_query) { |
| r300_resume_query(r300, r300->blitter_saved_query); |
| r300->blitter_saved_query = NULL; |
| } |
| |
| if (r300->blitter_saved_skip_rendering) { |
| /* Restore the flag. */ |
| r300->skip_rendering = r300->blitter_saved_skip_rendering-1; |
| } |
| } |
| |
| static uint32_t r300_depth_clear_cb_value(enum pipe_format format, |
| const float* rgba) |
| { |
| union util_color uc; |
| util_pack_color(rgba, format, &uc); |
| |
| if (util_format_get_blocksizebits(format) == 32) |
| return uc.ui; |
| else |
| return uc.us | (uc.us << 16); |
| } |
| |
| static boolean r300_cbzb_clear_allowed(struct r300_context *r300, |
| unsigned clear_buffers) |
| { |
| struct pipe_framebuffer_state *fb = |
| (struct pipe_framebuffer_state*)r300->fb_state.state; |
| |
| /* Only color clear allowed, and only one colorbuffer. */ |
| if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1) |
| return FALSE; |
| |
| return r300_surface(fb->cbufs[0])->cbzb_allowed; |
| } |
| |
| static boolean r300_fast_zclear_allowed(struct r300_context *r300) |
| { |
| struct pipe_framebuffer_state *fb = |
| (struct pipe_framebuffer_state*)r300->fb_state.state; |
| |
| return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0; |
| } |
| |
| static boolean r300_hiz_clear_allowed(struct r300_context *r300) |
| { |
| struct pipe_framebuffer_state *fb = |
| (struct pipe_framebuffer_state*)r300->fb_state.state; |
| |
| return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0; |
| } |
| |
| static uint32_t r300_depth_clear_value(enum pipe_format format, |
| double depth, unsigned stencil) |
| { |
| switch (format) { |
| case PIPE_FORMAT_Z16_UNORM: |
| case PIPE_FORMAT_X8Z24_UNORM: |
| return util_pack_z(format, depth); |
| |
| case PIPE_FORMAT_S8_UINT_Z24_UNORM: |
| return util_pack_z_stencil(format, depth, stencil); |
| |
| default: |
| assert(0); |
| return 0; |
| } |
| } |
| |
| static uint32_t r300_hiz_clear_value(double depth) |
| { |
| uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5); |
| assert(r <= 255); |
| return r | (r << 8) | (r << 16) | (r << 24); |
| } |
| |
| /* Clear currently bound buffers. */ |
| static void r300_clear(struct pipe_context* pipe, |
| unsigned buffers, |
| const union pipe_color_union *color, |
| double depth, |
| unsigned stencil) |
| { |
| /* My notes about Zbuffer compression: |
| * |
| * 1) The zbuffer must be micro-tiled and whole microtiles must be |
| * written if compression is enabled. If microtiling is disabled, |
| * it locks up. |
| * |
| * 2) There is ZMASK RAM which contains a compressed zbuffer. |
| * Each dword of the Z Mask contains compression information |
| * for 16 4x4 pixel tiles, that is 2 bits for each tile. |
| * On chips with 2 Z pipes, every other dword maps to a different |
| * pipe. On newer chipsets, there is a new compression mode |
| * with 8x8 pixel tiles per 2 bits. |
| * |
| * 3) The FASTFILL bit has nothing to do with filling. It only tells hw |
| * it should look in the ZMASK RAM first before fetching from a real |
| * zbuffer. |
| * |
| * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned |
| * during zbuffer reads instead of the value that is actually stored |
| * in the zbuffer memory. A pixel is in a cleared state when its ZMASK |
| * is equal to 0. Therefore, if you clear ZMASK with zeros, you may |
| * leave the zbuffer memory uninitialized, but then you must enable |
| * compression, so that the ZMASK RAM is actually used. |
| * |
| * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed |
| * during zbuffer updates. A special decompressing operation should be |
| * used to fully decompress a zbuffer, which basically just stores all |
| * compressed tiles in ZMASK to the zbuffer memory. |
| * |
| * 6) For a 16-bit zbuffer, compression causes a hung with one or |
| * two samples and should not be used. |
| * |
| * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears |
| * to avoid needless decompression. |
| * |
| * 8) Fastfill must not be used if reading of compressed Z data is disabled |
| * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE), |
| * i.e. it cannot be used to compress the zbuffer. |
| * |
| * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way. |
| * |
| * - Marek |
| */ |
| |
| struct r300_context* r300 = r300_context(pipe); |
| struct pipe_framebuffer_state *fb = |
| (struct pipe_framebuffer_state*)r300->fb_state.state; |
| struct r300_hyperz_state *hyperz = |
| (struct r300_hyperz_state*)r300->hyperz_state.state; |
| uint32_t width = fb->width; |
| uint32_t height = fb->height; |
| uint32_t hyperz_dcv = hyperz->zb_depthclearvalue; |
| |
| /* Enable fast Z clear. |
| * The zbuffer must be in micro-tiled mode, otherwise it locks up. */ |
| if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { |
| boolean zmask_clear, hiz_clear; |
| |
| zmask_clear = r300_fast_zclear_allowed(r300); |
| hiz_clear = r300_hiz_clear_allowed(r300); |
| |
| /* If we need Hyper-Z. */ |
| if (zmask_clear || hiz_clear) { |
| r300->num_z_clears++; |
| |
| /* Try to obtain the access to Hyper-Z buffers if we don't have one. */ |
| if (!r300->hyperz_enabled) { |
| r300->hyperz_enabled = |
| r300->rws->cs_request_feature(r300->cs, |
| RADEON_FID_R300_HYPERZ_ACCESS, |
| TRUE); |
| if (r300->hyperz_enabled) { |
| /* Need to emit HyperZ buffer regs for the first time. */ |
| r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); |
| } |
| } |
| |
| /* Setup Hyper-Z clears. */ |
| if (r300->hyperz_enabled) { |
| DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n", |
| zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : ""); |
| |
| if (zmask_clear) { |
| hyperz_dcv = hyperz->zb_depthclearvalue = |
| r300_depth_clear_value(fb->zsbuf->format, depth, stencil); |
| |
| r300_mark_atom_dirty(r300, &r300->zmask_clear); |
| buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; |
| } |
| |
| if (hiz_clear) { |
| r300->hiz_clear_value = r300_hiz_clear_value(depth); |
| r300_mark_atom_dirty(r300, &r300->hiz_clear); |
| } |
| } |
| } |
| } |
| |
| /* Enable CBZB clear. */ |
| if (r300_cbzb_clear_allowed(r300, buffers)) { |
| struct r300_surface *surf = r300_surface(fb->cbufs[0]); |
| |
| hyperz->zb_depthclearvalue = |
| r300_depth_clear_cb_value(surf->base.format, color->f); |
| |
| width = surf->cbzb_width; |
| height = surf->cbzb_height; |
| |
| r300->cbzb_clear = TRUE; |
| r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); |
| } |
| |
| /* Clear. */ |
| if (buffers) { |
| enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE; |
| /* Clear using the blitter. */ |
| r300_blitter_begin(r300, R300_CLEAR); |
| util_blitter_clear(r300->blitter, |
| width, |
| height, |
| fb->nr_cbufs, |
| buffers, cformat, color, depth, stencil); |
| r300_blitter_end(r300); |
| } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) { |
| /* Just clear zmask and hiz now, this does not use the standard draw |
| * procedure. */ |
| /* Calculate zmask_clear and hiz_clear atom sizes. */ |
| unsigned dwords = |
| (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) + |
| (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) + |
| r300_get_num_cs_end_dwords(r300); |
| |
| /* Reserve CS space. */ |
| if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) { |
| r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL); |
| } |
| |
| /* Emit clear packets. */ |
| if (r300->zmask_clear.dirty) { |
| r300_emit_zmask_clear(r300, r300->zmask_clear.size, |
| r300->zmask_clear.state); |
| r300->zmask_clear.dirty = FALSE; |
| } |
| if (r300->hiz_clear.dirty) { |
| r300_emit_hiz_clear(r300, r300->hiz_clear.size, |
| r300->hiz_clear.state); |
| r300->hiz_clear.dirty = FALSE; |
| } |
| } else { |
| assert(0); |
| } |
| |
| /* Disable CBZB clear. */ |
| if (r300->cbzb_clear) { |
| r300->cbzb_clear = FALSE; |
| hyperz->zb_depthclearvalue = hyperz_dcv; |
| r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); |
| } |
| |
| /* Enable fastfill and/or hiz. |
| * |
| * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update |
| * looks if zmask/hiz is in use and programs hardware accordingly. */ |
| if (r300->zmask_in_use || r300->hiz_in_use) { |
| r300_mark_atom_dirty(r300, &r300->hyperz_state); |
| } |
| } |
| |
| /* Clear a region of a color surface to a constant value. */ |
| static void r300_clear_render_target(struct pipe_context *pipe, |
| struct pipe_surface *dst, |
| const union pipe_color_union *color, |
| unsigned dstx, unsigned dsty, |
| unsigned width, unsigned height) |
| { |
| struct r300_context *r300 = r300_context(pipe); |
| |
| r300_blitter_begin(r300, R300_CLEAR_SURFACE); |
| util_blitter_clear_render_target(r300->blitter, dst, color, |
| dstx, dsty, width, height); |
| r300_blitter_end(r300); |
| } |
| |
| /* Clear a region of a depth stencil surface. */ |
| static void r300_clear_depth_stencil(struct pipe_context *pipe, |
| struct pipe_surface *dst, |
| unsigned clear_flags, |
| double depth, |
| unsigned stencil, |
| unsigned dstx, unsigned dsty, |
| unsigned width, unsigned height) |
| { |
| struct r300_context *r300 = r300_context(pipe); |
| struct pipe_framebuffer_state *fb = |
| (struct pipe_framebuffer_state*)r300->fb_state.state; |
| |
| if (r300->zmask_in_use && !r300->locked_zbuffer) { |
| if (fb->zsbuf->texture == dst->texture) { |
| r300_decompress_zmask(r300); |
| } |
| } |
| |
| /* XXX Do not decompress ZMask of the currently-set zbuffer. */ |
| r300_blitter_begin(r300, R300_CLEAR_SURFACE); |
| util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil, |
| dstx, dsty, width, height); |
| r300_blitter_end(r300); |
| } |
| |
| void r300_decompress_zmask(struct r300_context *r300) |
| { |
| struct pipe_framebuffer_state *fb = |
| (struct pipe_framebuffer_state*)r300->fb_state.state; |
| |
| if (!r300->zmask_in_use || r300->locked_zbuffer) |
| return; |
| |
| r300->zmask_decompress = TRUE; |
| r300_mark_atom_dirty(r300, &r300->hyperz_state); |
| |
| r300_blitter_begin(r300, R300_DECOMPRESS); |
| util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0, |
| r300->dsa_decompress_zmask); |
| r300_blitter_end(r300); |
| |
| r300->zmask_decompress = FALSE; |
| r300->zmask_in_use = FALSE; |
| r300_mark_atom_dirty(r300, &r300->hyperz_state); |
| } |
| |
| void r300_decompress_zmask_locked_unsafe(struct r300_context *r300) |
| { |
| struct pipe_framebuffer_state fb; |
| |
| memset(&fb, 0, sizeof(fb)); |
| fb.width = r300->locked_zbuffer->width; |
| fb.height = r300->locked_zbuffer->height; |
| fb.zsbuf = r300->locked_zbuffer; |
| |
| r300->context.set_framebuffer_state(&r300->context, &fb); |
| r300_decompress_zmask(r300); |
| } |
| |
| void r300_decompress_zmask_locked(struct r300_context *r300) |
| { |
| struct pipe_framebuffer_state saved_fb; |
| |
| memset(&saved_fb, 0, sizeof(saved_fb)); |
| util_copy_framebuffer_state(&saved_fb, r300->fb_state.state); |
| r300_decompress_zmask_locked_unsafe(r300); |
| r300->context.set_framebuffer_state(&r300->context, &saved_fb); |
| util_unreference_framebuffer_state(&saved_fb); |
| |
| pipe_surface_reference(&r300->locked_zbuffer, NULL); |
| } |
| |
| bool r300_is_blit_supported(enum pipe_format format) |
| { |
| const struct util_format_description *desc = |
| util_format_description(format); |
| |
| return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN || |
| desc->layout == UTIL_FORMAT_LAYOUT_S3TC || |
| desc->layout == UTIL_FORMAT_LAYOUT_RGTC; |
| } |
| |
| /* Copy a block of pixels from one surface to another. */ |
| static void r300_resource_copy_region(struct pipe_context *pipe, |
| struct pipe_resource *dst, |
| unsigned dst_level, |
| unsigned dstx, unsigned dsty, unsigned dstz, |
| struct pipe_resource *src, |
| unsigned src_level, |
| const struct pipe_box *src_box) |
| { |
| struct pipe_screen *screen = pipe->screen; |
| struct r300_context *r300 = r300_context(pipe); |
| struct pipe_framebuffer_state *fb = |
| (struct pipe_framebuffer_state*)r300->fb_state.state; |
| unsigned src_width0 = r300_resource(src)->tex.width0; |
| unsigned src_height0 = r300_resource(src)->tex.height0; |
| unsigned dst_width0 = r300_resource(dst)->tex.width0; |
| unsigned dst_height0 = r300_resource(dst)->tex.height0; |
| unsigned layout; |
| struct pipe_box box; |
| struct pipe_sampler_view src_templ, *src_view; |
| struct pipe_surface dst_templ, *dst_view; |
| |
| /* Fallback for buffers. */ |
| if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) || |
| !r300_is_blit_supported(dst->format)) { |
| util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, |
| src, src_level, src_box); |
| return; |
| } |
| |
| /* The code below changes the texture format so that the copy can be done |
| * on hardware. E.g. depth-stencil surfaces are copied as RGBA |
| * colorbuffers. */ |
| |
| util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box); |
| util_blitter_default_src_texture(&src_templ, src, src_level); |
| |
| layout = util_format_description(dst_templ.format)->layout; |
| |
| /* Handle non-renderable plain formats. */ |
| if (layout == UTIL_FORMAT_LAYOUT_PLAIN && |
| (!screen->is_format_supported(screen, src_templ.format, src->target, |
| src->nr_samples, |
| PIPE_BIND_SAMPLER_VIEW) || |
| !screen->is_format_supported(screen, dst_templ.format, dst->target, |
| dst->nr_samples, |
| PIPE_BIND_RENDER_TARGET))) { |
| switch (util_format_get_blocksize(dst_templ.format)) { |
| case 1: |
| dst_templ.format = PIPE_FORMAT_I8_UNORM; |
| break; |
| case 2: |
| dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM; |
| break; |
| case 4: |
| dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; |
| break; |
| case 8: |
| dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM; |
| break; |
| default: |
| debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n" |
| "r300: copy_region: Software fallback doesn't work for tiled textures.\n", |
| util_format_short_name(dst_templ.format)); |
| } |
| src_templ.format = dst_templ.format; |
| } |
| |
| /* Handle compressed formats. */ |
| if (layout == UTIL_FORMAT_LAYOUT_S3TC || |
| layout == UTIL_FORMAT_LAYOUT_RGTC) { |
| assert(src_templ.format == dst_templ.format); |
| |
| box = *src_box; |
| src_box = &box; |
| |
| dst_width0 = align(dst_width0, 4); |
| dst_height0 = align(dst_height0, 4); |
| src_width0 = align(src_width0, 4); |
| src_height0 = align(src_height0, 4); |
| box.width = align(box.width, 4); |
| box.height = align(box.height, 4); |
| |
| switch (util_format_get_blocksize(dst_templ.format)) { |
| case 8: |
| /* one 4x4 pixel block has 8 bytes. |
| * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */ |
| dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
| dst_width0 = dst_width0 / 2; |
| src_width0 = src_width0 / 2; |
| dstx /= 2; |
| box.x /= 2; |
| box.width /= 2; |
| break; |
| case 16: |
| /* one 4x4 pixel block has 16 bytes. |
| * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */ |
| dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
| break; |
| } |
| src_templ.format = dst_templ.format; |
| |
| dst_height0 = dst_height0 / 4; |
| src_height0 = src_height0 / 4; |
| dsty /= 4; |
| box.y /= 4; |
| box.height /= 4; |
| } |
| |
| /* Fallback for textures. */ |
| if (!screen->is_format_supported(screen, dst_templ.format, |
| dst->target, dst->nr_samples, |
| PIPE_BIND_RENDER_TARGET) || |
| !screen->is_format_supported(screen, src_templ.format, |
| src->target, src->nr_samples, |
| PIPE_BIND_SAMPLER_VIEW)) { |
| assert(0 && "this shouldn't happen, update r300_is_blit_supported"); |
| util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, |
| src, src_level, src_box); |
| return; |
| } |
| |
| /* Decompress ZMASK. */ |
| if (r300->zmask_in_use && !r300->locked_zbuffer) { |
| if (fb->zsbuf->texture == src || |
| fb->zsbuf->texture == dst) { |
| r300_decompress_zmask(r300); |
| } |
| } |
| |
| dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0); |
| src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0); |
| |
| r300_blitter_begin(r300, R300_COPY); |
| util_blitter_copy_texture_view(r300->blitter, dst_view, ~0, dstx, dsty, |
| src_view, 0, src_box, |
| src_width0, src_height0, PIPE_MASK_RGBAZS); |
| r300_blitter_end(r300); |
| |
| pipe_surface_reference(&dst_view, NULL); |
| pipe_sampler_view_reference(&src_view, NULL); |
| } |
| |
| void r300_init_blit_functions(struct r300_context *r300) |
| { |
| r300->context.clear = r300_clear; |
| r300->context.clear_render_target = r300_clear_render_target; |
| r300->context.clear_depth_stencil = r300_clear_depth_stencil; |
| r300->context.resource_copy_region = r300_resource_copy_region; |
| } |