| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| /** |
| * Scene queue. We'll use two queues. One contains "full" scenes which |
| * are produced by the "setup" code. The other contains "empty" scenes |
| * which are produced by the "rast" code when it finishes rendering a scene. |
| */ |
| |
| #include "util/u_ringbuffer.h" |
| #include "util/u_memory.h" |
| #include "lp_scene_queue.h" |
| |
| |
| |
| #define MAX_SCENE_QUEUE 4 |
| |
| struct scene_packet { |
| struct util_packet header; |
| struct lp_scene *scene; |
| }; |
| |
| /** |
| * A queue of scenes |
| */ |
| struct lp_scene_queue |
| { |
| struct util_ringbuffer *ring; |
| }; |
| |
| |
| |
| /** Allocate a new scene queue */ |
| struct lp_scene_queue * |
| lp_scene_queue_create(void) |
| { |
| struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue); |
| if (queue == NULL) |
| return NULL; |
| |
| queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE * |
| sizeof( struct scene_packet ) / 4); |
| if (queue->ring == NULL) |
| goto fail; |
| |
| return queue; |
| |
| fail: |
| FREE(queue); |
| return NULL; |
| } |
| |
| |
| /** Delete a scene queue */ |
| void |
| lp_scene_queue_destroy(struct lp_scene_queue *queue) |
| { |
| util_ringbuffer_destroy(queue->ring); |
| FREE(queue); |
| } |
| |
| |
| /** Remove first lp_scene from head of queue */ |
| struct lp_scene * |
| lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait) |
| { |
| struct scene_packet packet; |
| enum pipe_error ret; |
| |
| packet.scene = NULL; |
| |
| ret = util_ringbuffer_dequeue(queue->ring, |
| &packet.header, |
| sizeof packet / 4, |
| wait ); |
| if (ret != PIPE_OK) |
| return NULL; |
| |
| return packet.scene; |
| } |
| |
| |
| /** Add an lp_scene to tail of queue */ |
| void |
| lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene) |
| { |
| struct scene_packet packet; |
| |
| packet.header.dwords = sizeof packet / 4; |
| packet.header.data24 = 0; |
| packet.scene = scene; |
| |
| util_ringbuffer_enqueue(queue->ring, &packet.header); |
| } |
| |
| |
| |
| |
| |