blob: 975db43c4e991b1521b3f788806584fd0ac93651 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Scene queue. We'll use two queues. One contains "full" scenes which
* are produced by the "setup" code. The other contains "empty" scenes
* which are produced by the "rast" code when it finishes rendering a scene.
*/
#include "util/u_ringbuffer.h"
#include "util/u_memory.h"
#include "lp_scene_queue.h"
#define MAX_SCENE_QUEUE 4
struct scene_packet {
struct util_packet header;
struct lp_scene *scene;
};
/**
* A queue of scenes
*/
struct lp_scene_queue
{
struct util_ringbuffer *ring;
};
/** Allocate a new scene queue */
struct lp_scene_queue *
lp_scene_queue_create(void)
{
struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
if (queue == NULL)
return NULL;
queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE *
sizeof( struct scene_packet ) / 4);
if (queue->ring == NULL)
goto fail;
return queue;
fail:
FREE(queue);
return NULL;
}
/** Delete a scene queue */
void
lp_scene_queue_destroy(struct lp_scene_queue *queue)
{
util_ringbuffer_destroy(queue->ring);
FREE(queue);
}
/** Remove first lp_scene from head of queue */
struct lp_scene *
lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait)
{
struct scene_packet packet;
enum pipe_error ret;
packet.scene = NULL;
ret = util_ringbuffer_dequeue(queue->ring,
&packet.header,
sizeof packet / 4,
wait );
if (ret != PIPE_OK)
return NULL;
return packet.scene;
}
/** Add an lp_scene to tail of queue */
void
lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
{
struct scene_packet packet;
packet.header.dwords = sizeof packet / 4;
packet.header.data24 = 0;
packet.scene = scene;
util_ringbuffer_enqueue(queue->ring, &packet.header);
}