| /************************************************************************** |
| * |
| * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_inlines.h" |
| #include "util/u_draw_quad.h" |
| #include "util/u_memory.h" |
| #include "cso_cache/cso_context.h" |
| |
| |
| /** |
| * Draw a simple vertex buffer / primitive. |
| * Limited to float[4] vertex attribs, tightly packed. |
| */ |
| void |
| util_draw_vertex_buffer(struct pipe_context *pipe, |
| struct cso_context *cso, |
| struct pipe_resource *vbuf, |
| uint offset, |
| uint prim_type, |
| uint num_verts, |
| uint num_attribs) |
| { |
| struct pipe_vertex_buffer vbuffer; |
| |
| assert(num_attribs <= PIPE_MAX_ATTRIBS); |
| |
| /* tell pipe about the vertex buffer */ |
| memset(&vbuffer, 0, sizeof(vbuffer)); |
| vbuffer.buffer = vbuf; |
| vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */ |
| vbuffer.buffer_offset = offset; |
| |
| /* note: vertex elements already set by caller */ |
| |
| if (cso) { |
| cso_set_vertex_buffers(cso, 1, &vbuffer); |
| cso_draw_arrays(cso, prim_type, 0, num_verts); |
| } else { |
| pipe->set_vertex_buffers(pipe, 1, &vbuffer); |
| util_draw_arrays(pipe, prim_type, 0, num_verts); |
| } |
| } |
| |
| |
| /** |
| * Draw a simple vertex buffer / primitive. |
| * Limited to float[4] vertex attribs, tightly packed. |
| */ |
| void |
| util_draw_user_vertex_buffer(struct cso_context *cso, void *buffer, |
| uint prim_type, uint num_verts, uint num_attribs) |
| { |
| struct pipe_vertex_buffer vbuffer = {0}; |
| |
| assert(num_attribs <= PIPE_MAX_ATTRIBS); |
| |
| vbuffer.user_buffer = buffer; |
| vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */ |
| |
| /* note: vertex elements already set by caller */ |
| |
| cso_set_vertex_buffers(cso, 1, &vbuffer); |
| cso_draw_arrays(cso, prim_type, 0, num_verts); |
| } |
| |
| |
| /** |
| * Draw screen-aligned textured quad. |
| * Note: this isn't especially efficient. |
| */ |
| void |
| util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso, |
| float x0, float y0, float x1, float y1, float z) |
| { |
| uint numAttribs = 2, i, j; |
| uint vertexBytes = 4 * (4 * numAttribs * sizeof(float)); |
| struct pipe_resource *vbuf = NULL; |
| float *v = NULL; |
| |
| v = MALLOC(vertexBytes); |
| if (v == NULL) |
| goto out; |
| |
| /* |
| * Load vertex buffer |
| */ |
| for (i = j = 0; i < 4; i++) { |
| v[j + 2] = z; /* z */ |
| v[j + 3] = 1.0; /* w */ |
| v[j + 6] = 0.0; /* r */ |
| v[j + 7] = 1.0; /* q */ |
| j += 8; |
| } |
| |
| v[0] = x0; |
| v[1] = y0; |
| v[4] = 0.0; /*s*/ |
| v[5] = 0.0; /*t*/ |
| |
| v[8] = x1; |
| v[9] = y0; |
| v[12] = 1.0; |
| v[13] = 0.0; |
| |
| v[16] = x1; |
| v[17] = y1; |
| v[20] = 1.0; |
| v[21] = 1.0; |
| |
| v[24] = x0; |
| v[25] = y1; |
| v[28] = 0.0; |
| v[29] = 1.0; |
| |
| vbuf = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, |
| PIPE_USAGE_STAGING, vertexBytes); |
| if (!vbuf) |
| goto out; |
| pipe_buffer_write(pipe, vbuf, 0, vertexBytes, v); |
| |
| util_draw_vertex_buffer(pipe, cso, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2); |
| |
| out: |
| if (vbuf) |
| pipe_resource_reference(&vbuf, NULL); |
| |
| if (v) |
| FREE(v); |
| } |