blob: ca051473504e3325d1b3085a2f96b511e859dc1a [file] [log] [blame]
/*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file holds the function implementation for one of the rbug extensions.
* Prototypes and declerations of functions and structs is in the same folder
* in the header file matching this file's name.
*
* The functions starting rbug_send_* encodes a call to the write format and
* sends that to the supplied connection, while functions starting with
* rbug_demarshal_* demarshal data in the wire protocol.
*
* Functions ending with _reply are replies to requests.
*/
#include "rbug_internal.h"
#include "rbug_texture.h"
int rbug_send_texture_list(struct rbug_connection *__con,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_texture_info(struct rbug_connection *__con,
rbug_texture_t texture,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(8); /* texture */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(8, rbug_texture_t, texture); /* texture */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_texture_write(struct rbug_connection *__con,
rbug_texture_t texture,
uint32_t face,
uint32_t level,
uint32_t zslice,
uint32_t x,
uint32_t y,
uint32_t w,
uint32_t h,
uint8_t *data,
uint32_t data_len,
uint32_t stride,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(8); /* texture */
LEN(4); /* face */
LEN(4); /* level */
LEN(4); /* zslice */
LEN(4); /* x */
LEN(4); /* y */
LEN(4); /* w */
LEN(4); /* h */
LEN_ARRAY(1, data); /* data */
LEN(4); /* stride */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_WRITE));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(8, rbug_texture_t, texture); /* texture */
WRITE(4, uint32_t, face); /* face */
WRITE(4, uint32_t, level); /* level */
WRITE(4, uint32_t, zslice); /* zslice */
WRITE(4, uint32_t, x); /* x */
WRITE(4, uint32_t, y); /* y */
WRITE(4, uint32_t, w); /* w */
WRITE(4, uint32_t, h); /* h */
WRITE_ARRAY(1, uint8_t, data); /* data */
WRITE(4, uint32_t, stride); /* stride */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_TEXTURE_WRITE, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_texture_read(struct rbug_connection *__con,
rbug_texture_t texture,
uint32_t face,
uint32_t level,
uint32_t zslice,
uint32_t x,
uint32_t y,
uint32_t w,
uint32_t h,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(8); /* texture */
LEN(4); /* face */
LEN(4); /* level */
LEN(4); /* zslice */
LEN(4); /* x */
LEN(4); /* y */
LEN(4); /* w */
LEN(4); /* h */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(8, rbug_texture_t, texture); /* texture */
WRITE(4, uint32_t, face); /* face */
WRITE(4, uint32_t, level); /* level */
WRITE(4, uint32_t, zslice); /* zslice */
WRITE(4, uint32_t, x); /* x */
WRITE(4, uint32_t, y); /* y */
WRITE(4, uint32_t, w); /* w */
WRITE(4, uint32_t, h); /* h */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_TEXTURE_READ, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_texture_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_texture_t *textures,
uint32_t textures_len,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(4); /* serial */
LEN_ARRAY(8, textures); /* textures */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_LIST_REPLY));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(4, uint32_t, serial); /* serial */
WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_TEXTURE_LIST_REPLY, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_texture_info_reply(struct rbug_connection *__con,
uint32_t serial,
uint32_t target,
uint32_t format,
uint32_t *width,
uint32_t width_len,
uint32_t *height,
uint32_t height_len,
uint32_t *depth,
uint32_t depth_len,
uint32_t blockw,
uint32_t blockh,
uint32_t blocksize,
uint32_t last_level,
uint32_t nr_samples,
uint32_t tex_usage,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(4); /* serial */
LEN(4); /* target */
LEN(4); /* format */
LEN_ARRAY(4, width); /* width */
LEN_ARRAY(4, height); /* height */
LEN_ARRAY(4, depth); /* depth */
LEN(4); /* blockw */
LEN(4); /* blockh */
LEN(4); /* blocksize */
LEN(4); /* last_level */
LEN(4); /* nr_samples */
LEN(4); /* tex_usage */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_INFO_REPLY));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(4, uint32_t, serial); /* serial */
WRITE(4, uint32_t, target); /* target */
WRITE(4, uint32_t, format); /* format */
WRITE_ARRAY(4, uint32_t, width); /* width */
WRITE_ARRAY(4, uint32_t, height); /* height */
WRITE_ARRAY(4, uint32_t, depth); /* depth */
WRITE(4, uint32_t, blockw); /* blockw */
WRITE(4, uint32_t, blockh); /* blockh */
WRITE(4, uint32_t, blocksize); /* blocksize */
WRITE(4, uint32_t, last_level); /* last_level */
WRITE(4, uint32_t, nr_samples); /* nr_samples */
WRITE(4, uint32_t, tex_usage); /* tex_usage */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_TEXTURE_INFO_REPLY, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
int rbug_send_texture_read_reply(struct rbug_connection *__con,
uint32_t serial,
uint32_t format,
uint32_t blockw,
uint32_t blockh,
uint32_t blocksize,
uint8_t *data,
uint32_t data_len,
uint32_t stride,
uint32_t *__serial)
{
uint32_t __len = 0;
uint32_t __pos = 0;
uint8_t *__data = NULL;
int __ret = 0;
LEN(8); /* header */
LEN(4); /* serial */
LEN(4); /* format */
LEN(4); /* blockw */
LEN(4); /* blockh */
LEN(4); /* blocksize */
LEN_ARRAY(1, data); /* data */
LEN(4); /* stride */
/* align */
PAD(__len, 8);
__data = (uint8_t*)MALLOC(__len);
if (!__data)
return -ENOMEM;
WRITE(4, int32_t, ((int32_t)RBUG_OP_TEXTURE_READ_REPLY));
WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
WRITE(4, uint32_t, serial); /* serial */
WRITE(4, uint32_t, format); /* format */
WRITE(4, uint32_t, blockw); /* blockw */
WRITE(4, uint32_t, blockh); /* blockh */
WRITE(4, uint32_t, blocksize); /* blocksize */
WRITE_ARRAY(1, uint8_t, data); /* data */
WRITE(4, uint32_t, stride); /* stride */
/* final pad */
PAD(__pos, 8);
if (__pos != __len) {
__ret = -EINVAL;
} else {
rbug_connection_send_start(__con, RBUG_OP_TEXTURE_READ_REPLY, __len);
rbug_connection_write(__con, __data, __len);
__ret = rbug_connection_send_finish(__con, __serial);
}
FREE(__data);
return __ret;
}
struct rbug_proto_texture_list * rbug_demarshal_texture_list(struct rbug_proto_header *header)
{
struct rbug_proto_texture_list *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_LIST)
return NULL;
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
return ret;
}
struct rbug_proto_texture_info * rbug_demarshal_texture_info(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_texture_info *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_INFO)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(8, rbug_texture_t, texture); /* texture */
return ret;
}
struct rbug_proto_texture_write * rbug_demarshal_texture_write(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_texture_write *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_WRITE)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(8, rbug_texture_t, texture); /* texture */
READ(4, uint32_t, face); /* face */
READ(4, uint32_t, level); /* level */
READ(4, uint32_t, zslice); /* zslice */
READ(4, uint32_t, x); /* x */
READ(4, uint32_t, y); /* y */
READ(4, uint32_t, w); /* w */
READ(4, uint32_t, h); /* h */
READ_ARRAY(1, uint8_t, data); /* data */
READ(4, uint32_t, stride); /* stride */
return ret;
}
struct rbug_proto_texture_read * rbug_demarshal_texture_read(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_texture_read *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_READ)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(8, rbug_texture_t, texture); /* texture */
READ(4, uint32_t, face); /* face */
READ(4, uint32_t, level); /* level */
READ(4, uint32_t, zslice); /* zslice */
READ(4, uint32_t, x); /* x */
READ(4, uint32_t, y); /* y */
READ(4, uint32_t, w); /* w */
READ(4, uint32_t, h); /* h */
return ret;
}
struct rbug_proto_texture_list_reply * rbug_demarshal_texture_list_reply(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_texture_list_reply *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_LIST_REPLY)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(4, uint32_t, serial); /* serial */
READ_ARRAY(8, rbug_texture_t, textures); /* textures */
return ret;
}
struct rbug_proto_texture_info_reply * rbug_demarshal_texture_info_reply(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_texture_info_reply *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_INFO_REPLY)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(4, uint32_t, serial); /* serial */
READ(4, uint32_t, target); /* target */
READ(4, uint32_t, format); /* format */
READ_ARRAY(4, uint32_t, width); /* width */
READ_ARRAY(4, uint32_t, height); /* height */
READ_ARRAY(4, uint32_t, depth); /* depth */
READ(4, uint32_t, blockw); /* blockw */
READ(4, uint32_t, blockh); /* blockh */
READ(4, uint32_t, blocksize); /* blocksize */
READ(4, uint32_t, last_level); /* last_level */
READ(4, uint32_t, nr_samples); /* nr_samples */
READ(4, uint32_t, tex_usage); /* tex_usage */
return ret;
}
struct rbug_proto_texture_read_reply * rbug_demarshal_texture_read_reply(struct rbug_proto_header *header)
{
uint32_t len = 0;
uint32_t pos = 0;
uint8_t *data = NULL;
struct rbug_proto_texture_read_reply *ret;
if (!header)
return NULL;
if (header->opcode != (int32_t)RBUG_OP_TEXTURE_READ_REPLY)
return NULL;
pos = 0;
len = header->length * 4;
data = (uint8_t*)&header[1];
ret = MALLOC(sizeof(*ret));
if (!ret)
return NULL;
ret->header.__message = header;
ret->header.opcode = header->opcode;
READ(4, uint32_t, serial); /* serial */
READ(4, uint32_t, format); /* format */
READ(4, uint32_t, blockw); /* blockw */
READ(4, uint32_t, blockh); /* blockh */
READ(4, uint32_t, blocksize); /* blocksize */
READ_ARRAY(1, uint8_t, data); /* data */
READ(4, uint32_t, stride); /* stride */
return ret;
}