blob: aaef797063577a190cdfa82d9d3ad16228c5f862 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Texture sampling -- SoA.
*
* @author Jose Fonseca <jfonseca@vmware.com>
* @author Brian Paul <brianp@vmware.com>
*/
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_debug.h"
#include "util/u_dump.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_format.h"
#include "util/u_cpu_detect.h"
#include "lp_bld_debug.h"
#include "lp_bld_type.h"
#include "lp_bld_const.h"
#include "lp_bld_conv.h"
#include "lp_bld_arit.h"
#include "lp_bld_bitarit.h"
#include "lp_bld_logic.h"
#include "lp_bld_printf.h"
#include "lp_bld_swizzle.h"
#include "lp_bld_flow.h"
#include "lp_bld_gather.h"
#include "lp_bld_format.h"
#include "lp_bld_sample.h"
#include "lp_bld_sample_aos.h"
#include "lp_bld_struct.h"
#include "lp_bld_quad.h"
#include "lp_bld_pack.h"
/**
* Generate code to fetch a texel from a texture at int coords (x, y, z).
* The computation depends on whether the texture is 1D, 2D or 3D.
* The result, texel, will be float vectors:
* texel[0] = red values
* texel[1] = green values
* texel[2] = blue values
* texel[3] = alpha values
*/
static void
lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
unsigned unit,
LLVMValueRef width,
LLVMValueRef height,
LLVMValueRef depth,
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef z,
LLVMValueRef y_stride,
LLVMValueRef z_stride,
LLVMValueRef data_ptr,
LLVMValueRef texel_out[4])
{
const struct lp_sampler_static_state *static_state = bld->static_state;
const unsigned dims = bld->dims;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef offset;
LLVMValueRef i, j;
LLVMValueRef use_border = NULL;
/* use_border = x < 0 || x >= width || y < 0 || y >= height */
if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
static_state->min_img_filter,
static_state->mag_img_filter)) {
LLVMValueRef b1, b2;
b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
}
if (dims >= 2 &&
lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
static_state->min_img_filter,
static_state->mag_img_filter)) {
LLVMValueRef b1, b2;
b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
if (use_border) {
use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
}
else {
use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
}
}
if (dims == 3 &&
lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
static_state->min_img_filter,
static_state->mag_img_filter)) {
LLVMValueRef b1, b2;
b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
if (use_border) {
use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
}
else {
use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
}
}
/* convert x,y,z coords to linear offset from start of texture, in bytes */
lp_build_sample_offset(&bld->int_coord_bld,
bld->format_desc,
x, y, z, y_stride, z_stride,
&offset, &i, &j);
if (use_border) {
/* If we can sample the border color, it means that texcoords may
* lie outside the bounds of the texture image. We need to do
* something to prevent reading out of bounds and causing a segfault.
*
* Simply AND the texture coords with !use_border. This will cause
* coords which are out of bounds to become zero. Zero's guaranteed
* to be inside the texture image.
*/
offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
}
lp_build_fetch_rgba_soa(bld->gallivm,
bld->format_desc,
bld->texel_type,
data_ptr, offset,
i, j,
texel_out);
/*
* Note: if we find an app which frequently samples the texture border
* we might want to implement a true conditional here to avoid sampling
* the texture whenever possible (since that's quite a bit of code).
* Ex:
* if (use_border) {
* texel = border_color;
* }
* else {
* texel = sample_texture(coord);
* }
* As it is now, we always sample the texture, then selectively replace
* the texel color results with the border color.
*/
if (use_border) {
/* select texel color or border color depending on use_border */
LLVMValueRef border_color_ptr =
bld->dynamic_state->border_color(bld->dynamic_state,
bld->gallivm, unit);
int chan;
for (chan = 0; chan < 4; chan++) {
LLVMValueRef border_chan =
lp_build_array_get(bld->gallivm, border_color_ptr,
lp_build_const_int32(bld->gallivm, chan));
LLVMValueRef border_chan_vec =
lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
border_chan_vec, texel_out[chan]);
}
}
}
/**
* Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
*/
static LLVMValueRef
lp_build_coord_mirror(struct lp_build_sample_context *bld,
LLVMValueRef coord)
{
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMValueRef fract, flr, isOdd;
lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
/* isOdd = flr & 1 */
isOdd = LLVMBuildAnd(bld->gallivm->builder, flr, int_coord_bld->one, "");
/* make coord positive or negative depending on isOdd */
coord = lp_build_set_sign(coord_bld, fract, isOdd);
/* convert isOdd to float */
isOdd = lp_build_int_to_float(coord_bld, isOdd);
/* add isOdd to coord */
coord = lp_build_add(coord_bld, coord, isOdd);
return coord;
}
/**
* Helper to compute the first coord and the weight for
* linear wrap repeat npot textures
*/
void
lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
LLVMValueRef coord_f,
LLVMValueRef length_i,
LLVMValueRef length_f,
LLVMValueRef *coord0_i,
LLVMValueRef *weight_f)
{
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
int_coord_bld->one);
LLVMValueRef mask;
/* wrap with normalized floats is just fract */
coord_f = lp_build_fract(coord_bld, coord_f);
/* mul by size and subtract 0.5 */
coord_f = lp_build_mul(coord_bld, coord_f, length_f);
coord_f = lp_build_sub(coord_bld, coord_f, half);
/*
* we avoided the 0.5/length division before the repeat wrap,
* now need to fix up edge cases with selects
*/
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero);
*coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
}
/**
* Build LLVM code for texture wrap mode for linear filtering.
* \param x0_out returns first integer texcoord
* \param x1_out returns second integer texcoord
* \param weight_out returns linear interpolation weight
*/
static void
lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
LLVMValueRef coord,
LLVMValueRef length,
LLVMValueRef length_f,
boolean is_pot,
unsigned wrap_mode,
LLVMValueRef *x0_out,
LLVMValueRef *x1_out,
LLVMValueRef *weight_out)
{
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
LLVMValueRef coord0, coord1, weight;
switch(wrap_mode) {
case PIPE_TEX_WRAP_REPEAT:
if (is_pot) {
/* mul by size and subtract 0.5 */
coord = lp_build_mul(coord_bld, coord, length_f);
coord = lp_build_sub(coord_bld, coord, half);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
/* repeat wrap */
coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
}
else {
LLVMValueRef mask;
lp_build_coord_repeat_npot_linear(bld, coord,
length, length_f,
&coord0, &weight);
mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
coord1 = LLVMBuildAnd(builder,
lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
mask, "");
}
break;
case PIPE_TEX_WRAP_CLAMP:
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* clamp to [0, length] */
coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
coord = lp_build_sub(coord_bld, coord, half);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
break;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
{
struct lp_build_context abs_coord_bld = bld->coord_bld;
abs_coord_bld.type.sign = FALSE;
if (bld->static_state->normalized_coords) {
/* mul by tex size */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* clamp to length max */
coord = lp_build_min(coord_bld, coord, length_f);
/* subtract 0.5 */
coord = lp_build_sub(coord_bld, coord, half);
/* clamp to [0, length - 0.5] */
coord = lp_build_max(coord_bld, coord, coord_bld->zero);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
/* coord1 = min(coord1, length-1) */
coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
break;
}
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
{
LLVMValueRef min;
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
coord = lp_build_sub(coord_bld, coord, half);
min = lp_build_const_vec(bld->gallivm, coord_bld->type, -1.0F);
coord = lp_build_clamp(coord_bld, coord, min, length_f);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
}
break;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
/* compute mirror function */
coord = lp_build_coord_mirror(bld, coord);
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
coord = lp_build_sub(coord_bld, coord, half);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
/* coord0 = max(coord0, 0) */
coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
/* coord1 = min(coord1, length-1) */
coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
coord = lp_build_abs(coord_bld, coord);
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* clamp to [0, length] */
coord = lp_build_min(coord_bld, coord, length_f);
coord = lp_build_sub(coord_bld, coord, half);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
{
LLVMValueRef min, max;
struct lp_build_context abs_coord_bld = bld->coord_bld;
abs_coord_bld.type.sign = FALSE;
coord = lp_build_abs(coord_bld, coord);
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* clamp to [0.5, length - 0.5] */
min = half;
max = lp_build_sub(coord_bld, length_f, min);
coord = lp_build_clamp(coord_bld, coord, min, max);
coord = lp_build_sub(coord_bld, coord, half);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
}
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
{
coord = lp_build_abs(coord_bld, coord);
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
/* skip -0.5 clamp (always positive), do sub first */
coord = lp_build_sub(coord_bld, coord, half);
coord = lp_build_min(coord_bld, coord, length_f);
/* convert to int, compute lerp weight */
lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
}
break;
default:
assert(0);
coord0 = NULL;
coord1 = NULL;
weight = NULL;
}
*x0_out = coord0;
*x1_out = coord1;
*weight_out = weight;
}
/**
* Build LLVM code for texture wrap mode for nearest filtering.
* \param coord the incoming texcoord (nominally in [0,1])
* \param length the texture size along one dimension, as int vector
* \param is_pot if TRUE, length is a power of two
* \param wrap_mode one of PIPE_TEX_WRAP_x
*/
static LLVMValueRef
lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
LLVMValueRef coord,
LLVMValueRef length,
LLVMValueRef length_f,
boolean is_pot,
unsigned wrap_mode)
{
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
LLVMValueRef icoord;
switch(wrap_mode) {
case PIPE_TEX_WRAP_REPEAT:
if (is_pot) {
coord = lp_build_mul(coord_bld, coord, length_f);
icoord = lp_build_ifloor(coord_bld, coord);
icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
}
else {
/* take fraction, unnormalize */
coord = lp_build_fract_safe(coord_bld, coord);
coord = lp_build_mul(coord_bld, coord, length_f);
icoord = lp_build_itrunc(coord_bld, coord);
}
break;
case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* floor */
/* use itrunc instead since we clamp to 0 anyway */
icoord = lp_build_itrunc(coord_bld, coord);
/* clamp to [0, length - 1]. */
icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
length_minus_one);
break;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
/* Note: this is the same as CLAMP_TO_EDGE, except min = -1 */
{
LLVMValueRef min, max;
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
icoord = lp_build_ifloor(coord_bld, coord);
/* clamp to [-1, length] */
min = lp_build_negate(int_coord_bld, int_coord_bld->one);
max = length;
icoord = lp_build_clamp(int_coord_bld, icoord, min, max);
}
break;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
/* compute mirror function */
coord = lp_build_coord_mirror(bld, coord);
/* scale coord to length */
assert(bld->static_state->normalized_coords);
coord = lp_build_mul(coord_bld, coord, length_f);
/* itrunc == ifloor here */
icoord = lp_build_itrunc(coord_bld, coord);
/* clamp to [0, length - 1] */
icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
coord = lp_build_abs(coord_bld, coord);
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* itrunc == ifloor here */
icoord = lp_build_itrunc(coord_bld, coord);
/* clamp to [0, length - 1] */
icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
break;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
coord = lp_build_abs(coord_bld, coord);
if (bld->static_state->normalized_coords) {
/* scale coord to length */
coord = lp_build_mul(coord_bld, coord, length_f);
}
/* itrunc == ifloor here */
icoord = lp_build_itrunc(coord_bld, coord);
/* clamp to [0, length] */
icoord = lp_build_min(int_coord_bld, icoord, length);
break;
default:
assert(0);
icoord = NULL;
}
return icoord;
}
/**
* Generate code to sample a mipmap level with nearest filtering.
* If sampling a cube texture, r = cube face in [0,5].
*/
static void
lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
unsigned unit,
LLVMValueRef size,
LLVMValueRef row_stride_vec,
LLVMValueRef img_stride_vec,
LLVMValueRef data_ptr,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef colors_out[4])
{
const unsigned dims = bld->dims;
LLVMValueRef width_vec;
LLVMValueRef height_vec;
LLVMValueRef depth_vec;
LLVMValueRef flt_size;
LLVMValueRef flt_width_vec;
LLVMValueRef flt_height_vec;
LLVMValueRef flt_depth_vec;
LLVMValueRef x, y, z;
lp_build_extract_image_sizes(bld,
bld->int_size_type,
bld->int_coord_type,
size,
&width_vec, &height_vec, &depth_vec);
flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
lp_build_extract_image_sizes(bld,
bld->float_size_type,
bld->coord_type,
flt_size,
&flt_width_vec, &flt_height_vec, &flt_depth_vec);
/*
* Compute integer texcoords.
*/
x = lp_build_sample_wrap_nearest(bld, s, width_vec, flt_width_vec,
bld->static_state->pot_width,
bld->static_state->wrap_s);
lp_build_name(x, "tex.x.wrapped");
if (dims >= 2) {
y = lp_build_sample_wrap_nearest(bld, t, height_vec, flt_height_vec,
bld->static_state->pot_height,
bld->static_state->wrap_t);
lp_build_name(y, "tex.y.wrapped");
if (dims == 3) {
z = lp_build_sample_wrap_nearest(bld, r, depth_vec, flt_depth_vec,
bld->static_state->pot_depth,
bld->static_state->wrap_r);
lp_build_name(z, "tex.z.wrapped");
}
else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
z = r;
}
else {
z = NULL;
}
}
else {
y = z = NULL;
}
/*
* Get texture colors.
*/
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x, y, z,
row_stride_vec, img_stride_vec,
data_ptr, colors_out);
}
/**
* Generate code to sample a mipmap level with linear filtering.
* If sampling a cube texture, r = cube face in [0,5].
*/
static void
lp_build_sample_image_linear(struct lp_build_sample_context *bld,
unsigned unit,
LLVMValueRef size,
LLVMValueRef row_stride_vec,
LLVMValueRef img_stride_vec,
LLVMValueRef data_ptr,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef colors_out[4])
{
const unsigned dims = bld->dims;
LLVMValueRef width_vec;
LLVMValueRef height_vec;
LLVMValueRef depth_vec;
LLVMValueRef flt_size;
LLVMValueRef flt_width_vec;
LLVMValueRef flt_height_vec;
LLVMValueRef flt_depth_vec;
LLVMValueRef x0, y0, z0, x1, y1, z1;
LLVMValueRef s_fpart, t_fpart, r_fpart;
LLVMValueRef neighbors[2][2][4];
int chan;
lp_build_extract_image_sizes(bld,
bld->int_size_type,
bld->int_coord_type,
size,
&width_vec, &height_vec, &depth_vec);
flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
lp_build_extract_image_sizes(bld,
bld->float_size_type,
bld->coord_type,
flt_size,
&flt_width_vec, &flt_height_vec, &flt_depth_vec);
/*
* Compute integer texcoords.
*/
lp_build_sample_wrap_linear(bld, s, width_vec, flt_width_vec,
bld->static_state->pot_width,
bld->static_state->wrap_s,
&x0, &x1, &s_fpart);
lp_build_name(x0, "tex.x0.wrapped");
lp_build_name(x1, "tex.x1.wrapped");
if (dims >= 2) {
lp_build_sample_wrap_linear(bld, t, height_vec, flt_height_vec,
bld->static_state->pot_height,
bld->static_state->wrap_t,
&y0, &y1, &t_fpart);
lp_build_name(y0, "tex.y0.wrapped");
lp_build_name(y1, "tex.y1.wrapped");
if (dims == 3) {
lp_build_sample_wrap_linear(bld, r, depth_vec, flt_depth_vec,
bld->static_state->pot_depth,
bld->static_state->wrap_r,
&z0, &z1, &r_fpart);
lp_build_name(z0, "tex.z0.wrapped");
lp_build_name(z1, "tex.z1.wrapped");
}
else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
z0 = z1 = r; /* cube face */
r_fpart = NULL;
}
else {
z0 = z1 = NULL;
r_fpart = NULL;
}
}
else {
y0 = y1 = t_fpart = NULL;
z0 = z1 = r_fpart = NULL;
}
/*
* Get texture colors.
*/
/* get x0/x1 texels */
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x0, y0, z0,
row_stride_vec, img_stride_vec,
data_ptr, neighbors[0][0]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x1, y0, z0,
row_stride_vec, img_stride_vec,
data_ptr, neighbors[0][1]);
if (dims == 1) {
/* Interpolate two samples from 1D image to produce one color */
for (chan = 0; chan < 4; chan++) {
colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
neighbors[0][0][chan],
neighbors[0][1][chan]);
}
}
else {
/* 2D/3D texture */
LLVMValueRef colors0[4];
/* get x0/x1 texels at y1 */
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x0, y1, z0,
row_stride_vec, img_stride_vec,
data_ptr, neighbors[1][0]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x1, y1, z0,
row_stride_vec, img_stride_vec,
data_ptr, neighbors[1][1]);
/* Bilinear interpolate the four samples from the 2D image / 3D slice */
for (chan = 0; chan < 4; chan++) {
colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
s_fpart, t_fpart,
neighbors[0][0][chan],
neighbors[0][1][chan],
neighbors[1][0][chan],
neighbors[1][1][chan]);
}
if (dims == 3) {
LLVMValueRef neighbors1[2][2][4];
LLVMValueRef colors1[4];
/* get x0/x1/y0/y1 texels at z1 */
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x0, y0, z1,
row_stride_vec, img_stride_vec,
data_ptr, neighbors1[0][0]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x1, y0, z1,
row_stride_vec, img_stride_vec,
data_ptr, neighbors1[0][1]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x0, y1, z1,
row_stride_vec, img_stride_vec,
data_ptr, neighbors1[1][0]);
lp_build_sample_texel_soa(bld, unit,
width_vec, height_vec, depth_vec,
x1, y1, z1,
row_stride_vec, img_stride_vec,
data_ptr, neighbors1[1][1]);
/* Bilinear interpolate the four samples from the second Z slice */
for (chan = 0; chan < 4; chan++) {
colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
s_fpart, t_fpart,
neighbors1[0][0][chan],
neighbors1[0][1][chan],
neighbors1[1][0][chan],
neighbors1[1][1][chan]);
}
/* Linearly interpolate the two samples from the two 3D slices */
for (chan = 0; chan < 4; chan++) {
colors_out[chan] = lp_build_lerp(&bld->texel_bld,
r_fpart,
colors0[chan], colors1[chan]);
}
}
else {
/* 2D tex */
for (chan = 0; chan < 4; chan++) {
colors_out[chan] = colors0[chan];
}
}
}
}
/**
* Sample the texture/mipmap using given image filter and mip filter.
* data0_ptr and data1_ptr point to the two mipmap levels to sample
* from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
* If we're using nearest miplevel sampling the '1' values will be null/unused.
*/
static void
lp_build_sample_mipmap(struct lp_build_sample_context *bld,
unsigned unit,
unsigned img_filter,
unsigned mip_filter,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef ilevel0,
LLVMValueRef ilevel1,
LLVMValueRef lod_fpart,
LLVMValueRef *colors_out)
{
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef size0 = NULL;
LLVMValueRef size1 = NULL;
LLVMValueRef row_stride0_vec = NULL;
LLVMValueRef row_stride1_vec = NULL;
LLVMValueRef img_stride0_vec = NULL;
LLVMValueRef img_stride1_vec = NULL;
LLVMValueRef data_ptr0 = NULL;
LLVMValueRef data_ptr1 = NULL;
LLVMValueRef colors0[4], colors1[4];
unsigned chan;
/* sample the first mipmap level */
lp_build_mipmap_level_sizes(bld, ilevel0,
&size0,
&row_stride0_vec, &img_stride0_vec);
data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
if (img_filter == PIPE_TEX_FILTER_NEAREST) {
lp_build_sample_image_nearest(bld, unit,
size0,
row_stride0_vec, img_stride0_vec,
data_ptr0, s, t, r,
colors0);
}
else {
assert(img_filter == PIPE_TEX_FILTER_LINEAR);
lp_build_sample_image_linear(bld, unit,
size0,
row_stride0_vec, img_stride0_vec,
data_ptr0, s, t, r,
colors0);
}
/* Store the first level's colors in the output variables */
for (chan = 0; chan < 4; chan++) {
LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
}
if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
struct lp_build_if_state if_ctx;
LLVMValueRef need_lerp;
unsigned num_quads = bld->coord_bld.type.length / 4;
/* need_lerp = lod_fpart > 0 */
if (num_quads == 1) {
need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
lod_fpart, bld->perquadf_bld.zero,
"need_lerp");
}
else {
/*
* We'll do mip filtering if any of the quads need it.
* It might be better to split the vectors here and only fetch/filter
* quads which need it.
*/
/*
* We unfortunately need to clamp lod_fpart here since we can get
* negative values which would screw up filtering if not all
* lod_fpart values have same sign.
*/
lod_fpart = lp_build_max(&bld->perquadf_bld, lod_fpart,
bld->perquadf_bld.zero);
need_lerp = lp_build_compare(bld->gallivm, bld->perquadf_bld.type,
PIPE_FUNC_GREATER,
lod_fpart, bld->perquadf_bld.zero);
need_lerp = lp_build_any_true_range(&bld->perquadi_bld, num_quads, need_lerp);
}
lp_build_if(&if_ctx, bld->gallivm, need_lerp);
{
/* sample the second mipmap level */
lp_build_mipmap_level_sizes(bld, ilevel1,
&size1,
&row_stride1_vec, &img_stride1_vec);
data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
if (img_filter == PIPE_TEX_FILTER_NEAREST) {
lp_build_sample_image_nearest(bld, unit,
size1,
row_stride1_vec, img_stride1_vec,
data_ptr1, s, t, r,
colors1);
}
else {
lp_build_sample_image_linear(bld, unit,
size1,
row_stride1_vec, img_stride1_vec,
data_ptr1, s, t, r,
colors1);
}
/* interpolate samples from the two mipmap levels */
lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
bld->perquadf_bld.type,
bld->texel_bld.type,
lod_fpart);
for (chan = 0; chan < 4; chan++) {
colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
colors0[chan], colors1[chan]);
LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
}
}
lp_build_endif(&if_ctx);
}
}
/**
* Calculate cube face, lod, mip levels.
*/
static void
lp_build_sample_common(struct lp_build_sample_context *bld,
unsigned unit,
LLVMValueRef *s,
LLVMValueRef *t,
LLVMValueRef *r,
const struct lp_derivatives *derivs,
LLVMValueRef lod_bias, /* optional */
LLVMValueRef explicit_lod, /* optional */
LLVMValueRef *lod_ipart,
LLVMValueRef *lod_fpart,
LLVMValueRef *ilevel0,
LLVMValueRef *ilevel1)
{
const unsigned mip_filter = bld->static_state->min_mip_filter;
const unsigned min_filter = bld->static_state->min_img_filter;
const unsigned mag_filter = bld->static_state->mag_img_filter;
LLVMValueRef first_level;
struct lp_derivatives face_derivs;
/*
printf("%s mip %d min %d mag %d\n", __FUNCTION__,
mip_filter, min_filter, mag_filter);
*/
/*
* Choose cube face, recompute texcoords and derivatives for the chosen face.
*/
if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
LLVMValueRef face, face_s, face_t;
lp_build_cube_lookup(bld, *s, *t, *r, &face, &face_s, &face_t);
*s = face_s; /* vec */
*t = face_t; /* vec */
/* use 'r' to indicate cube face */
*r = face; /* vec */
/* recompute ddx, ddy using the new (s,t) face texcoords */
face_derivs.ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(&bld->coord_bld, *s, *t);
face_derivs.ddx_ddy[1] = NULL;
derivs = &face_derivs;
}
/*
* Compute the level of detail (float).
*/
if (min_filter != mag_filter ||
mip_filter != PIPE_TEX_MIPFILTER_NONE) {
/* Need to compute lod either to choose mipmap levels or to
* distinguish between minification/magnification with one mipmap level.
*/
lp_build_lod_selector(bld, unit, derivs,
lod_bias, explicit_lod,
mip_filter,
lod_ipart, lod_fpart);
} else {
*lod_ipart = bld->perquadi_bld.zero;
}
/*
* Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
*/
switch (mip_filter) {
default:
assert(0 && "bad mip_filter value in lp_build_sample_soa()");
/* fall-through */
case PIPE_TEX_MIPFILTER_NONE:
/* always use mip level 0 */
if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
/* XXX this is a work-around for an apparent bug in LLVM 2.7.
* We should be able to set ilevel0 = const(0) but that causes
* bad x86 code to be emitted.
* XXX should probably disable that on other llvm versions.
*/
assert(*lod_ipart);
lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
}
else {
first_level = bld->dynamic_state->first_level(bld->dynamic_state,
bld->gallivm, unit);
first_level = lp_build_broadcast_scalar(&bld->perquadi_bld, first_level);
*ilevel0 = first_level;
}
break;
case PIPE_TEX_MIPFILTER_NEAREST:
assert(*lod_ipart);
lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
break;
case PIPE_TEX_MIPFILTER_LINEAR:
assert(*lod_ipart);
assert(*lod_fpart);
lp_build_linear_mip_levels(bld, unit,
*lod_ipart, lod_fpart,
ilevel0, ilevel1);
break;
}
}
/**
* General texture sampling codegen.
* This function handles texture sampling for all texture targets (1D,
* 2D, 3D, cube) and all filtering modes.
*/
static void
lp_build_sample_general(struct lp_build_sample_context *bld,
unsigned unit,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef lod_ipart,
LLVMValueRef lod_fpart,
LLVMValueRef ilevel0,
LLVMValueRef ilevel1,
LLVMValueRef *colors_out)
{
struct lp_build_context *int_bld = &bld->int_bld;
LLVMBuilderRef builder = bld->gallivm->builder;
const unsigned mip_filter = bld->static_state->min_mip_filter;
const unsigned min_filter = bld->static_state->min_img_filter;
const unsigned mag_filter = bld->static_state->mag_img_filter;
LLVMValueRef texels[4];
unsigned chan;
/*
* Get/interpolate texture colors.
*/
for (chan = 0; chan < 4; ++chan) {
texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
lp_build_name(texels[chan], "sampler%u_texel_%c_var", unit, "xyzw"[chan]);
}
if (min_filter == mag_filter) {
/* no need to distinguish between minification and magnification */
lp_build_sample_mipmap(bld, unit,
min_filter, mip_filter,
s, t, r,
ilevel0, ilevel1, lod_fpart,
texels);
}
else {
/* Emit conditional to choose min image filter or mag image filter
* depending on the lod being > 0 or <= 0, respectively.
*/
struct lp_build_if_state if_ctx;
LLVMValueRef minify;
/* minify = lod >= 0.0 */
minify = LLVMBuildICmp(builder, LLVMIntSGE,
lod_ipart, int_bld->zero, "");
lp_build_if(&if_ctx, bld->gallivm, minify);
{
/* Use the minification filter */
lp_build_sample_mipmap(bld, unit,
min_filter, mip_filter,
s, t, r,
ilevel0, ilevel1, lod_fpart,
texels);
}
lp_build_else(&if_ctx);
{
/* Use the magnification filter */
lp_build_sample_mipmap(bld, unit,
mag_filter, PIPE_TEX_MIPFILTER_NONE,
s, t, r,
ilevel0, NULL, NULL,
texels);
}
lp_build_endif(&if_ctx);
}
for (chan = 0; chan < 4; ++chan) {
colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
lp_build_name(colors_out[chan], "sampler%u_texel_%c", unit, "xyzw"[chan]);
}
}
/**
* Do shadow test/comparison.
* \param p the texcoord Z (aka R, aka P) component
* \param texel the texel to compare against (use the X channel)
*/
static void
lp_build_sample_compare(struct lp_build_sample_context *bld,
LLVMValueRef p,
LLVMValueRef texel[4])
{
struct lp_build_context *texel_bld = &bld->texel_bld;
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef res;
const unsigned chan = 0;
if (bld->static_state->compare_mode == PIPE_TEX_COMPARE_NONE)
return;
/* debug code */
if (0) {
LLVMValueRef indx = lp_build_const_int32(bld->gallivm, 0);
LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, "");
LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, "");
lp_build_printf(bld->gallivm, "shadow compare coord %f to texture %f\n",
coord, tex);
}
/* Clamp p coords to [0,1] */
p = lp_build_clamp(&bld->coord_bld, p,
bld->coord_bld.zero,
bld->coord_bld.one);
/* result = (p FUNC texel) ? 1 : 0 */
res = lp_build_cmp(texel_bld, bld->static_state->compare_func,
p, texel[chan]);
res = lp_build_select(texel_bld, res, texel_bld->one, texel_bld->zero);
/* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
texel[0] =
texel[1] =
texel[2] = res;
texel[3] = texel_bld->one;
}
/**
* Just set texels to white instead of actually sampling the texture.
* For debugging.
*/
void
lp_build_sample_nop(struct gallivm_state *gallivm,
struct lp_type type,
unsigned num_coords,
const LLVMValueRef *coords,
LLVMValueRef texel_out[4])
{
LLVMValueRef one = lp_build_one(gallivm, type);
unsigned chan;
for (chan = 0; chan < 4; chan++) {
texel_out[chan] = one;
}
}
/**
* Build texture sampling code.
* 'texel' will return a vector of four LLVMValueRefs corresponding to
* R, G, B, A.
* \param type vector float type to use for coords, etc.
* \param derivs partial derivatives of (s,t,r,q) with respect to x and y
*/
void
lp_build_sample_soa(struct gallivm_state *gallivm,
const struct lp_sampler_static_state *static_state,
struct lp_sampler_dynamic_state *dynamic_state,
struct lp_type type,
unsigned unit,
unsigned num_coords,
const LLVMValueRef *coords,
const struct lp_derivatives *derivs,
LLVMValueRef lod_bias, /* optional */
LLVMValueRef explicit_lod, /* optional */
LLVMValueRef texel_out[4])
{
unsigned dims = texture_dims(static_state->target);
struct lp_build_sample_context bld;
LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef tex_width, tex_height, tex_depth;
LLVMValueRef s;
LLVMValueRef t;
LLVMValueRef r;
if (0) {
enum pipe_format fmt = static_state->format;
debug_printf("Sample from %s\n", util_format_name(fmt));
}
assert(type.floating);
/* Setup our build context */
memset(&bld, 0, sizeof bld);
bld.gallivm = gallivm;
bld.static_state = static_state;
bld.dynamic_state = dynamic_state;
bld.format_desc = util_format_description(static_state->format);
bld.dims = dims;
bld.vector_width = lp_type_width(type);
bld.float_type = lp_type_float(32);
bld.int_type = lp_type_int(32);
bld.coord_type = type;
bld.int_coord_type = lp_int_type(type);
bld.float_size_type = lp_type_float(32);
bld.float_size_type.length = dims > 1 ? 4 : 1;
bld.int_size_type = lp_int_type(bld.float_size_type);
bld.texel_type = type;
bld.perquadf_type = type;
/* we want native vector size to be able to use our intrinsics */
bld.perquadf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
bld.perquadi_type = lp_int_type(bld.perquadf_type);
lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
lp_build_context_init(&bld.float_vec_bld, gallivm, type);
lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
lp_build_context_init(&bld.perquadf_bld, gallivm, bld.perquadf_type);
lp_build_context_init(&bld.perquadi_bld, gallivm, bld.perquadi_type);
/* Get the dynamic state */
tex_width = dynamic_state->width(dynamic_state, gallivm, unit);
tex_height = dynamic_state->height(dynamic_state, gallivm, unit);
tex_depth = dynamic_state->depth(dynamic_state, gallivm, unit);
bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, unit);
bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, unit);
bld.data_array = dynamic_state->data_ptr(dynamic_state, gallivm, unit);
/* Note that data_array is an array[level] of pointers to texture images */
s = coords[0];
t = coords[1];
r = coords[2];
/* width, height, depth as single int vector */
if (dims <= 1) {
bld.int_size = tex_width;
}
else {
bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_bld.undef,
tex_width, LLVMConstInt(i32t, 0, 0), "");
if (dims >= 2) {
bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
tex_height, LLVMConstInt(i32t, 1, 0), "");
if (dims >= 3) {
bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
tex_depth, LLVMConstInt(i32t, 2, 0), "");
}
}
}
if (0) {
/* For debug: no-op texture sampling */
lp_build_sample_nop(gallivm,
bld.texel_type,
num_coords,
coords,
texel_out);
}
else {
LLVMValueRef lod_ipart = NULL, lod_fpart = NULL;
LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
unsigned num_quads = type.length / 4;
const unsigned mip_filter = bld.static_state->min_mip_filter;
boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
lp_is_simple_wrap_mode(static_state->wrap_s) &&
lp_is_simple_wrap_mode(static_state->wrap_t);
if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
!use_aos && util_format_fits_8unorm(bld.format_desc)) {
debug_printf("%s: using floating point linear filtering for %s\n",
__FUNCTION__, bld.format_desc->short_name);
debug_printf(" min_img %d mag_img %d mip %d wraps %d wrapt %d\n",
static_state->min_img_filter,
static_state->mag_img_filter,
static_state->min_mip_filter,
static_state->wrap_s,
static_state->wrap_t);
}
lp_build_sample_common(&bld, unit,
&s, &t, &r,
derivs, lod_bias, explicit_lod,
&lod_ipart, &lod_fpart,
&ilevel0, &ilevel1);
/*
* we only try 8-wide sampling with soa as it appears to
* be a loss with aos with AVX.
*/
if (num_quads == 1 || (mip_filter == PIPE_TEX_MIPFILTER_NONE &&
!use_aos)) {
if (num_quads > 1) {
LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
/* These parameters are the same for all quads */
lod_ipart = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
ilevel0 = LLVMBuildExtractElement(builder, ilevel0, index0, "");
}
if (use_aos) {
/* do sampling/filtering with fixed pt arithmetic */
lp_build_sample_aos(&bld, unit,
s, t, r,
lod_ipart, lod_fpart,
ilevel0, ilevel1,
texel_out);
}
else {
lp_build_sample_general(&bld, unit,
s, t, r,
lod_ipart, lod_fpart,
ilevel0, ilevel1,
texel_out);
}
}
else {
struct lp_build_if_state if_ctx;
LLVMValueRef notsame_levels, notsame;
LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
LLVMValueRef texels[4];
LLVMValueRef texelout[4];
unsigned j;
texels[0] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texr");
texels[1] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texg");
texels[2] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texb");
texels[3] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texa");
/* only build the if if we MAY split, otherwise always split */
if (!use_aos) {
notsame = lp_build_extract_broadcast(gallivm,
bld.perquadi_bld.type,
bld.perquadi_bld.type,
ilevel0, index0);
notsame = lp_build_sub(&bld.perquadi_bld, ilevel0, notsame);
notsame_levels = lp_build_any_true_range(&bld.perquadi_bld, num_quads,
notsame);
if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
notsame = lp_build_extract_broadcast(gallivm,
bld.perquadi_bld.type,
bld.perquadi_bld.type,
ilevel1, index0);
notsame = lp_build_sub(&bld.perquadi_bld, ilevel1, notsame);
notsame = lp_build_any_true_range(&bld.perquadi_bld, num_quads, notsame);
notsame_levels = LLVMBuildOr(builder, notsame_levels, notsame, "");
}
lp_build_if(&if_ctx, gallivm, notsame_levels);
}
{
struct lp_build_sample_context bld4;
struct lp_type type4 = type;
unsigned i;
LLVMValueRef texelout4[4];
LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
type4.length = 4;
/* Setup our build context */
memset(&bld4, 0, sizeof bld4);
bld4.gallivm = bld.gallivm;
bld4.static_state = bld.static_state;
bld4.dynamic_state = bld.dynamic_state;
bld4.format_desc = bld.format_desc;
bld4.dims = bld.dims;
bld4.row_stride_array = bld.row_stride_array;
bld4.img_stride_array = bld.img_stride_array;
bld4.data_array = bld.data_array;
bld4.int_size = bld.int_size;
bld4.vector_width = lp_type_width(type4);
bld4.float_type = lp_type_float(32);
bld4.int_type = lp_type_int(32);
bld4.coord_type = type4;
bld4.int_coord_type = lp_int_type(type4);
bld4.float_size_type = lp_type_float(32);
bld4.float_size_type.length = dims > 1 ? 4 : 1;
bld4.int_size_type = lp_int_type(bld4.float_size_type);
bld4.texel_type = type4;
bld4.perquadf_type = type4;
/* we want native vector size to be able to use our intrinsics */
bld4.perquadf_type.length = 1;
bld4.perquadi_type = lp_int_type(bld4.perquadf_type);
lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
lp_build_context_init(&bld4.perquadf_bld, gallivm, bld4.perquadf_type);
lp_build_context_init(&bld4.perquadi_bld, gallivm, bld4.perquadi_type);
for (i = 0; i < num_quads; i++) {
LLVMValueRef s4, t4, r4;
LLVMValueRef lod_iparts, lod_fparts = NULL;
LLVMValueRef ilevel0s, ilevel1s = NULL;
LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
s4 = lp_build_extract_range(gallivm, s, 4*i, 4);
t4 = lp_build_extract_range(gallivm, t, 4*i, 4);
r4 = lp_build_extract_range(gallivm, r, 4*i, 4);
lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, indexi, "");
ilevel0s = LLVMBuildExtractElement(builder, ilevel0, indexi, "");
if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
ilevel1s = LLVMBuildExtractElement(builder, ilevel1, indexi, "");
lod_fparts = LLVMBuildExtractElement(builder, lod_fpart, indexi, "");
}
if (use_aos) {
/* do sampling/filtering with fixed pt arithmetic */
lp_build_sample_aos(&bld4, unit,
s4, t4, r4,
lod_iparts, lod_fparts,
ilevel0s, ilevel1s,
texelout4);
}
else {
lp_build_sample_general(&bld4, unit,
s4, t4, r4,
lod_iparts, lod_fparts,
ilevel0s, ilevel1s,
texelout4);
}
for (j = 0; j < 4; j++) {
texelouttmp[j][i] = texelout4[j];
}
}
for (j = 0; j < 4; j++) {
texelout[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
LLVMBuildStore(builder, texelout[j], texels[j]);
}
}
if (!use_aos) {
LLVMValueRef ilevel0s, lod_iparts, ilevel1s = NULL;
lp_build_else(&if_ctx);
/* These parameters are the same for all quads */
lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
ilevel0s = LLVMBuildExtractElement(builder, ilevel0, index0, "");
if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
ilevel1s = LLVMBuildExtractElement(builder, ilevel1, index0, "");
}
if (use_aos) {
/* do sampling/filtering with fixed pt arithmetic */
lp_build_sample_aos(&bld, unit,
s, t, r,
lod_iparts, lod_fpart,
ilevel0s, ilevel1s,
texelout);
}
else {
lp_build_sample_general(&bld, unit,
s, t, r,
lod_iparts, lod_fpart,
ilevel0s, ilevel1s,
texelout);
}
for (j = 0; j < 4; j++) {
LLVMBuildStore(builder, texelout[j], texels[j]);
}
lp_build_endif(&if_ctx);
}
for (j = 0; j < 4; j++) {
texel_out[j] = LLVMBuildLoad(builder, texels[j], "");
}
}
}
lp_build_sample_compare(&bld, r, texel_out);
apply_sampler_swizzle(&bld, texel_out);
}
void
lp_build_size_query_soa(struct gallivm_state *gallivm,
const struct lp_sampler_static_state *static_state,
struct lp_sampler_dynamic_state *dynamic_state,
struct lp_type int_type,
unsigned unit,
LLVMValueRef explicit_lod,
LLVMValueRef *sizes_out)
{
LLVMValueRef lod;
LLVMValueRef size;
int dims, i;
struct lp_build_context bld_int_vec;
switch (static_state->target) {
case PIPE_TEXTURE_1D:
case PIPE_BUFFER:
dims = 1;
break;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_RECT:
dims = 2;
break;
case PIPE_TEXTURE_3D:
dims = 3;
break;
default:
assert(0);
return;
}
assert(!int_type.floating);
lp_build_context_init(&bld_int_vec, gallivm, lp_type_int_vec(32, 128));
if (explicit_lod) {
LLVMValueRef first_level;
lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
first_level = dynamic_state->first_level(dynamic_state, gallivm, unit);
lod = lp_build_broadcast_scalar(&bld_int_vec,
LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
} else {
lod = bld_int_vec.zero;
}
size = bld_int_vec.undef;
size = LLVMBuildInsertElement(gallivm->builder, size,
dynamic_state->width(dynamic_state, gallivm, unit),
lp_build_const_int32(gallivm, 0), "");
if (dims >= 2) {
size = LLVMBuildInsertElement(gallivm->builder, size,
dynamic_state->height(dynamic_state, gallivm, unit),
lp_build_const_int32(gallivm, 1), "");
}
if (dims >= 3) {
size = LLVMBuildInsertElement(gallivm->builder, size,
dynamic_state->depth(dynamic_state, gallivm, unit),
lp_build_const_int32(gallivm, 2), "");
}
size = lp_build_minify(&bld_int_vec, size, lod);
for (i=0; i < dims; i++) {
sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec.type, int_type,
size,
lp_build_const_int32(gallivm, i));
}
}