| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "draw_gs.h" |
| |
| #include "draw_private.h" |
| #include "draw_context.h" |
| |
| #include "tgsi/tgsi_parse.h" |
| #include "tgsi/tgsi_exec.h" |
| |
| #include "pipe/p_shader_tokens.h" |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_prim.h" |
| |
| /* fixme: move it from here */ |
| #define MAX_PRIMITIVES 64 |
| |
| boolean |
| draw_gs_init( struct draw_context *draw ) |
| { |
| draw->gs.tgsi.machine = tgsi_exec_machine_create(); |
| if (!draw->gs.tgsi.machine) |
| return FALSE; |
| |
| draw->gs.tgsi.machine->Primitives = align_malloc( |
| MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); |
| if (!draw->gs.tgsi.machine->Primitives) |
| return FALSE; |
| memset(draw->gs.tgsi.machine->Primitives, 0, |
| MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); |
| |
| return TRUE; |
| } |
| |
| void draw_gs_destroy( struct draw_context *draw ) |
| { |
| if (!draw->gs.tgsi.machine) |
| return; |
| |
| align_free(draw->gs.tgsi.machine->Primitives); |
| |
| tgsi_exec_machine_destroy(draw->gs.tgsi.machine); |
| } |
| |
| void |
| draw_gs_set_constants(struct draw_context *draw, |
| unsigned slot, |
| const void *constants, |
| unsigned size) |
| { |
| /* noop. added here for symmetry with the VS |
| * code and in case we'll ever want to allign |
| * the constants, e.g. when we'll change to a |
| * different interpreter */ |
| } |
| |
| |
| struct draw_geometry_shader * |
| draw_create_geometry_shader(struct draw_context *draw, |
| const struct pipe_shader_state *state) |
| { |
| struct draw_geometry_shader *gs; |
| int i; |
| |
| gs = CALLOC_STRUCT(draw_geometry_shader); |
| |
| if (!gs) |
| return NULL; |
| |
| gs->draw = draw; |
| gs->state = *state; |
| gs->state.tokens = tgsi_dup_tokens(state->tokens); |
| if (!gs->state.tokens) { |
| FREE(gs); |
| return NULL; |
| } |
| |
| tgsi_scan_shader(state->tokens, &gs->info); |
| |
| /* setup the defaults */ |
| gs->input_primitive = PIPE_PRIM_TRIANGLES; |
| gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP; |
| gs->max_output_vertices = 32; |
| |
| for (i = 0; i < gs->info.num_properties; ++i) { |
| if (gs->info.properties[i].name == |
| TGSI_PROPERTY_GS_INPUT_PRIM) |
| gs->input_primitive = gs->info.properties[i].data[0]; |
| else if (gs->info.properties[i].name == |
| TGSI_PROPERTY_GS_OUTPUT_PRIM) |
| gs->output_primitive = gs->info.properties[i].data[0]; |
| else if (gs->info.properties[i].name == |
| TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) |
| gs->max_output_vertices = gs->info.properties[i].data[0]; |
| } |
| |
| gs->machine = draw->gs.tgsi.machine; |
| |
| if (gs) |
| { |
| uint i; |
| for (i = 0; i < gs->info.num_outputs; i++) { |
| if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && |
| gs->info.output_semantic_index[i] == 0) |
| gs->position_output = i; |
| } |
| } |
| |
| return gs; |
| } |
| |
| void draw_bind_geometry_shader(struct draw_context *draw, |
| struct draw_geometry_shader *dgs) |
| { |
| draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); |
| |
| if (dgs) { |
| draw->gs.geometry_shader = dgs; |
| draw->gs.num_gs_outputs = dgs->info.num_outputs; |
| draw->gs.position_output = dgs->position_output; |
| draw_geometry_shader_prepare(dgs, draw); |
| } |
| else { |
| draw->gs.geometry_shader = NULL; |
| draw->gs.num_gs_outputs = 0; |
| } |
| } |
| |
| void draw_delete_geometry_shader(struct draw_context *draw, |
| struct draw_geometry_shader *dgs) |
| { |
| FREE(dgs); |
| } |
| |
| /*#define DEBUG_OUTPUTS 1*/ |
| static INLINE void |
| draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, |
| int num_primitives, |
| float (**p_output)[4]) |
| { |
| struct tgsi_exec_machine *machine = shader->machine; |
| unsigned prim_idx, j, slot; |
| float (*output)[4]; |
| |
| output = *p_output; |
| |
| /* Unswizzle all output results. |
| */ |
| |
| for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { |
| unsigned num_verts_per_prim = machine->Primitives[prim_idx]; |
| shader->primitive_lengths[prim_idx + shader->emitted_primitives] = |
| machine->Primitives[prim_idx]; |
| shader->emitted_vertices += num_verts_per_prim; |
| for (j = 0; j < num_verts_per_prim; j++) { |
| int idx = (prim_idx * num_verts_per_prim + j) * |
| shader->info.num_outputs; |
| #ifdef DEBUG_OUTPUTS |
| debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs); |
| #endif |
| for (slot = 0; slot < shader->info.num_outputs; slot++) { |
| output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0]; |
| output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0]; |
| output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0]; |
| output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0]; |
| #ifdef DEBUG_OUTPUTS |
| debug_printf("\t%d: %f %f %f %f\n", slot, |
| output[slot][0], |
| output[slot][1], |
| output[slot][2], |
| output[slot][3]); |
| #endif |
| debug_assert(!util_is_inf_or_nan(output[slot][0])); |
| } |
| output = (float (*)[4])((char *)output + shader->vertex_size); |
| } |
| } |
| *p_output = output; |
| shader->emitted_primitives += num_primitives; |
| } |
| |
| /*#define DEBUG_INPUTS 1*/ |
| static void draw_fetch_gs_input(struct draw_geometry_shader *shader, |
| unsigned *indices, |
| unsigned num_vertices, |
| unsigned prim_idx) |
| { |
| struct tgsi_exec_machine *machine = shader->machine; |
| unsigned slot, vs_slot, i; |
| unsigned input_vertex_stride = shader->input_vertex_stride; |
| const float (*input_ptr)[4]; |
| |
| input_ptr = shader->input; |
| |
| for (i = 0; i < num_vertices; ++i) { |
| const float (*input)[4]; |
| #if DEBUG_INPUTS |
| debug_printf("%d) vertex index = %d (prim idx = %d)\n", |
| i, indices[i], prim_idx); |
| #endif |
| input = (const float (*)[4])( |
| (const char *)input_ptr + (indices[i] * input_vertex_stride)); |
| for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) { |
| unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; |
| if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { |
| machine->Inputs[idx].xyzw[0].f[prim_idx] = |
| (float)shader->in_prim_idx; |
| machine->Inputs[idx].xyzw[1].f[prim_idx] = |
| (float)shader->in_prim_idx; |
| machine->Inputs[idx].xyzw[2].f[prim_idx] = |
| (float)shader->in_prim_idx; |
| machine->Inputs[idx].xyzw[3].f[prim_idx] = |
| (float)shader->in_prim_idx; |
| } else { |
| #if DEBUG_INPUTS |
| debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n", |
| slot, vs_slot, idx); |
| #endif |
| #if 1 |
| assert(!util_is_inf_or_nan(input[vs_slot][0])); |
| assert(!util_is_inf_or_nan(input[vs_slot][1])); |
| assert(!util_is_inf_or_nan(input[vs_slot][2])); |
| assert(!util_is_inf_or_nan(input[vs_slot][3])); |
| #endif |
| machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0]; |
| machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1]; |
| machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2]; |
| machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3]; |
| #if DEBUG_INPUTS |
| debug_printf("\t\t%f %f %f %f\n", |
| machine->Inputs[idx].xyzw[0].f[prim_idx], |
| machine->Inputs[idx].xyzw[1].f[prim_idx], |
| machine->Inputs[idx].xyzw[2].f[prim_idx], |
| machine->Inputs[idx].xyzw[3].f[prim_idx]); |
| #endif |
| ++vs_slot; |
| } |
| } |
| } |
| } |
| |
| static void gs_flush(struct draw_geometry_shader *shader, |
| unsigned input_primitives) |
| { |
| unsigned out_prim_count; |
| struct tgsi_exec_machine *machine = shader->machine; |
| |
| debug_assert(input_primitives > 0 && |
| input_primitives < 4); |
| |
| tgsi_set_exec_mask(machine, |
| 1, |
| input_primitives > 1, |
| input_primitives > 2, |
| input_primitives > 3); |
| |
| /* run interpreter */ |
| tgsi_exec_machine_run(machine); |
| |
| out_prim_count = |
| machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0]; |
| |
| #if 0 |
| debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n", |
| shader->emitted_primitives, shader->emitted_vertices, |
| out_prim_count); |
| #endif |
| draw_geometry_fetch_outputs(shader, out_prim_count, |
| &shader->tmp_output); |
| } |
| |
| static void gs_point(struct draw_geometry_shader *shader, |
| int idx) |
| { |
| unsigned indices[1]; |
| |
| indices[0] = idx; |
| |
| draw_fetch_gs_input(shader, indices, 1, 0); |
| ++shader->in_prim_idx; |
| |
| gs_flush(shader, 1); |
| } |
| |
| static void gs_line(struct draw_geometry_shader *shader, |
| int i0, int i1) |
| { |
| unsigned indices[2]; |
| |
| indices[0] = i0; |
| indices[1] = i1; |
| |
| draw_fetch_gs_input(shader, indices, 2, 0); |
| ++shader->in_prim_idx; |
| |
| gs_flush(shader, 1); |
| } |
| |
| static void gs_line_adj(struct draw_geometry_shader *shader, |
| int i0, int i1, int i2, int i3) |
| { |
| unsigned indices[4]; |
| |
| indices[0] = i0; |
| indices[1] = i1; |
| indices[2] = i2; |
| indices[3] = i3; |
| |
| draw_fetch_gs_input(shader, indices, 4, 0); |
| ++shader->in_prim_idx; |
| |
| gs_flush(shader, 1); |
| } |
| |
| static void gs_tri(struct draw_geometry_shader *shader, |
| int i0, int i1, int i2) |
| { |
| unsigned indices[3]; |
| |
| indices[0] = i0; |
| indices[1] = i1; |
| indices[2] = i2; |
| |
| draw_fetch_gs_input(shader, indices, 3, 0); |
| ++shader->in_prim_idx; |
| |
| gs_flush(shader, 1); |
| } |
| |
| static void gs_tri_adj(struct draw_geometry_shader *shader, |
| int i0, int i1, int i2, |
| int i3, int i4, int i5) |
| { |
| unsigned indices[6]; |
| |
| indices[0] = i0; |
| indices[1] = i1; |
| indices[2] = i2; |
| indices[3] = i3; |
| indices[4] = i4; |
| indices[5] = i5; |
| |
| draw_fetch_gs_input(shader, indices, 6, 0); |
| ++shader->in_prim_idx; |
| |
| gs_flush(shader, 1); |
| } |
| |
| #define FUNC gs_run |
| #define GET_ELT(idx) (idx) |
| #include "draw_gs_tmp.h" |
| |
| |
| #define FUNC gs_run_elts |
| #define LOCAL_VARS const ushort *elts = input_prims->elts; |
| #define GET_ELT(idx) (elts[idx]) |
| #include "draw_gs_tmp.h" |
| |
| |
| /** |
| * Execute geometry shader using TGSI interpreter. |
| */ |
| int draw_geometry_shader_run(struct draw_geometry_shader *shader, |
| const void *constants[PIPE_MAX_CONSTANT_BUFFERS], |
| const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], |
| const struct draw_vertex_info *input_verts, |
| const struct draw_prim_info *input_prim, |
| struct draw_vertex_info *output_verts, |
| struct draw_prim_info *output_prims ) |
| { |
| const float (*input)[4] = (const float (*)[4])input_verts->verts->data; |
| unsigned input_stride = input_verts->vertex_size; |
| unsigned vertex_size = input_verts->vertex_size; |
| struct tgsi_exec_machine *machine = shader->machine; |
| unsigned num_input_verts = input_prim->linear ? |
| input_verts->count : |
| input_prim->count; |
| unsigned num_in_primitives = |
| MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts), |
| u_gs_prims_for_vertices(shader->input_primitive, num_input_verts)); |
| unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive, |
| shader->max_output_vertices) |
| * num_in_primitives; |
| |
| output_verts->vertex_size = input_verts->vertex_size; |
| output_verts->stride = input_verts->vertex_size; |
| output_verts->verts = |
| (struct vertex_header *)MALLOC(input_verts->vertex_size * |
| num_in_primitives * |
| shader->max_output_vertices); |
| |
| |
| #if 0 |
| debug_printf("%s count = %d (in prims # = %d)\n", |
| __FUNCTION__, num_input_verts, num_in_primitives); |
| debug_printf("\tlinear = %d, prim_info->count = %d\n", |
| input_prim->linear, input_prim->count); |
| debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n", |
| input_prim->prim, shader->input_primitive, |
| shader->output_primitive, |
| shader->max_output_vertices); |
| #endif |
| |
| shader->emitted_vertices = 0; |
| shader->emitted_primitives = 0; |
| shader->vertex_size = vertex_size; |
| shader->tmp_output = (float (*)[4])output_verts->verts->data; |
| shader->in_prim_idx = 0; |
| shader->input_vertex_stride = input_stride; |
| shader->input = input; |
| if (shader->primitive_lengths) { |
| FREE(shader->primitive_lengths); |
| } |
| shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned)); |
| |
| tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, |
| constants, constants_size); |
| |
| if (input_prim->linear) |
| gs_run(shader, input_prim, input_verts, |
| output_prims, output_verts); |
| else |
| gs_run_elts(shader, input_prim, input_verts, |
| output_prims, output_verts); |
| |
| /* Update prim_info: |
| */ |
| output_prims->linear = TRUE; |
| output_prims->elts = NULL; |
| output_prims->start = 0; |
| output_prims->count = shader->emitted_vertices; |
| output_prims->prim = shader->output_primitive; |
| output_prims->flags = 0x0; |
| output_prims->primitive_lengths = shader->primitive_lengths; |
| output_prims->primitive_count = shader->emitted_primitives; |
| output_verts->count = shader->emitted_vertices; |
| |
| #if 0 |
| debug_printf("GS finished, prims = %d, verts = %d\n", |
| output_prims->primitive_count, |
| output_verts->count); |
| #endif |
| |
| return shader->emitted_vertices; |
| } |
| |
| void draw_geometry_shader_delete(struct draw_geometry_shader *shader) |
| { |
| FREE((void*) shader->state.tokens); |
| FREE(shader); |
| } |
| |
| void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, |
| struct draw_context *draw) |
| { |
| if (shader && shader->machine->Tokens != shader->state.tokens) { |
| tgsi_exec_machine_bind_shader(shader->machine, |
| shader->state.tokens, |
| draw->gs.tgsi.num_samplers, |
| draw->gs.tgsi.samplers); |
| } |
| } |