| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| #include "main/glheader.h" |
| #include "main/imports.h" |
| #include "main/colormac.h" |
| #include "tnl/tnl.h" |
| #include "tnl/t_context.h" |
| #include "tnl/t_pipeline.h" |
| #include "tnl/t_vertex.h" |
| #include "swrast_setup.h" |
| #include "ss_context.h" |
| #include "ss_triangle.h" |
| |
| |
| /* Need to check lighting state and vertex program state to know |
| * if two-sided lighting is in effect. |
| */ |
| #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM) |
| |
| |
| #define VARYING_EMIT_STYLE EMIT_4F |
| |
| |
| GLboolean |
| _swsetup_CreateContext( struct gl_context *ctx ) |
| { |
| SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext)); |
| |
| if (!swsetup) |
| return GL_FALSE; |
| |
| ctx->swsetup_context = swsetup; |
| |
| swsetup->NewState = ~0; |
| _swsetup_trifuncs_init( ctx ); |
| |
| _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, |
| sizeof(SWvertex) ); |
| |
| |
| return GL_TRUE; |
| } |
| |
| void |
| _swsetup_DestroyContext( struct gl_context *ctx ) |
| { |
| SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
| |
| if (swsetup) { |
| FREE(swsetup); |
| ctx->swsetup_context = 0; |
| } |
| |
| _tnl_free_vertices( ctx ); |
| } |
| |
| static void |
| _swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode ) |
| { |
| SWSETUP_CONTEXT(ctx)->render_prim = mode; |
| _swrast_render_primitive( ctx, mode ); |
| } |
| |
| |
| /** |
| * Helper macros for setup_vertex_format() |
| */ |
| #define SWZ ((SWvertex *)0) |
| #define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ)) |
| |
| #define EMIT_ATTR( ATTR, STYLE, MEMBER ) \ |
| do { \ |
| map[e].attrib = (ATTR); \ |
| map[e].format = (STYLE); \ |
| map[e].offset = SWOffset(MEMBER); \ |
| e++; \ |
| } while (0) |
| |
| |
| /** |
| * Tell the tnl module how to build SWvertex objects for swrast. |
| * We'll build the map[] array with that info and pass it to |
| * _tnl_install_attrs(). |
| */ |
| static void |
| setup_vertex_format(struct gl_context *ctx) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
| GLboolean intColors = !ctx->FragmentProgram._Current |
| && !ctx->ATIFragmentShader._Enabled |
| && ctx->RenderMode == GL_RENDER |
| && CHAN_TYPE != GL_FLOAT; |
| |
| if (intColors != swsetup->intColors || |
| tnl->render_inputs_bitset != swsetup->last_index_bitset) { |
| GLbitfield64 index_bitset = tnl->render_inputs_bitset; |
| struct tnl_attr_map map[_TNL_ATTRIB_MAX]; |
| unsigned int i, e = 0; |
| |
| swsetup->intColors = intColors; |
| |
| EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] ); |
| |
| if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) { |
| if (swsetup->intColors) |
| EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); |
| else |
| EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]); |
| } |
| |
| if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) { |
| EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]); |
| } |
| |
| if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) { |
| const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F; |
| EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]); |
| } |
| |
| if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) |
| { |
| for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { |
| if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) { |
| EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, |
| attrib[FRAG_ATTRIB_TEX0 + i] ); |
| } |
| } |
| } |
| |
| /* shader varying vars */ |
| if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_GENERIC0, _TNL_NUM_GENERIC)) { |
| for (i = 0; i < ctx->Const.MaxVarying; i++) { |
| if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) { |
| EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE, |
| attrib[FRAG_ATTRIB_VAR0 + i] ); |
| } |
| } |
| } |
| |
| if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) |
| EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize ); |
| |
| _tnl_install_attrs( ctx, map, e, |
| ctx->Viewport._WindowMap.m, |
| sizeof(SWvertex) ); |
| |
| swsetup->last_index_bitset = index_bitset; |
| } |
| } |
| |
| |
| /** |
| * Prepare to render a vertex buffer. |
| * Called via tnl->Driver.Render.Start. |
| */ |
| static void |
| _swsetup_RenderStart( struct gl_context *ctx ) |
| { |
| SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &tnl->vb; |
| |
| if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) { |
| _swsetup_choose_trifuncs(ctx); |
| } |
| |
| if (swsetup->NewState & _NEW_PROGRAM) { |
| swsetup->last_index_bitset = 0; |
| } |
| |
| swsetup->NewState = 0; |
| |
| /* This will change if drawing unfilled tris */ |
| _swrast_SetFacing(ctx, 0); |
| |
| _swrast_render_start(ctx); |
| |
| /* Important */ |
| VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; |
| |
| setup_vertex_format(ctx); |
| } |
| |
| |
| /* |
| * We patch this function into tnl->Driver.Render.Finish. |
| * It's called when we finish rendering a vertex buffer. |
| */ |
| static void |
| _swsetup_RenderFinish( struct gl_context *ctx ) |
| { |
| _swrast_render_finish( ctx ); |
| } |
| |
| void |
| _swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state ) |
| { |
| SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
| swsetup->NewState |= new_state; |
| _tnl_invalidate_vertex_state( ctx, new_state ); |
| } |
| |
| |
| void |
| _swsetup_Wakeup( struct gl_context *ctx ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| SScontext *swsetup = SWSETUP_CONTEXT(ctx); |
| |
| tnl->Driver.Render.Start = _swsetup_RenderStart; |
| tnl->Driver.Render.Finish = _swsetup_RenderFinish; |
| tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive; |
| tnl->Driver.Render.Interp = _tnl_interp; |
| tnl->Driver.Render.CopyPV = _tnl_copy_pv; |
| tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */ |
| tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */ |
| /* points */ |
| /* line */ |
| /* triangle */ |
| /* quad */ |
| tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; |
| tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; |
| tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; |
| tnl->Driver.Render.BuildVertices = _tnl_build_vertices; |
| tnl->Driver.Render.Multipass = 0; |
| |
| _tnl_invalidate_vertices( ctx, ~0 ); |
| _tnl_need_projected_coords( ctx, GL_TRUE ); |
| _swsetup_InvalidateState( ctx, ~0 ); |
| |
| swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf; |
| swsetup->last_index_bitset = 0; |
| } |
| |
| |
| /** |
| * Populate a swrast SWvertex from an attrib-style vertex. |
| */ |
| void |
| _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) |
| { |
| const GLfloat *m = ctx->Viewport._WindowMap.m; |
| GLfloat tmp[4]; |
| GLuint i; |
| |
| _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); |
| |
| dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12]; |
| dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13]; |
| dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14]; |
| dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3]; |
| |
| /** XXX try to limit these loops someday */ |
| for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) |
| _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, |
| dest->attrib[FRAG_ATTRIB_TEX0 + i] ); |
| |
| for (i = 0 ; i < ctx->Const.MaxVarying ; i++) |
| _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, |
| dest->attrib[FRAG_ATTRIB_VAR0 + i] ); |
| |
| _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, |
| dest->attrib[FRAG_ATTRIB_COL0] ); |
| UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp ); |
| |
| _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, |
| dest->attrib[FRAG_ATTRIB_COL1]); |
| |
| _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp ); |
| dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0]; |
| |
| /* XXX See _tnl_get_attr about pointsize ... */ |
| _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); |
| dest->pointSize = tmp[0]; |
| } |
| |