| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| * Brian Paul |
| */ |
| |
| |
| #include "main/macros.h" |
| #include "main/mtypes.h" |
| #include "main/glformats.h" |
| #include "main/samplerobj.h" |
| #include "main/texobj.h" |
| |
| #include "st_context.h" |
| #include "st_cb_texture.h" |
| #include "st_format.h" |
| #include "st_atom.h" |
| #include "st_texture.h" |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| |
| #include "cso_cache/cso_context.h" |
| |
| |
| /** |
| * Convert GLenum texcoord wrap tokens to pipe tokens. |
| */ |
| static GLuint |
| gl_wrap_xlate(GLenum wrap) |
| { |
| switch (wrap) { |
| case GL_REPEAT: |
| return PIPE_TEX_WRAP_REPEAT; |
| case GL_CLAMP: |
| return PIPE_TEX_WRAP_CLAMP; |
| case GL_CLAMP_TO_EDGE: |
| return PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| case GL_CLAMP_TO_BORDER: |
| return PIPE_TEX_WRAP_CLAMP_TO_BORDER; |
| case GL_MIRRORED_REPEAT: |
| return PIPE_TEX_WRAP_MIRROR_REPEAT; |
| case GL_MIRROR_CLAMP_EXT: |
| return PIPE_TEX_WRAP_MIRROR_CLAMP; |
| case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
| return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE; |
| case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
| return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER; |
| default: |
| assert(0); |
| return 0; |
| } |
| } |
| |
| |
| static GLuint |
| gl_filter_to_mip_filter(GLenum filter) |
| { |
| switch (filter) { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| return PIPE_TEX_MIPFILTER_NONE; |
| |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| return PIPE_TEX_MIPFILTER_NEAREST; |
| |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return PIPE_TEX_MIPFILTER_LINEAR; |
| |
| default: |
| assert(0); |
| return PIPE_TEX_MIPFILTER_NONE; |
| } |
| } |
| |
| |
| static GLuint |
| gl_filter_to_img_filter(GLenum filter) |
| { |
| switch (filter) { |
| case GL_NEAREST: |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| return PIPE_TEX_FILTER_NEAREST; |
| |
| case GL_LINEAR: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return PIPE_TEX_FILTER_LINEAR; |
| |
| default: |
| assert(0); |
| return PIPE_TEX_FILTER_NEAREST; |
| } |
| } |
| |
| |
| static void |
| convert_sampler(struct st_context *st, |
| struct pipe_sampler_state *sampler, |
| GLuint texUnit) |
| { |
| struct gl_texture_object *texobj; |
| struct gl_context *ctx = st->ctx; |
| struct gl_sampler_object *msamp; |
| |
| texobj = ctx->Texture.Unit[texUnit]._Current; |
| if (!texobj) { |
| texobj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); |
| } |
| |
| msamp = _mesa_get_samplerobj(ctx, texUnit); |
| |
| memset(sampler, 0, sizeof(*sampler)); |
| sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); |
| sampler->wrap_t = gl_wrap_xlate(msamp->WrapT); |
| sampler->wrap_r = gl_wrap_xlate(msamp->WrapR); |
| |
| sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter); |
| sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter); |
| sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter); |
| |
| if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) |
| sampler->normalized_coords = 1; |
| |
| sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias; |
| |
| sampler->min_lod = CLAMP(msamp->MinLod, |
| 0.0f, |
| (GLfloat) texobj->MaxLevel - texobj->BaseLevel); |
| sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel, |
| msamp->MaxLod); |
| if (sampler->max_lod < sampler->min_lod) { |
| /* The GL spec doesn't seem to specify what to do in this case. |
| * Swap the values. |
| */ |
| float tmp = sampler->max_lod; |
| sampler->max_lod = sampler->min_lod; |
| sampler->min_lod = tmp; |
| assert(sampler->min_lod <= sampler->max_lod); |
| } |
| |
| if (msamp->BorderColor.ui[0] || |
| msamp->BorderColor.ui[1] || |
| msamp->BorderColor.ui[2] || |
| msamp->BorderColor.ui[3]) { |
| struct gl_texture_image *teximg; |
| GLboolean is_integer = GL_FALSE; |
| |
| teximg = texobj->Image[0][texobj->BaseLevel]; |
| |
| if (teximg) { |
| is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat); |
| } |
| |
| st_translate_color(&msamp->BorderColor, |
| &sampler->border_color, |
| teximg ? teximg->_BaseFormat : GL_RGBA, is_integer); |
| } |
| |
| sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ? |
| 0 : (GLuint) msamp->MaxAnisotropy); |
| |
| /* only care about ARB_shadow, not SGI shadow */ |
| if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { |
| sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; |
| sampler->compare_func |
| = st_compare_func_to_pipe(msamp->CompareFunc); |
| } |
| |
| sampler->seamless_cube_map = |
| ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless; |
| } |
| |
| |
| /** |
| * Update the gallium driver's sampler state for fragment, vertex or |
| * geometry shader stage. |
| */ |
| static void |
| update_shader_samplers(struct st_context *st, |
| unsigned shader_stage, |
| const struct gl_program *prog, |
| unsigned max_units, |
| struct pipe_sampler_state *samplers, |
| unsigned *num_samplers) |
| { |
| GLuint unit; |
| GLbitfield samplers_used; |
| const GLuint old_max = *num_samplers; |
| |
| samplers_used = prog->SamplersUsed; |
| |
| if (*num_samplers == 0 && samplers_used == 0x0) |
| return; |
| |
| *num_samplers = 0; |
| |
| /* loop over sampler units (aka tex image units) */ |
| for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) { |
| struct pipe_sampler_state *sampler = samplers + unit; |
| |
| if (samplers_used & 1) { |
| const GLuint texUnit = prog->SamplerUnits[unit]; |
| |
| convert_sampler(st, sampler, texUnit); |
| |
| *num_samplers = unit + 1; |
| |
| cso_single_sampler(st->cso_context, shader_stage, unit, sampler); |
| } |
| else if (samplers_used != 0 || unit < old_max) { |
| cso_single_sampler(st->cso_context, shader_stage, unit, NULL); |
| } |
| else { |
| /* if we've reset all the old samplers and we have no more new ones */ |
| break; |
| } |
| } |
| |
| cso_single_sampler_done(st->cso_context, shader_stage); |
| } |
| |
| |
| static void |
| update_samplers(struct st_context *st) |
| { |
| const struct gl_context *ctx = st->ctx; |
| |
| update_shader_samplers(st, |
| PIPE_SHADER_FRAGMENT, |
| &ctx->FragmentProgram._Current->Base, |
| ctx->Const.MaxTextureImageUnits, |
| st->state.samplers[PIPE_SHADER_FRAGMENT], |
| &st->state.num_samplers[PIPE_SHADER_FRAGMENT]); |
| |
| update_shader_samplers(st, |
| PIPE_SHADER_VERTEX, |
| &ctx->VertexProgram._Current->Base, |
| ctx->Const.MaxVertexTextureImageUnits, |
| st->state.samplers[PIPE_SHADER_VERTEX], |
| &st->state.num_samplers[PIPE_SHADER_VERTEX]); |
| |
| if (ctx->GeometryProgram._Current) { |
| update_shader_samplers(st, |
| PIPE_SHADER_GEOMETRY, |
| &ctx->GeometryProgram._Current->Base, |
| ctx->Const.MaxGeometryTextureImageUnits, |
| st->state.samplers[PIPE_SHADER_GEOMETRY], |
| &st->state.num_samplers[PIPE_SHADER_GEOMETRY]); |
| } |
| } |
| |
| |
| const struct st_tracked_state st_update_sampler = { |
| "st_update_sampler", /* name */ |
| { /* dirty */ |
| _NEW_TEXTURE, /* mesa */ |
| 0, /* st */ |
| }, |
| update_samplers /* update */ |
| }; |