blob: 46219d148395d0d096bc7bee07f379b9851fbf0e [file] [log] [blame]
/*
* Copyright 2008, 2010 George Sapountzis <gsapountzis@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* DRI software rasterizer
*
* This is the mesa swrast module packaged into a DRI driver structure.
*
* The front-buffer is allocated by the loader. The loader provides read/write
* callbacks for access to the front-buffer. The driver uses a scratch row for
* front-buffer rendering to avoid repeated calls to the loader.
*
* The back-buffer is allocated by the driver and is private.
*/
#include "main/context.h"
#include "main/extensions.h"
#include "main/formats.h"
#include "main/framebuffer.h"
#include "main/imports.h"
#include "main/renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast/s_renderbuffer.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "vbo/vbo.h"
#include "drivers/common/driverfuncs.h"
#include "drivers/common/meta.h"
#include "utils.h"
#include "main/teximage.h"
#include "main/texformat.h"
#include "main/texstate.h"
#include "swrast_priv.h"
#include "swrast/s_context.h"
/**
* Screen and config-related functions
*/
static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
GLint texture_format, __DRIdrawable *dPriv)
{
struct dri_context *dri_ctx;
int x, y, w, h;
__DRIscreen *sPriv = dPriv->driScreenPriv;
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct swrast_texture_image *swImage;
uint32_t internalFormat;
gl_format texFormat;
dri_ctx = pDRICtx->driverPrivate;
internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base);
texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target);
texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0);
swImage = swrast_texture_image(texImage);
_mesa_lock_texture(&dri_ctx->Base, texObj);
sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate);
if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
texFormat = MESA_FORMAT_XRGB8888;
else
texFormat = MESA_FORMAT_ARGB8888;
_mesa_init_teximage_fields(&dri_ctx->Base, texImage,
w, h, 1, 0, internalFormat, texFormat);
sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)swImage->Buffer,
dPriv->loaderPrivate);
_mesa_unlock_texture(&dri_ctx->Base, texObj);
}
static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target,
__DRIdrawable *dPriv)
{
swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
static const __DRItexBufferExtension swrastTexBufferExtension = {
{ __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
swrastSetTexBuffer,
swrastSetTexBuffer2,
};
static const __DRIextension *dri_screen_extensions[] = {
&swrastTexBufferExtension.base,
NULL
};
static __DRIconfig **
swrastFillInModes(__DRIscreen *psp,
unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer)
{
__DRIconfig **configs;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
GLenum fb_format;
GLenum fb_type;
/* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
* support pageflipping at all.
*/
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML
};
uint8_t depth_bits_array[4];
uint8_t stencil_bits_array[4];
uint8_t msaa_samples_array[1];
(void) psp;
(void) have_back_buffer;
depth_bits_array[0] = 0;
depth_bits_array[1] = 0;
depth_bits_array[2] = depth_bits;
depth_bits_array[3] = depth_bits;
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer.
*/
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
stencil_bits_array[2] = 0;
stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
msaa_samples_array[0] = 0;
depth_buffer_factor = 4;
back_buffer_factor = 2;
switch (pixel_bits) {
case 8:
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;
break;
case 16:
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case 24:
fb_format = GL_BGR;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case 32:
fb_format = GL_BGRA;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
default:
fprintf(stderr, "[%s:%u] bad depth %d\n", __func__, __LINE__,
pixel_bits);
return NULL;
}
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
back_buffer_factor, msaa_samples_array, 1,
GL_TRUE);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
return NULL;
}
return configs;
}
static const __DRIconfig **
dri_init_screen(__DRIscreen * psp)
{
__DRIconfig **configs8, **configs16, **configs24, **configs32;
TRACE;
psp->extensions = dri_screen_extensions;
configs8 = swrastFillInModes(psp, 8, 8, 0, 1);
configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
configs16 = driConcatConfigs(configs8, configs16);
configs24 = driConcatConfigs(configs16, configs24);
configs32 = driConcatConfigs(configs24, configs32);
return (const __DRIconfig **)configs32;
}
static void
dri_destroy_screen(__DRIscreen * sPriv)
{
TRACE;
(void) sPriv;
}
/**
* Framebuffer and renderbuffer-related functions.
*/
static GLuint
choose_pixel_format(const struct gl_config *v)
{
int depth = v->rgbBits;
if (depth == 32
&& v->redMask == 0xff0000
&& v->greenMask == 0x00ff00
&& v->blueMask == 0x0000ff)
return PF_A8R8G8B8;
else if (depth == 24
&& v->redMask == 0xff0000
&& v->greenMask == 0x00ff00
&& v->blueMask == 0x0000ff)
return PF_X8R8G8B8;
else if (depth == 16
&& v->redMask == 0xf800
&& v->greenMask == 0x07e0
&& v->blueMask == 0x001f)
return PF_R5G6B5;
else if (depth == 8
&& v->redMask == 0x07
&& v->greenMask == 0x38
&& v->blueMask == 0xc0)
return PF_R3G3B2;
_mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );
return 0;
}
static void
swrast_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
struct dri_swrast_renderbuffer *xrb = dri_swrast_renderbuffer(rb);
TRACE;
free(xrb->Base.Buffer);
_mesa_delete_renderbuffer(ctx, rb);
}
/* see bytes_per_line in libGL */
static INLINE int
bytes_per_line(unsigned pitch_bits, unsigned mul)
{
unsigned mask = mul - 1;
return ((pitch_bits + mask) & ~mask) / 8;
}
static GLboolean
swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct dri_swrast_renderbuffer *xrb = dri_swrast_renderbuffer(rb);
TRACE;
(void) ctx;
(void) internalFormat;
xrb->Base.Buffer = NULL;
rb->Width = width;
rb->Height = height;
xrb->pitch = bytes_per_line(width * xrb->bpp, 32);
return GL_TRUE;
}
static GLboolean
swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct dri_swrast_renderbuffer *xrb = dri_swrast_renderbuffer(rb);
TRACE;
free(xrb->Base.Buffer);
swrast_alloc_front_storage(ctx, rb, internalFormat, width, height);
xrb->Base.Buffer = malloc(height * xrb->pitch);
return GL_TRUE;
}
static struct dri_swrast_renderbuffer *
swrast_new_renderbuffer(const struct gl_config *visual, __DRIdrawable *dPriv,
GLboolean front)
{
struct dri_swrast_renderbuffer *xrb = calloc(1, sizeof *xrb);
struct gl_renderbuffer *rb;
GLuint pixel_format;
TRACE;
if (!xrb)
return NULL;
rb = &xrb->Base.Base;
_mesa_init_renderbuffer(rb, 0);
pixel_format = choose_pixel_format(visual);
xrb->dPriv = dPriv;
xrb->Base.Base.Delete = swrast_delete_renderbuffer;
if (front) {
rb->AllocStorage = swrast_alloc_front_storage;
}
else {
rb->AllocStorage = swrast_alloc_back_storage;
}
switch (pixel_format) {
case PF_A8R8G8B8:
rb->Format = MESA_FORMAT_ARGB8888;
rb->InternalFormat = GL_RGBA;
rb->_BaseFormat = GL_RGBA;
xrb->bpp = 32;
break;
case PF_X8R8G8B8:
rb->Format = MESA_FORMAT_ARGB8888; /* XXX */
rb->InternalFormat = GL_RGB;
rb->_BaseFormat = GL_RGB;
xrb->bpp = 32;
break;
case PF_R5G6B5:
rb->Format = MESA_FORMAT_RGB565;
rb->InternalFormat = GL_RGB;
rb->_BaseFormat = GL_RGB;
xrb->bpp = 16;
break;
case PF_R3G3B2:
rb->Format = MESA_FORMAT_RGB332;
rb->InternalFormat = GL_RGB;
rb->_BaseFormat = GL_RGB;
xrb->bpp = 8;
break;
default:
return NULL;
}
return xrb;
}
static void
swrast_map_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride)
{
struct dri_swrast_renderbuffer *xrb = dri_swrast_renderbuffer(rb);
GLubyte *map = xrb->Base.Buffer;
int cpp = _mesa_get_format_bytes(rb->Format);
int stride = rb->Width * cpp;
if (rb->AllocStorage == swrast_alloc_front_storage) {
__DRIdrawable *dPriv = xrb->dPriv;
__DRIscreen *sPriv = dPriv->driScreenPriv;
xrb->map_mode = mode;
xrb->map_x = x;
xrb->map_y = y;
xrb->map_w = w;
xrb->map_h = h;
stride = w * cpp;
xrb->Base.Buffer = malloc(h * stride);
sPriv->swrast_loader->getImage(dPriv, x, y, w, h,
(char *) xrb->Base.Buffer,
dPriv->loaderPrivate);
*out_map = xrb->Base.Buffer;
*out_stride = stride;
return;
}
ASSERT(xrb->Base.Buffer);
if (rb->AllocStorage == swrast_alloc_back_storage) {
map += (rb->Height - 1) * stride;
stride = -stride;
}
map += (GLsizei)y * stride;
map += (GLsizei)x * cpp;
*out_map = map;
*out_stride = stride;
}
static void
swrast_unmap_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
struct dri_swrast_renderbuffer *xrb = dri_swrast_renderbuffer(rb);
if (rb->AllocStorage == swrast_alloc_front_storage) {
__DRIdrawable *dPriv = xrb->dPriv;
__DRIscreen *sPriv = dPriv->driScreenPriv;
if (xrb->map_mode & GL_MAP_WRITE_BIT) {
sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_DRAW,
xrb->map_x, xrb->map_y,
xrb->map_w, xrb->map_h,
(char *) xrb->Base.Buffer,
dPriv->loaderPrivate);
}
free(xrb->Base.Buffer);
xrb->Base.Buffer = NULL;
}
}
static GLboolean
dri_create_buffer(__DRIscreen * sPriv,
__DRIdrawable * dPriv,
const struct gl_config * visual, GLboolean isPixmap)
{
struct dri_drawable *drawable = NULL;
struct gl_framebuffer *fb;
struct dri_swrast_renderbuffer *frontrb, *backrb;
TRACE;
(void) sPriv;
(void) isPixmap;
drawable = CALLOC_STRUCT(dri_drawable);
if (drawable == NULL)
goto drawable_fail;
dPriv->driverPrivate = drawable;
drawable->dPriv = dPriv;
drawable->row = malloc(SWRAST_MAX_WIDTH * 4);
if (drawable->row == NULL)
goto drawable_fail;
fb = &drawable->Base;
/* basic framebuffer setup */
_mesa_initialize_window_framebuffer(fb, visual);
/* add front renderbuffer */
frontrb = swrast_new_renderbuffer(visual, dPriv, GL_TRUE);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base.Base);
/* add back renderbuffer */
if (visual->doubleBufferMode) {
backrb = swrast_new_renderbuffer(visual, dPriv, GL_FALSE);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base.Base);
}
/* add software renderbuffers */
_swrast_add_soft_renderbuffers(fb,
GL_FALSE, /* color */
visual->haveDepthBuffer,
visual->haveStencilBuffer,
visual->haveAccumBuffer,
GL_FALSE, /* alpha */
GL_FALSE /* aux bufs */);
return GL_TRUE;
drawable_fail:
if (drawable)
free(drawable->row);
FREE(drawable);
return GL_FALSE;
}
static void
dri_destroy_buffer(__DRIdrawable * dPriv)
{
TRACE;
if (dPriv) {
struct dri_drawable *drawable = dri_drawable(dPriv);
struct gl_framebuffer *fb;
free(drawable->row);
fb = &drawable->Base;
fb->DeletePending = GL_TRUE;
_mesa_reference_framebuffer(&fb, NULL);
}
}
static void
dri_swap_buffers(__DRIdrawable * dPriv)
{
__DRIscreen *sPriv = dPriv->driScreenPriv;
GET_CURRENT_CONTEXT(ctx);
struct dri_drawable *drawable = dri_drawable(dPriv);
struct gl_framebuffer *fb;
struct dri_swrast_renderbuffer *frontrb, *backrb;
TRACE;
fb = &drawable->Base;
frontrb =
dri_swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
backrb =
dri_swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
/* check for signle-buffered */
if (backrb == NULL)
return;
/* check if swapping currently bound buffer */
if (ctx && ctx->DrawBuffer == fb) {
/* flush pending rendering */
_mesa_notifySwapBuffers(ctx);
}
sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP,
0, 0,
frontrb->Base.Base.Width,
frontrb->Base.Base.Height,
(char *) backrb->Base.Buffer,
dPriv->loaderPrivate);
}
/**
* General device driver functions.
*/
static void
get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h )
{
__DRIdrawable *dPriv = swrast_drawable(fb)->dPriv;
__DRIscreen *sPriv = dPriv->driScreenPriv;
int x, y;
sPriv->swrast_loader->getDrawableInfo(dPriv,
&x, &y, w, h,
dPriv->loaderPrivate);
}
static void
swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb )
{
GLsizei width, height;
get_window_size(fb, &width, &height);
if (fb->Width != width || fb->Height != height) {
_mesa_resize_framebuffer(ctx, fb, width, height);
}
}
static const GLubyte *
get_string(struct gl_context *ctx, GLenum pname)
{
(void) ctx;
switch (pname) {
case GL_VENDOR:
return (const GLubyte *) "Mesa Project";
case GL_RENDERER:
return (const GLubyte *) "Software Rasterizer";
default:
return NULL;
}
}
static void
update_state( struct gl_context *ctx, GLuint new_state )
{
/* not much to do here - pass it on */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
static void
viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
struct gl_framebuffer *draw = ctx->WinSysDrawBuffer;
struct gl_framebuffer *read = ctx->WinSysReadBuffer;
(void) x;
(void) y;
(void) w;
(void) h;
swrast_check_and_update_window_size(ctx, draw);
swrast_check_and_update_window_size(ctx, read);
}
static gl_format swrastChooseTextureFormat(struct gl_context * ctx,
GLenum target,
GLint internalFormat,
GLenum format,
GLenum type)
{
if (internalFormat == GL_RGB)
return MESA_FORMAT_XRGB8888;
return _mesa_choose_tex_format(ctx, target, internalFormat, format, type);
}
static void
swrast_init_driver_functions(struct dd_function_table *driver)
{
driver->GetString = get_string;
driver->UpdateState = update_state;
driver->GetBufferSize = NULL;
driver->Viewport = viewport;
driver->ChooseTextureFormat = swrastChooseTextureFormat;
driver->MapRenderbuffer = swrast_map_renderbuffer;
driver->UnmapRenderbuffer = swrast_unmap_renderbuffer;
}
static const char *es2_extensions[] = {
/* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */
"GL_ARB_transpose_matrix",
"GL_ARB_window_pos",
"GL_EXT_blend_func_separate",
"GL_EXT_compiled_vertex_array",
"GL_EXT_framebuffer_blit",
"GL_IBM_multimode_draw_arrays",
"GL_MESA_window_pos",
"GL_NV_vertex_program",
/* Required by GLES2 */
"GL_ARB_fragment_program",
"GL_ARB_fragment_shader",
"GL_ARB_shader_objects",
"GL_ARB_texture_cube_map",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_vertex_shader",
"GL_EXT_blend_color",
"GL_EXT_blend_equation_separate",
"GL_EXT_blend_minmax",
/* Optional GLES2 */
"GL_ARB_framebuffer_object",
"GL_EXT_texture_filter_anisotropic",
"GL_ARB_depth_texture",
"GL_EXT_packed_depth_stencil",
"GL_EXT_framebuffer_object",
NULL,
};
static void
InitExtensionsES2(struct gl_context *ctx)
{
int i;
for (i = 0; es2_extensions[i]; i++)
_mesa_enable_extension(ctx, es2_extensions[i]);
}
/**
* Context-related functions.
*/
static GLboolean
dri_create_context(gl_api api,
const struct gl_config * visual,
__DRIcontext * cPriv,
unsigned major_version,
unsigned minor_version,
uint32_t flags,
unsigned *error,
void *sharedContextPrivate)
{
struct dri_context *ctx = NULL;
struct dri_context *share = (struct dri_context *)sharedContextPrivate;
struct gl_context *mesaCtx = NULL;
struct gl_context *sharedCtx = NULL;
struct dd_function_table functions;
TRACE;
/* Flag filtering is handled in dri2CreateContextAttribs.
*/
(void) flags;
switch (api) {
case API_OPENGL:
if (major_version > 2
|| (major_version == 2 && minor_version > 1)) {
*error = __DRI_CTX_ERROR_BAD_VERSION;
return GL_FALSE;
}
break;
case API_OPENGLES:
case API_OPENGLES2:
break;
case API_OPENGL_CORE:
*error = __DRI_CTX_ERROR_BAD_API;
return GL_FALSE;
}
ctx = CALLOC_STRUCT(dri_context);
if (ctx == NULL) {
*error = __DRI_CTX_ERROR_NO_MEMORY;
goto context_fail;
}
cPriv->driverPrivate = ctx;
ctx->cPriv = cPriv;
/* build table of device driver functions */
_mesa_init_driver_functions(&functions);
swrast_init_driver_functions(&functions);
if (share) {
sharedCtx = &share->Base;
}
mesaCtx = &ctx->Base;
/* basic context setup */
if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) {
*error = __DRI_CTX_ERROR_NO_MEMORY;
goto context_fail;
}
/* do bounds checking to prevent segfaults and server crashes! */
mesaCtx->Const.CheckArrayBounds = GL_TRUE;
/* create module contexts */
_swrast_CreateContext( mesaCtx );
_vbo_CreateContext( mesaCtx );
_tnl_CreateContext( mesaCtx );
_swsetup_CreateContext( mesaCtx );
_swsetup_Wakeup( mesaCtx );
/* use default TCL pipeline */
{
TNLcontext *tnl = TNL_CONTEXT(mesaCtx);
tnl->Driver.RunPipeline = _tnl_run_pipeline;
}
_mesa_meta_init(mesaCtx);
_mesa_enable_sw_extensions(mesaCtx);
switch (api) {
case API_OPENGL_CORE:
/* XXX fix me, fall-through for now */
case API_OPENGL:
_mesa_enable_1_3_extensions(mesaCtx);
_mesa_enable_1_4_extensions(mesaCtx);
_mesa_enable_1_5_extensions(mesaCtx);
_mesa_enable_2_0_extensions(mesaCtx);
_mesa_enable_2_1_extensions(mesaCtx);
break;
case API_OPENGLES:
_mesa_enable_1_3_extensions(mesaCtx);
_mesa_enable_1_4_extensions(mesaCtx);
_mesa_enable_1_5_extensions(mesaCtx);
break;
case API_OPENGLES2:
InitExtensionsES2( mesaCtx);
break;
}
*error = __DRI_CTX_ERROR_SUCCESS;
return GL_TRUE;
context_fail:
FREE(ctx);
return GL_FALSE;
}
static void
dri_destroy_context(__DRIcontext * cPriv)
{
TRACE;
if (cPriv) {
struct dri_context *ctx = dri_context(cPriv);
struct gl_context *mesaCtx;
mesaCtx = &ctx->Base;
_mesa_meta_free(mesaCtx);
_swsetup_DestroyContext( mesaCtx );
_swrast_DestroyContext( mesaCtx );
_tnl_DestroyContext( mesaCtx );
_vbo_DestroyContext( mesaCtx );
_mesa_destroy_context( mesaCtx );
}
}
static GLboolean
dri_make_current(__DRIcontext * cPriv,
__DRIdrawable * driDrawPriv,
__DRIdrawable * driReadPriv)
{
struct gl_context *mesaCtx;
struct gl_framebuffer *mesaDraw;
struct gl_framebuffer *mesaRead;
TRACE;
if (cPriv) {
struct dri_context *ctx = dri_context(cPriv);
struct dri_drawable *draw;
struct dri_drawable *read;
if (!driDrawPriv || !driReadPriv)
return GL_FALSE;
draw = dri_drawable(driDrawPriv);
read = dri_drawable(driReadPriv);
mesaCtx = &ctx->Base;
mesaDraw = &draw->Base;
mesaRead = &read->Base;
/* check for same context and buffer */
if (mesaCtx == _mesa_get_current_context()
&& mesaCtx->DrawBuffer == mesaDraw
&& mesaCtx->ReadBuffer == mesaRead) {
return GL_TRUE;
}
_glapi_check_multithread();
swrast_check_and_update_window_size(mesaCtx, mesaDraw);
if (mesaRead != mesaDraw)
swrast_check_and_update_window_size(mesaCtx, mesaRead);
_mesa_make_current( mesaCtx,
mesaDraw,
mesaRead );
}
else {
/* unbind */
_mesa_make_current( NULL, NULL, NULL );
}
return GL_TRUE;
}
static GLboolean
dri_unbind_context(__DRIcontext * cPriv)
{
TRACE;
(void) cPriv;
/* Unset current context and dispath table */
_mesa_make_current(NULL, NULL, NULL);
return GL_TRUE;
}
const struct __DriverAPIRec driDriverAPI = {
.InitScreen = dri_init_screen,
.DestroyScreen = dri_destroy_screen,
.CreateContext = dri_create_context,
.DestroyContext = dri_destroy_context,
.CreateBuffer = dri_create_buffer,
.DestroyBuffer = dri_destroy_buffer,
.SwapBuffers = dri_swap_buffers,
.MakeCurrent = dri_make_current,
.UnbindContext = dri_unbind_context,
};
/* This is the table of extensions that the loader will dlsym() for. */
PUBLIC const __DRIextension *__driDriverExtensions[] = {
&driCoreExtension.base,
&driSWRastExtension.base,
NULL
};