blob: 04b5c9424323953fec307e5204b41bfc339c5cf5 [file] [log] [blame]
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "intel_resolve_map.h"
#include <assert.h>
#include <stdlib.h>
/**
* \brief Set that the miptree slice at (level, layer) needs a resolve.
*
* If a map element already exists with the given key, then the value is
* changed to the given value of \c need.
*/
void
intel_resolve_map_set(struct intel_resolve_map *head,
uint32_t level,
uint32_t layer,
enum gen6_hiz_op need)
{
struct intel_resolve_map **tail = &head->next;
struct intel_resolve_map *prev = head;
while (*tail) {
if ((*tail)->level == level && (*tail)->layer == layer) {
(*tail)->need = need;
return;
}
prev = *tail;
tail = &(*tail)->next;
}
*tail = malloc(sizeof(**tail));
(*tail)->prev = prev;
(*tail)->next = NULL;
(*tail)->level = level;
(*tail)->layer = layer;
(*tail)->need = need;
}
/**
* \brief Get an element from the map.
* \return null if element is not contained in map.
*/
struct intel_resolve_map*
intel_resolve_map_get(struct intel_resolve_map *head,
uint32_t level,
uint32_t layer)
{
struct intel_resolve_map *item = head->next;
while (item) {
if (item->level == level && item->layer == layer)
break;
else
item = item->next;
}
return item;
}
/**
* \brief Remove and free an element from the map.
*/
void
intel_resolve_map_remove(struct intel_resolve_map *elem)
{
if (elem->prev)
elem->prev->next = elem->next;
if (elem->next)
elem->next->prev = elem->prev;
free(elem);
}
/**
* \brief Remove and free all elements of the map.
*/
void
intel_resolve_map_clear(struct intel_resolve_map *head)
{
struct intel_resolve_map *next = head->next;
struct intel_resolve_map *trash;
while (next) {
trash = next;
next = next->next;
free(trash);
}
head->next = NULL;
}