| /************************************************************************** |
| * |
| * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef INTEL_MIPMAP_TREE_H |
| #define INTEL_MIPMAP_TREE_H |
| |
| #include <assert.h> |
| |
| #include "intel_regions.h" |
| #include "intel_resolve_map.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* A layer on top of the intel_regions code which adds: |
| * |
| * - Code to size and layout a region to hold a set of mipmaps. |
| * - Query to determine if a new image fits in an existing tree. |
| * - More refcounting |
| * - maybe able to remove refcounting from intel_region? |
| * - ? |
| * |
| * The fixed mipmap layout of intel hardware where one offset |
| * specifies the position of all images in a mipmap hierachy |
| * complicates the implementation of GL texture image commands, |
| * compared to hardware where each image is specified with an |
| * independent offset. |
| * |
| * In an ideal world, each texture object would be associated with a |
| * single bufmgr buffer or 2d intel_region, and all the images within |
| * the texture object would slot into the tree as they arrive. The |
| * reality can be a little messier, as images can arrive from the user |
| * with sizes that don't fit in the existing tree, or in an order |
| * where the tree layout cannot be guessed immediately. |
| * |
| * This structure encodes an idealized mipmap tree. The GL image |
| * commands build these where possible, otherwise store the images in |
| * temporary system buffers. |
| */ |
| |
| struct intel_resolve_map; |
| struct intel_texture_image; |
| |
| struct intel_miptree_map { |
| /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */ |
| GLbitfield mode; |
| /** Region of interest for the map. */ |
| int x, y, w, h; |
| /** Possibly malloced temporary buffer for the mapping. */ |
| void *buffer; |
| /** Possible pointer to a BO temporary for the mapping. */ |
| drm_intel_bo *bo; |
| /** Pointer to the start of (map_x, map_y) returned by the mapping. */ |
| void *ptr; |
| /** Stride of the mapping. */ |
| int stride; |
| |
| /** |
| * intel_mipmap_tree::singlesample_mt is temporary storage that persists |
| * only for the duration of the map. |
| */ |
| bool singlesample_mt_is_tmp; |
| }; |
| |
| /** |
| * Describes the location of each texture image within a texture region. |
| */ |
| struct intel_mipmap_level |
| { |
| /** Offset to this miptree level, used in computing x_offset. */ |
| GLuint level_x; |
| /** Offset to this miptree level, used in computing y_offset. */ |
| GLuint level_y; |
| GLuint width; |
| GLuint height; |
| |
| /** |
| * \brief Number of 2D slices in this miplevel. |
| * |
| * The exact semantics of depth varies according to the texture target: |
| * - For GL_TEXTURE_CUBE_MAP, depth is 6. |
| * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is |
| * identical for all miplevels in the texture. |
| * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its |
| * value, like width and height, varies with miplevel. |
| * - For other texture types, depth is 1. |
| */ |
| GLuint depth; |
| |
| /** |
| * \brief List of 2D images in this mipmap level. |
| * |
| * This may be a list of cube faces, array slices in 2D array texture, or |
| * layers in a 3D texture. The list's length is \c depth. |
| */ |
| struct intel_mipmap_slice { |
| /** |
| * \name Offset to slice |
| * \{ |
| * |
| * Hardware formats are so diverse that that there is no unified way to |
| * compute the slice offsets, so we store them in this table. |
| * |
| * The (x, y) offset to slice \c s at level \c l relative the miptrees |
| * base address is |
| * \code |
| * x = mt->level[l].slice[s].x_offset |
| * y = mt->level[l].slice[s].y_offset |
| */ |
| GLuint x_offset; |
| GLuint y_offset; |
| /** \} */ |
| |
| /** |
| * Mapping information. Persistent for the duration of |
| * intel_miptree_map/unmap on this slice. |
| */ |
| struct intel_miptree_map *map; |
| } *slice; |
| }; |
| |
| /** |
| * Enum for keeping track of the different MSAA layouts supported by Gen7. |
| */ |
| enum intel_msaa_layout |
| { |
| /** |
| * Ordinary surface with no MSAA. |
| */ |
| INTEL_MSAA_LAYOUT_NONE, |
| |
| /** |
| * Interleaved Multisample Surface. The additional samples are |
| * accommodated by scaling up the width and the height of the surface so |
| * that all the samples corresponding to a pixel are located at nearby |
| * memory locations. |
| */ |
| INTEL_MSAA_LAYOUT_IMS, |
| |
| /** |
| * Uncompressed Multisample Surface. The surface is stored as a 2D array, |
| * with array slice n containing all pixel data for sample n. |
| */ |
| INTEL_MSAA_LAYOUT_UMS, |
| |
| /** |
| * Compressed Multisample Surface. The surface is stored as in |
| * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS |
| * (Multisample Control Surface) buffer. Each pixel in the MCS buffer |
| * indicates the mapping from sample number to array slice. This allows |
| * the common case (where all samples constituting a pixel have the same |
| * color value) to be stored efficiently by just using a single array |
| * slice. |
| */ |
| INTEL_MSAA_LAYOUT_CMS, |
| }; |
| |
| struct intel_mipmap_tree |
| { |
| /* Effectively the key: |
| */ |
| GLenum target; |
| |
| /** |
| * Generally, this is just the same as the gl_texture_image->TexFormat or |
| * gl_renderbuffer->Format. |
| * |
| * However, for textures and renderbuffers with packed depth/stencil formats |
| * on hardware where we want or need to use separate stencil, there will be |
| * two miptrees for storing the data. If the depthstencil texture or rb is |
| * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be |
| * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be |
| * MESA_FORMAT_X8_Z24. |
| * |
| * For ETC1 textures, this is MESA_FORMAT_RGBX8888_REV if the hardware |
| * lacks support for ETC1. See @ref wraps_etc1. |
| */ |
| gl_format format; |
| |
| /** |
| * The X offset of each image in the miptree must be aligned to this. See |
| * the "Alignment Unit Size" section of the BSpec. |
| */ |
| unsigned int align_w; |
| unsigned int align_h; /**< \see align_w */ |
| |
| GLuint first_level; |
| GLuint last_level; |
| |
| GLuint width0, height0, depth0; /**< Level zero image dimensions */ |
| GLuint cpp; |
| GLuint num_samples; |
| bool compressed; |
| |
| /** |
| * If num_samples > 0, then singlesample_width0 is the value that width0 |
| * would have if instead a singlesample miptree were created. Note that, |
| * for non-interleaved msaa layouts, the two values are the same. |
| * |
| * If num_samples == 0, then singlesample_width0 is undefined. |
| */ |
| uint32_t singlesample_width0; |
| |
| /** \see singlesample_width0 */ |
| uint32_t singlesample_height0; |
| |
| /** |
| * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true |
| * if the surface only contains LOD 0, and hence no space is for LOD's |
| * other than 0 in between array slices. |
| * |
| * Corresponds to the surface_array_spacing bit in gen7_surface_state. |
| */ |
| bool array_spacing_lod0; |
| |
| /** |
| * MSAA layout used by this buffer. |
| */ |
| enum intel_msaa_layout msaa_layout; |
| |
| /* Derived from the above: |
| */ |
| GLuint total_width; |
| GLuint total_height; |
| |
| /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to |
| * this depth mipmap tree, if any. |
| */ |
| uint32_t depth_clear_value; |
| |
| /* Includes image offset tables: |
| */ |
| struct intel_mipmap_level level[MAX_TEXTURE_LEVELS]; |
| |
| /* The data is held here: |
| */ |
| struct intel_region *region; |
| |
| /* Offset into region bo where miptree starts: |
| */ |
| uint32_t offset; |
| |
| /** |
| * \brief Singlesample miptree. |
| * |
| * This is used under two cases. |
| * |
| * --- Case 1: As persistent singlesample storage for multisample window |
| * system front and back buffers --- |
| * |
| * Suppose that the window system FBO was created with a multisample |
| * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back |
| * buffer. Then `back_irb` contains two miptrees: a parent multisample |
| * miptree (back_irb->mt) and a child singlesample miptree |
| * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2 |
| * belongs to `back_irb->mt->singlesample_mt` and contains singlesample |
| * data. The singlesample miptree is created at the same time as and |
| * persists for the lifetime of its parent multisample miptree. |
| * |
| * When access to the singlesample data is needed, such as at |
| * eglSwapBuffers and glReadPixels, an automatic downsample occurs from |
| * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary. |
| * |
| * This description of the back buffer applies analogously to the front |
| * buffer. |
| * |
| * |
| * --- Case 2: As temporary singlesample storage for mapping multisample |
| * miptrees --- |
| * |
| * Suppose the intel_miptree_map is called on a multisample miptree, `mt`, |
| * for which case 1 does not apply (that is, `mt` does not belong to |
| * a front or back buffer). Then `mt->singlesample_mt` is null at the |
| * start of the call. intel_miptree_map will create a temporary |
| * singlesample miptree, store it at `mt->singlesample_mt`, downsample from |
| * `mt` to `mt->singlesample_mt` if necessary, then map |
| * `mt->singlesample_mt`. The temporary miptree is later deleted during |
| * intel_miptree_unmap. |
| */ |
| struct intel_mipmap_tree *singlesample_mt; |
| |
| /** |
| * \brief A downsample is needed from this miptree to singlesample_mt. |
| */ |
| bool need_downsample; |
| |
| /** |
| * \brief HiZ miptree |
| * |
| * This is non-null only if HiZ is enabled for this miptree. |
| * |
| * \see intel_miptree_alloc_hiz() |
| */ |
| struct intel_mipmap_tree *hiz_mt; |
| |
| /** |
| * \brief Map of miptree slices to needed resolves. |
| * |
| * This is used only when the miptree has a child HiZ miptree. |
| * |
| * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is |
| * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c |
| * mt->hiz_mt->hiz_map, is unused. |
| */ |
| struct intel_resolve_map hiz_map; |
| |
| /** |
| * \brief Stencil miptree for depthstencil textures. |
| * |
| * This miptree is used for depthstencil textures and renderbuffers that |
| * require separate stencil. It always has the true copy of the stencil |
| * bits, regardless of mt->format. |
| * |
| * \see intel_miptree_map_depthstencil() |
| * \see intel_miptree_unmap_depthstencil() |
| */ |
| struct intel_mipmap_tree *stencil_mt; |
| |
| /** |
| * \brief MCS miptree for multisampled textures. |
| * |
| * This miptree contains the "multisample control surface", which stores |
| * the necessary information to implement compressed MSAA on Gen7+ |
| * (INTEL_MSAA_FORMAT_CMS). |
| */ |
| struct intel_mipmap_tree *mcs_mt; |
| |
| /** |
| * \brief The miptree contains RGBX data that was originally ETC1 data. |
| * |
| * On hardware that lacks support for ETC1 textures, we do the |
| * following on calls to glCompressedTexImage2D(GL_ETC1_RGB8_OES): |
| * 1. Create a miptree whose format is MESA_FORMAT_RGBX8888_REV with |
| * the wraps_etc1 flag set. |
| * 2. Translate the ETC1 data into RGBX. |
| * 3. Store the RGBX data into the miptree and discard the ETC1 data. |
| */ |
| bool wraps_etc1; |
| |
| /* These are also refcounted: |
| */ |
| GLuint refcount; |
| }; |
| |
| |
| |
| struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel, |
| GLenum target, |
| gl_format format, |
| GLuint first_level, |
| GLuint last_level, |
| GLuint width0, |
| GLuint height0, |
| GLuint depth0, |
| bool expect_accelerated_upload, |
| GLuint num_samples, |
| enum intel_msaa_layout msaa_layout); |
| |
| struct intel_mipmap_tree * |
| intel_miptree_create_for_region(struct intel_context *intel, |
| GLenum target, |
| gl_format format, |
| struct intel_region *region); |
| |
| struct intel_mipmap_tree* |
| intel_miptree_create_for_dri2_buffer(struct intel_context *intel, |
| unsigned dri_attachment, |
| gl_format format, |
| uint32_t num_samples, |
| struct intel_region *region); |
| |
| /** |
| * Create a miptree appropriate as the storage for a non-texture renderbuffer. |
| * The miptree has the following properties: |
| * - The target is GL_TEXTURE_2D. |
| * - There are no levels other than the base level 0. |
| * - Depth is 1. |
| */ |
| struct intel_mipmap_tree* |
| intel_miptree_create_for_renderbuffer(struct intel_context *intel, |
| gl_format format, |
| uint32_t width, |
| uint32_t height, |
| uint32_t num_samples); |
| |
| /** \brief Assert that the level and layer are valid for the miptree. */ |
| static inline void |
| intel_miptree_check_level_layer(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t layer) |
| { |
| assert(level >= mt->first_level); |
| assert(level <= mt->last_level); |
| assert(layer < mt->level[level].depth); |
| } |
| |
| int intel_miptree_pitch_align (struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| uint32_t tiling, |
| int pitch); |
| |
| void intel_miptree_reference(struct intel_mipmap_tree **dst, |
| struct intel_mipmap_tree *src); |
| |
| void intel_miptree_release(struct intel_mipmap_tree **mt); |
| |
| /* Check if an image fits an existing mipmap tree layout |
| */ |
| bool intel_miptree_match_image(struct intel_mipmap_tree *mt, |
| struct gl_texture_image *image); |
| |
| void |
| intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, |
| GLuint level, GLuint face, GLuint depth, |
| GLuint *x, GLuint *y); |
| |
| void |
| intel_miptree_get_dimensions_for_image(struct gl_texture_image *image, |
| int *width, int *height, int *depth); |
| |
| void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, |
| GLuint level, |
| GLuint x, GLuint y, |
| GLuint w, GLuint h, GLuint d); |
| |
| void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, |
| GLuint level, |
| GLuint img, GLuint x, GLuint y); |
| |
| void |
| intel_miptree_copy_teximage(struct intel_context *intel, |
| struct intel_texture_image *intelImage, |
| struct intel_mipmap_tree *dst_mt); |
| |
| /** |
| * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for |
| * the given miptree slice. |
| * |
| * \see intel_mipmap_tree::stencil_mt |
| */ |
| void |
| intel_miptree_s8z24_scatter(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t slice); |
| |
| /** |
| * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the |
| * given miptree slice. |
| * |
| * \see intel_mipmap_tree::stencil_mt |
| */ |
| void |
| intel_miptree_s8z24_gather(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t layer); |
| |
| bool |
| intel_miptree_alloc_mcs(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| GLuint num_samples); |
| |
| /** |
| * \name Miptree HiZ functions |
| * \{ |
| * |
| * It is safe to call the "slice_set_need_resolve" and "slice_resolve" |
| * functions on a miptree without HiZ. In that case, each function is a no-op. |
| */ |
| |
| /** |
| * \brief Allocate the miptree's embedded HiZ miptree. |
| * \see intel_mipmap_tree:hiz_mt |
| * \return false if allocation failed |
| */ |
| |
| bool |
| intel_miptree_alloc_hiz(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| GLuint num_samples); |
| |
| void |
| intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t depth); |
| void |
| intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt, |
| uint32_t level, |
| uint32_t depth); |
| void |
| intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_slice_resolve_hiz(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int depth); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_slice_resolve_depth(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int depth); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_all_slices_resolve_hiz(struct intel_context *intel, |
| struct intel_mipmap_tree *mt); |
| |
| /** |
| * \return false if no resolve was needed |
| */ |
| bool |
| intel_miptree_all_slices_resolve_depth(struct intel_context *intel, |
| struct intel_mipmap_tree *mt); |
| |
| /**\}*/ |
| |
| void |
| intel_miptree_downsample(struct intel_context *intel, |
| struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_upsample(struct intel_context *intel, |
| struct intel_mipmap_tree *mt); |
| |
| /* i915_mipmap_tree.c: |
| */ |
| void i915_miptree_layout(struct intel_mipmap_tree *mt); |
| void i945_miptree_layout(struct intel_mipmap_tree *mt); |
| void brw_miptree_layout(struct intel_context *intel, |
| struct intel_mipmap_tree *mt); |
| |
| void |
| intel_miptree_map(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int slice, |
| unsigned int x, |
| unsigned int y, |
| unsigned int w, |
| unsigned int h, |
| GLbitfield mode, |
| void **out_ptr, |
| int *out_stride); |
| |
| void |
| intel_miptree_unmap(struct intel_context *intel, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, |
| unsigned int slice); |
| |
| #ifdef I915 |
| static inline void |
| intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt, |
| unsigned int level, unsigned int layer, enum gen6_hiz_op op) |
| { |
| /* Stub on i915. It would be nice if we didn't execute resolve code at all |
| * there. |
| */ |
| } |
| #else |
| void |
| intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt, |
| unsigned int level, unsigned int layer, enum gen6_hiz_op op); |
| #endif |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |