| /* |
| * Copyright © 2009 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| * Authors: |
| * Eric Anholt <eric@anholt.net> |
| * |
| */ |
| |
| #include "brw_context.h" |
| #include "brw_state.h" |
| #include "brw_defines.h" |
| #include "brw_util.h" |
| #include "program/prog_parameter.h" |
| #include "program/prog_statevars.h" |
| #include "intel_batchbuffer.h" |
| |
| static void |
| gen6_upload_vs_push_constants(struct brw_context *brw) |
| { |
| struct intel_context *intel = &brw->intel; |
| struct gl_context *ctx = &intel->ctx; |
| /* _BRW_NEW_VERTEX_PROGRAM */ |
| const struct brw_vertex_program *vp = |
| brw_vertex_program_const(brw->vertex_program); |
| unsigned int nr_params = brw->vs.prog_data->nr_params / 4; |
| bool uses_clip_distance = vp->program.UsesClipDistance; |
| |
| if (brw->vertex_program->IsNVProgram) |
| _mesa_load_tracked_matrices(ctx); |
| |
| /* Updates the ParamaterValues[i] pointers for all parameters of the |
| * basic type of PROGRAM_STATE_VAR. |
| */ |
| /* XXX: Should this happen somewhere before to get our state flag set? */ |
| _mesa_load_state_parameters(ctx, vp->program.Base.Parameters); |
| |
| /* CACHE_NEW_VS_PROG | _NEW_TRANSFORM */ |
| if (brw->vs.prog_data->nr_params == 0 && !ctx->Transform.ClipPlanesEnabled) { |
| brw->vs.push_const_size = 0; |
| } else { |
| int params_uploaded = 0; |
| float *param; |
| int i; |
| |
| param = brw_state_batch(brw, AUB_TRACE_VS_CONSTANTS, |
| (MAX_CLIP_PLANES + nr_params) * |
| 4 * sizeof(float), |
| 32, &brw->vs.push_const_offset); |
| |
| if (brw->vs.prog_data->uses_new_param_layout) { |
| for (i = 0; i < brw->vs.prog_data->nr_params; i++) { |
| *param = *brw->vs.prog_data->param[i]; |
| param++; |
| } |
| params_uploaded += brw->vs.prog_data->nr_params / 4; |
| } else { |
| /* This should be loaded like any other param, but it's ad-hoc |
| * until we redo the VS backend. |
| */ |
| if (ctx->Transform.ClipPlanesEnabled != 0 && !uses_clip_distance) { |
| gl_clip_plane *clip_planes = brw_select_clip_planes(ctx); |
| int num_userclip_plane_consts |
| = _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1; |
| int num_floats = 4 * num_userclip_plane_consts; |
| memcpy(param, clip_planes, num_floats * sizeof(float)); |
| param += num_floats; |
| params_uploaded += num_userclip_plane_consts; |
| } |
| |
| /* Align to a reg for convenience for brw_vs_emit.c */ |
| if (params_uploaded & 1) { |
| param += 4; |
| params_uploaded++; |
| } |
| |
| for (i = 0; i < vp->program.Base.Parameters->NumParameters; i++) { |
| if (brw->vs.constant_map[i] != -1) { |
| memcpy(param + brw->vs.constant_map[i] * 4, |
| vp->program.Base.Parameters->ParameterValues[i], |
| 4 * sizeof(float)); |
| params_uploaded++; |
| } |
| } |
| } |
| |
| if (0) { |
| printf("VS constant buffer:\n"); |
| for (i = 0; i < params_uploaded; i++) { |
| float *buf = param + i * 4; |
| printf("%d: %f %f %f %f\n", |
| i, buf[0], buf[1], buf[2], buf[3]); |
| } |
| } |
| |
| brw->vs.push_const_size = (params_uploaded + 1) / 2; |
| /* We can only push 32 registers of constants at a time. */ |
| assert(brw->vs.push_const_size <= 32); |
| } |
| } |
| |
| const struct brw_tracked_state gen6_vs_push_constants = { |
| .dirty = { |
| .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS, |
| .brw = (BRW_NEW_BATCH | |
| BRW_NEW_VERTEX_PROGRAM), |
| .cache = CACHE_NEW_VS_PROG, |
| }, |
| .emit = gen6_upload_vs_push_constants, |
| }; |
| |
| static void |
| upload_vs_state(struct brw_context *brw) |
| { |
| struct intel_context *intel = &brw->intel; |
| uint32_t floating_point_mode = 0; |
| |
| /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section |
| * 3DSTATE_VS, Dword 5.0 "VS Function Enable": |
| * [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS |
| * command that causes the VS Function Enable to toggle. Pipeline |
| * flush can be executed by sending a PIPE_CONTROL command with CS |
| * stall bit set and a post sync operation. |
| */ |
| intel_emit_post_sync_nonzero_flush(intel); |
| |
| if (brw->vs.push_const_size == 0) { |
| /* Disable the push constant buffers. */ |
| BEGIN_BATCH(5); |
| OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } else { |
| BEGIN_BATCH(5); |
| OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | |
| GEN6_CONSTANT_BUFFER_0_ENABLE | |
| (5 - 2)); |
| /* Pointer to the VS constant buffer. Covered by the set of |
| * state flags from gen6_upload_vs_constants |
| */ |
| OUT_BATCH(brw->vs.push_const_offset + |
| brw->vs.push_const_size - 1); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| ADVANCE_BATCH(); |
| } |
| |
| /* Use ALT floating point mode for ARB vertex programs, because they |
| * require 0^0 == 1. |
| */ |
| if (intel->ctx.Shader.CurrentVertexProgram == NULL) |
| floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT; |
| |
| BEGIN_BATCH(6); |
| OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2)); |
| OUT_BATCH(brw->vs.prog_offset); |
| OUT_BATCH(floating_point_mode | |
| ((ALIGN(brw->sampler.count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT)); |
| |
| if (brw->vs.prog_data->total_scratch) { |
| OUT_RELOC(brw->vs.scratch_bo, |
| I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
| ffs(brw->vs.prog_data->total_scratch) - 11); |
| } else { |
| OUT_BATCH(0); |
| } |
| |
| OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) | |
| (brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) | |
| (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT)); |
| |
| OUT_BATCH(((brw->max_vs_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) | |
| GEN6_VS_STATISTICS_ENABLE | |
| GEN6_VS_ENABLE); |
| ADVANCE_BATCH(); |
| |
| /* Based on my reading of the simulator, the VS constants don't get |
| * pulled into the VS FF unit until an appropriate pipeline flush |
| * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds |
| * references to them into a little FIFO. The flushes are common, |
| * but don't reliably happen between this and a 3DPRIMITIVE, causing |
| * the primitive to use the wrong constants. Then the FIFO |
| * containing the constant setup gets added to again on the next |
| * constants change, and eventually when a flush does happen the |
| * unit is overwhelmed by constant changes and dies. |
| * |
| * To avoid this, send a PIPE_CONTROL down the line that will |
| * update the unit immediately loading the constants. The flush |
| * type bits here were those set by the STATE_BASE_ADDRESS whose |
| * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the |
| * bug reports that led to this workaround, and may be more than |
| * what is strictly required to avoid the issue. |
| */ |
| intel_emit_post_sync_nonzero_flush(intel); |
| |
| BEGIN_BATCH(4); |
| OUT_BATCH(_3DSTATE_PIPE_CONTROL | (4 - 2)); |
| OUT_BATCH(PIPE_CONTROL_DEPTH_STALL | |
| PIPE_CONTROL_INSTRUCTION_FLUSH | |
| PIPE_CONTROL_STATE_CACHE_INVALIDATE); |
| OUT_BATCH(0); /* address */ |
| OUT_BATCH(0); /* write data */ |
| ADVANCE_BATCH(); |
| } |
| |
| const struct brw_tracked_state gen6_vs_state = { |
| .dirty = { |
| .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS, |
| .brw = (BRW_NEW_CONTEXT | |
| BRW_NEW_VERTEX_PROGRAM | |
| BRW_NEW_BATCH), |
| .cache = CACHE_NEW_VS_PROG | CACHE_NEW_SAMPLER |
| }, |
| .emit = upload_vs_state, |
| }; |