blob: 0402d3b30344a4da631e9af375db9a70720790e5 [file] [log] [blame]
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
extern "C" {
#include "main/macros.h"
#include "program/register_allocate.h"
} /* extern "C" */
#include "brw_vec4.h"
#include "glsl/ir_print_visitor.h"
using namespace brw;
namespace brw {
static void
assign(unsigned int *reg_hw_locations, reg *reg)
{
if (reg->file == GRF) {
reg->reg = reg_hw_locations[reg->reg];
}
}
bool
vec4_visitor::reg_allocate_trivial()
{
unsigned int hw_reg_mapping[this->virtual_grf_count];
bool virtual_grf_used[this->virtual_grf_count];
int i;
int next;
/* Calculate which virtual GRFs are actually in use after whatever
* optimization passes have occurred.
*/
for (int i = 0; i < this->virtual_grf_count; i++) {
virtual_grf_used[i] = false;
}
foreach_iter(exec_list_iterator, iter, this->instructions) {
vec4_instruction *inst = (vec4_instruction *)iter.get();
if (inst->dst.file == GRF)
virtual_grf_used[inst->dst.reg] = true;
for (int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF)
virtual_grf_used[inst->src[i].reg] = true;
}
}
hw_reg_mapping[0] = this->first_non_payload_grf;
next = hw_reg_mapping[0] + this->virtual_grf_sizes[0];
for (i = 1; i < this->virtual_grf_count; i++) {
if (virtual_grf_used[i]) {
hw_reg_mapping[i] = next;
next += this->virtual_grf_sizes[i];
}
}
prog_data->total_grf = next;
foreach_iter(exec_list_iterator, iter, this->instructions) {
vec4_instruction *inst = (vec4_instruction *)iter.get();
assign(hw_reg_mapping, &inst->dst);
assign(hw_reg_mapping, &inst->src[0]);
assign(hw_reg_mapping, &inst->src[1]);
assign(hw_reg_mapping, &inst->src[2]);
}
if (prog_data->total_grf > max_grf) {
fail("Ran out of regs on trivial allocator (%d/%d)\n",
prog_data->total_grf, max_grf);
return false;
}
return true;
}
static void
brw_alloc_reg_set_for_classes(struct brw_context *brw,
int *class_sizes,
int class_count,
int base_reg_count)
{
/* Compute the total number of registers across all classes. */
int ra_reg_count = 0;
for (int i = 0; i < class_count; i++) {
ra_reg_count += base_reg_count - (class_sizes[i] - 1);
}
ralloc_free(brw->vs.ra_reg_to_grf);
brw->vs.ra_reg_to_grf = ralloc_array(brw, uint8_t, ra_reg_count);
ralloc_free(brw->vs.regs);
brw->vs.regs = ra_alloc_reg_set(brw, ra_reg_count);
ralloc_free(brw->vs.classes);
brw->vs.classes = ralloc_array(brw, int, class_count + 1);
/* Now, add the registers to their classes, and add the conflicts
* between them and the base GRF registers (and also each other).
*/
int reg = 0;
for (int i = 0; i < class_count; i++) {
int class_reg_count = base_reg_count - (class_sizes[i] - 1);
brw->vs.classes[i] = ra_alloc_reg_class(brw->vs.regs);
for (int j = 0; j < class_reg_count; j++) {
ra_class_add_reg(brw->vs.regs, brw->vs.classes[i], reg);
brw->vs.ra_reg_to_grf[reg] = j;
for (int base_reg = j;
base_reg < j + class_sizes[i];
base_reg++) {
ra_add_transitive_reg_conflict(brw->vs.regs, base_reg, reg);
}
reg++;
}
}
assert(reg == ra_reg_count);
ra_set_finalize(brw->vs.regs);
}
bool
vec4_visitor::reg_allocate()
{
unsigned int hw_reg_mapping[virtual_grf_count];
int first_assigned_grf = this->first_non_payload_grf;
int base_reg_count = max_grf - first_assigned_grf;
int class_sizes[base_reg_count];
int class_count = 0;
/* Using the trivial allocator can be useful in debugging undefined
* register access as a result of broken optimization passes.
*/
if (0)
return reg_allocate_trivial();
calculate_live_intervals();
/* Set up the register classes.
*
* The base registers store a vec4. However, we'll need larger
* storage for arrays, structures, and matrices, which will be sets
* of contiguous registers.
*/
class_sizes[class_count++] = 1;
for (int r = 0; r < virtual_grf_count; r++) {
int i;
for (i = 0; i < class_count; i++) {
if (class_sizes[i] == this->virtual_grf_sizes[r])
break;
}
if (i == class_count) {
if (this->virtual_grf_sizes[r] >= base_reg_count) {
fail("Object too large to register allocate.\n");
}
class_sizes[class_count++] = this->virtual_grf_sizes[r];
}
}
brw_alloc_reg_set_for_classes(brw, class_sizes, class_count, base_reg_count);
struct ra_graph *g = ra_alloc_interference_graph(brw->vs.regs,
virtual_grf_count);
for (int i = 0; i < virtual_grf_count; i++) {
for (int c = 0; c < class_count; c++) {
if (class_sizes[c] == this->virtual_grf_sizes[i]) {
ra_set_node_class(g, i, brw->vs.classes[c]);
break;
}
}
for (int j = 0; j < i; j++) {
if (virtual_grf_interferes(i, j)) {
ra_add_node_interference(g, i, j);
}
}
}
if (!ra_allocate_no_spills(g)) {
/* Failed to allocate registers. Spill a reg, and the caller will
* loop back into here to try again.
*/
int reg = choose_spill_reg(g);
if (reg == -1) {
fail("no register to spill\n");
} else {
spill_reg(reg);
}
ralloc_free(g);
return false;
}
/* Get the chosen virtual registers for each node, and map virtual
* regs in the register classes back down to real hardware reg
* numbers.
*/
prog_data->total_grf = first_assigned_grf;
for (int i = 0; i < virtual_grf_count; i++) {
int reg = ra_get_node_reg(g, i);
hw_reg_mapping[i] = first_assigned_grf + brw->vs.ra_reg_to_grf[reg];
prog_data->total_grf = MAX2(prog_data->total_grf,
hw_reg_mapping[i] + virtual_grf_sizes[i]);
}
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
assign(hw_reg_mapping, &inst->dst);
assign(hw_reg_mapping, &inst->src[0]);
assign(hw_reg_mapping, &inst->src[1]);
assign(hw_reg_mapping, &inst->src[2]);
}
ralloc_free(g);
return true;
}
void
vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill)
{
float loop_scale = 1.0;
for (int i = 0; i < this->virtual_grf_count; i++) {
spill_costs[i] = 0.0;
no_spill[i] = virtual_grf_sizes[i] != 1;
}
/* Calculate costs for spilling nodes. Call it a cost of 1 per
* spill/unspill we'll have to do, and guess that the insides of
* loops run 10 times.
*/
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *) node;
for (unsigned int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF) {
spill_costs[inst->src[i].reg] += loop_scale;
if (inst->src[i].reladdr)
no_spill[inst->src[i].reg] = true;
}
}
if (inst->dst.file == GRF) {
spill_costs[inst->dst.reg] += loop_scale;
if (inst->dst.reladdr)
no_spill[inst->dst.reg] = true;
}
switch (inst->opcode) {
case BRW_OPCODE_DO:
loop_scale *= 10;
break;
case BRW_OPCODE_WHILE:
loop_scale /= 10;
break;
case VS_OPCODE_SCRATCH_READ:
case VS_OPCODE_SCRATCH_WRITE:
for (int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF)
no_spill[inst->src[i].reg] = true;
}
if (inst->dst.file == GRF)
no_spill[inst->dst.reg] = true;
break;
default:
break;
}
}
}
int
vec4_visitor::choose_spill_reg(struct ra_graph *g)
{
float spill_costs[this->virtual_grf_count];
bool no_spill[this->virtual_grf_count];
evaluate_spill_costs(spill_costs, no_spill);
for (int i = 0; i < this->virtual_grf_count; i++) {
if (!no_spill[i])
ra_set_node_spill_cost(g, i, spill_costs[i]);
}
return ra_get_best_spill_node(g);
}
void
vec4_visitor::spill_reg(int spill_reg_nr)
{
assert(virtual_grf_sizes[spill_reg_nr] == 1);
unsigned int spill_offset = c->last_scratch++;
/* Generate spill/unspill instructions for the objects being spilled. */
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *) node;
for (unsigned int i = 0; i < 3; i++) {
if (inst->src[i].file == GRF && inst->src[i].reg == spill_reg_nr) {
src_reg spill_reg = inst->src[i];
inst->src[i].reg = virtual_grf_alloc(1);
dst_reg temp = dst_reg(inst->src[i]);
/* Only read the necessary channels, to avoid overwriting the rest
* with data that may not have been written to scratch.
*/
temp.writemask = 0;
for (int c = 0; c < 4; c++)
temp.writemask |= (1 << BRW_GET_SWZ(inst->src[i].swizzle, c));
assert(temp.writemask != 0);
emit_scratch_read(inst, temp, spill_reg, spill_offset);
}
}
if (inst->dst.file == GRF && inst->dst.reg == spill_reg_nr) {
dst_reg spill_reg = inst->dst;
inst->dst.reg = virtual_grf_alloc(1);
/* We don't want a swizzle when reading from the source; read the
* whole register and use spill_reg's writemask to select which
* channels to write.
*/
src_reg temp = src_reg(inst->dst);
temp.swizzle = BRW_SWIZZLE_XYZW;
emit_scratch_write(inst, temp, spill_reg, spill_offset);
}
}
this->live_intervals_valid = false;
}
} /* namespace brw */