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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#pragma once
#include "brw_shader.h"
extern "C" {
#include <sys/types.h>
#include "main/macros.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "program/register_allocate.h"
#include "program/sampler.h"
#include "program/hash_table.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
}
#include "glsl/glsl_types.h"
#include "glsl/ir.h"
class fs_bblock;
namespace {
class acp_entry;
}
enum register_file {
BAD_FILE,
ARF,
GRF,
MRF,
IMM,
FIXED_HW_REG, /* a struct brw_reg */
UNIFORM, /* prog_data->params[reg] */
};
class fs_reg {
public:
/* Callers of this ralloc-based new need not call delete. It's
* easier to just ralloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
node = ralloc_size(ctx, size);
assert(node != NULL);
return node;
}
void init();
fs_reg();
fs_reg(float f);
fs_reg(int32_t i);
fs_reg(uint32_t u);
fs_reg(struct brw_reg fixed_hw_reg);
fs_reg(enum register_file file, int reg);
fs_reg(enum register_file file, int reg, uint32_t type);
fs_reg(class fs_visitor *v, const struct glsl_type *type);
bool equals(const fs_reg &r) const;
/** Register file: ARF, GRF, MRF, IMM. */
enum register_file file;
/**
* Register number. For ARF/MRF, it's the hardware register. For
* GRF, it's a virtual register number until register allocation
*/
int reg;
/**
* For virtual registers, this is a hardware register offset from
* the start of the register block (for example, a constant index
* in an array access).
*/
int reg_offset;
/** Register type. BRW_REGISTER_TYPE_* */
int type;
bool negate;
bool abs;
bool sechalf;
struct brw_reg fixed_hw_reg;
int smear; /* -1, or a channel of the reg to smear to all channels. */
/** Value for file == IMM */
union {
int32_t i;
uint32_t u;
float f;
} imm;
};
static const fs_reg reg_undef;
static const fs_reg reg_null_f(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_F);
static const fs_reg reg_null_d(ARF, BRW_ARF_NULL, BRW_REGISTER_TYPE_D);
class fs_inst : public exec_node {
public:
/* Callers of this ralloc-based new need not call delete. It's
* easier to just ralloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size, void *ctx)
{
void *node;
node = rzalloc_size(ctx, size);
assert(node != NULL);
return node;
}
void init();
fs_inst();
fs_inst(enum opcode opcode);
fs_inst(enum opcode opcode, fs_reg dst);
fs_inst(enum opcode opcode, fs_reg dst, fs_reg src0);
fs_inst(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1);
fs_inst(enum opcode opcode, fs_reg dst,
fs_reg src0, fs_reg src1,fs_reg src2);
bool equals(fs_inst *inst);
int regs_written();
bool overwrites_reg(const fs_reg &reg);
bool is_tex();
bool is_math();
enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
fs_reg dst;
fs_reg src[3];
bool saturate;
bool predicated;
bool predicate_inverse;
int conditional_mod; /**< BRW_CONDITIONAL_* */
int mlen; /**< SEND message length */
int base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint32_t texture_offset; /**< Texture offset bitfield */
int sampler;
int target; /**< MRT target. */
bool eot;
bool header_present;
bool shadow_compare;
bool force_uncompressed;
bool force_sechalf;
uint32_t offset; /* spill/unspill offset */
/** @{
* Annotation for the generated IR. One of the two can be set.
*/
ir_instruction *ir;
const char *annotation;
/** @} */
};
class fs_visitor : public ir_visitor
{
public:
fs_visitor(struct brw_wm_compile *c, struct gl_shader_program *prog,
struct brw_shader *shader);
~fs_visitor();
fs_reg *variable_storage(ir_variable *var);
int virtual_grf_alloc(int size);
void import_uniforms(fs_visitor *v);
void visit(ir_variable *ir);
void visit(ir_assignment *ir);
void visit(ir_dereference_variable *ir);
void visit(ir_dereference_record *ir);
void visit(ir_dereference_array *ir);
void visit(ir_expression *ir);
void visit(ir_texture *ir);
void visit(ir_if *ir);
void visit(ir_constant *ir);
void visit(ir_swizzle *ir);
void visit(ir_return *ir);
void visit(ir_loop *ir);
void visit(ir_loop_jump *ir);
void visit(ir_discard *ir);
void visit(ir_call *ir);
void visit(ir_function *ir);
void visit(ir_function_signature *ir);
void swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler);
fs_inst *emit(fs_inst inst);
fs_inst *emit(enum opcode opcode);
fs_inst *emit(enum opcode opcode, fs_reg dst);
fs_inst *emit(enum opcode opcode, fs_reg dst, fs_reg src0);
fs_inst *emit(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1);
fs_inst *emit(enum opcode opcode, fs_reg dst,
fs_reg src0, fs_reg src1, fs_reg src2);
int type_size(const struct glsl_type *type);
fs_inst *get_instruction_generating_reg(fs_inst *start,
fs_inst *end,
fs_reg reg);
bool run();
void setup_paramvalues_refs();
void assign_curb_setup();
void calculate_urb_setup();
void assign_urb_setup();
bool assign_regs();
void assign_regs_trivial();
int choose_spill_reg(struct ra_graph *g);
void spill_reg(int spill_reg);
void split_virtual_grfs();
void setup_pull_constants();
void calculate_live_intervals();
bool propagate_constants();
bool opt_algebraic();
bool opt_cse();
bool opt_cse_local(fs_bblock *block, exec_list *aeb);
bool opt_copy_propagate();
bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry);
bool opt_copy_propagate_local(void *mem_ctx, fs_bblock *block,
exec_list *acp);
bool register_coalesce();
bool register_coalesce_2();
bool compute_to_mrf();
bool dead_code_eliminate();
bool remove_dead_constants();
bool remove_duplicate_mrf_writes();
bool virtual_grf_interferes(int a, int b);
void schedule_instructions();
void fail(const char *msg, ...);
void push_force_uncompressed();
void pop_force_uncompressed();
void push_force_sechalf();
void pop_force_sechalf();
void generate_code();
void generate_fb_write(fs_inst *inst);
void generate_pixel_xy(struct brw_reg dst, bool is_x);
void generate_linterp(fs_inst *inst, struct brw_reg dst,
struct brw_reg *src);
void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
void generate_math1_gen7(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_math2_gen7(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_math1_gen6(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_math2_gen6(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1);
void generate_math_gen4(fs_inst *inst,
struct brw_reg dst,
struct brw_reg src);
void generate_discard(fs_inst *inst);
void generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src);
void generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
bool negate_value);
void generate_spill(fs_inst *inst, struct brw_reg src);
void generate_unspill(fs_inst *inst, struct brw_reg dst);
void generate_pull_constant_load(fs_inst *inst, struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
void generate_mov_dispatch_to_flags();
void emit_dummy_fs();
fs_reg *emit_fragcoord_interpolation(ir_variable *ir);
fs_inst *emit_linterp(const fs_reg &attr, const fs_reg &interp,
glsl_interp_qualifier interpolation_mode,
bool is_centroid);
fs_reg *emit_frontfacing_interpolation(ir_variable *ir);
fs_reg *emit_general_interpolation(ir_variable *ir);
void emit_interpolation_setup_gen4();
void emit_interpolation_setup_gen6();
fs_reg emit_texcoord(ir_texture *ir, int sampler, int texunit);
fs_inst *emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
fs_inst *emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
fs_inst *emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
fs_reg shadow_comp, fs_reg lod, fs_reg lod2);
fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0);
fs_inst *emit_math(enum opcode op, fs_reg dst, fs_reg src0, fs_reg src1);
bool try_emit_saturate(ir_expression *ir);
bool try_emit_mad(ir_expression *ir, int mul_arg);
void emit_bool_to_cond_code(ir_rvalue *condition);
void emit_if_gen6(ir_if *ir);
void emit_unspill(fs_inst *inst, fs_reg reg, uint32_t spill_offset);
void emit_color_write(int target, int index, int first_color_mrf);
void emit_fb_writes();
bool try_rewrite_rhs_to_dst(ir_assignment *ir,
fs_reg dst,
fs_reg src,
fs_inst *pre_rhs_inst,
fs_inst *last_rhs_inst);
void emit_assignment_writes(fs_reg &l, fs_reg &r,
const glsl_type *type, bool predicated);
void resolve_ud_negate(fs_reg *reg);
void resolve_bool_comparison(ir_rvalue *rvalue, fs_reg *reg);
struct brw_reg interp_reg(int location, int channel);
int setup_uniform_values(int loc, const glsl_type *type);
void setup_builtin_uniform_values(ir_variable *ir);
int implied_mrf_writes(fs_inst *inst);
struct brw_context *brw;
const struct gl_fragment_program *fp;
struct intel_context *intel;
struct gl_context *ctx;
struct brw_wm_compile *c;
struct brw_compile *p;
struct brw_shader *shader;
struct gl_shader_program *prog;
void *mem_ctx;
exec_list instructions;
/* Delayed setup of c->prog_data.params[] due to realloc of
* ParamValues[] during compile.
*/
int param_index[MAX_UNIFORMS * 4];
int param_offset[MAX_UNIFORMS * 4];
int *virtual_grf_sizes;
int virtual_grf_count;
int virtual_grf_array_size;
int *virtual_grf_def;
int *virtual_grf_use;
bool live_intervals_valid;
/* This is the map from UNIFORM hw_reg + reg_offset as generated by
* the visitor to the packed uniform number after
* remove_dead_constants() that represents the actual uploaded
* uniform index.
*/
int *params_remap;
struct hash_table *variable_ht;
ir_variable *frag_depth;
fs_reg outputs[BRW_MAX_DRAW_BUFFERS];
unsigned output_components[BRW_MAX_DRAW_BUFFERS];
fs_reg dual_src_output;
int first_non_payload_grf;
int max_grf;
int urb_setup[FRAG_ATTRIB_MAX];
/** @{ debug annotation info */
const char *current_annotation;
ir_instruction *base_ir;
/** @} */
bool failed;
char *fail_msg;
/* Result of last visit() method. */
fs_reg result;
fs_reg pixel_x;
fs_reg pixel_y;
fs_reg wpos_w;
fs_reg pixel_w;
fs_reg delta_x[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
fs_reg delta_y[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
fs_reg reg_null_cmp;
int grf_used;
int force_uncompressed_stack;
int force_sechalf_stack;
class fs_bblock *bblock;
};
bool brw_do_channel_expressions(struct exec_list *instructions);
bool brw_do_vector_splitting(struct exec_list *instructions);
bool brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);