blob: 7ceeb031f68c20fa2ea433d7d809c919008b98ac [file] [log] [blame]
/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file enum_sizes.cpp
* Validate the generated code in indirect_size.c
*
* The functions in indirect_size.c determine how many data values are
* associated with each enumerant that can be passed to various OpenGL
* functions. Tests in this file probe each function in indirect_size.c with
* each of the possible valid enums and verify that the correct size is
* returned. Tests in this file also probe each function in indirect_size.c
* with a larger number of \b invalid enums and verify that zero is returned.
*/
#include <gtest/gtest.h>
#include <GL/gl.h>
extern "C" {
#include "../indirect_size.h"
}
TEST(ValidEnumSizes, CallLists)
{
EXPECT_EQ(1, __glCallLists_size(GL_BYTE));
EXPECT_EQ(1, __glCallLists_size(GL_UNSIGNED_BYTE));
EXPECT_EQ(2, __glCallLists_size(GL_SHORT));
EXPECT_EQ(2, __glCallLists_size(GL_UNSIGNED_SHORT));
EXPECT_EQ(2, __glCallLists_size(GL_2_BYTES));
EXPECT_EQ(2, __glCallLists_size(GL_HALF_FLOAT));
EXPECT_EQ(3, __glCallLists_size(GL_3_BYTES));
EXPECT_EQ(4, __glCallLists_size(GL_INT));
EXPECT_EQ(4, __glCallLists_size(GL_UNSIGNED_INT));
EXPECT_EQ(4, __glCallLists_size(GL_FLOAT));
EXPECT_EQ(4, __glCallLists_size(GL_4_BYTES));
}
TEST(InvalidEnumSizes, CallLists)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_2_BYTES:
case GL_HALF_FLOAT:
case GL_3_BYTES:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
case GL_4_BYTES:
break;
default:
EXPECT_EQ(0, __glCallLists_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, Fogfv)
{
EXPECT_EQ(1, __glFogfv_size(GL_FOG_INDEX));
EXPECT_EQ(1, __glFogfv_size(GL_FOG_DENSITY));
EXPECT_EQ(1, __glFogfv_size(GL_FOG_START));
EXPECT_EQ(1, __glFogfv_size(GL_FOG_END));
EXPECT_EQ(1, __glFogfv_size(GL_FOG_MODE));
EXPECT_EQ(1, __glFogfv_size(GL_FOG_OFFSET_VALUE_SGIX));
EXPECT_EQ(1, __glFogfv_size(GL_FOG_DISTANCE_MODE_NV));
EXPECT_EQ(4, __glFogfv_size(GL_FOG_COLOR));
}
TEST(InvalidEnumSizes, Fogfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_FOG_INDEX:
case GL_FOG_DENSITY:
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_MODE:
case GL_FOG_OFFSET_VALUE_SGIX:
case GL_FOG_DISTANCE_MODE_NV:
case GL_FOG_COLOR:
break;
default:
EXPECT_EQ(0, __glFogfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, Lightfv)
{
EXPECT_EQ(1, __glLightfv_size(GL_SPOT_EXPONENT));
EXPECT_EQ(1, __glLightfv_size(GL_SPOT_CUTOFF));
EXPECT_EQ(1, __glLightfv_size(GL_CONSTANT_ATTENUATION));
EXPECT_EQ(1, __glLightfv_size(GL_LINEAR_ATTENUATION));
EXPECT_EQ(1, __glLightfv_size(GL_QUADRATIC_ATTENUATION));
EXPECT_EQ(3, __glLightfv_size(GL_SPOT_DIRECTION));
EXPECT_EQ(4, __glLightfv_size(GL_AMBIENT));
EXPECT_EQ(4, __glLightfv_size(GL_DIFFUSE));
EXPECT_EQ(4, __glLightfv_size(GL_SPECULAR));
EXPECT_EQ(4, __glLightfv_size(GL_POSITION));
}
TEST(InvalidEnumSizes, Lightfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
case GL_SPOT_DIRECTION:
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_POSITION:
break;
default:
EXPECT_EQ(0, __glLightfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, LightModelfv)
{
EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_LOCAL_VIEWER));
EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_TWO_SIDE));
EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_COLOR_CONTROL));
EXPECT_EQ(1, __glLightModelfv_size(GL_LIGHT_MODEL_COLOR_CONTROL_EXT));
EXPECT_EQ(4, __glLightModelfv_size(GL_LIGHT_MODEL_AMBIENT));
}
TEST(InvalidEnumSizes, LightModelfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_LIGHT_MODEL_LOCAL_VIEWER:
case GL_LIGHT_MODEL_TWO_SIDE:
case GL_LIGHT_MODEL_COLOR_CONTROL:
/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/
case GL_LIGHT_MODEL_AMBIENT:
break;
default:
EXPECT_EQ(0, __glLightModelfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, Materialfv)
{
EXPECT_EQ(1, __glMaterialfv_size(GL_SHININESS));
EXPECT_EQ(3, __glMaterialfv_size(GL_COLOR_INDEXES));
EXPECT_EQ(4, __glMaterialfv_size(GL_AMBIENT));
EXPECT_EQ(4, __glMaterialfv_size(GL_DIFFUSE));
EXPECT_EQ(4, __glMaterialfv_size(GL_SPECULAR));
EXPECT_EQ(4, __glMaterialfv_size(GL_EMISSION));
EXPECT_EQ(4, __glMaterialfv_size(GL_AMBIENT_AND_DIFFUSE));
}
TEST(InvalidEnumSizes, Materialfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_SHININESS:
case GL_COLOR_INDEXES:
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
case GL_AMBIENT_AND_DIFFUSE:
break;
default:
EXPECT_EQ(0, __glMaterialfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, TexParameterfv)
{
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAG_FILTER));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MIN_FILTER));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_WRAP_S));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_WRAP_T));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_PRIORITY));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_WRAP_R));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB));
EXPECT_EQ(1, __glTexParameterfv_size(GL_SHADOW_AMBIENT_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MIN_LOD));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_LOD));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_BASE_LEVEL));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_LEVEL));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_CLIPMAP_FRAME_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_S_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_T_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_R_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_GENERATE_MIPMAP));
EXPECT_EQ(1, __glTexParameterfv_size(GL_GENERATE_MIPMAP_SGIS));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_OPERATOR_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_CLAMP_S_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_CLAMP_T_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_CLAMP_R_SGIX));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_MAX_ANISOTROPY_EXT));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_EXT));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_STORAGE_HINT_APPLE));
EXPECT_EQ(1, __glTexParameterfv_size(GL_STORAGE_PRIVATE_APPLE));
EXPECT_EQ(1, __glTexParameterfv_size(GL_STORAGE_CACHED_APPLE));
EXPECT_EQ(1, __glTexParameterfv_size(GL_STORAGE_SHARED_APPLE));
EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE));
EXPECT_EQ(1, __glTexParameterfv_size(GL_DEPTH_TEXTURE_MODE_ARB));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_MODE));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_MODE_ARB));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_FUNC));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_COMPARE_FUNC_ARB));
EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV));
EXPECT_EQ(2, __glTexParameterfv_size(GL_TEXTURE_CLIPMAP_CENTER_SGIX));
EXPECT_EQ(2, __glTexParameterfv_size(GL_TEXTURE_CLIPMAP_OFFSET_SGIX));
EXPECT_EQ(3, __glTexParameterfv_size(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX));
EXPECT_EQ(4, __glTexParameterfv_size(GL_TEXTURE_BORDER_COLOR));
EXPECT_EQ(4, __glTexParameterfv_size(GL_POST_TEXTURE_FILTER_BIAS_SGIX));
EXPECT_EQ(4, __glTexParameterfv_size(GL_POST_TEXTURE_FILTER_SCALE_SGIX));
}
TEST(InvalidEnumSizes, TexParameterfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
/* case GL_SHADOW_AMBIENT_SGIX:*/
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
case GL_TEXTURE_LOD_BIAS_S_SGIX:
case GL_TEXTURE_LOD_BIAS_T_SGIX:
case GL_TEXTURE_LOD_BIAS_R_SGIX:
case GL_GENERATE_MIPMAP:
/* case GL_GENERATE_MIPMAP_SGIS:*/
case GL_TEXTURE_COMPARE_SGIX:
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
case GL_TEXTURE_MAX_CLAMP_S_SGIX:
case GL_TEXTURE_MAX_CLAMP_T_SGIX:
case GL_TEXTURE_MAX_CLAMP_R_SGIX:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
case GL_TEXTURE_LOD_BIAS:
/* case GL_TEXTURE_LOD_BIAS_EXT:*/
case GL_TEXTURE_STORAGE_HINT_APPLE:
case GL_STORAGE_PRIVATE_APPLE:
case GL_STORAGE_CACHED_APPLE:
case GL_STORAGE_SHARED_APPLE:
case GL_DEPTH_TEXTURE_MODE:
/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
case GL_TEXTURE_COMPARE_MODE:
/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
case GL_TEXTURE_COMPARE_FUNC:
/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
case GL_TEXTURE_BORDER_COLOR:
case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
break;
default:
EXPECT_EQ(0, __glTexParameterfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, TexEnvfv)
{
EXPECT_EQ(1, __glTexEnvfv_size(GL_ALPHA_SCALE));
EXPECT_EQ(1, __glTexEnvfv_size(GL_TEXTURE_ENV_MODE));
EXPECT_EQ(1, __glTexEnvfv_size(GL_TEXTURE_LOD_BIAS));
EXPECT_EQ(1, __glTexEnvfv_size(GL_COMBINE_RGB));
EXPECT_EQ(1, __glTexEnvfv_size(GL_COMBINE_ALPHA));
EXPECT_EQ(1, __glTexEnvfv_size(GL_RGB_SCALE));
EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE0_RGB));
EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE1_RGB));
EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE2_RGB));
EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE3_RGB_NV));
EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE0_ALPHA));
EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE1_ALPHA));
EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE2_ALPHA));
EXPECT_EQ(1, __glTexEnvfv_size(GL_SOURCE3_ALPHA_NV));
EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND0_RGB));
EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND1_RGB));
EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND2_RGB));
EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND3_RGB_NV));
EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND0_ALPHA));
EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND1_ALPHA));
EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND2_ALPHA));
EXPECT_EQ(1, __glTexEnvfv_size(GL_OPERAND3_ALPHA_NV));
EXPECT_EQ(1, __glTexEnvfv_size(GL_BUMP_TARGET_ATI));
EXPECT_EQ(1, __glTexEnvfv_size(GL_COORD_REPLACE_ARB));
EXPECT_EQ(1, __glTexEnvfv_size(GL_COORD_REPLACE_NV));
EXPECT_EQ(4, __glTexEnvfv_size(GL_TEXTURE_ENV_COLOR));
}
TEST(InvalidEnumSizes, TexEnvfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_ALPHA_SCALE:
case GL_TEXTURE_ENV_MODE:
case GL_TEXTURE_LOD_BIAS:
case GL_COMBINE_RGB:
case GL_COMBINE_ALPHA:
case GL_RGB_SCALE:
case GL_SOURCE0_RGB:
case GL_SOURCE1_RGB:
case GL_SOURCE2_RGB:
case GL_SOURCE3_RGB_NV:
case GL_SOURCE0_ALPHA:
case GL_SOURCE1_ALPHA:
case GL_SOURCE2_ALPHA:
case GL_SOURCE3_ALPHA_NV:
case GL_OPERAND0_RGB:
case GL_OPERAND1_RGB:
case GL_OPERAND2_RGB:
case GL_OPERAND3_RGB_NV:
case GL_OPERAND0_ALPHA:
case GL_OPERAND1_ALPHA:
case GL_OPERAND2_ALPHA:
case GL_OPERAND3_ALPHA_NV:
case GL_BUMP_TARGET_ATI:
case GL_COORD_REPLACE_ARB:
/* case GL_COORD_REPLACE_NV:*/
case GL_TEXTURE_ENV_COLOR:
break;
default:
EXPECT_EQ(0, __glTexEnvfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, TexGendv)
{
EXPECT_EQ(1, __glTexGendv_size(GL_TEXTURE_GEN_MODE));
EXPECT_EQ(4, __glTexGendv_size(GL_OBJECT_PLANE));
EXPECT_EQ(4, __glTexGendv_size(GL_EYE_PLANE));
}
TEST(InvalidEnumSizes, TexGendv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_TEXTURE_GEN_MODE:
case GL_OBJECT_PLANE:
case GL_EYE_PLANE:
break;
default:
EXPECT_EQ(0, __glTexGendv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, Map1d)
{
EXPECT_EQ(1, __glMap1d_size(GL_MAP1_INDEX));
EXPECT_EQ(1, __glMap1d_size(GL_MAP1_TEXTURE_COORD_1));
EXPECT_EQ(2, __glMap1d_size(GL_MAP1_TEXTURE_COORD_2));
EXPECT_EQ(3, __glMap1d_size(GL_MAP1_NORMAL));
EXPECT_EQ(3, __glMap1d_size(GL_MAP1_TEXTURE_COORD_3));
EXPECT_EQ(3, __glMap1d_size(GL_MAP1_VERTEX_3));
EXPECT_EQ(4, __glMap1d_size(GL_MAP1_COLOR_4));
EXPECT_EQ(4, __glMap1d_size(GL_MAP1_TEXTURE_COORD_4));
EXPECT_EQ(4, __glMap1d_size(GL_MAP1_VERTEX_4));
}
TEST(InvalidEnumSizes, Map1d)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_VERTEX_3:
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_4:
break;
default:
EXPECT_EQ(0, __glMap1d_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, Map2d)
{
EXPECT_EQ(1, __glMap2d_size(GL_MAP2_INDEX));
EXPECT_EQ(1, __glMap2d_size(GL_MAP2_TEXTURE_COORD_1));
EXPECT_EQ(2, __glMap2d_size(GL_MAP2_TEXTURE_COORD_2));
EXPECT_EQ(3, __glMap2d_size(GL_MAP2_NORMAL));
EXPECT_EQ(3, __glMap2d_size(GL_MAP2_TEXTURE_COORD_3));
EXPECT_EQ(3, __glMap2d_size(GL_MAP2_VERTEX_3));
EXPECT_EQ(4, __glMap2d_size(GL_MAP2_COLOR_4));
EXPECT_EQ(4, __glMap2d_size(GL_MAP2_TEXTURE_COORD_4));
EXPECT_EQ(4, __glMap2d_size(GL_MAP2_VERTEX_4));
}
TEST(InvalidEnumSizes, Map2d)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_VERTEX_3:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_4:
break;
default:
EXPECT_EQ(0, __glMap2d_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, ColorTableParameterfv)
{
EXPECT_EQ(4, __glColorTableParameterfv_size(GL_COLOR_TABLE_SCALE));
EXPECT_EQ(4, __glColorTableParameterfv_size(GL_COLOR_TABLE_BIAS));
}
TEST(InvalidEnumSizes, ColorTableParameterfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_COLOR_TABLE_SCALE:
case GL_COLOR_TABLE_BIAS:
break;
default:
EXPECT_EQ(0, __glColorTableParameterfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, ConvolutionParameterfv)
{
EXPECT_EQ(1, __glConvolutionParameterfv_size(GL_CONVOLUTION_BORDER_MODE));
EXPECT_EQ(1, __glConvolutionParameterfv_size(GL_CONVOLUTION_BORDER_MODE_EXT));
EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_FILTER_SCALE));
EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_FILTER_SCALE_EXT));
EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_FILTER_BIAS));
EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_FILTER_BIAS_EXT));
EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_BORDER_COLOR));
EXPECT_EQ(4, __glConvolutionParameterfv_size(GL_CONVOLUTION_BORDER_COLOR_HP));
}
TEST(InvalidEnumSizes, ConvolutionParameterfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_CONVOLUTION_BORDER_MODE:
/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
case GL_CONVOLUTION_FILTER_SCALE:
/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
case GL_CONVOLUTION_FILTER_BIAS:
/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
case GL_CONVOLUTION_BORDER_COLOR:
/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
break;
default:
EXPECT_EQ(0, __glConvolutionParameterfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}
TEST(ValidEnumSizes, PointParameterfv)
{
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN_ARB));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN_SGIS));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX_ARB));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX_SGIS));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE_ARB));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE_SGIS));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SPRITE_R_MODE_NV));
EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SPRITE_COORD_ORIGIN));
EXPECT_EQ(3, __glPointParameterfvEXT_size(GL_POINT_DISTANCE_ATTENUATION));
EXPECT_EQ(3, __glPointParameterfvEXT_size(GL_POINT_DISTANCE_ATTENUATION_ARB));
}
TEST(InvalidEnumSizes, PointParameterfv)
{
for (unsigned i = 0; i < 0x10004; i++) {
switch (i) {
case GL_POINT_SIZE_MIN:
/* case GL_POINT_SIZE_MIN_ARB:*/
/* case GL_POINT_SIZE_MIN_SGIS:*/
case GL_POINT_SIZE_MAX:
/* case GL_POINT_SIZE_MAX_ARB:*/
/* case GL_POINT_SIZE_MAX_SGIS:*/
case GL_POINT_FADE_THRESHOLD_SIZE:
/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/
/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/
case GL_POINT_SPRITE_R_MODE_NV:
case GL_POINT_SPRITE_COORD_ORIGIN:
case GL_POINT_DISTANCE_ATTENUATION:
/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
break;
default:
EXPECT_EQ(0, __glPointParameterfvEXT_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}
}