| #version 120 |
| /* |
| * 8.7 - Texture Lookup Functions |
| */ |
| vec4 texture1D (sampler1D sampler, float coord, float bias); |
| vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); |
| vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); |
| |
| vec4 texture2D (sampler2D sampler, vec2 coord, float bias); |
| vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); |
| vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); |
| |
| vec4 texture3D (sampler3D sampler, vec3 coord, float bias); |
| vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); |
| |
| vec4 textureCube (samplerCube sampler, vec3 coord, float bias); |
| |
| vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); |
| vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); |
| vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); |
| vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); |
| |
| /* |
| * 8.8 - Fragment Processing Functions |
| */ |
| float dFdx(float p); |
| vec2 dFdx(vec2 p); |
| vec3 dFdx(vec3 p); |
| vec4 dFdx(vec4 p); |
| |
| float dFdy(float p); |
| vec2 dFdy(vec2 p); |
| vec3 dFdy(vec3 p); |
| vec4 dFdy(vec4 p); |
| |
| float fwidth(float p); |
| vec2 fwidth(vec2 p); |
| vec3 fwidth(vec3 p); |
| vec4 fwidth(vec4 p); |