#version 100 | |
vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); | |
vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); | |
vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); | |
vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); |