| ((function smoothstep |
| (signature float |
| (parameters |
| (declare (in) float edge0) |
| (declare (in) float edge1) |
| (declare (in) float x)) |
| ((declare () float t) |
| (assign (x) (var_ref t) |
| (expression float max |
| (expression float min |
| (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) |
| (constant float (1.0))) |
| (constant float (0.0)))) |
| (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t)))))))) |
| (signature vec2 |
| (parameters |
| (declare (in) float edge0) |
| (declare (in) float edge1) |
| (declare (in) vec2 x)) |
| ((declare () vec2 t) |
| (assign (xy) (var_ref t) |
| (expression vec2 max |
| (expression vec2 min |
| (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) |
| (constant float (1.0))) |
| (constant float (0.0)))) |
| (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t)))))))) |
| |
| (signature vec3 |
| (parameters |
| (declare (in) float edge0) |
| (declare (in) float edge1) |
| (declare (in) vec3 x)) |
| ((declare () vec3 t) |
| (assign (xyz) (var_ref t) |
| (expression vec3 max |
| (expression vec3 min |
| (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) |
| (constant float (1.0))) |
| (constant float (0.0)))) |
| (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t)))))))) |
| |
| |
| (signature vec4 |
| (parameters |
| (declare (in) float edge0) |
| (declare (in) float edge1) |
| (declare (in) vec4 x)) |
| ((declare () vec4 t) |
| (assign (xyzw) (var_ref t) |
| (expression vec4 max |
| (expression vec4 min |
| (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) |
| (constant float (1.0))) |
| (constant float (0.0)))) |
| (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))) |
| |
| (signature vec2 |
| (parameters |
| (declare (in) vec2 edge0) |
| (declare (in) vec2 edge1) |
| (declare (in) vec2 x)) |
| ((declare () vec2 t) |
| (assign (xy) (var_ref t) |
| (expression vec2 max |
| (expression vec2 min |
| (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0))) |
| (constant float (1.0))) |
| (constant float (0.0)))) |
| (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t)))))))) |
| |
| (signature vec3 |
| (parameters |
| (declare (in) vec3 edge0) |
| (declare (in) vec3 edge1) |
| (declare (in) vec3 x)) |
| ((declare () vec3 t) |
| (assign (xyz) (var_ref t) |
| (expression vec3 max |
| (expression vec3 min |
| (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0))) |
| (constant float (1.0))) |
| (constant float (0.0)))) |
| (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t)))))))) |
| |
| (signature vec4 |
| (parameters |
| (declare (in) vec4 edge0) |
| (declare (in) vec4 edge1) |
| (declare (in) vec4 x)) |
| ((declare () vec4 t) |
| (assign (xyzw) (var_ref t) |
| (expression vec4 max |
| (expression vec4 min |
| (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0))) |
| (constant float (1.0))) |
| (constant float (0.0)))) |
| (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))) |
| )) |
| |