| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef SHADER_H |
| #define SHADER_H |
| |
| #include "VG/openvg.h" |
| |
| struct shader; |
| struct vg_paint; |
| struct vg_context; |
| struct vg_image; |
| struct matrix; |
| |
| struct shader *shader_create(struct vg_context *context); |
| void shader_destroy(struct shader *shader); |
| |
| void shader_set_color_transform(struct shader *shader, VGboolean set); |
| |
| void shader_set_masking(struct shader *shader, VGboolean set); |
| VGboolean shader_is_masking(struct shader *shader); |
| |
| void shader_set_paint(struct shader *shader, struct vg_paint *paint); |
| struct vg_paint *shader_paint(struct shader *shader); |
| |
| void shader_set_image_mode(struct shader *shader, VGImageMode image_mode); |
| VGImageMode shader_image_mode(struct shader *shader); |
| |
| void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image); |
| VGboolean shader_drawing_image(struct shader *shader); |
| |
| void shader_set_image(struct shader *shader, struct vg_image *img); |
| |
| void shader_set_surface_matrix(struct shader *shader, |
| const struct matrix *mat); |
| void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat); |
| |
| void shader_bind(struct shader *shader); |
| |
| #endif |