blob: 43755f44d5d809853306511df5c112b44bfe6d9c [file] [log] [blame]
/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "path.h"
#include "stroker.h"
#include "polygon.h"
#include "bezier.h"
#include "matrix.h"
#include "vg_context.h"
#include "util_array.h"
#include "arc.h"
#include "path_utils.h"
#include "paint.h"
#include "shader.h"
#include "util/u_memory.h"
#include <assert.h>
#define DEBUG_PATH 0
struct path {
struct vg_object base;
VGbitfield caps;
VGboolean dirty;
VGboolean dirty_stroke;
VGPathDatatype datatype;
VGfloat scale;
VGfloat bias;
VGint num_segments;
struct array * segments;
struct array * control_points;
struct {
struct polygon_array polygon_array;
struct matrix matrix;
} fill_polys;
struct {
struct path *path;
struct matrix matrix;
VGfloat stroke_width;
VGfloat miter_limit;
VGCapStyle cap_style;
VGJoinStyle join_style;
} stroked;
};
static INLINE void data_at(void **data,
struct path *p,
VGint start, VGint count,
VGfloat *out)
{
VGPathDatatype dt = p->datatype;
VGint i;
VGint end = start + count;
VGfloat *itr = out;
switch(dt) {
case VG_PATH_DATATYPE_S_8: {
VGbyte **bdata = (VGbyte **)data;
for (i = start; i < end; ++i) {
*itr = (*bdata)[i];
++itr;
}
*bdata += count;
}
break;
case VG_PATH_DATATYPE_S_16: {
VGshort **bdata = (VGshort **)data;
for (i = start; i < end; ++i) {
*itr = (*bdata)[i];
++itr;
}
*bdata += count;
}
break;
case VG_PATH_DATATYPE_S_32: {
VGint **bdata = (VGint **)data;
for (i = start; i < end; ++i) {
*itr = (*bdata)[i];
++itr;
}
*bdata += count;
}
break;
case VG_PATH_DATATYPE_F: {
VGfloat **fdata = (VGfloat **)data;
for (i = start; i < end; ++i) {
*itr = (*fdata)[i];
++itr;
}
*fdata += count;
}
break;
default:
debug_assert(!"Unknown path datatype!");
}
}
void vg_float_to_datatype(VGPathDatatype datatype,
VGubyte *common_data,
const VGfloat *data,
VGint num_coords)
{
VGint i;
switch(datatype) {
case VG_PATH_DATATYPE_S_8: {
for (i = 0; i < num_coords; ++i) {
common_data[i] = (VGubyte)data[i];
}
}
break;
case VG_PATH_DATATYPE_S_16: {
VGshort *buf = (VGshort*)common_data;
for (i = 0; i < num_coords; ++i) {
buf[i] = (VGshort)data[i];
}
}
break;
case VG_PATH_DATATYPE_S_32: {
VGint *buf = (VGint*)common_data;
for (i = 0; i < num_coords; ++i) {
buf[i] = (VGint)data[i];
}
}
break;
case VG_PATH_DATATYPE_F: {
memcpy(common_data, data, sizeof(VGfloat) * num_coords);
}
break;
default:
debug_assert(!"Unknown path datatype!");
}
}
static void coords_adjust_by_scale_bias(struct path *p,
void *pdata, VGint num_coords,
VGfloat scale, VGfloat bias,
VGPathDatatype datatype)
{
VGfloat data[8];
void *coords = (VGfloat *)pdata;
VGubyte *common_data = (VGubyte *)pdata;
VGint size_dst = size_for_datatype(datatype);
VGint i;
for (i = 0; i < num_coords; ++i) {
data_at(&coords, p, 0, 1, data);
data[0] = data[0] * scale + bias;
vg_float_to_datatype(datatype, common_data, data, 1);
common_data += size_dst;
}
}
struct path * path_create(VGPathDatatype dt, VGfloat scale, VGfloat bias,
VGint segmentCapacityHint,
VGint coordCapacityHint,
VGbitfield capabilities)
{
struct path *path = CALLOC_STRUCT(path);
vg_init_object(&path->base, vg_current_context(), VG_OBJECT_PATH);
path->caps = capabilities & VG_PATH_CAPABILITY_ALL;
vg_context_add_object(vg_current_context(), &path->base);
path->datatype = dt;
path->scale = scale;
path->bias = bias;
path->segments = array_create(size_for_datatype(VG_PATH_DATATYPE_S_8));
path->control_points = array_create(size_for_datatype(dt));
path->dirty = VG_TRUE;
path->dirty_stroke = VG_TRUE;
return path;
}
static void polygon_array_cleanup(struct polygon_array *polyarray)
{
if (polyarray->array) {
VGint i;
for (i = 0; i < polyarray->array->num_elements; i++) {
struct polygon *p = ((struct polygon **) polyarray->array->data)[i];
polygon_destroy(p);
}
array_destroy(polyarray->array);
polyarray->array = NULL;
}
}
void path_destroy(struct path *p)
{
vg_context_remove_object(vg_current_context(), &p->base);
array_destroy(p->segments);
array_destroy(p->control_points);
polygon_array_cleanup(&p->fill_polys.polygon_array);
if (p->stroked.path)
path_destroy(p->stroked.path);
FREE(p);
}
VGbitfield path_capabilities(struct path *p)
{
return p->caps;
}
void path_set_capabilities(struct path *p, VGbitfield bf)
{
p->caps = (bf & VG_PATH_CAPABILITY_ALL);
}
void path_append_data(struct path *p,
VGint numSegments,
const VGubyte * pathSegments,
const void * pathData)
{
VGint old_segments = p->num_segments;
VGint num_new_coords = num_elements_for_segments(pathSegments, numSegments);
array_append_data(p->segments, pathSegments, numSegments);
array_append_data(p->control_points, pathData, num_new_coords);
p->num_segments += numSegments;
if (!floatsEqual(p->scale, 1.f) || !floatsEqual(p->bias, 0.f)) {
VGubyte *coords = (VGubyte*)p->control_points->data;
coords_adjust_by_scale_bias(p,
coords + old_segments * p->control_points->datatype_size,
num_new_coords,
p->scale, p->bias, p->datatype);
}
p->dirty = VG_TRUE;
p->dirty_stroke = VG_TRUE;
}
VGint path_num_segments(struct path *p)
{
return p->num_segments;
}
static INLINE void map_if_relative(VGfloat ox, VGfloat oy,
VGboolean relative,
VGfloat *x, VGfloat *y)
{
if (relative) {
if (x)
*x += ox;
if (y)
*y += oy;
}
}
static INLINE void close_polygon(struct polygon *current,
VGfloat sx, VGfloat sy,
VGfloat ox, VGfloat oy,
struct matrix *matrix)
{
if (!floatsEqual(sx, ox) ||
!floatsEqual(sy, oy)) {
VGfloat x0 = sx;
VGfloat y0 = sy;
matrix_map_point(matrix, x0, y0, &x0, &y0);
polygon_vertex_append(current, x0, y0);
}
}
static void convert_path(struct path *p,
VGPathDatatype to,
void *dst,
VGint num_coords)
{
VGfloat data[8];
void *coords = (VGfloat *)p->control_points->data;
VGubyte *common_data = (VGubyte *)dst;
VGint size_dst = size_for_datatype(to);
VGint i;
for (i = 0; i < num_coords; ++i) {
data_at(&coords, p, 0, 1, data);
vg_float_to_datatype(to, common_data, data, 1);
common_data += size_dst;
}
}
static void polygon_array_calculate_bounds( struct polygon_array *polyarray )
{
struct array *polys = polyarray->array;
VGfloat min_x, max_x;
VGfloat min_y, max_y;
VGfloat bounds[4];
unsigned i;
assert(polys);
if (!polys->num_elements) {
polyarray->min_x = 0.0f;
polyarray->min_y = 0.0f;
polyarray->max_x = 0.0f;
polyarray->max_y = 0.0f;
return;
}
polygon_bounding_rect((((struct polygon**)polys->data)[0]), bounds);
min_x = bounds[0];
min_y = bounds[1];
max_x = bounds[0] + bounds[2];
max_y = bounds[1] + bounds[3];
for (i = 1; i < polys->num_elements; ++i) {
struct polygon *p = (((struct polygon**)polys->data)[i]);
polygon_bounding_rect(p, bounds);
min_x = MIN2(min_x, bounds[0]);
min_y = MIN2(min_y, bounds[1]);
max_x = MAX2(max_x, bounds[0] + bounds[2]);
max_y = MAX2(max_y, bounds[1] + bounds[3]);
}
polyarray->min_x = min_x;
polyarray->min_y = min_y;
polyarray->max_x = max_x;
polyarray->max_y = max_y;
}
static struct polygon_array * path_get_fill_polygons(struct path *p, struct matrix *matrix)
{
VGint i;
struct polygon *current = 0;
VGfloat sx, sy, px, py, ox, oy;
VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
VGfloat data[8];
void *coords = (VGfloat *)p->control_points->data;
struct array *array;
memset(data, 0, sizeof(data));
if (p->fill_polys.polygon_array.array)
{
if (memcmp( &p->fill_polys.matrix,
matrix,
sizeof *matrix ) == 0 && p->dirty == VG_FALSE)
{
return &p->fill_polys.polygon_array;
}
else {
polygon_array_cleanup(&p->fill_polys.polygon_array);
}
}
/* an array of pointers to polygons */
array = array_create(sizeof(struct polygon *));
sx = sy = px = py = ox = oy = 0.f;
if (p->num_segments)
current = polygon_create(32);
for (i = 0; i < p->num_segments; ++i) {
VGubyte segment = ((VGubyte*)(p->segments->data))[i];
VGint command = SEGMENT_COMMAND(segment);
VGboolean relative = SEGMENT_ABS_REL(segment);
switch(command) {
case VG_CLOSE_PATH:
close_polygon(current, sx, sy, ox, oy, matrix);
ox = sx;
oy = sy;
break;
case VG_MOVE_TO:
if (current && polygon_vertex_count(current) > 0) {
/* add polygon */
close_polygon(current, sx, sy, ox, oy, matrix);
array_append_data(array, &current, 1);
current = polygon_create(32);
}
data_at(&coords, p, 0, 2, data);
x0 = data[0];
y0 = data[1];
map_if_relative(ox, oy, relative, &x0, &y0);
sx = x0;
sy = y0;
ox = x0;
oy = y0;
px = x0;
py = y0;
matrix_map_point(matrix, x0, y0, &x0, &y0);
polygon_vertex_append(current, x0, y0);
break;
case VG_LINE_TO:
data_at(&coords, p, 0, 2, data);
x0 = data[0];
y0 = data[1];
map_if_relative(ox, oy, relative, &x0, &y0);
ox = x0;
oy = y0;
px = x0;
py = y0;
matrix_map_point(matrix, x0, y0, &x0, &y0);
polygon_vertex_append(current, x0, y0);
break;
case VG_HLINE_TO:
data_at(&coords, p, 0, 1, data);
x0 = data[0];
y0 = oy;
map_if_relative(ox, oy, relative, &x0, 0);
ox = x0;
px = x0;
py = y0;
matrix_map_point(matrix, x0, y0, &x0, &y0);
polygon_vertex_append(current, x0, y0);
break;
case VG_VLINE_TO:
data_at(&coords, p, 0, 1, data);
x0 = ox;
y0 = data[0];
map_if_relative(ox, oy, relative, 0, &y0);
oy = y0;
px = x0;
py = y0;
matrix_map_point(matrix, x0, y0, &x0, &y0);
polygon_vertex_append(current, x0, y0);
break;
case VG_CUBIC_TO: {
struct bezier bezier;
data_at(&coords, p, 0, 6, data);
x0 = ox;
y0 = oy;
x1 = data[0];
y1 = data[1];
x2 = data[2];
y2 = data[3];
x3 = data[4];
y3 = data[5];
map_if_relative(ox, oy, relative, &x1, &y1);
map_if_relative(ox, oy, relative, &x2, &y2);
map_if_relative(ox, oy, relative, &x3, &y3);
ox = x3;
oy = y3;
px = x2;
py = y2;
assert(matrix_is_affine(matrix));
matrix_map_point(matrix, x0, y0, &x0, &y0);
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
bezier_init(&bezier, x0, y0, x1, y1,
x2, y2, x3, y3);
bezier_add_to_polygon(&bezier, current);
}
break;
case VG_QUAD_TO: {
struct bezier bezier;
data_at(&coords, p, 0, 4, data);
x0 = ox;
y0 = oy;
x1 = data[0];
y1 = data[1];
x3 = data[2];
y3 = data[3];
map_if_relative(ox, oy, relative, &x1, &y1);
map_if_relative(ox, oy, relative, &x3, &y3);
px = x1;
py = y1;
{ /* form a cubic out of it */
x2 = (x3 + 2*x1) / 3.f;
y2 = (y3 + 2*y1) / 3.f;
x1 = (x0 + 2*x1) / 3.f;
y1 = (y0 + 2*y1) / 3.f;
}
ox = x3;
oy = y3;
assert(matrix_is_affine(matrix));
matrix_map_point(matrix, x0, y0, &x0, &y0);
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
bezier_init(&bezier, x0, y0, x1, y1,
x2, y2, x3, y3);
bezier_add_to_polygon(&bezier, current);
}
break;
case VG_SQUAD_TO: {
struct bezier bezier;
data_at(&coords, p, 0, 2, data);
x0 = ox;
y0 = oy;
x1 = 2*ox-px;
y1 = 2*oy-py;
x3 = data[0];
y3 = data[1];
map_if_relative(ox, oy, relative, &x3, &y3);
px = x1;
py = y1;
{ /* form a cubic out of it */
x2 = (x3 + 2*x1) / 3.f;
y2 = (y3 + 2*y1) / 3.f;
x1 = (x0 + 2*x1) / 3.f;
y1 = (y0 + 2*y1) / 3.f;
}
ox = x3;
oy = y3;
assert(matrix_is_affine(matrix));
matrix_map_point(matrix, x0, y0, &x0, &y0);
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
bezier_init(&bezier, x0, y0, x1, y1,
x2, y2, x3, y3);
bezier_add_to_polygon(&bezier, current);
}
break;
case VG_SCUBIC_TO: {
struct bezier bezier;
data_at(&coords, p, 0, 4, data);
x0 = ox;
y0 = oy;
x1 = 2*ox-px;
y1 = 2*oy-py;
x2 = data[0];
y2 = data[1];
x3 = data[2];
y3 = data[3];
map_if_relative(ox, oy, relative, &x2, &y2);
map_if_relative(ox, oy, relative, &x3, &y3);
ox = x3;
oy = y3;
px = x2;
py = y2;
assert(matrix_is_affine(matrix));
matrix_map_point(matrix, x0, y0, &x0, &y0);
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
bezier_init(&bezier, x0, y0, x1, y1,
x2, y2, x3, y3);
bezier_add_to_polygon(&bezier, current);
}
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
VGfloat rh, rv, rot;
struct arc arc;
data_at(&coords, p, 0, 5, data);
x0 = ox;
y0 = oy;
rh = data[0];
rv = data[1];
rot = data[2];
x1 = data[3];
y1 = data[4];
map_if_relative(ox, oy, relative, &x1, &y1);
#if 0
debug_printf("------- ARC (%f, %f), (%f, %f) %f, %f, %f\n",
x0, y0, x1, y1, rh, rv, rot);
#endif
arc_init(&arc, command, x0, y0, x1, y1,
rh, rv, rot);
arc_add_to_polygon(&arc, current,
matrix);
ox = x1;
oy = y1;
px = x1;
py = y1;
}
break;
default:
abort();
assert(!"Unknown segment!");
}
}
if (current) {
if (polygon_vertex_count(current) > 0) {
close_polygon(current, sx, sy, ox, oy, matrix);
array_append_data(array, &current, 1);
} else
polygon_destroy(current);
}
p->fill_polys.polygon_array.array = array;
p->fill_polys.matrix = *matrix;
polygon_array_calculate_bounds( &p->fill_polys.polygon_array );
p->dirty = VG_FALSE;
return &p->fill_polys.polygon_array;
}
VGbyte path_datatype_size(struct path *p)
{
return size_for_datatype(p->datatype);
}
VGPathDatatype path_datatype(struct path *p)
{
return p->datatype;
}
VGfloat path_scale(struct path *p)
{
return p->scale;
}
VGfloat path_bias(struct path *p)
{
return p->bias;
}
VGint path_num_coords(struct path *p)
{
return num_elements_for_segments((VGubyte*)p->segments->data,
p->num_segments);
}
void path_modify_coords(struct path *p,
VGint startIndex,
VGint numSegments,
const void * pathData)
{
VGubyte *segments = (VGubyte*)(p->segments->data);
VGint count = num_elements_for_segments(&segments[startIndex], numSegments);
VGint start_cp = num_elements_for_segments(segments, startIndex);
array_change_data(p->control_points, pathData, start_cp, count);
coords_adjust_by_scale_bias(p,
((VGubyte*)p->control_points->data) +
(startIndex * p->control_points->datatype_size),
path_num_coords(p),
p->scale, p->bias, p->datatype);
p->dirty = VG_TRUE;
p->dirty_stroke = VG_TRUE;
}
void path_for_each_segment(struct path *path,
path_for_each_cb cb,
void *user_data)
{
VGint i;
struct path_for_each_data p;
VGfloat data[8];
void *coords = (VGfloat *)path->control_points->data;
p.coords = data;
p.sx = p.sy = p.px = p.py = p.ox = p.oy = 0.f;
p.user_data = user_data;
for (i = 0; i < path->num_segments; ++i) {
VGint command;
VGboolean relative;
p.segment = ((VGubyte*)(path->segments->data))[i];
command = SEGMENT_COMMAND(p.segment);
relative = SEGMENT_ABS_REL(p.segment);
switch(command) {
case VG_CLOSE_PATH:
cb(path, &p);
break;
case VG_MOVE_TO:
data_at(&coords, path, 0, 2, data);
map_if_relative(p.ox, p.oy, relative, &data[0], &data[1]);
cb(path, &p);
p.sx = data[0];
p.sy = data[1];
p.ox = data[0];
p.oy = data[1];
p.px = data[0];
p.py = data[1];
break;
case VG_LINE_TO:
data_at(&coords, path, 0, 2, data);
map_if_relative(p.ox, p.oy, relative, &data[0], &data[1]);
cb(path, &p);
p.ox = data[0];
p.oy = data[1];
p.px = data[0];
p.py = data[1];
break;
case VG_HLINE_TO:
data_at(&coords, path, 0, 1, data);
map_if_relative(p.ox, p.oy, relative, &data[0], 0);
p.segment = VG_LINE_TO;
data[1] = p.oy;
cb(path, &p);
p.ox = data[0];
p.oy = data[1];
p.px = data[0];
p.py = data[1];
break;
case VG_VLINE_TO:
data_at(&coords, path, 0, 1, data);
map_if_relative(p.ox, p.oy, relative, 0, &data[0]);
p.segment = VG_LINE_TO;
data[1] = data[0];
data[0] = p.ox;
cb(path, &p);
p.ox = data[0];
p.oy = data[1];
p.px = data[0];
p.py = data[1];
break;
case VG_CUBIC_TO: {
data_at(&coords, path, 0, 6, data);
map_if_relative(p.ox, p.oy, relative, &data[0], &data[1]);
map_if_relative(p.ox, p.oy, relative, &data[2], &data[3]);
map_if_relative(p.ox, p.oy, relative, &data[4], &data[5]);
cb(path, &p);
p.px = data[2];
p.py = data[3];
p.ox = data[4];
p.oy = data[5];
}
break;
case VG_QUAD_TO: {
data_at(&coords, path, 0, 4, data);
map_if_relative(p.ox, p.oy, relative, &data[0], &data[1]);
map_if_relative(p.ox, p.oy, relative, &data[2], &data[3]);
cb(path, &p);
p.px = data[0];
p.py = data[1];
p.ox = data[2];
p.oy = data[3];
}
break;
case VG_SQUAD_TO: {
data_at(&coords, path, 0, 2, data);
map_if_relative(p.ox, p.oy, relative, &data[0], &data[1]);
cb(path, &p);
p.px = 2*p.ox-p.px;
p.py = 2*p.oy-p.py;
p.ox = data[2];
p.oy = data[3];
}
break;
case VG_SCUBIC_TO: {
data_at(&coords, path, 0, 4, data);
map_if_relative(p.ox, p.oy, relative, &data[0], &data[1]);
map_if_relative(p.ox, p.oy, relative, &data[2], &data[3]);
cb(path, &p);
p.px = data[0];
p.py = data[1];
p.ox = data[2];
p.oy = data[3];
}
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
data_at(&coords, path, 0, 5, data);
map_if_relative(p.ox, p.oy, relative, &data[3], &data[4]);
#if 0
debug_printf("------- ARC (%f, %f), (%f, %f) %f, %f, %f\n",
p.ox, p.oy, data[3], data[4], data[0], data[1], data[2]);
#endif
cb(path, &p);
p.ox = data[3];
p.oy = data[4];
p.px = data[3];
p.py = data[4];
}
break;
default:
abort();
assert(!"Unknown segment!");
}
}
}
struct transform_data {
struct array *segments;
struct array *coords;
struct matrix *matrix;
VGPathDatatype datatype;
};
static VGboolean transform_cb(struct path *p,
struct path_for_each_data *pd)
{
struct transform_data *td = (struct transform_data *)pd->user_data;
VGint num_coords = num_elements_for_segments(&pd->segment, 1);
VGubyte segment = SEGMENT_COMMAND(pd->segment);/* abs bit is 0 */
VGfloat data[8];
VGubyte common_data[sizeof(VGfloat)*8];
memcpy(data, pd->coords, sizeof(VGfloat) * num_coords);
switch(segment) {
case VG_CLOSE_PATH:
break;
case VG_MOVE_TO:
matrix_map_point(td->matrix,
data[0], data[1], &data[0], &data[1]);
break;
case VG_LINE_TO:
matrix_map_point(td->matrix,
data[0], data[1], &data[0], &data[1]);
break;
case VG_HLINE_TO:
case VG_VLINE_TO:
assert(0);
break;
case VG_QUAD_TO:
matrix_map_point(td->matrix,
data[0], data[1], &data[0], &data[1]);
matrix_map_point(td->matrix,
data[2], data[3], &data[2], &data[3]);
break;
case VG_CUBIC_TO:
matrix_map_point(td->matrix,
data[0], data[1], &data[0], &data[1]);
matrix_map_point(td->matrix,
data[2], data[3], &data[2], &data[3]);
matrix_map_point(td->matrix,
data[4], data[5], &data[4], &data[5]);
break;
case VG_SQUAD_TO:
matrix_map_point(td->matrix,
data[0], data[1], &data[0], &data[1]);
break;
case VG_SCUBIC_TO:
matrix_map_point(td->matrix,
data[0], data[1], &data[0], &data[1]);
matrix_map_point(td->matrix,
data[2], data[3], &data[2], &data[3]);
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
struct arc arc;
struct path *path = path_create(td->datatype,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
arc_init(&arc, segment,
pd->ox, pd->oy, data[3], data[4],
data[0], data[1], data[2]);
arc_to_path(&arc, path, td->matrix);
num_coords = path_num_coords(path);
array_append_data(td->segments, path->segments->data,
path->num_segments);
array_append_data(td->coords, path->control_points->data,
num_coords);
path_destroy(path);
return VG_TRUE;
}
break;
default:
break;
}
vg_float_to_datatype(td->datatype, common_data, data, num_coords);
array_append_data(td->segments, &pd->segment, 1);
array_append_data(td->coords, common_data, num_coords);
return VG_TRUE;
}
void path_transform(struct path *dst, struct path *src)
{
struct transform_data data;
struct vg_context *ctx = dst->base.ctx;
data.segments = dst->segments;
data.coords = dst->control_points;
data.matrix = &ctx->state.vg.path_user_to_surface_matrix;
data.datatype = dst->datatype;
path_for_each_segment(src, transform_cb, (void*)&data);
dst->num_segments = dst->segments->num_elements;
dst->dirty = VG_TRUE;
dst->dirty_stroke = VG_TRUE;
}
void path_append_path(struct path *dst,
struct path *src)
{
VGint num_coords = path_num_coords(src);
void *dst_data = malloc(size_for_datatype(dst->datatype) * num_coords);
array_append_data(dst->segments,
src->segments->data,
src->num_segments);
convert_path(src, dst->datatype,
dst_data, num_coords);
array_append_data(dst->control_points,
dst_data,
num_coords);
free(dst_data);
dst->num_segments += src->num_segments;
dst->dirty = VG_TRUE;
dst->dirty_stroke = VG_TRUE;
}
static INLINE VGboolean is_segment_arc(VGubyte segment)
{
VGubyte scommand = SEGMENT_COMMAND(segment);
return (scommand == VG_SCCWARC_TO ||
scommand == VG_SCWARC_TO ||
scommand == VG_LCCWARC_TO ||
scommand == VG_LCWARC_TO);
}
struct path_iter_data {
struct path *path;
VGubyte segment;
void *coords;
VGfloat px, py, ox, oy, sx, sy;
};
static INLINE VGubyte normalize_coords(struct path_iter_data *pd,
VGint *num_coords,
VGfloat *data)
{
VGint command = SEGMENT_COMMAND(pd->segment);
VGboolean relative = SEGMENT_ABS_REL(pd->segment);
switch(command) {
case VG_CLOSE_PATH:
*num_coords = 0;
pd->ox = pd->sx;
pd->oy = pd->sy;
return VG_CLOSE_PATH;
break;
case VG_MOVE_TO:
data_at(&pd->coords, pd->path, 0, 2, data);
map_if_relative(pd->ox, pd->oy, relative, &data[0], &data[1]);
pd->sx = data[0];
pd->sy = data[1];
pd->ox = data[0];
pd->oy = data[1];
pd->px = data[0];
pd->py = data[1];
*num_coords = 2;
return VG_MOVE_TO_ABS;
break;
case VG_LINE_TO:
data_at(&pd->coords, pd->path, 0, 2, data);
map_if_relative(pd->ox, pd->oy, relative, &data[0], &data[1]);
pd->ox = data[0];
pd->oy = data[1];
pd->px = data[0];
pd->py = data[1];
*num_coords = 2;
return VG_LINE_TO_ABS;
break;
case VG_HLINE_TO:
data_at(&pd->coords, pd->path, 0, 1, data);
map_if_relative(pd->ox, pd->oy, relative, &data[0], 0);
data[1] = pd->oy;
pd->ox = data[0];
pd->oy = data[1];
pd->px = data[0];
pd->py = data[1];
*num_coords = 2;
return VG_LINE_TO_ABS;
break;
case VG_VLINE_TO:
data_at(&pd->coords, pd->path, 0, 1, data);
map_if_relative(pd->ox, pd->oy, relative, 0, &data[0]);
data[1] = data[0];
data[0] = pd->ox;
pd->ox = data[0];
pd->oy = data[1];
pd->px = data[0];
pd->py = data[1];
*num_coords = 2;
return VG_LINE_TO_ABS;
break;
case VG_CUBIC_TO: {
data_at(&pd->coords, pd->path, 0, 6, data);
map_if_relative(pd->ox, pd->oy, relative, &data[0], &data[1]);
map_if_relative(pd->ox, pd->oy, relative, &data[2], &data[3]);
map_if_relative(pd->ox, pd->oy, relative, &data[4], &data[5]);
pd->px = data[2];
pd->py = data[3];
pd->ox = data[4];
pd->oy = data[5];
*num_coords = 6;
return VG_CUBIC_TO_ABS;
}
break;
case VG_QUAD_TO: {
VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
data_at(&pd->coords, pd->path, 0, 4, data);
x0 = pd->ox;
y0 = pd->oy;
x1 = data[0];
y1 = data[1];
x3 = data[2];
y3 = data[3];
map_if_relative(pd->ox, pd->oy, relative, &x1, &y1);
map_if_relative(pd->ox, pd->oy, relative, &x3, &y3);
pd->px = x1;
pd->py = y1;
{ /* form a cubic out of it */
x2 = (x3 + 2*x1) / 3.f;
y2 = (y3 + 2*y1) / 3.f;
x1 = (x0 + 2*x1) / 3.f;
y1 = (y0 + 2*y1) / 3.f;
}
pd->ox = x3;
pd->oy = y3;
data[0] = x1;
data[1] = y1;
data[2] = x2;
data[3] = y2;
data[4] = x3;
data[5] = y3;
*num_coords = 6;
return VG_CUBIC_TO_ABS;
}
break;
case VG_SQUAD_TO: {
VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
data_at(&pd->coords, pd->path, 0, 2, data);
x0 = pd->ox;
y0 = pd->oy;
x1 = 2 * pd->ox - pd->px;
y1 = 2 * pd->oy - pd->py;
x3 = data[0];
y3 = data[1];
map_if_relative(pd->ox, pd->oy, relative, &x3, &y3);
pd->px = x1;
pd->py = y1;
{ /* form a cubic out of it */
x2 = (x3 + 2*x1) / 3.f;
y2 = (y3 + 2*y1) / 3.f;
x1 = (x0 + 2*x1) / 3.f;
y1 = (y0 + 2*y1) / 3.f;
}
pd->ox = x3;
pd->oy = y3;
data[0] = x1;
data[1] = y1;
data[2] = x2;
data[3] = y2;
data[4] = x3;
data[5] = y3;
*num_coords = 6;
return VG_CUBIC_TO_ABS;
}
break;
case VG_SCUBIC_TO: {
VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
data_at(&pd->coords, pd->path, 0, 4, data);
x0 = pd->ox;
y0 = pd->oy;
x1 = 2*pd->ox-pd->px;
y1 = 2*pd->oy-pd->py;
x2 = data[0];
y2 = data[1];
x3 = data[2];
y3 = data[3];
map_if_relative(pd->ox, pd->oy, relative, &x2, &y2);
map_if_relative(pd->ox, pd->oy, relative, &x3, &y3);
pd->ox = x3;
pd->oy = y3;
pd->px = x2;
pd->py = y2;
data[0] = x1;
data[1] = y1;
data[2] = x2;
data[3] = y2;
data[4] = x3;
data[5] = y3;
*num_coords = 6;
return VG_CUBIC_TO_ABS;
}
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
data_at(&pd->coords, pd->path, 0, 5, data);
map_if_relative(pd->ox, pd->oy, relative, &data[3], &data[4]);
pd->ox = data[3];
pd->oy = data[4];
pd->px = data[3];
pd->py = data[4];
*num_coords = 5;
return command | VG_ABSOLUTE;
}
break;
default:
abort();
assert(!"Unknown segment!");
}
}
static void linearly_interpolate(VGfloat *result,
const VGfloat *start,
const VGfloat *end,
VGfloat amount,
VGint number)
{
VGint i;
for (i = 0; i < number; ++i) {
result[i] = start[i] + (end[i] - start[i]) * amount;
}
}
VGboolean path_interpolate(struct path *dst,
struct path *start, struct path *end,
VGfloat amount)
{
/* temporary path that we can discard if it will turn
* out that start is not compatible with end */
struct path *res_path = path_create(dst->datatype,
1.0, 0.0,
0, 0, dst->caps);
VGint i;
VGfloat start_coords[8];
VGfloat end_coords[8];
VGfloat results[8];
VGubyte common_data[sizeof(VGfloat)*8];
struct path_iter_data start_iter, end_iter;
memset(&start_iter, 0, sizeof(struct path_iter_data));
memset(&end_iter, 0, sizeof(struct path_iter_data));
start_iter.path = start;
start_iter.coords = start->control_points->data;
end_iter.path = end;
end_iter.coords = end->control_points->data;
for (i = 0; i < start->num_segments; ++i) {
VGubyte segment;
VGubyte ssegment, esegment;
VGint snum_coords, enum_coords;
start_iter.segment = ((VGubyte*)(start->segments->data))[i];
end_iter.segment = ((VGubyte*)(end->segments->data))[i];
ssegment = normalize_coords(&start_iter, &snum_coords,
start_coords);
esegment = normalize_coords(&end_iter, &enum_coords,
end_coords);
if (is_segment_arc(ssegment)) {
if (!is_segment_arc(esegment)) {
path_destroy(res_path);
return VG_FALSE;
}
if (amount > 0.5)
segment = esegment;
else
segment = ssegment;
} else if (is_segment_arc(esegment)) {
path_destroy(res_path);
return VG_FALSE;
}
else if (ssegment != esegment) {
path_destroy(res_path);
return VG_FALSE;
}
else
segment = ssegment;
linearly_interpolate(results, start_coords, end_coords,
amount, snum_coords);
vg_float_to_datatype(dst->datatype, common_data, results, snum_coords);
path_append_data(res_path, 1, &segment, common_data);
}
path_append_path(dst, res_path);
path_destroy(res_path);
dst->dirty = VG_TRUE;
dst->dirty_stroke = VG_TRUE;
return VG_TRUE;
}
void path_clear(struct path *p, VGbitfield capabilities)
{
path_set_capabilities(p, capabilities);
array_destroy(p->segments);
array_destroy(p->control_points);
p->segments = array_create(size_for_datatype(VG_PATH_DATATYPE_S_8));
p->control_points = array_create(size_for_datatype(p->datatype));
p->num_segments = 0;
p->dirty = VG_TRUE;
p->dirty_stroke = VG_TRUE;
}
struct path * path_create_stroke(struct path *p,
struct matrix *matrix)
{
VGint i;
VGfloat sx, sy, px, py, ox, oy;
VGfloat x0, y0, x1, y1, x2, y2, x3, y3;
VGfloat data[8];
void *coords = (VGfloat *)p->control_points->data;
int dashed = (p->base.ctx->state.vg.stroke.dash_pattern_num ? 1 : 0);
struct dash_stroker stroker;
struct vg_state *vg_state = &p->base.ctx->state.vg;
if (p->stroked.path)
{
/* ### compare the dash patterns to see if we can cache them.
* for now we simply always bail out if the path is dashed.
*/
if (memcmp( &p->stroked.matrix,
matrix,
sizeof *matrix ) == 0 &&
!dashed && !p->dirty_stroke &&
floatsEqual(p->stroked.stroke_width, vg_state->stroke.line_width.f) &&
floatsEqual(p->stroked.miter_limit, vg_state->stroke.miter_limit.f) &&
p->stroked.cap_style == vg_state->stroke.cap_style &&
p->stroked.join_style == vg_state->stroke.join_style)
{
return p->stroked.path;
}
else {
path_destroy( p->stroked.path );
p->stroked.path = NULL;
}
}
sx = sy = px = py = ox = oy = 0.f;
if (dashed)
dash_stroker_init((struct stroker *)&stroker, vg_state);
else
stroker_init((struct stroker *)&stroker, vg_state);
stroker_begin((struct stroker *)&stroker);
for (i = 0; i < p->num_segments; ++i) {
VGubyte segment = ((VGubyte*)(p->segments->data))[i];
VGint command = SEGMENT_COMMAND(segment);
VGboolean relative = SEGMENT_ABS_REL(segment);
switch(command) {
case VG_CLOSE_PATH: {
VGfloat x0 = sx;
VGfloat y0 = sy;
matrix_map_point(matrix, x0, y0, &x0, &y0);
stroker_line_to((struct stroker *)&stroker, x0, y0);
}
break;
case VG_MOVE_TO:
data_at(&coords, p, 0, 2, data);
x0 = data[0];
y0 = data[1];
map_if_relative(ox, oy, relative, &x0, &y0);
sx = x0;
sy = y0;
ox = x0;
oy = y0;
px = x0;
py = y0;
matrix_map_point(matrix, x0, y0, &x0, &y0);
stroker_move_to((struct stroker *)&stroker, x0, y0);
break;
case VG_LINE_TO:
data_at(&coords, p, 0, 2, data);
x0 = data[0];
y0 = data[1];
map_if_relative(ox, oy, relative, &x0, &y0);
ox = x0;
oy = y0;
px = x0;
py = y0;
matrix_map_point(matrix, x0, y0, &x0, &y0);
stroker_line_to((struct stroker *)&stroker, x0, y0);
break;
case VG_HLINE_TO:
data_at(&coords, p, 0, 1, data);
x0 = data[0];
y0 = oy;
map_if_relative(ox, oy, relative, &x0, 0);
ox = x0;
px = x0;
py = y0;
matrix_map_point(matrix, x0, y0, &x0, &y0);
stroker_line_to((struct stroker *)&stroker, x0, y0);
break;
case VG_VLINE_TO:
data_at(&coords, p, 0, 1, data);
x0 = ox;
y0 = data[0];
map_if_relative(ox, oy, relative, 0, &y0);
oy = y0;
px = x0;
py = y0;
matrix_map_point(matrix, x0, y0, &x0, &y0);
stroker_line_to((struct stroker *)&stroker, x0, y0);
break;
case VG_CUBIC_TO: {
data_at(&coords, p, 0, 6, data);
x0 = ox;
y0 = oy;
x1 = data[0];
y1 = data[1];
x2 = data[2];
y2 = data[3];
x3 = data[4];
y3 = data[5];
map_if_relative(ox, oy, relative, &x1, &y1);
map_if_relative(ox, oy, relative, &x2, &y2);
map_if_relative(ox, oy, relative, &x3, &y3);
if (floatsEqual(x1, ox) && floatsEqual(y1, oy) &&
floatsEqual(x1, x2) && floatsEqual(y1, y2) &&
floatsEqual(x2, x3) && floatsEqual(y2, y3)) {
/*ignore the empty segment */
continue;
} else if (floatsEqual(x3, ox) && floatsEqual(y3, oy)) {
/* if dup vertex, emit a line */
ox = x3;
oy = y3;
matrix_map_point(matrix, x3, y3, &x3, &y3);
stroker_line_to((struct stroker *)&stroker, x3, y3);
continue;
}
ox = x3;
oy = y3;
px = x2;
py = y2;
assert(matrix_is_affine(matrix));
matrix_map_point(matrix, x0, y0, &x0, &y0);
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
stroker_curve_to((struct stroker *)&stroker, x1, y1, x2, y2, x3, y3);
}
break;
case VG_QUAD_TO: {
data_at(&coords, p, 0, 4, data);
x0 = ox;
y0 = oy;
x1 = data[0];
y1 = data[1];
x3 = data[2];
y3 = data[3];
map_if_relative(ox, oy, relative, &x1, &y1);
map_if_relative(ox, oy, relative, &x3, &y3);
px = x1;
py = y1;
{ /* form a cubic out of it */
x2 = (x3 + 2*x1) / 3.f;
y2 = (y3 + 2*y1) / 3.f;
x1 = (x0 + 2*x1) / 3.f;
y1 = (y0 + 2*y1) / 3.f;
}
if (floatsEqual(x1, ox) && floatsEqual(y1, oy) &&
floatsEqual(x1, x2) && floatsEqual(y1, y2) &&
floatsEqual(x2, x3) && floatsEqual(y2, y3)) {
/*ignore the empty segment */
continue;
} else if (floatsEqual(x3, ox) && floatsEqual(y3, oy)) {
/* if dup vertex, emit a line */
ox = x3;
oy = y3;
matrix_map_point(matrix, x3, y3, &x3, &y3);
stroker_line_to((struct stroker *)&stroker, x3, y3);
continue;
}
ox = x3;
oy = y3;
assert(matrix_is_affine(matrix));
matrix_map_point(matrix, x0, y0, &x0, &y0);
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
stroker_curve_to((struct stroker *)&stroker, x1, y1, x2, y2, x3, y3);
}
break;
case VG_SQUAD_TO: {
data_at(&coords, p, 0, 2, data);
x0 = ox;
y0 = oy;
x1 = 2*ox-px;
y1 = 2*oy-py;
x3 = data[0];
y3 = data[1];
map_if_relative(ox, oy, relative, &x3, &y3);
px = x1;
py = y1;
{ /* form a cubic out of it */
x2 = (x3 + 2*x1) / 3.f;
y2 = (y3 + 2*y1) / 3.f;
x1 = (x0 + 2*x1) / 3.f;
y1 = (y0 + 2*y1) / 3.f;
}
if (floatsEqual(x1, ox) && floatsEqual(y1, oy) &&
floatsEqual(x1, x2) && floatsEqual(y1, y2) &&
floatsEqual(x2, x3) && floatsEqual(y2, y3)) {
/*ignore the empty segment */
continue;
} else if (floatsEqual(x3, ox) && floatsEqual(y3, oy)) {
/* if dup vertex, emit a line */
ox = x3;
oy = y3;
matrix_map_point(matrix, x3, y3, &x3, &y3);
stroker_line_to((struct stroker *)&stroker, x3, y3);
continue;
}
ox = x3;
oy = y3;
assert(matrix_is_affine(matrix));
matrix_map_point(matrix, x0, y0, &x0, &y0);
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
stroker_curve_to((struct stroker *)&stroker, x1, y1, x2, y2, x3, y3);
}
break;
case VG_SCUBIC_TO: {
data_at(&coords, p, 0, 4, data);
x0 = ox;
y0 = oy;
x1 = 2*ox-px;
y1 = 2*oy-py;
x2 = data[0];
y2 = data[1];
x3 = data[2];
y3 = data[3];
map_if_relative(ox, oy, relative, &x2, &y2);
map_if_relative(ox, oy, relative, &x3, &y3);
if (floatsEqual(x1, ox) && floatsEqual(y1, oy) &&
floatsEqual(x1, x2) && floatsEqual(y1, y2) &&
floatsEqual(x2, x3) && floatsEqual(y2, y3)) {
/*ignore the empty segment */
continue;
} else if (floatsEqual(x3, ox) && floatsEqual(y3, oy)) {
/* if dup vertex, emit a line */
ox = x3;
oy = y3;
matrix_map_point(matrix, x3, y3, &x3, &y3);
stroker_line_to((struct stroker *)&stroker, x3, y3);
continue;
}
ox = x3;
oy = y3;
px = x2;
py = y2;
assert(matrix_is_affine(matrix));
matrix_map_point(matrix, x0, y0, &x0, &y0);
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
stroker_curve_to((struct stroker *)&stroker, x1, y1, x2, y2, x3, y3);
}
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
VGfloat rh, rv, rot;
struct arc arc;
data_at(&coords, p, 0, 5, data);
x0 = ox;
y0 = oy;
rh = data[0];
rv = data[1];
rot = data[2];
x1 = data[3];
y1 = data[4];
map_if_relative(ox, oy, relative, &x1, &y1);
if (floatsEqual(x1, ox) && floatsEqual(y1, oy)) {
/* if dup vertex, emit a line */
ox = x1;
oy = y1;
matrix_map_point(matrix, x1, y1, &x1, &y1);
stroker_line_to((struct stroker *)&stroker, x1, y1);
continue;
}
arc_init(&arc, command, x0, y0, x1, y1,
rh, rv, rot);
arc_stroke_cb(&arc, (struct stroker *)&stroker,
matrix);
ox = x1;
oy = y1;
px = x1;
py = y1;
}
break;
default:
abort();
assert(!"Unknown segment!");
}
}
stroker_end((struct stroker *)&stroker);
if (dashed)
dash_stroker_cleanup((struct dash_stroker *)&stroker);
else
stroker_cleanup((struct stroker *)&stroker);
p->stroked.path = stroker.base.path;
p->stroked.matrix = *matrix;
p->dirty_stroke = VG_FALSE;
p->stroked.stroke_width = vg_state->stroke.line_width.f;
p->stroked.miter_limit = vg_state->stroke.miter_limit.f;
p->stroked.cap_style = vg_state->stroke.cap_style;
p->stroked.join_style = vg_state->stroke.join_style;
return stroker.base.path;
}
void path_render(struct path *p, VGbitfield paintModes,
struct matrix *mat)
{
struct vg_context *ctx = vg_current_context();
struct matrix paint_matrix;
vg_validate_state(ctx);
shader_set_drawing_image(ctx->shader, VG_FALSE);
shader_set_image(ctx->shader, 0);
#if 0
fprintf(stderr, "Matrix(11=%f 12=%f 13=%f 21=%f 22=%f 23=%f 31=%f 32=%f 33=%f)\n",
mat->m[0], mat->m[1], mat->m[2],
mat->m[3], mat->m[4], mat->m[5],
mat->m[6], mat->m[7], mat->m[8]);
#endif
if ((paintModes & VG_FILL_PATH) &&
vg_get_paint_matrix(ctx,
&ctx->state.vg.fill_paint_to_user_matrix,
mat,
&paint_matrix)) {
/* First the fill */
shader_set_surface_matrix(ctx->shader, mat);
shader_set_paint(ctx->shader, ctx->state.vg.fill_paint);
shader_set_paint_matrix(ctx->shader, &paint_matrix);
shader_bind(ctx->shader);
path_fill(p);
}
if ((paintModes & VG_STROKE_PATH) &&
vg_get_paint_matrix(ctx,
&ctx->state.vg.stroke_paint_to_user_matrix,
mat,
&paint_matrix)) {
/* 8.7.5: "line width less than or equal to 0 prevents stroking from
* taking place."*/
if (ctx->state.vg.stroke.line_width.f <= 0)
return;
shader_set_surface_matrix(ctx->shader, mat);
shader_set_paint(ctx->shader, ctx->state.vg.stroke_paint);
shader_set_paint_matrix(ctx->shader, &paint_matrix);
shader_bind(ctx->shader);
path_stroke(p);
}
}
void path_fill(struct path *p)
{
struct vg_context *ctx = vg_current_context();
struct matrix identity;
matrix_load_identity(&identity);
{
struct polygon_array *polygon_array = path_get_fill_polygons(p, &identity);
struct array *polys = polygon_array->array;
if (!polygon_array || !polys || !polys->num_elements) {
return;
}
polygon_array_fill(polygon_array, ctx);
}
}
void path_stroke(struct path *p)
{
struct vg_context *ctx = vg_current_context();
VGFillRule old_fill = ctx->state.vg.fill_rule;
struct matrix identity;
struct path *stroke;
matrix_load_identity(&identity);
stroke = path_create_stroke(p, &identity);
if (stroke && !path_is_empty(stroke)) {
ctx->state.vg.fill_rule = VG_NON_ZERO;
path_fill(stroke);
ctx->state.vg.fill_rule = old_fill;
}
}
void path_move_to(struct path *p, float x, float y)
{
VGubyte segment = VG_MOVE_TO_ABS;
VGubyte common_data[sizeof(VGfloat) * 2];
VGfloat data[2] = {x, y};
vg_float_to_datatype(p->datatype, common_data, data, 2);
path_append_data(p, 1, &segment, common_data);
}
void path_line_to(struct path *p, float x, float y)
{
VGubyte segment = VG_LINE_TO_ABS;
VGubyte common_data[sizeof(VGfloat) * 2];
VGfloat data[2] = {x, y};
vg_float_to_datatype(p->datatype, common_data, data, 2);
path_append_data(p, 1, &segment, common_data);
}
void path_cubic_to(struct path *p, float px1, float py1,
float px2, float py2,
float x, float y)
{
VGubyte segment = VG_CUBIC_TO_ABS;
VGubyte common_data[sizeof(VGfloat) * 6];
VGfloat data[6];
data[0] = px1; data[1] = py1;
data[2] = px2; data[3] = py2;
data[4] = x; data[5] = y;
vg_float_to_datatype(p->datatype, common_data, data, 6);
path_append_data(p, 1, &segment, common_data);
}
static INLINE void line_bounds(VGfloat *line /*x1,y1,x2,y2*/,
VGfloat *bounds)
{
bounds[0] = MIN2(line[0], line[2]);
bounds[1] = MIN2(line[1], line[3]);
bounds[2] = MAX2(line[0], line[2]) - bounds[0];
bounds[3] = MAX2(line[1], line[3]) - bounds[1];
}
static INLINE void unite_bounds(VGfloat *bounds,
VGfloat *el)
{
VGfloat cx1, cy1, cx2, cy2;
VGfloat nx1, ny1, nx2, ny2;
cx1 = bounds[0];
cy1 = bounds[1];
cx2 = bounds[0] + bounds[2];
cy2 = bounds[1] + bounds[3];
nx1 = el[0];
ny1 = el[1];
nx2 = el[0] + el[2];
ny2 = el[1] + el[3];
bounds[0] = MIN2(cx1, nx1);
bounds[1] = MIN2(cy1, ny1);
bounds[2] = MAX2(cx2, nx2) - bounds[0];
bounds[3] = MAX2(cy2, ny2) - bounds[1];
}
static INLINE void set_bounds(VGfloat *bounds,
VGfloat *element_bounds,
VGboolean *initialized)
{
if (!(*initialized)) {
memcpy(bounds, element_bounds, 4 * sizeof(VGfloat));
*initialized = VG_TRUE;
} else
unite_bounds(bounds, element_bounds);
}
void path_bounding_rect(struct path *p, float *x, float *y,
float *w, float *h)
{
VGint i;
VGfloat coords[8];
struct path_iter_data iter;
VGint num_coords;
VGfloat bounds[4];
VGfloat element_bounds[4];
VGfloat ox, oy;
VGboolean bounds_inited = VG_FALSE;
memset(&iter, 0, sizeof(struct path_iter_data));
memset(&bounds, 0, sizeof(bounds));
if (!p->num_segments) {
bounds[2] = -1;
bounds[3] = -1;
}
iter.path = p;
iter.coords = p->control_points->data;
for (i = 0; i < p->num_segments; ++i) {
VGubyte segment;
iter.segment = ((VGubyte*)(p->segments->data))[i];
ox = iter.ox;
oy = iter.oy;
segment = normalize_coords(&iter, &num_coords, coords);
switch(segment) {
case VG_CLOSE_PATH:
case VG_MOVE_TO_ABS:
break;
case VG_LINE_TO_ABS: {
VGfloat line[4] = {ox, oy, coords[0], coords[1]};
line_bounds(line, element_bounds);
set_bounds(bounds, element_bounds, &bounds_inited);
}
break;
case VG_CUBIC_TO_ABS: {
struct bezier bezier;
bezier_init(&bezier, ox, oy,
coords[0], coords[1],
coords[2], coords[3],
coords[4], coords[5]);
bezier_exact_bounds(&bezier, element_bounds);
set_bounds(bounds, element_bounds, &bounds_inited);
}
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
struct arc arc;
struct matrix identity;
struct path *path = path_create(VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
matrix_load_identity(&identity);
arc_init(&arc, segment,
ox, oy, coords[3], coords[4],
coords[0], coords[1], coords[2]);
arc_to_path(&arc, path, &identity);
path_bounding_rect(path, element_bounds + 0, element_bounds + 1,
element_bounds + 2, element_bounds + 3);
set_bounds(bounds, element_bounds, &bounds_inited);
}
break;
default:
assert(0);
}
}
*x = bounds[0];
*y = bounds[1];
*w = bounds[2];
*h = bounds[3];
}
float path_length(struct path *p, int start_segment, int num_segments)
{
VGint i;
VGfloat coords[8];
struct path_iter_data iter;
VGint num_coords;
VGfloat length = 0;
VGfloat ox, oy;
VGboolean in_range = VG_FALSE;
memset(&iter, 0, sizeof(struct path_iter_data));
iter.path = p;
iter.coords = p->control_points->data;
for (i = 0; i < (start_segment + num_segments); ++i) {
VGubyte segment;
iter.segment = ((VGubyte*)(p->segments->data))[i];
ox = iter.ox;
oy = iter.oy;
segment = normalize_coords(&iter, &num_coords, coords);
in_range = (i >= start_segment) && i <= (start_segment + num_segments);
if (!in_range)
continue;
switch(segment) {
case VG_MOVE_TO_ABS:
break;
case VG_CLOSE_PATH: {
VGfloat line[4] = {ox, oy, iter.sx, iter.sy};
length += line_lengthv(line);
}
break;
case VG_LINE_TO_ABS: {
VGfloat line[4] = {ox, oy, coords[0], coords[1]};
length += line_lengthv(line);
}
break;
case VG_CUBIC_TO_ABS: {
struct bezier bezier;
bezier_init(&bezier, ox, oy,
coords[0], coords[1],
coords[2], coords[3],
coords[4], coords[5]);
length += bezier_length(&bezier, BEZIER_DEFAULT_ERROR);
}
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
struct arc arc;
struct matrix identity;
struct path *path = path_create(VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
matrix_load_identity(&identity);
arc_init(&arc, segment,
ox, oy, coords[3], coords[4],
coords[0], coords[1], coords[2]);
arc_to_path(&arc, path, &identity);
length += path_length(path, 0, path_num_segments(path));
}
break;
default:
assert(0);
}
}
return length;
}
static INLINE VGboolean point_on_current_segment(VGfloat distance,
VGfloat length,
VGfloat segment_length)
{
return
(((floatIsZero(distance) || distance < 0) && floatIsZero(length)) ||
((distance > length || floatsEqual(distance, length)) &&
(floatsEqual(distance, length + segment_length) ||
distance < (length + segment_length))));
}
static VGboolean path_point_segment(struct path_iter_data iter,
struct path_iter_data prev_iter,
VGfloat coords[8],
VGfloat distance,
VGfloat length, VGfloat *current_length,
VGfloat *point, VGfloat *normal)
{
switch (iter.segment) {
case VG_MOVE_TO_ABS:
break;
case VG_CLOSE_PATH: {
VGfloat line[4] = {prev_iter.ox, prev_iter.oy, iter.sx, iter.sy};
VGboolean on_current_segment = VG_FALSE;
*current_length = line_lengthv(line);
on_current_segment = point_on_current_segment(distance,
length,
*current_length);
if (on_current_segment) {
VGfloat at = (distance - length) / line_lengthv(line);
line_normal_vector(line, normal);
line_point_at(line, at, point);
return VG_TRUE;
}
}
break;
case VG_LINE_TO_ABS: {
VGfloat line[4] = {prev_iter.ox, prev_iter.oy, coords[0], coords[1]};
VGboolean on_current_segment = VG_FALSE;
*current_length = line_lengthv(line);
on_current_segment = point_on_current_segment(distance,
length,
*current_length);
if (on_current_segment) {
VGfloat at = (distance - length) / line_lengthv(line);
line_normal_vector(line, normal);
line_point_at(line, at, point);
return VG_TRUE;
}
}
break;
case VG_CUBIC_TO_ABS: {
struct bezier bezier;
bezier_init(&bezier, prev_iter.ox, prev_iter.oy,
coords[0], coords[1],
coords[2], coords[3],
coords[4], coords[5]);
*current_length = bezier_length(&bezier, BEZIER_DEFAULT_ERROR);
if (point_on_current_segment(distance, length, *current_length)) {
bezier_point_at_length(&bezier, distance - length,
point, normal);
return VG_TRUE;
}
}
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
struct arc arc;
struct matrix identity;
struct path *path = path_create(VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
matrix_load_identity(&identity);
arc_init(&arc, iter.segment,
prev_iter.ox, prev_iter.oy, coords[3], coords[4],
coords[0], coords[1], coords[2]);
arc_to_path(&arc, path, &identity);
*current_length = path_length(path, 0, path_num_segments(path));
if (point_on_current_segment(distance, length, *current_length)) {
path_point(path, 0, path_num_segments(path),
distance - length, point, normal);
return VG_TRUE;
}
}
break;
default:
assert(0);
}
return VG_FALSE;
}
void path_point(struct path *p, VGint start_segment, VGint num_segments,
VGfloat distance, VGfloat *point, VGfloat *normal)
{
VGint i;
VGfloat coords[8];
struct path_iter_data iter, prev_iter;
VGint num_coords;
VGfloat length = 0;
VGfloat current_length = 0;
memset(&iter, 0, sizeof(struct path_iter_data));
memset(&prev_iter, 0, sizeof(struct path_iter_data));
point[0] = 0;
point[1] = 0;
normal[0] = 0;
normal[1] = -1;
iter.path = p;
iter.coords = p->control_points->data;
if (distance < 0)
distance = 0;
for (i = 0; i < (start_segment + num_segments); ++i) {
VGboolean outside_range = (i < start_segment ||
i >= (start_segment + num_segments));
prev_iter = iter;
iter.segment = ((VGubyte*)(p->segments->data))[i];
iter.segment = normalize_coords(&iter, &num_coords, coords);
if (outside_range)
continue;
if (path_point_segment(iter, prev_iter, coords,
distance, length, &current_length,
point, normal))
return;
length += current_length;
}
/*
*OpenVG 1.0 - 8.6.11 vgPointAlongPath
*
* If distance is greater than or equal to the path length
*(i.e., the value returned by vgPathLength when called with the same
*startSegment and numSegments parameters), the visual ending point of
*the path is used.
*/
{
switch (iter.segment) {
case VG_MOVE_TO_ABS:
break;
case VG_CLOSE_PATH: {
VGfloat line[4] = {prev_iter.ox, prev_iter.oy, iter.sx, iter.sy};
line_normal_vector(line, normal);
line_point_at(line, 1.f, point);
}
break;
case VG_LINE_TO_ABS: {
VGfloat line[4] = {prev_iter.ox, prev_iter.oy, coords[0], coords[1]};
line_normal_vector(line, normal);
line_point_at(line, 1.f, point);
}
break;
case VG_CUBIC_TO_ABS: {
struct bezier bezier;
bezier_init(&bezier, prev_iter.ox, prev_iter.oy,
coords[0], coords[1],
coords[2], coords[3],
coords[4], coords[5]);
bezier_point_at_t(&bezier, 1.f, point, normal);
}
break;
case VG_SCCWARC_TO:
case VG_SCWARC_TO:
case VG_LCCWARC_TO:
case VG_LCWARC_TO: {
struct arc arc;
struct matrix identity;
struct path *path = path_create(VG_PATH_DATATYPE_F,
1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
matrix_load_identity(&identity);
arc_init(&arc, iter.segment,
prev_iter.ox, prev_iter.oy, coords[3], coords[4],
coords[0], coords[1], coords[2]);
arc_to_path(&arc, path, &identity);
path_point(path, 0, path_num_segments(path),
/* to make sure we're bigger than len * 2 it */
2 * path_length(path, 0, path_num_segments(path)),
point, normal);
}
break;
default:
assert(0);
}
}
}
VGboolean path_is_empty(struct path *p)
{
return p->segments->num_elements == 0;
}