blob: 53de10ab3e70be96b2e91e8ee5aa177c93158bdd [file] [log] [blame]
/**************************************************************************
*
* Copyright 2010 Luca Barbieri
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef D3D11APP_H
#define D3D11APP_H
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <objbase.h>
#include <d3d11.h>
#include <assert.h>
#include <stdio.h>
#include <float.h>
#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
struct d3d11_application
{
virtual ~d3d11_application() {}
virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
virtual bool init(ID3D11Device* dev, int argc, char** argv) = 0;
};
/* this is the entry point you must provide */
extern "C" d3d11_application* d3d11_application_create();
#endif