| /************************************************************************** |
| * |
| * Copyright 2010 Luca Barbieri |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial |
| * portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef D3D10APP_H |
| #define D3D10APP_H |
| |
| #define WIN32_LEAN_AND_MEAN |
| #include <windows.h> |
| #include <objbase.h> |
| #include <d3d10_1.h> |
| #include <assert.h> |
| #include <stdio.h> |
| #include <float.h> |
| |
| #define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0) |
| |
| struct d3d10_application |
| { |
| virtual ~d3d10_application() {} |
| |
| virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0; |
| virtual bool init(ID3D10Device* dev, int argc, char** argv) = 0; |
| }; |
| |
| /* this is the entry point you must provide */ |
| extern "C" d3d10_application* d3d10_application_create(); |
| |
| #endif |