blob: faeb30617b9c39f37ce1a37f5a6c2640335f307b [file] [log] [blame]
/**************************************************************************
*
* Copyright 2010 Luca Barbieri
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
template<typename Base = ID3D11DeviceChild>
struct GalliumD3D11DeviceChild : public GalliumPrivateDataComObject<Base, dual_refcnt_t>
{
GalliumD3D11Screen* device; // must not be null
// if this is called, the subclass constructor must set device itself
GalliumD3D11DeviceChild()
: device(0)
{}
GalliumD3D11DeviceChild(GalliumD3D11Screen* p_device)
{
// we store the reference count minus one in refcnt
device = p_device;
device->AddRef();
}
virtual ~GalliumD3D11DeviceChild()
{
if(device)
device->Release();
}
/* The purpose of this is to avoid cyclic garbage, since this won't hold
* a pointer to the device if it is only held by a pipeline binding in the immediate context
*
* TODO: we could only manipulate the device refcnt when atomic_refcnt == 0 changes,
* but this requires more complex atomic ops
*/
inline ULONG add_ref()
{
return GalliumPrivateDataComObject<Base, dual_refcnt_t>::add_ref();
}
inline ULONG release()
{
return GalliumPrivateDataComObject<Base, dual_refcnt_t>::release();
}
virtual ULONG STDMETHODCALLTYPE AddRef()
{
return add_ref();
}
virtual ULONG STDMETHODCALLTYPE Release()
{
return release();
}
virtual void STDMETHODCALLTYPE GetDevice(
ID3D11Device **out_device
)
{
device->AddRef();
*out_device = device;
}
};
template<typename Base = ID3D11DeviceChild, typename Object = void>
struct GalliumD3D11Object : public GalliumD3D11DeviceChild<Base>
{
Object* object;
GalliumD3D11Object(GalliumD3D11Screen* device, Object* object)
: GalliumD3D11DeviceChild<Base>(device), object(object)
{}
virtual ~GalliumD3D11Object();
};
#define IMPLEMENT_OBJECT_DTOR(name, gallium) \
template<> \
GalliumD3D11Object<ID3D11##name, void>::~GalliumD3D11Object() \
{ \
DX10_ONLY(device->Unbind##name(this)); \
device->immediate_pipe->delete_##gallium##_state(device->immediate_pipe, object); \
}
#define IMPLEMENT_VIEW_DTOR(name, gallium) \
template<> \
GalliumD3D11Object<ID3D11##name, struct pipe_##gallium>::~GalliumD3D11Object() \
{ \
DX10_ONLY(device->Unbind##name(this)); \
pipe_##gallium##_reference(&object, 0); \
}
IMPLEMENT_OBJECT_DTOR(InputLayout, vertex_elements)
IMPLEMENT_OBJECT_DTOR(DepthStencilState, depth_stencil_alpha)
IMPLEMENT_OBJECT_DTOR(RasterizerState, rasterizer)
IMPLEMENT_OBJECT_DTOR(SamplerState, sampler)
IMPLEMENT_OBJECT_DTOR(BlendState, blend)
IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
IMPLEMENT_OBJECT_DTOR(PixelShader, fs)
IMPLEMENT_OBJECT_DTOR(GeometryShader, gs)
IMPLEMENT_VIEW_DTOR(ShaderResourceView, sampler_view)
IMPLEMENT_VIEW_DTOR(RenderTargetView, surface)
IMPLEMENT_VIEW_DTOR(DepthStencilView, surface)
#if API >= 11
// IMPLEMENT_VIEW_DTOR(UnorderedAccessView, surface);
// IMPLEMENT_OBJECT_DTOR(HullShader, tcs);
// IMPLEMENT_OBJECT_DTOR(DomainShader, tes);
// IMPLEMENT_OBJECT_DTOR(ComputeShader, cs);
#else
IMPLEMENT_OBJECT_DTOR(BlendState1, blend)
IMPLEMENT_VIEW_DTOR(ShaderResourceView1, sampler_view)
#endif
template<typename Base, typename Desc, typename Object = void>
struct GalliumD3D11DescribedObject : public GalliumD3D11Object<Base, Object>
{
Desc desc;
GalliumD3D11DescribedObject(GalliumD3D11Screen* device, Object* object, const Desc& desc)
: GalliumD3D11Object<Base, Object>(device, object), desc(desc)
{}
virtual void STDMETHODCALLTYPE GetDesc(Desc *out_desc)
{
memcpy(out_desc, &desc, sizeof(desc));
}
};
typedef GalliumD3D11Object<ID3D11InputLayout> GalliumD3D11InputLayout;
typedef GalliumD3D11DescribedObject<ID3D11DepthStencilState, D3D11_DEPTH_STENCIL_DESC> GalliumD3D11DepthStencilState;
typedef GalliumD3D11DescribedObject<ID3D11RasterizerState, D3D11_RASTERIZER_DESC> GalliumD3D11RasterizerStateBase;
typedef GalliumD3D11DescribedObject<ID3D11SamplerState, D3D11_SAMPLER_DESC> GalliumD3D11SamplerState;
#if API >= 11
typedef GalliumD3D11DescribedObject<ID3D11BlendState, D3D11_BLEND_DESC> GalliumD3D11BlendState;
#else
typedef GalliumD3D10DescribedObject<ID3D10BlendState1, D3D10_BLEND_DESC> GalliumD3D10BlendStateBase;
struct GalliumD3D10BlendState : public GalliumD3D10BlendStateBase
{
static D3D10_BLEND_DESC convert_to_d3d10(const D3D10_BLEND_DESC1& desc1)
{
D3D10_BLEND_DESC desc;
desc.AlphaToCoverageEnable = desc1.AlphaToCoverageEnable;
desc.SrcBlend = desc1.RenderTarget[0].SrcBlend;
desc.DestBlend = desc1.RenderTarget[0].DestBlend;
desc.BlendOp = desc1.RenderTarget[0].BlendOp;
desc.SrcBlendAlpha = desc1.RenderTarget[0].SrcBlendAlpha;
desc.DestBlendAlpha = desc1.RenderTarget[0].DestBlendAlpha;
desc.BlendOpAlpha = desc1.RenderTarget[0].BlendOpAlpha;
for(unsigned i = 0; i < 8; ++i)
{
desc.BlendEnable[i] = desc1.RenderTarget[i].BlendEnable;
desc.RenderTargetWriteMask[i] = desc1.RenderTarget[i].RenderTargetWriteMask;
}
return desc;
}
D3D10_BLEND_DESC1 desc1;
GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC& desc)
: GalliumD3D10BlendStateBase(device, object, desc)
{
memset(&desc1, 0, sizeof(desc1));
desc1.AlphaToCoverageEnable = desc.AlphaToCoverageEnable;
desc1.RenderTarget[0].SrcBlend = desc.SrcBlend;
desc1.RenderTarget[0].DestBlend = desc.DestBlend;
desc1.RenderTarget[0].BlendOp = desc.BlendOp;
desc1.RenderTarget[0].SrcBlendAlpha = desc.SrcBlendAlpha;
desc1.RenderTarget[0].DestBlendAlpha = desc.DestBlendAlpha;
desc1.RenderTarget[0].BlendOpAlpha = desc.BlendOpAlpha;
for(unsigned i = 0; i < 8; ++i)
{
desc1.RenderTarget[i].BlendEnable = desc.BlendEnable[i];
desc1.RenderTarget[i].RenderTargetWriteMask = desc.RenderTargetWriteMask[i];
}
}
GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC1& desc)
: GalliumD3D10BlendStateBase(device, object, convert_to_d3d10(desc)), desc1(desc1)
{}
virtual void STDMETHODCALLTYPE GetDesc1(D3D10_BLEND_DESC1 *out_desc)
{
memcpy(out_desc, &desc1, sizeof(desc1));
}
};
#endif
struct GalliumD3D11RasterizerState : public GalliumD3D11RasterizerStateBase
{
GalliumD3D11RasterizerState(GalliumD3D11Screen* device, void* object, const D3D11_RASTERIZER_DESC& desc)
: GalliumD3D11RasterizerStateBase(device, object, desc)
{}
};
template<typename Base = ID3D11DeviceChild>
struct GalliumD3D11Shader : public GalliumD3D11Object<Base>
{
GalliumD3D11Shader(GalliumD3D11Screen* device, void* object)
: GalliumD3D11Object<Base>(device, object)
{}
};
typedef GalliumD3D11Shader<ID3D11VertexShader> GalliumD3D11VertexShader;
typedef GalliumD3D11Shader<ID3D11GeometryShader> GalliumD3D11GeometryShader;
typedef GalliumD3D11Shader<ID3D11PixelShader> GalliumD3D11PixelShader;
#if API >= 11
/*
typedef GalliumD3D11Shader<ID3D11HullShader> GalliumD3D11HullShader;
typedef GalliumD3D11Shader<ID3D11DomainShader> GalliumD3D11DomainShader;
typedef GalliumD3D11Shader<ID3D11ComputeShader> GalliumD3D11ComputeShader;
*/
#endif
template<typename Base = ID3D11Resource>
struct GalliumD3D11ResourceBase : public GalliumD3D11DeviceChild<Base>
{
unsigned eviction_priority;
virtual void STDMETHODCALLTYPE SetEvictionPriority(
unsigned new_eviction_priority
)
{
eviction_priority = new_eviction_priority;
}
virtual unsigned STDMETHODCALLTYPE GetEvictionPriority()
{
return eviction_priority;
}
};
template<typename Real>
struct GalliumDXGIResource : public IDXGIResource
{
virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority(
unsigned new_eviction_priority
)
{
static_cast<Real*>(this)->eviction_priority = new_eviction_priority;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority(unsigned* out_eviction_priority)
{
*out_eviction_priority = static_cast<Real*>(this)->eviction_priority;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetDevice(
REFIID riid,
void **out_parent)
{
if(!static_cast<Real*>(this)->device)
return E_NOINTERFACE;
return static_cast<Real*>(this)->device->QueryInterface(riid, out_parent);
}
virtual HRESULT STDMETHODCALLTYPE GetParent(
REFIID riid,
void **out_parent)
{
if(!static_cast<Real*>(this)->device)
return E_NOINTERFACE;
return static_cast<Real*>(this)->device->QueryInterface(riid, out_parent);
}
};
template<typename T>
struct com_traits<GalliumDXGIResource<T> > : public com_traits<IDXGIResource>
{};
template<typename Base = ID3D11Resource>
struct GalliumD3D11Resource
: public GalliumMultiComObject<
GalliumMultiPrivateDataComObject<
GalliumD3D11ResourceBase<Base>,
GalliumDXGIResource<GalliumD3D11Resource<Base> >
>,
IGalliumResource
>
{
struct pipe_resource* resource;
std::unordered_map<unsigned, pipe_transfer*> transfers;
float min_lod;
DXGI_USAGE dxgi_usage;
GalliumD3D11Resource(GalliumD3D11Screen* device = 0, struct pipe_resource* resource = 0, unsigned dxgi_usage = 0)
: resource(resource), min_lod(0), dxgi_usage(dxgi_usage)
{
this->device = device;
if(device)
device->AddRef();
this->eviction_priority = 0;
}
~GalliumD3D11Resource()
{
pipe_resource_reference(&resource, 0);
}
virtual HRESULT STDMETHODCALLTYPE GetUsage(
DXGI_USAGE *out_usage
)
{
*out_usage = this->dxgi_usage;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetSharedHandle(HANDLE *out_shared_handle)
{
return E_NOTIMPL;
}
virtual struct pipe_resource* STDMETHODCALLTYPE GetGalliumResource()
{
return resource;
}
};
template<typename Base, typename Desc, D3D11_RESOURCE_DIMENSION Dim>
struct GalliumD3D11TypedResource : public GalliumD3D11Resource<Base>
{
Desc desc;
GalliumD3D11TypedResource() {}
GalliumD3D11TypedResource(GalliumD3D11Screen* device, struct pipe_resource* resource, const Desc& desc, unsigned dxgi_usage)
: GalliumD3D11Resource<Base>(device, resource, dxgi_usage), desc(desc)
{}
virtual void STDMETHODCALLTYPE GetType(
D3D11_RESOURCE_DIMENSION *out_resource_dimension)
{
*out_resource_dimension = Dim;
}
virtual void STDMETHODCALLTYPE GetDesc(Desc *out_desc)
{
memcpy(out_desc, &desc, sizeof(desc));
}
};
typedef GalliumD3D11TypedResource<ID3D11Texture1D, D3D11_TEXTURE1D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE1D> GalliumD3D11Texture1DBase;
typedef GalliumD3D11TypedResource<ID3D11Texture2D, D3D11_TEXTURE2D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE2D> GalliumD3D11Texture2DBase;
typedef GalliumD3D11TypedResource<ID3D11Texture3D, D3D11_TEXTURE3D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE3D> GalliumD3D11Texture3DBase;
typedef GalliumD3D11TypedResource<ID3D11Buffer, D3D11_BUFFER_DESC, D3D11_RESOURCE_DIMENSION_BUFFER> GalliumD3D11BufferBase;
#if API >= 11
typedef GalliumD3D11Texture1DBase GalliumD3D11Texture1D;
typedef GalliumD3D11Texture2DBase GalliumD3D11Texture2D;
typedef GalliumD3D11Texture3DBase GalliumD3D11Texture3D;
struct GalliumD3D11Buffer : public GalliumD3D11BufferBase
{
struct pipe_stream_output_target* so_target;
GalliumD3D11Buffer(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_BUFFER_DESC& desc, unsigned dxgi_usage)
: GalliumD3D11BufferBase(device, resource, desc, dxgi_usage), so_target(0)
{
}
~GalliumD3D11Buffer()
{
if(so_target)
pipe_so_target_reference(&so_target, NULL);
}
};
#else
struct GalliumD3D10Buffer : public GalliumD3D10BufferBase
{
struct pipe_stream_output_target *so_target;
GalliumD3D10Buffer(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_BUFFER_DESC& desc, unsigned dxgi_usage)
: GalliumD3D10BufferBase(device, resource, desc, dxgi_usage)
{
}
~GalliumD3D10Buffer()
{
if(so_target)
pipe_so_target_reference(&so_target, NULL);
device->UnbindBuffer(this);
}
virtual HRESULT STDMETHODCALLTYPE Map(
D3D10_MAP map_type,
unsigned map_flags,
void **out_data)
{
D3D10_MAPPED_SUBRESOURCE msr;
HRESULT hr = device->Map(this, 0, map_type, map_flags, &msr);
if(!SUCCEEDED(hr))
return hr;
*out_data = msr.pData;
return S_OK;
}
virtual void STDMETHODCALLTYPE Unmap()
{
device->Unmap(this, 0);
}
};
struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase
{
GalliumD3D10Texture1D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE1D_DESC& desc, unsigned dxgi_usage)
: GalliumD3D10Texture1DBase(device, resource, desc, dxgi_usage)
{}
virtual HRESULT STDMETHODCALLTYPE Map(
unsigned subresource,
D3D10_MAP map_type,
unsigned map_flags,
void **out_data)
{
D3D10_MAPPED_SUBRESOURCE msr;
HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr);
if(!SUCCEEDED(hr))
return hr;
*out_data = msr.pData;
return S_OK;
}
virtual void STDMETHODCALLTYPE Unmap(
unsigned subresource
)
{
device->Unmap(this, subresource);
}
};
struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase
{
GalliumD3D10Texture2D() {}
GalliumD3D10Texture2D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE2D_DESC& desc, unsigned dxgi_usage)
: GalliumD3D10Texture2DBase(device, resource, desc, dxgi_usage)
{}
virtual HRESULT STDMETHODCALLTYPE Map(
unsigned subresource,
D3D10_MAP map_type,
unsigned map_flags,
D3D10_MAPPED_TEXTURE2D *out_mapped_subresource)
{
D3D10_MAPPED_SUBRESOURCE msr;
HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr);
if(!SUCCEEDED(hr))
return hr;
out_mapped_subresource->pData = msr.pData;
out_mapped_subresource->RowPitch = msr.RowPitch;
return S_OK;
}
virtual void STDMETHODCALLTYPE Unmap(
unsigned subresource
)
{
device->Unmap(this, subresource);
}
};
struct GalliumD3D10Texture3D : public GalliumD3D10Texture3DBase
{
GalliumD3D10Texture3D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE3D_DESC& desc, unsigned dxgi_usage)
: GalliumD3D10Texture3DBase(device, resource, desc, dxgi_usage)
{}
virtual HRESULT STDMETHODCALLTYPE Map(
unsigned subresource,
D3D10_MAP map_type,
unsigned map_flags,
D3D10_MAPPED_TEXTURE3D *out_mapped_subresource)
{
D3D10_MAPPED_SUBRESOURCE msr;
HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr);
if(!SUCCEEDED(hr))
return hr;
out_mapped_subresource->pData = msr.pData;
out_mapped_subresource->RowPitch = msr.RowPitch;
out_mapped_subresource->DepthPitch = msr.DepthPitch;
return S_OK;
}
virtual void STDMETHODCALLTYPE Unmap(
unsigned subresource
)
{
device->Unmap(this, subresource);
}
};
#endif
struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D11Texture2D, IDXGISurface1>
{
GalliumD3D11Surface(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_TEXTURE2D_DESC& desc, unsigned dxgi_usage)
{
this->device = device;
this->device->AddRef();
this->resource = resource;
this->desc = desc;
this->dxgi_usage = dxgi_usage;
}
virtual HRESULT STDMETHODCALLTYPE GetDesc(
DXGI_SURFACE_DESC *out_desc)
{
out_desc->Format = this->desc.Format;
out_desc->Width = this->desc.Width;
out_desc->Height = this->desc.Height;
out_desc->SampleDesc = this->desc.SampleDesc;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetParent(
REFIID riid,
void **out_parent)
{
if(!device)
return E_NOINTERFACE;
return device->QueryInterface(riid, out_parent);
}
/* TODO: somehow implement these */
virtual HRESULT STDMETHODCALLTYPE GetDC(
BOOL discard,
HDC *out_hdc)
{
*out_hdc = 0;
return E_NOTIMPL;
}
virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
RECT *out_dirty_rect)
{
return E_NOTIMPL;
}
virtual HRESULT STDMETHODCALLTYPE Map(
DXGI_MAPPED_RECT *out_locked_rect,
unsigned map_flags)
{
D3D11_MAP d3d_map;
if(map_flags & DXGI_MAP_DISCARD)
d3d_map = D3D11_MAP_WRITE_DISCARD;
else
{
if(map_flags & DXGI_MAP_READ)
{
if(map_flags & DXGI_MAP_WRITE)
d3d_map = D3D11_MAP_READ_WRITE;
else
d3d_map = D3D11_MAP_READ;
}
else
d3d_map = D3D11_MAP_WRITE;
}
D3D11_MAPPED_SUBRESOURCE d3d_mapped;
HRESULT hres = this->device->get_immediate_context()->Map(this, 0, d3d_map, 0, &d3d_mapped);
out_locked_rect->pBits = (uint8_t*)d3d_mapped.pData;
out_locked_rect->Pitch = d3d_mapped.RowPitch;
return hres;
}
virtual HRESULT STDMETHODCALLTYPE Unmap(void)
{
this->device->get_immediate_context()->Unmap(this, 0);
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetDevice(
REFIID riid,
void **out_parent)
{
if(!device)
return E_NOINTERFACE;
return device->QueryInterface(riid, out_parent);
}
};
template<typename Base, typename Desc, typename Object>
struct GalliumD3D11View : public GalliumD3D11DescribedObject<Base, Desc, Object>
{
GalliumD3D11Resource<>* resource;
GalliumD3D11View(GalliumD3D11Screen* device, GalliumD3D11Resource<>* resource, Object* object, const Desc& desc)
: GalliumD3D11DescribedObject<Base, Desc, Object>(device, object, desc), resource(resource)
{
resource->AddRef();
}
~GalliumD3D11View()
{
resource->Release();
}
virtual void STDMETHODCALLTYPE GetResource(ID3D11Resource** out_resource)
{
resource->AddRef();
*out_resource = resource;
}
};
typedef GalliumD3D11View<ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, struct pipe_surface> GalliumD3D11DepthStencilView;
typedef GalliumD3D11View<ID3D11RenderTargetView, D3D11_RENDER_TARGET_VIEW_DESC, struct pipe_surface> GalliumD3D11RenderTargetView;
#if API >= 11
typedef GalliumD3D11View<ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, struct pipe_sampler_view> GalliumD3D11ShaderResourceView;
#else
typedef GalliumD3D10View<ID3D10ShaderResourceView1, D3D10_SHADER_RESOURCE_VIEW_DESC1, struct pipe_sampler_view> GalliumD3D10ShaderResourceViewBase;
struct GalliumD3D10ShaderResourceView : public GalliumD3D10ShaderResourceViewBase
{
GalliumD3D10ShaderResourceView(GalliumD3D10Screen* device, GalliumD3D10Resource<>* resource, struct pipe_sampler_view* view, const D3D10_SHADER_RESOURCE_VIEW_DESC1& desc)
: GalliumD3D10ShaderResourceViewBase(device, resource, view, desc)
{}
virtual void STDMETHODCALLTYPE GetDesc1(D3D10_SHADER_RESOURCE_VIEW_DESC1 *out_desc)
{
memcpy(out_desc, &desc, sizeof(*out_desc));
}
virtual void STDMETHODCALLTYPE GetDesc(D3D10_SHADER_RESOURCE_VIEW_DESC *out_desc)
{
memcpy(out_desc, &desc, sizeof(*out_desc));
}
};
#endif
template<typename Base = ID3D11Asynchronous>
struct GalliumD3D11Asynchronous : public GalliumD3D11DeviceChild<Base>
{
struct pipe_query* query;
unsigned data_size;
GalliumD3D11Asynchronous(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size)
: GalliumD3D11DeviceChild<Base>(device), query(query), data_size(data_size)
{}
~GalliumD3D11Asynchronous()
{
this->device->immediate_pipe->destroy_query(this->device->immediate_pipe, query);
}
virtual unsigned STDMETHODCALLTYPE GetDataSize()
{
return data_size;
}
#if API < 11
virtual void STDMETHODCALLTYPE Begin()
{
this->device->Begin(this);
}
virtual void STDMETHODCALLTYPE End()
{
this->device->End(this);
}
virtual HRESULT STDMETHODCALLTYPE GetData(
void * out_data,
unsigned data_size,
unsigned get_data_flags)
{
return this->device->GetData(this, out_data, data_size, get_data_flags);
}
#endif
};
template<typename Base = ID3D11Asynchronous>
struct GalliumD3D11QueryOrPredicate : public GalliumD3D11Asynchronous<Base>
{
D3D11_QUERY_DESC desc;
GalliumD3D11QueryOrPredicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
: GalliumD3D11Asynchronous<Base>(device, query, data_size), desc(desc)
{}
virtual void STDMETHODCALLTYPE GetDesc(
D3D11_QUERY_DESC *out_desc)
{
*out_desc = desc;
}
};
struct GalliumD3D11Query : public GalliumD3D11QueryOrPredicate<ID3D11Query>
{
GalliumD3D11Query(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
: GalliumD3D11QueryOrPredicate<ID3D11Query>(device, query, data_size, desc)
{}
};
struct GalliumD3D11Predicate : public GalliumD3D11QueryOrPredicate<ID3D11Predicate>
{
GalliumD3D11Predicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
: GalliumD3D11QueryOrPredicate<ID3D11Predicate>(device, query, data_size, desc)
{}
~GalliumD3D11Predicate()
{
DX10_ONLY(device->UnbindPredicate(this));
}
};
struct GalliumD3D11Counter : public GalliumD3D11Asynchronous<ID3D11Counter>
{
D3D11_COUNTER_DESC desc;
GalliumD3D11Counter(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_COUNTER_DESC& desc)
: GalliumD3D11Asynchronous<ID3D11Counter>(device, query, data_size), desc(desc)
{}
virtual void STDMETHODCALLTYPE GetDesc(
D3D11_COUNTER_DESC *out_desc)
{
*out_desc = desc;
}
};