blob: cdc5df4b918cc9b00bd2eed21c1a4c244fa13d52 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2010 Luca Barbieri
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "software"), to deal in the software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the software, and to
* permit persons to whom the software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "d3d1xstutil.h"
#include "galliumd3d10_1.h"
#include <dxgi.h>
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
HRESULT D3D10CreateDevice1(
IDXGIAdapter *adapter,
D3D10_DRIVER_TYPE driver_type,
HMODULE software,
unsigned flags,
D3D10_FEATURE_LEVEL1 hardware_level,
unsigned sdk_version,
ID3D10Device1 **out_device
)
{
HRESULT hr;
ComPtr<IDXGIAdapter1> adapter_to_release;
if(!adapter)
{
ComPtr<IDXGIFactory1> factory;
hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory);
if(!SUCCEEDED(hr))
return hr;
hr = factory->EnumAdapters1(0, &adapter_to_release);
if(!SUCCEEDED(hr))
return hr;
adapter = adapter_to_release.p;
}
ComPtr<IGalliumAdapter> gallium_adapter;
hr = adapter->QueryInterface(IID_IGalliumAdapter, (void**)&gallium_adapter);
if(!SUCCEEDED(hr))
return hr;
struct pipe_screen* screen;
// TODO: what should D3D_DRIVER_TYPE_SOFTWARE return? fast or reference?
if(driver_type == D3D10_DRIVER_TYPE_REFERENCE)
screen = gallium_adapter->GetGalliumReferenceSoftwareScreen();
else if(driver_type == D3D10_DRIVER_TYPE_SOFTWARE || driver_type == D3D10_DRIVER_TYPE_WARP)
screen = gallium_adapter->GetGalliumFastSoftwareScreen();
else
screen = gallium_adapter->GetGalliumScreen();
if(!screen)
return E_FAIL;
struct pipe_context* context = screen->context_create(screen, 0);
if(!context)
return E_FAIL;
ComPtr<ID3D10Device1> device;
hr = GalliumD3D10DeviceCreate1(screen, context, TRUE, flags, adapter, &device);
if(!SUCCEEDED(hr))
{
context->destroy(context);
return hr;
}
if(out_device)
*out_device = device.steal();
return S_OK;
}
HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(
IDXGIAdapter* adapter,
D3D10_DRIVER_TYPE driver_type,
HMODULE software,
unsigned flags,
D3D10_FEATURE_LEVEL1 hardware_level,
unsigned sdk_version,
DXGI_SWAP_CHAIN_DESC* swap_chain_desc,
IDXGISwapChain** out_swap_chain,
ID3D10Device1** out_device
)
{
ComPtr<ID3D10Device1> dev;
HRESULT hr;
hr = D3D10CreateDevice1(adapter, driver_type, software, flags, hardware_level, sdk_version, &dev);
if(!SUCCEEDED(hr))
return hr;
if(out_swap_chain)
{
ComPtr<IDXGIFactory> factory;
ComPtr<IDXGIDevice> dxgi_device;
ComPtr<IDXGIAdapter> adapter;
hr = dev->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device);
if(!SUCCEEDED(hr))
return hr;
hr = dxgi_device->GetAdapter(&adapter);
if(!SUCCEEDED(hr))
return hr;
adapter->GetParent(IID_IDXGIFactory, (void**)&factory);
hr = factory->CreateSwapChain(dev.p, (DXGI_SWAP_CHAIN_DESC*)swap_chain_desc, out_swap_chain);
if(!SUCCEEDED(hr))
return hr;
}
if(out_device)
*out_device = dev.steal();
return hr;
}
HRESULT D3D10CreateDevice(
IDXGIAdapter *adapter,
D3D10_DRIVER_TYPE driver_type,
HMODULE software,
unsigned flags,
unsigned sdk_version,
ID3D10Device **out_device
)
{
return D3D10CreateDevice1(adapter, driver_type, software, flags, D3D10_FEATURE_LEVEL_10_0, sdk_version, (ID3D10Device1**)out_device);
}
HRESULT WINAPI D3D10CreateDeviceAndSwapChain(
IDXGIAdapter* adapter,
D3D10_DRIVER_TYPE driver_type,
HMODULE software,
unsigned flags,
unsigned sdk_version,
DXGI_SWAP_CHAIN_DESC* swap_chain_desc,
IDXGISwapChain** out_swap_chain,
ID3D10Device** out_device
)
{
return D3D10CreateDeviceAndSwapChain1(adapter, driver_type, software, flags, D3D10_FEATURE_LEVEL_10_0, sdk_version, swap_chain_desc, out_swap_chain, (ID3D10Device1**)out_device);
}