blob: 6c4f06d4289e05377af251731797be8bc1427319 [file] [log] [blame]
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "svga_cmd.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "os/os_thread.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_context.h"
#include "svga_resource_texture.h"
#include "svga_surface.h"
#include "svga_debug.h"
void
svga_texture_copy_handle(struct svga_context *svga,
struct svga_winsys_surface *src_handle,
unsigned src_x, unsigned src_y, unsigned src_z,
unsigned src_level, unsigned src_face,
struct svga_winsys_surface *dst_handle,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
unsigned dst_level, unsigned dst_face,
unsigned width, unsigned height, unsigned depth)
{
struct svga_surface dst, src;
enum pipe_error ret;
SVGA3dCopyBox box, *boxes;
assert(svga);
src.handle = src_handle;
src.real_level = src_level;
src.real_face = src_face;
src.real_zslice = 0;
dst.handle = dst_handle;
dst.real_level = dst_level;
dst.real_face = dst_face;
dst.real_zslice = 0;
box.x = dst_x;
box.y = dst_y;
box.z = dst_z;
box.w = width;
box.h = height;
box.d = depth;
box.srcx = src_x;
box.srcy = src_y;
box.srcz = src_z;
/*
SVGA_DBG(DEBUG_VIEWS, "mipcopy src: %p %u (%ux%ux%u), dst: %p %u (%ux%ux%u)\n",
src_handle, src_level, src_x, src_y, src_z,
dst_handle, dst_level, dst_x, dst_y, dst_z);
*/
ret = SVGA3D_BeginSurfaceCopy(svga->swc,
&src.base,
&dst.base,
&boxes, 1);
if (ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_BeginSurfaceCopy(svga->swc,
&src.base,
&dst.base,
&boxes, 1);
assert(ret == PIPE_OK);
}
*boxes = box;
SVGA_FIFOCommitAll(svga->swc);
}
struct svga_winsys_surface *
svga_texture_view_surface(struct svga_context *svga,
struct svga_texture *tex,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
unsigned start_mip,
unsigned num_mip,
int face_pick,
int zslice_pick,
struct svga_host_surface_cache_key *key) /* OUT */
{
struct svga_screen *ss = svga_screen(svga->pipe.screen);
struct svga_winsys_surface *handle;
uint32_t i, j;
unsigned z_offset = 0;
SVGA_DBG(DEBUG_PERF,
"svga: Create surface view: face %d zslice %d mips %d..%d\n",
face_pick, zslice_pick, start_mip, start_mip+num_mip-1);
key->flags = flags;
key->format = format;
key->numMipLevels = num_mip;
key->size.width = u_minify(tex->b.b.width0, start_mip);
key->size.height = u_minify(tex->b.b.height0, start_mip);
key->size.depth = zslice_pick < 0 ? u_minify(tex->b.b.depth0, start_mip) : 1;
key->cachable = 1;
assert(key->size.depth == 1);
if (tex->b.b.target == PIPE_TEXTURE_CUBE && face_pick < 0) {
key->flags |= SVGA3D_SURFACE_CUBEMAP;
key->numFaces = 6;
} else {
key->numFaces = 1;
}
if (key->format == SVGA3D_FORMAT_INVALID) {
key->cachable = 0;
return NULL;
}
SVGA_DBG(DEBUG_DMA, "surface_create for texture view\n");
handle = svga_screen_surface_create(ss, key);
if (!handle) {
key->cachable = 0;
return NULL;
}
SVGA_DBG(DEBUG_DMA, " --> got sid %p (texture view)\n", handle);
if (face_pick < 0)
face_pick = 0;
if (zslice_pick >= 0)
z_offset = zslice_pick;
for (i = 0; i < key->numMipLevels; i++) {
for (j = 0; j < key->numFaces; j++) {
if (tex->defined[j + face_pick][i + start_mip]) {
unsigned depth = (zslice_pick < 0 ?
u_minify(tex->b.b.depth0, i + start_mip) :
1);
svga_texture_copy_handle(svga,
tex->handle,
0, 0, z_offset,
i + start_mip,
j + face_pick,
handle, 0, 0, 0, i, j,
u_minify(tex->b.b.width0, i + start_mip),
u_minify(tex->b.b.height0, i + start_mip),
depth);
}
}
}
return handle;
}
static struct pipe_surface *
svga_create_surface(struct pipe_context *pipe,
struct pipe_resource *pt,
const struct pipe_surface *surf_tmpl)
{
struct svga_context *svga = svga_context(pipe);
struct svga_texture *tex = svga_texture(pt);
struct pipe_screen *screen = pipe->screen;
struct svga_screen *ss = svga_screen(screen);
struct svga_surface *s;
unsigned face, zslice;
/* XXX surfaces should only be used for rendering purposes nowadays */
boolean render = (surf_tmpl->usage & (PIPE_BIND_RENDER_TARGET |
PIPE_BIND_DEPTH_STENCIL)) ? TRUE : FALSE;
boolean view = FALSE;
SVGA3dSurfaceFlags flags;
SVGA3dSurfaceFormat format;
assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
s = CALLOC_STRUCT(svga_surface);
if (!s)
return NULL;
if (pt->target == PIPE_TEXTURE_CUBE) {
face = surf_tmpl->u.tex.first_layer;
zslice = 0;
}
else {
face = 0;
zslice = surf_tmpl->u.tex.first_layer;
}
pipe_reference_init(&s->base.reference, 1);
pipe_resource_reference(&s->base.texture, pt);
s->base.context = pipe;
s->base.format = surf_tmpl->format;
s->base.width = u_minify(pt->width0, surf_tmpl->u.tex.level);
s->base.height = u_minify(pt->height0, surf_tmpl->u.tex.level);
s->base.usage = surf_tmpl->usage;
s->base.u.tex.level = surf_tmpl->u.tex.level;
s->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
s->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
if (!render) {
flags = SVGA3D_SURFACE_HINT_TEXTURE;
} else {
if (surf_tmpl->usage & PIPE_BIND_RENDER_TARGET) {
flags = SVGA3D_SURFACE_HINT_RENDERTARGET;
}
if (surf_tmpl->usage & PIPE_BIND_DEPTH_STENCIL) {
flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
}
}
format = svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage);
assert(format != SVGA3D_FORMAT_INVALID);
if (svga_screen(screen)->debug.force_surface_view)
view = TRUE;
/* Currently only used for compressed textures */
if (render &&
format != svga_translate_format(ss, surf_tmpl->format, surf_tmpl->usage)) {
view = TRUE;
}
if (surf_tmpl->u.tex.level != 0 &&
svga_screen(screen)->debug.force_level_surface_view)
view = TRUE;
if (pt->target == PIPE_TEXTURE_3D)
view = TRUE;
if (svga_screen(screen)->debug.no_surface_view)
view = FALSE;
if (view) {
SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: yes %p, level %u face %u z %u, %p\n",
pt, surf_tmpl->u.tex.level, face, zslice, s);
s->handle = svga_texture_view_surface(svga, tex, flags, format,
surf_tmpl->u.tex.level,
1, face, zslice, &s->key);
s->real_face = 0;
s->real_level = 0;
s->real_zslice = 0;
} else {
SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, face %u, z %u, %p\n",
pt, surf_tmpl->u.tex.level, face, zslice, s);
memset(&s->key, 0, sizeof s->key);
s->handle = tex->handle;
s->real_face = face;
s->real_zslice = zslice;
s->real_level = surf_tmpl->u.tex.level;
}
return &s->base;
}
static void
svga_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surf)
{
struct svga_surface *s = svga_surface(surf);
struct svga_texture *t = svga_texture(surf->texture);
struct svga_screen *ss = svga_screen(surf->texture->screen);
if (s->handle != t->handle) {
SVGA_DBG(DEBUG_DMA, "unref sid %p (tex surface)\n", s->handle);
svga_screen_surface_destroy(ss, &s->key, &s->handle);
}
pipe_resource_reference(&surf->texture, NULL);
FREE(surf);
}
static INLINE void
svga_mark_surface_dirty(struct pipe_surface *surf)
{
struct svga_surface *s = svga_surface(surf);
if (!s->dirty) {
struct svga_texture *tex = svga_texture(surf->texture);
s->dirty = TRUE;
if (s->handle == tex->handle) {
/* hmm so 3d textures always have all their slices marked ? */
if (surf->texture->target == PIPE_TEXTURE_CUBE)
tex->defined[surf->u.tex.first_layer][surf->u.tex.level] = TRUE;
else
tex->defined[0][surf->u.tex.level] = TRUE;
}
else {
/* this will happen later in svga_propagate_surface */
}
/* Increment the view_age and texture age for this surface's slice
* so that any sampler views into the texture are re-validated too.
*/
tex->view_age[surf->u.tex.first_layer] = ++(tex->age);
}
}
void
svga_mark_surfaces_dirty(struct svga_context *svga)
{
unsigned i;
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
if (svga->curr.framebuffer.cbufs[i])
svga_mark_surface_dirty(svga->curr.framebuffer.cbufs[i]);
}
if (svga->curr.framebuffer.zsbuf)
svga_mark_surface_dirty(svga->curr.framebuffer.zsbuf);
}
/**
* Progagate any changes from surfaces to texture.
* pipe is optional context to inline the blit command in.
*/
void
svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
{
struct svga_surface *s = svga_surface(surf);
struct svga_texture *tex = svga_texture(surf->texture);
struct svga_screen *ss = svga_screen(surf->texture->screen);
unsigned zslice, face;
if (!s->dirty)
return;
if (surf->texture->target == PIPE_TEXTURE_CUBE) {
zslice = 0;
face = surf->u.tex.first_layer;
}
else {
zslice = surf->u.tex.first_layer;
face = 0;
}
s->dirty = FALSE;
ss->texture_timestamp++;
tex->view_age[surf->u.tex.level] = ++(tex->age);
if (s->handle != tex->handle) {
SVGA_DBG(DEBUG_VIEWS,
"svga: Surface propagate: tex %p, level %u, from %p\n",
tex, surf->u.tex.level, surf);
svga_texture_copy_handle(svga,
s->handle, 0, 0, 0, s->real_level, s->real_face,
tex->handle, 0, 0, zslice, surf->u.tex.level, face,
u_minify(tex->b.b.width0, surf->u.tex.level),
u_minify(tex->b.b.height0, surf->u.tex.level), 1);
tex->defined[face][surf->u.tex.level] = TRUE;
}
}
/**
* Check if we should call svga_propagate_surface on the surface.
*/
boolean
svga_surface_needs_propagation(const struct pipe_surface *surf)
{
const struct svga_surface *s = svga_surface_const(surf);
struct svga_texture *tex = svga_texture(surf->texture);
return s->dirty && s->handle != tex->handle;
}
void
svga_init_surface_functions(struct svga_context *svga)
{
svga->pipe.create_surface = svga_create_surface;
svga->pipe.surface_destroy = svga_surface_destroy;
}