| /********************************************************** |
| * Copyright 2008-2009 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| #include "util/u_format.h" |
| #include "util/u_inlines.h" |
| #include "util/u_memory.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_math.h" |
| |
| #include "svga_context.h" |
| #include "svga_screen.h" |
| #include "svga_state.h" |
| #include "svga_cmd.h" |
| |
| |
| struct rs_queue { |
| unsigned rs_count; |
| SVGA3dRenderState rs[SVGA3D_RS_MAX]; |
| }; |
| |
| |
| #define EMIT_RS(svga, value, token, fail) \ |
| do { \ |
| assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \ |
| if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \ |
| svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \ |
| svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \ |
| } \ |
| } while (0) |
| |
| #define EMIT_RS_FLOAT(svga, fvalue, token, fail) \ |
| do { \ |
| unsigned value = fui(fvalue); \ |
| assert(SVGA3D_RS_##token < Elements(svga->state.hw_draw.rs)); \ |
| if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \ |
| svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \ |
| svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \ |
| } \ |
| } while (0) |
| |
| |
| static INLINE void |
| svga_queue_rs( struct rs_queue *q, |
| unsigned rss, |
| unsigned value ) |
| { |
| q->rs[q->rs_count].state = rss; |
| q->rs[q->rs_count].uintValue = value; |
| q->rs_count++; |
| } |
| |
| |
| /* Compare old and new render states and emit differences between them |
| * to hardware. Simplest implementation would be to emit the whole of |
| * the "to" state. |
| */ |
| static enum pipe_error |
| emit_rss(struct svga_context *svga, unsigned dirty) |
| { |
| struct svga_screen *screen = svga_screen(svga->pipe.screen); |
| struct rs_queue queue; |
| float point_size_min; |
| |
| queue.rs_count = 0; |
| |
| if (dirty & SVGA_NEW_BLEND) { |
| const struct svga_blend_state *curr = svga->curr.blend; |
| |
| EMIT_RS( svga, curr->rt[0].writemask, COLORWRITEENABLE, fail ); |
| EMIT_RS( svga, curr->rt[0].blend_enable, BLENDENABLE, fail ); |
| |
| if (curr->rt[0].blend_enable) { |
| EMIT_RS( svga, curr->rt[0].srcblend, SRCBLEND, fail ); |
| EMIT_RS( svga, curr->rt[0].dstblend, DSTBLEND, fail ); |
| EMIT_RS( svga, curr->rt[0].blendeq, BLENDEQUATION, fail ); |
| |
| EMIT_RS( svga, curr->rt[0].separate_alpha_blend_enable, |
| SEPARATEALPHABLENDENABLE, fail ); |
| |
| if (curr->rt[0].separate_alpha_blend_enable) { |
| EMIT_RS( svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA, fail ); |
| EMIT_RS( svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA, fail ); |
| EMIT_RS( svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA, fail ); |
| } |
| } |
| } |
| |
| if (dirty & SVGA_NEW_BLEND_COLOR) { |
| uint32 color; |
| uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]); |
| uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]); |
| uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]); |
| uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]); |
| |
| color = (a << 24) | (r << 16) | (g << 8) | b; |
| |
| EMIT_RS( svga, color, BLENDCOLOR, fail ); |
| } |
| |
| if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) { |
| const struct svga_depth_stencil_state *curr = svga->curr.depth; |
| const struct svga_rasterizer_state *rast = svga->curr.rast; |
| |
| if (!curr->stencil[0].enabled) |
| { |
| /* Stencil disabled |
| */ |
| EMIT_RS( svga, FALSE, STENCILENABLE, fail ); |
| EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail ); |
| } |
| else if (curr->stencil[0].enabled && !curr->stencil[1].enabled) |
| { |
| /* Regular stencil |
| */ |
| EMIT_RS( svga, TRUE, STENCILENABLE, fail ); |
| EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail ); |
| |
| EMIT_RS( svga, curr->stencil[0].func, STENCILFUNC, fail ); |
| EMIT_RS( svga, curr->stencil[0].fail, STENCILFAIL, fail ); |
| EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail ); |
| EMIT_RS( svga, curr->stencil[0].pass, STENCILPASS, fail ); |
| |
| EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail ); |
| EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail ); |
| } |
| else |
| { |
| int cw, ccw; |
| |
| /* Hardware frontwinding is always CW, so if ours is also CW, |
| * then our definition of front face agrees with hardware. |
| * Otherwise need to flip. |
| */ |
| if (rast->templ.front_ccw) { |
| ccw = 0; |
| cw = 1; |
| } |
| else { |
| ccw = 1; |
| cw = 0; |
| } |
| |
| /* Twoside stencil |
| */ |
| EMIT_RS( svga, TRUE, STENCILENABLE, fail ); |
| EMIT_RS( svga, TRUE, STENCILENABLE2SIDED, fail ); |
| |
| EMIT_RS( svga, curr->stencil[cw].func, STENCILFUNC, fail ); |
| EMIT_RS( svga, curr->stencil[cw].fail, STENCILFAIL, fail ); |
| EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail ); |
| EMIT_RS( svga, curr->stencil[cw].pass, STENCILPASS, fail ); |
| |
| EMIT_RS( svga, curr->stencil[ccw].func, CCWSTENCILFUNC, fail ); |
| EMIT_RS( svga, curr->stencil[ccw].fail, CCWSTENCILFAIL, fail ); |
| EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail ); |
| EMIT_RS( svga, curr->stencil[ccw].pass, CCWSTENCILPASS, fail ); |
| |
| EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail ); |
| EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail ); |
| } |
| |
| EMIT_RS( svga, curr->zenable, ZENABLE, fail ); |
| if (curr->zenable) { |
| EMIT_RS( svga, curr->zfunc, ZFUNC, fail ); |
| EMIT_RS( svga, curr->zwriteenable, ZWRITEENABLE, fail ); |
| } |
| |
| EMIT_RS( svga, curr->alphatestenable, ALPHATESTENABLE, fail ); |
| if (curr->alphatestenable) { |
| EMIT_RS( svga, curr->alphafunc, ALPHAFUNC, fail ); |
| EMIT_RS_FLOAT( svga, curr->alpharef, ALPHAREF, fail ); |
| } |
| } |
| |
| if (dirty & SVGA_NEW_STENCIL_REF) { |
| EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail ); |
| } |
| |
| if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE)) |
| { |
| const struct svga_rasterizer_state *curr = svga->curr.rast; |
| unsigned cullmode = curr->cullmode; |
| |
| /* Shademode: still need to rearrange index list to move |
| * flat-shading PV first vertex. |
| */ |
| EMIT_RS( svga, curr->shademode, SHADEMODE, fail ); |
| |
| /* Don't do culling while the software pipeline is active. It |
| * does it for us, and additionally introduces potentially |
| * back-facing triangles. |
| */ |
| if (svga->state.sw.need_pipeline) |
| cullmode = SVGA3D_FACE_NONE; |
| |
| point_size_min = util_get_min_point_size(&curr->templ); |
| |
| EMIT_RS( svga, cullmode, CULLMODE, fail ); |
| EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail ); |
| EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail ); |
| EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail ); |
| EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail ); |
| EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail ); |
| EMIT_RS_FLOAT( svga, point_size_min, POINTSIZEMIN, fail ); |
| EMIT_RS_FLOAT( svga, screen->maxPointSize, POINTSIZEMAX, fail ); |
| EMIT_RS( svga, curr->pointsprite, POINTSPRITEENABLE, fail); |
| } |
| |
| if (dirty & (SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_NEED_PIPELINE)) |
| { |
| const struct svga_rasterizer_state *curr = svga->curr.rast; |
| float slope = 0.0; |
| float bias = 0.0; |
| |
| /* Need to modify depth bias according to bound depthbuffer |
| * format. Don't do hardware depthbias while the software |
| * pipeline is active. |
| */ |
| if (!svga->state.sw.need_pipeline && |
| svga->curr.framebuffer.zsbuf) |
| { |
| slope = curr->slopescaledepthbias; |
| bias = svga->curr.depthscale * curr->depthbias; |
| } |
| |
| EMIT_RS_FLOAT( svga, slope, SLOPESCALEDEPTHBIAS, fail ); |
| EMIT_RS_FLOAT( svga, bias, DEPTHBIAS, fail ); |
| } |
| |
| if (dirty & SVGA_NEW_FRAME_BUFFER) { |
| /* XXX: we only look at the first color buffer's sRGB state */ |
| float gamma = 1.0f; |
| if (svga->curr.framebuffer.cbufs[0] && |
| util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) { |
| gamma = 2.2f; |
| } |
| EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA, fail); |
| } |
| |
| if (dirty & SVGA_NEW_RAST) { |
| /* bitmask of the enabled clip planes */ |
| unsigned enabled = svga->curr.rast->templ.clip_plane_enable; |
| EMIT_RS( svga, enabled, CLIPPLANEENABLE, fail ); |
| } |
| |
| if (queue.rs_count) { |
| SVGA3dRenderState *rs; |
| |
| if (SVGA3D_BeginSetRenderState( svga->swc, |
| &rs, |
| queue.rs_count ) != PIPE_OK) |
| goto fail; |
| |
| memcpy( rs, |
| queue.rs, |
| queue.rs_count * sizeof queue.rs[0]); |
| |
| SVGA_FIFOCommitAll( svga->swc ); |
| } |
| |
| return PIPE_OK; |
| |
| fail: |
| /* XXX: need to poison cached hardware state on failure to ensure |
| * dirty state gets re-emitted. Fix this by re-instating partial |
| * FIFOCommit command and only updating cached hw state once the |
| * initial allocation has succeeded. |
| */ |
| memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs)); |
| |
| return PIPE_ERROR_OUT_OF_MEMORY; |
| } |
| |
| |
| struct svga_tracked_state svga_hw_rss = |
| { |
| "hw rss state", |
| |
| (SVGA_NEW_BLEND | |
| SVGA_NEW_BLEND_COLOR | |
| SVGA_NEW_DEPTH_STENCIL | |
| SVGA_NEW_STENCIL_REF | |
| SVGA_NEW_RAST | |
| SVGA_NEW_FRAME_BUFFER | |
| SVGA_NEW_NEED_PIPELINE), |
| |
| emit_rss |
| }; |